コード例 #1
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    def explode_ringed_firework(self, prev_emitter):
        """Actions that happen when a firework shell explodes, resulting in a ringed firework"""
        self.emitters.append(make_puff(prev_emitter))
        self.emitters.append(make_flash(prev_emitter))

        spark_texture, ring_texture = random.choice(SPARK_PAIRS)
        sparks = arcadeplus.Emitter(
            center_xy=prev_emitter.get_pos(),
            emit_controller=arcadeplus.EmitBurst(25),
            particle_factory=lambda emitter: arcadeplus.FadeParticle(
                filename_or_texture=spark_texture,
                change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 8.0),
                lifetime=random.uniform(0.55, 0.8),
                mutation_callback=firework_spark_mutator))
        self.emitters.append(sparks)

        ring = arcadeplus.Emitter(
            center_xy=prev_emitter.get_pos(),
            emit_controller=arcadeplus.EmitBurst(20),
            particle_factory=lambda emitter: arcadeplus.FadeParticle(
                filename_or_texture=ring_texture,
                change_xy=arcadeplus.rand_on_circle(
                    (0.0, 0.0), 5.0) + arcadeplus.rand_in_circle(
                        (0.0, 0.0), 0.25),
                lifetime=random.uniform(1.0, 1.6),
                mutation_callback=firework_spark_mutator))
        self.emitters.append(ring)
コード例 #2
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def emitter_3():
    """Burst, emit in circle"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_SLOW),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            center_xy=arcadeplus.rand_in_circle((0.0, 0.0), 100),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_3.__doc__, e
コード例 #3
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def emitter_16():
    """Interval, emit in circle"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_SLOW),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            center_xy=arcadeplus.rand_in_circle((0.0, 0.0), 100),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_16.__doc__, e
コード例 #4
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    def __init__(self):
        super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)

        # Set the working directory (where we expect to find files) to the same
        # directory this .py file is in. You can leave this out of your own
        # code, but it is needed to easily run the examples using "python -m"
        # as mentioned at the top of this program.
        file_path = os.path.dirname(os.path.abspath(__file__))
        os.chdir(file_path)

        arcadeplus.set_background_color(arcadeplus.color.BLACK)
        self.emitters = []
        self.frametime_plotter = FrametimePlotter()

        self.launch_firework(0)
        arcadeplus.schedule(self.launch_spinner, 4.0)

        stars = arcadeplus.Emitter(
            center_xy=(0.0, 0.0),
            emit_controller=arcadeplus.EmitMaintainCount(20),
            particle_factory=lambda emitter: AnimatedAlphaParticle(
                filename_or_texture=random.choice(STAR_TEXTURES),
                change_xy=(0.0, 0.0),
                start_alpha=0,
                duration1=random.uniform(2.0, 6.0),
                mid_alpha=128,
                duration2=random.uniform(2.0, 6.0),
                end_alpha=0,
                center_xy=arcadeplus.rand_in_rect(
                    (0.0, 0.0), SCREEN_WIDTH, SCREEN_HEIGHT)))
        self.emitters.append(stars)

