def test_lock_events(start_processes: None, ars: ARServer, scene: cmn.Scene, project: cmn.Project) -> None: assert ars.call_rpc(rpc.p.OpenProject.Request(get_id(), IdArgs(project.id)), rpc.p.OpenProject.Response).result prj_evt = event(ars, events.p.OpenProject) event(ars, events.s.SceneState) prj = prj_evt.data.project # get default project objects ap = next(ap for ap in prj.action_points if ap.name == "ap") ap_ap = next(ap for ap in prj.action_points if ap.name == "ap_ap") ap_ap_ap = next(ap for ap in prj.action_points if ap.name == "ap_ap_ap") ori = ap_ap_ap.orientations[0] lock_object(ars, ap.id, True) # lock object and expect event about it on newly logged UI ars2 = ARServer(ars_connection_str(), timeout=30, event_mapping=event_mapping) event(ars2, events.p.OpenProject) event(ars2, events.s.SceneState) second_ui = "ars2" assert ars2.call_rpc( rpc.u.RegisterUser.Request(get_id(), rpc.u.RegisterUser.Request.Args(second_ui)), rpc.u.RegisterUser.Response, ).result locked_evt = event(ars2, events.lk.ObjectsLocked) assert locked_evt.data.owner == "testUser" for obj_id in (ap.id, ap_ap.id, ap_ap_ap.id, ori.id): assert obj_id in locked_evt.data.object_ids # attempt to lock/unlock objects locked by someone else for obj_id in (ap.id, ap_ap.id, ap_ap_ap.id, ori.id): # lock assert not ars2.call_rpc( rpc.lock.WriteLock.Request(get_id(), rpc.lock.WriteLock.Request.Args(obj_id)), rpc.lock.WriteLock.Response ).result # lock tree assert not ars2.call_rpc( rpc.lock.WriteLock.Request(get_id(), rpc.lock.WriteLock.Request.Args(obj_id, True)), rpc.lock.WriteLock.Response, ).result # unlock assert not ars2.call_rpc( rpc.lock.WriteUnlock.Request(get_id(), rpc.lock.WriteUnlock.Request.Args(obj_id)), rpc.lock.WriteUnlock.Response, ).result unlock_object(ars, ap.id) event(ars2, events.lk.ObjectsUnlocked) # test lock will stay locked after logout for a while lock_object(ars2, ori.id) event(ars, events.lk.ObjectsLocked) ars2.close() # wait for some time sleep(2) # TODO fill this sleep with another actions # register again and check if objects still locked ars2 = ARServer(ars_connection_str(), timeout=30, event_mapping=event_mapping) event(ars2, events.p.OpenProject) event(ars2, events.s.SceneState) assert ars2.call_rpc( rpc.u.RegisterUser.Request(get_id(), rpc.u.RegisterUser.Request.Args("ars2")), rpc.u.RegisterUser.Response, ).result locked_evt = event(ars2, events.lk.ObjectsLocked) assert locked_evt.data.owner == second_ui assert len(locked_evt.data.object_ids) == 1 assert ori.id in locked_evt.data.object_ids ars2.close()
def test_object_parameters(start_processes: None, ars: ARServer, scene: Scene) -> None: assert ars.call_rpc(rpc.s.OpenScene.Request(uid(), IdArgs(scene.id)), rpc.s.OpenScene.Response).result event(ars, events.s.OpenScene) event(ars, events.s.SceneState) req_params = [ # TODO create settings_to_params and use it Parameter("str_param", "string", json.dumps("str_param")), Parameter("float_param", "double", json.dumps(1.0)), Parameter("int_param", "integer", json.dumps(1)), Parameter("bool_param", "boolean", json.dumps(True)), ] assert ars.call_rpc( rpc.s.AddObjectToScene.Request( uid(), rpc.s.AddObjectToScene.Request.Args("ows", ObjectWithSettings.__name__, parameters=req_params) ), rpc.s.AddObjectToScene.Response, ).result soc = event(ars, events.s.SceneObjectChanged) assert soc.change_type assert soc.change_type == soc.change_type.ADD assert soc.data.type == ObjectWithSettings.__name__ assert soc.data.parameters == req_params obj_id = soc.data.id req_params2 = [ # TODO create settings_to_params and use it Parameter("str_param", "string", json.dumps("str_param2")), Parameter("float_param", "double", json.dumps(2.0)), Parameter("int_param", "integer", json.dumps(2)), Parameter("bool_param", "boolean", json.dumps(True)), ] lock_object(ars, soc.data.id) assert ars.call_rpc( rpc.s.UpdateObjectParameters.Request( uid(), rpc.s.UpdateObjectParameters.Request.Args(soc.data.id, parameters=req_params2) ), rpc.s.AddObjectToScene.Response, ).result soc2 = event(ars, events.s.SceneObjectChanged) assert soc2.change_type == soc.change_type.UPDATE assert soc2.data.type == ObjectWithSettings.__name__ assert soc2.data.parameters == req_params2 unlock_object(ars, soc.data.id) # let's continue with testing overrides assert ars.call_rpc( rpc.p.NewProject.Request(uid(), rpc.p.NewProject.Request.Args(scene.id, "Project name")), rpc.p.NewProject.Response, ).result event(ars, events.p.OpenProject) event(ars, events.s.SceneState) assert not ars.call_rpc( rpc.o.DeleteOverride.Request( uid(), rpc.o.DeleteOverride.Request.Args(obj_id, Parameter("bool_param", "boolean", json.dumps(True))) ), rpc.o.DeleteOverride.Response, ).result assert not ars.call_rpc( rpc.o.UpdateOverride.Request( uid(), rpc.o.UpdateOverride.Request.Args(obj_id, Parameter("bool_param", "boolean", json.dumps(True))) ), rpc.o.UpdateOverride.Response, ).result # int_param has to be set to special value, so without override, StartScene should fail now assert ars.call_rpc( rpc.s.StartScene.Request(uid()), rpc.s.StartScene.Response, ).result assert event(ars, events.s.SceneState).data.state == events.s.SceneState.Data.StateEnum.Starting assert event(ars, events.s.SceneState).data.state == events.s.SceneState.Data.StateEnum.Stopping assert event(ars, events.s.SceneState).data.state == events.s.SceneState.Data.StateEnum.Stopped lock_object(ars, obj_id) override = Parameter("int_param", "integer", json.dumps(ObjectWithSettings.INT_PARAM_SPECIAL_VALUE)) assert ars.call_rpc( rpc.o.AddOverride.Request(uid(), rpc.o.AddOverride.Request.Args(obj_id, override)), rpc.o.AddOverride.Response, ).result override_evt = event(ars, events.o.OverrideUpdated) assert override_evt.data == override assert override_evt.change_type assert override_evt.change_type == override_evt.change_type.ADD assert override_evt.parent_id == obj_id override2 = Parameter("str_param", "string", json.dumps("test")) assert ars.call_rpc( rpc.o.AddOverride.Request(uid(), rpc.o.AddOverride.Request.Args(obj_id, override2)), rpc.o.AddOverride.Response, ).result event(ars, events.o.OverrideUpdated) unlock_object(ars, obj_id) save_project(ars) # now it should be possible to start the scene assert ars.call_rpc( rpc.s.StartScene.Request(uid()), rpc.s.StartScene.Response, ).result assert event(ars, events.s.SceneState).data.state == events.s.SceneState.Data.StateEnum.Starting assert event(ars, events.s.SceneState).data.state == events.s.SceneState.Data.StateEnum.Started