        self.cloud = arcadeplus.Emitter(
            center_xy=(50, 500),
            change_xy=(0.15, 0),
            emit_controller=arcadeplus.EmitMaintainCount(60),
            particle_factory=lambda emitter: AnimatedAlphaParticle(
                filename_or_texture=random.choice(CLOUD_TEXTURES),
                change_xy=(_Vec2(arcadeplus.rand_in_circle(
                    (0.0, 0.0), 0.04)) + _Vec2(0.1, 0)).as_tuple(),
                start_alpha=0,
                duration1=random.uniform(5.0, 10.0),
                mid_alpha=255,
                duration2=random.uniform(5.0, 10.0),
                end_alpha=0,
                center_xy=arcadeplus.rand_in_circle((0.0, 0.0), 50)))
        self.emitters.append(self.cloud)
コード例 #5
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def make_flash(prev_emitter):
    """Return emitter that displays the brief flash when a firework shell explodes"""
    return arcadeplus.Emitter(center_xy=prev_emitter.get_pos(),
                              emit_controller=arcadeplus.EmitBurst(3),
                              particle_factory=lambda emitter: arcadeplus.
                              FadeParticle(filename_or_texture=FLASH_TEXTURE,
                                           change_xy=arcadeplus.rand_in_circle(
                                               (0.0, 0.0), 3.5),
                                           lifetime=0.15))
コード例 #6
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def make_puff(prev_emitter):
    """Return emitter that generates the subtle smoke cloud left after a firework shell explodes"""
    return arcadeplus.Emitter(
        center_xy=prev_emitter.get_pos(),
        emit_controller=arcadeplus.EmitBurst(4),
        particle_factory=lambda emitter: arcadeplus.FadeParticle(
            filename_or_texture=PUFF_TEXTURE,
            change_xy=(_Vec2(arcadeplus.rand_in_circle(
                (0.0, 0.0), 0.4)) + _Vec2(0.3, 0.0)).as_tuple(),
            lifetime=4.0))
コード例 #7
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def emitter_12():
    """Infinite emitting w/ eternal particle"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitInterval(0.02),
        particle_factory=lambda emitter: arcadeplus.EternalParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_12.__doc__, e
コード例 #8
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def emitter_33():
    """Particles that fade over time"""
    e = arcadeplus.Emitter(center_xy=CENTER_POS,
                           emit_controller=arcadeplus.EmitterIntervalWithTime(
                               DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
                           particle_factory=lambda emitter: arcadeplus.
                           FadeParticle(filename_or_texture=TEXTURE,
                                        change_xy=arcadeplus.rand_in_circle(
                                            (0.0, 0.0), PARTICLE_SPEED_FAST),
                                        lifetime=DEFAULT_PARTICLE_LIFETIME,
                                        scale=DEFAULT_SCALE))
    return emitter_33.__doc__, e
コード例 #9
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def make_emitter():
    return arcadeplus.Emitter(
        center_xy=(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2),
        emit_controller=arcadeplus.EmitterIntervalWithTime(0.0004, 15.0),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 5.0),
            lifetime=1.0,
            scale=0.5,
            alpha=128
        )
    )
コード例 #10
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def emitter_26():
    """Interval, emit particles every 0.4 seconds and stop after emitting 5"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithCount(0.4, 5),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=0.6,
            alpha=128))
    return emitter_26.__doc__, e
コード例 #11
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def emitter_1():
    """Burst, emit from center, particle lifetime 1.0 seconds"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=1.0,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_1.__doc__, e
コード例 #12
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def emitter_28():
    """random particle textures"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL * 5, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=random.choice((TEXTURE, TEXTURE2, TEXTURE3)),
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE))
    return emitter_28.__doc__, e
コード例 #13
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def emitter_14():
    """Interval, emit from center, particle lifetime 1.0 seconds"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=1.0,
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_14.__doc__, e
コード例 #14
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def emitter_30():
    """random particle alpha"""
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(
            DEFAULT_EMIT_INTERVAL * 5, DEFAULT_EMIT_DURATION),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE,
            alpha=random.uniform(32, 128)))
    return emitter_30.__doc__, e
コード例 #15
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    def explode_firework(self, prev_emitter):
        """Actions that happen when a firework shell explodes, resulting in a typical firework"""
        self.emitters.append(make_puff(prev_emitter))
        self.emitters.append(make_flash(prev_emitter))

        spark_texture = random.choice(SPARK_TEXTURES)
        sparks = arcadeplus.Emitter(
            center_xy=prev_emitter.get_pos(),
            emit_controller=arcadeplus.EmitBurst(random.randint(30, 40)),
            particle_factory=lambda emitter: arcadeplus.FadeParticle(
                filename_or_texture=spark_texture,
                change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 9.0),
                lifetime=random.uniform(0.5, 1.2),
                mutation_callback=firework_spark_mutator))
        self.emitters.append(sparks)
コード例 #16
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def emitter_5():
    """Burst, emit in rectangle"""
    width, height = 200, 100
    centering_offset = (-width / 2, -height / 2)
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT),
        particle_factory=lambda emitter: arcadeplus.LifetimeParticle(
            filename_or_texture=TEXTURE,
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_SLOW),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            center_xy=arcadeplus.rand_in_rect(centering_offset, width, height),
            scale=DEFAULT_SCALE,
            alpha=DEFAULT_ALPHA))
    return emitter_5.__doc__, e
コード例 #17
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def emitter_34():
    """Dynamically generated textures, burst emitting, fading particles"""
    textures = [
        arcadeplus.make_soft_circle_texture(48, p)
        for p in (arcadeplus.color.GREEN, arcadeplus.color.BLUE_GREEN)
    ]
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitBurst(BURST_PARTICLE_COUNT),
        particle_factory=lambda emitter: arcadeplus.FadeParticle(
            filename_or_texture=random.choice(textures),
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST),
            lifetime=DEFAULT_PARTICLE_LIFETIME,
            scale=DEFAULT_SCALE))
    return emitter_34.__doc__, e
コード例 #18
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def emitter_35():
    """Use most features"""
    soft_circle = arcadeplus.make_soft_circle_texture(80, (255, 64, 64))
    textures = (TEXTURE, TEXTURE2, TEXTURE3, TEXTURE4, TEXTURE5, TEXTURE6,
                TEXTURE7, soft_circle)
    e = arcadeplus.Emitter(
        center_xy=CENTER_POS,
        emit_controller=arcadeplus.EmitterIntervalWithTime(0.01, 1.0),
        particle_factory=lambda emitter: arcadeplus.FadeParticle(
            filename_or_texture=random.choice(textures),
            change_xy=arcadeplus.rand_in_circle(
                (0.0, 0.0), PARTICLE_SPEED_FAST * 2),
            lifetime=random.uniform(1.0, 3.5),
            angle=random.uniform(0, 360),
            change_angle=random.uniform(-3, 3),
            scale=random.uniform(0.1, 0.8)))
    return emitter_35.__doc__, e
コード例 #19
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def make_rocket(emit_done_cb):
    """Emitter that displays the smoke trail as the firework shell climbs into the sky"""
    rocket = RocketEmitter(
        center_xy=(random.uniform(100, SCREEN_WIDTH - 100), 25),
        emit_controller=arcadeplus.EmitterIntervalWithTime(0.04, 2.0),
        particle_factory=lambda emitter: arcadeplus.FadeParticle(
            filename_or_texture=ROCKET_SMOKE_TEXTURE,
            change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 0.08),
            scale=0.5,
            lifetime=random.uniform(1.0, 1.5),
            start_alpha=100,
            end_alpha=0,
            mutation_callback=rocket_smoke_mutator),
        emit_done_cb=emit_done_cb)
    rocket.change_x = random.uniform(-1.0, 1.0)
    rocket.change_y = random.uniform(5.0, 7.25)
    return rocket
コード例 #20
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    def explode_sparkle_firework(self, prev_emitter):
        """Actions that happen when a firework shell explodes, resulting in a sparkling firework"""
        self.emitters.append(make_puff(prev_emitter))
        self.emitters.append(make_flash(prev_emitter))