def test_update_object_pose(start_processes: None, ars: ARServer) -> None: upload_def(Box, BoxModel("Box", 0.1, 0.1, 0.1)) upload_def(DummyMultiArmRobot) test = "test" event(ars, events.c.ShowMainScreen) assert ars.call_rpc( rpc.s.NewScene.Request(get_id(), rpc.s.NewScene.Request.Args(test)), rpc.s.NewScene.Response).result assert len(event(ars, events.o.ChangedObjectTypes).data) == 2 event(ars, events.s.OpenScene) event(ars, events.s.SceneState) assert ars.call_rpc( rpc.s.AddObjectToScene.Request( get_id(), rpc.s.AddObjectToScene.Request.Args("obj", Box.__name__, Pose())), rpc.s.AddObjectToScene.Response, ).result scene_obj = event(ars, events.s.SceneObjectChanged).data assert ars.call_rpc( rpc.s.AddObjectToScene.Request( get_id(), rpc.s.AddObjectToScene.Request.Args("robot", DummyMultiArmRobot.__name__, Pose())), rpc.s.AddObjectToScene.Response, ).result scene_robot = event(ars, events.s.SceneObjectChanged).data new_pose = Pose(Position(1)) lock_object(ars, scene_obj.id) assert ars.call_rpc( rpc.s.UpdateObjectPose.Request( get_id(), rpc.s.UpdateObjectPose.Request.Args(scene_obj.id, new_pose)), rpc.s.UpdateObjectPose.Response, ).result assert event(ars, events.s.SceneObjectChanged).data.pose == new_pose unlock_object(ars, scene_obj.id) lock_object(ars, scene_robot.id) assert ars.call_rpc( rpc.s.UpdateObjectPose.Request( get_id(), rpc.s.UpdateObjectPose.Request.Args(scene_robot.id, new_pose)), rpc.s.UpdateObjectPose.Response, ).result assert event(ars, events.s.SceneObjectChanged).data.pose == new_pose unlock_object(ars, scene_robot.id) assert ars.call_rpc( rpc.s.StartScene.Request(get_id()), rpc.s.StartScene.Response, ).result assert event(ars, events.s.SceneState ).data.state == events.s.SceneState.Data.StateEnum.Starting assert event(ars, events.s.SceneState ).data.state == events.s.SceneState.Data.StateEnum.Started lock_object(ars, scene_obj.id) # with started scene, it should still be possible to manipulate the object assert ars.call_rpc( rpc.s.UpdateObjectPose.Request( get_id(), rpc.s.UpdateObjectPose.Request.Args(scene_obj.id, Pose())), rpc.s.UpdateObjectPose.Response, ).result assert event(ars, events.s.SceneObjectChanged).data.pose == Pose() unlock_object(ars, scene_obj.id) lock_object(ars, scene_robot.id) # ...but it should not be possible to manipulate the robot assert not ars.call_rpc( rpc.s.UpdateObjectPose.Request( get_id(), rpc.s.UpdateObjectPose.Request.Args(scene_robot.id, Pose())), rpc.s.UpdateObjectPose.Response, ).result unlock_object(ars, scene_robot.id)
def test_project_const(start_processes: None, ars: ARServer) -> None: event(ars, events.c.ShowMainScreen) assert ars.call_rpc( rpc.s.NewScene.Request(uid(), rpc.s.NewScene.Request.Args("Test scene")), rpc.s.NewScene.Response).result scene_data = event(ars, events.s.OpenScene).data assert scene_data scene = scene_data.scene event(ars, events.s.SceneState) assert ars.call_rpc( rpc.s.AddObjectToScene.Request( uid(), rpc.s.AddObjectToScene.Request.Args("random_actions", RandomActions.__name__)), rpc.s.AddObjectToScene.Response, ).result obj = event(ars, events.s.SceneObjectChanged).data assert obj # ------------------------------------------------------------------------------------------------------------------ assert ars.call_rpc( rpc.p.NewProject.Request( uid(), rpc.p.NewProject.Request.Args(scene.id, "Project name")), rpc.p.NewProject.Response, ).result proj = event(ars, events.p.OpenProject).data assert proj event(ars, events.s.SceneState) assert ars.call_rpc( rpc.p.AddConstant.Request( uid(), rpc.p.AddConstant.Request.Args("min_time", "double", json.dumps(0.45))), rpc.p.AddConstant.Response, ).result c1 = event(ars, events.p.ProjectConstantChanged).data assert c1 assert not