        spark_texture = random.choice(SPARK_TEXTURES)
        sparks = arcadeplus.Emitter(
            center_xy=prev_emitter.get_pos(),
            emit_controller=arcadeplus.EmitBurst(random.randint(30, 40)),
            particle_factory=lambda emitter: AnimatedAlphaParticle(
                filename_or_texture=spark_texture,
                change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 9.0),
                start_alpha=255,
                duration1=random.uniform(0.6, 1.0),
                mid_alpha=0,
                duration2=random.uniform(0.1, 0.2),
                end_alpha=255,
                mutation_callback=firework_spark_mutator))
        self.emitters.append(sparks)
コード例 #21
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def make_burst_emitter(center_xy: Point,
                       filenames_and_textures: Sequence[FilenameOrTexture],
                       particle_count: int,
                       particle_speed: float,
                       particle_lifetime_min: float,
                       particle_lifetime_max: float,
                       particle_scale: float = 1.0,
                       fade_particles: bool = True):
    """Returns an emitter that emits all of its particles at once"""
    particle_factory: Type[
        arcadeplus.LifetimeParticle] = arcadeplus.LifetimeParticle
    if fade_particles:
        particle_factory = arcadeplus.FadeParticle
    return arcadeplus.Emitter(
        center_xy=center_xy,
        emit_controller=arcadeplus.EmitBurst(particle_count),
        particle_factory=lambda emitter: particle_factory(
            filename_or_texture=random.choice(filenames_and_textures),
            change_xy=arcadeplus.rand_in_circle((0.0, 0.0), particle_speed),
            lifetime=random.uniform(particle_lifetime_min,
                                    particle_lifetime_max),
            scale=particle_scale))
コード例 #22
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def emitter_36():
    """Moving emitter. Particles spawn relative to emitter."""
    class MovingEmitter(arcadeplus.Emitter):
        def __init__(self, *args, **kwargs):
            super().__init__(*args, **kwargs)
            self.elapsed = 0.0

        def update(self):
            super().update()
            self.elapsed += 1 / 60
            self.center_x = sine_wave(self.elapsed, 0, SCREEN_WIDTH,
                                      SCREEN_WIDTH / 100)
            self.center_y = sine_wave(self.elapsed, 0, SCREEN_HEIGHT,
                                      SCREEN_HEIGHT / 100)

    e = MovingEmitter(center_xy=CENTER_POS,
                      emit_controller=arcadeplus.EmitInterval(0.005),
                      particle_factory=lambda emitter: arcadeplus.FadeParticle(
                          filename_or_texture=TEXTURE,
                          change_xy=arcadeplus.rand_in_circle((0.0, 0.0), 0.1),
                          lifetime=random.uniform(1.5, 5.5),
                          scale=random.uniform(0.05, 0.2)))
    return emitter_36.__doc__, e
コード例 #23
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def test_rand_in_circle():
    """Smoke test"""
    arcadeplus.rand_in_circle((0, 0), 10.0)