ars.call_rpc( rpc.p.AddConstant.Request( uid(), rpc.p.AddConstant.Request.Args("min_time", "double", json.dumps(0.62))), rpc.p.AddConstant.Response, ).result assert not ars.call_rpc( # attempt to update without lock rpc.p.UpdateConstant.Request( uid(), rpc.p.UpdateConstant.Request.Args(c1.id, name="min_time_updated")), rpc.p.UpdateConstant.Response, ).result # ------------------------------------------------------------------------------------------------------------------ # the user opens a menu and then closes it without actually changing anything lock_object(ars, c1.id) assert ars.call_rpc( rpc.p.UpdateConstant.Request(uid(), rpc.p.UpdateConstant.Request.Args( c1.id, name="min_time_1"), dry_run=True), rpc.p.UpdateConstant.Response, ).result assert ars.call_rpc( rpc.p.UpdateConstant.Request(uid(), rpc.p.UpdateConstant.Request.Args( c1.id, name="min_time_2"), dry_run=True), rpc.p.UpdateConstant.Response, ).result unlock_object(ars, c1.id) # ------------------------------------------------------------------------------------------------------------------ lock_object(ars, c1.id) assert ars.call_rpc( rpc.p.UpdateConstant.Request( uid(), rpc.p.UpdateConstant.Request.Args(c1.id, name="min_time_updated")), rpc.p.UpdateConstant.Response, ).result c1u = event(ars, events.p.ProjectConstantChanged).data assert c1u event(ars, events.lk.ObjectsUnlocked) assert c1u.id == c1.id assert c1.name != c1u.name assert c1.type == c1u.type # ------------------------------------------------------------------------------------------------------------------ # try to add and remove assert ars.call_rpc( rpc.p.AddConstant.Request( uid(), rpc.p.AddConstant.Request.Args("min_time_2", "double", json.dumps(0.62))), rpc.p.AddConstant.Response, ).result c2 = event(ars, events.p.ProjectConstantChanged).data assert c2 assert ars.call_rpc( rpc.p.RemoveConstant.Request(uid(), rpc.p.RemoveConstant.Request.Args(c2.id)), rpc.p.RemoveConstant.Response, ).result c2e = event(ars, events.p.ProjectConstantChanged) assert c2e.data assert c2e.data.id == c2.id assert c2e.change_type == c2e.Type.REMOVE # ------------------------------------------------------------------------------------------------------------------ # attempt to add a constant with duplicate name assert not ars.call_rpc( rpc.p.AddConstant.Request( uid(), rpc.p.AddConstant.Request.Args(c1u.name, "double", json.dumps(0.62))), rpc.p.AddConstant.Response, ).result # ------------------------------------------------------------------------------------------------------------------ assert ars.call_rpc( rpc.p.AddActionPoint.Request( uid(), rpc.p.AddActionPoint.Request.Args("ap1", common.Position())), rpc.p.AddActionPoint.Response, ).result ap = event(ars, events.p.ActionPointChanged).data assert ap is not None assert ars.call_rpc( rpc.p.AddAction.Request( uid(), rpc.p.AddAction.Request.Args( ap.id, "test_action", f"{obj.id}/{RandomActions.random_double.__name__}", [ common.ActionParameter( "range_min", common.ActionParameter.TypeEnum.CONSTANT, json.dumps(c1.id)), common.ActionParameter("range_max", "double", "0.55"), ], [common.Flow(outputs=["random_value"])], ), ), rpc.p.AddAction.Response, ).result action = event(ars, events.p.ActionChanged).data assert action assert not ars.call_rpc( rpc.p.RemoveConstant.Request(uid(), rpc.p.RemoveConstant.Request.Args(c1.id)), rpc.p.RemoveConstant.Response).result # ------------------------------------------------------------------------------------------------------------------ # try to execute action using constant parameter assert ars.call_rpc((rpc.s.StartScene.Request(uid())), rpc.s.StartScene.Response).result assert event(ars, events.s.SceneState ).data.state == events.s.SceneState.Data.StateEnum.Starting assert event(ars, events.s.SceneState ).data.state == events.s.SceneState.Data.StateEnum.Started assert ars.call_rpc( rpc.p.ExecuteAction.Request( uid(), rpc.p.ExecuteAction.Request.Args(action.id)), rpc.p.ExecuteAction.Response) event(ars, events.a.ActionExecution) res = event(ars, events.a.ActionResult) assert res.data assert res.data.action_id == action.id assert not res.data.error assert ars.call_rpc((rpc.s.StopScene.Request(uid())), rpc.s.StopScene.Response).result assert event(ars, events.s.SceneState ).data.state == events.s.SceneState.Data.StateEnum.Stopping assert event(ars, events.s.SceneState ).data.state == events.s.SceneState.Data.StateEnum.Stopped assert ars.call_rpc( rpc.p.RemoveAction.Request(uid(), rpc.p.IdArgs(action.id)), rpc.p.RemoveAction.Response).result assert event(ars, events.p.ActionChanged).data assert ars.call_rpc( rpc.p.RemoveConstant.Request(uid(), rpc.p.RemoveConstant.Request.Args(c1.id)), rpc.p.RemoveConstant.Response).result event(ars, events.p.ProjectConstantChanged)
def test_object_aiming(start_processes: None, ars: ARServer) -> None: mesh = Mesh(Box.__name__, "mesh.dae", [Pose(), Pose(), Pose()]) assert mesh.focus_points Box.mesh_filename = mesh.data_id with tempfile.NamedTemporaryFile("wb") as file: upload_def(Box, model=mesh, file_to_upload=file.name) upload_def(DummyMultiArmRobot) test = "test" event(ars, events.c.ShowMainScreen) assert ars.call_rpc( rpc.s.NewScene.Request(get_id(), rpc.s.NewScene.Request.Args(test)), rpc.s.NewScene.Response ).result assert len(event(ars, events.o.ChangedObjectTypes).data) == 2 event(ars, events.s.OpenScene) event(ars, events.s.SceneState) assert ars.call_rpc( rpc.s.AddObjectToScene.Request(get_id(), rpc.s.AddObjectToScene.Request.Args("obj", Box.__name__, Pose())), rpc.s.AddObjectToScene.Response, ).result scene_obj = event(ars, events.s.SceneObjectChanged).data assert ars.call_rpc( rpc.s.AddObjectToScene.Request( get_id(), rpc.s.AddObjectToScene.Request.Args("robot", DummyMultiArmRobot.__name__, Pose()) ), rpc.s.AddObjectToScene.Response, ).result scene_robot = event(ars, events.s.SceneObjectChanged).data assert ars.call_rpc( rpc.s.StartScene.Request(get_id()), rpc.s.StartScene.Response, ).result assert event(ars, events.s.SceneState).data.state == events.s.SceneState.Data.StateEnum.Starting assert event(ars, events.s.SceneState).data.state == events.s.SceneState.Data.StateEnum.Started arm = DummyMultiArmRobot.Arms.left robot_arg = RobotArg(scene_robot.id, list(DummyMultiArmRobot.EEF[arm])[0], arm) # ------------------------------------------------------------------------------------------------------------------ lock_object(ars, scene_obj.id) lock_object(ars, scene_robot.id) assert ars.call_rpc( rpc.o.ObjectAimingStart.Request(get_id(), rpc.o.ObjectAimingStart.Request.Args(scene_obj.id, robot_arg)), rpc.o.ObjectAimingStart.Response, ).result assert not ars.call_rpc( rpc.o.ObjectAimingStart.Request(get_id(), rpc.o.ObjectAimingStart.Request.Args(scene_obj.id, robot_arg)), rpc.o.ObjectAimingStart.Response, ).result assert ars.call_rpc( rpc.o.ObjectAimingAddPoint.Request(get_id(), rpc.o.ObjectAimingAddPoint.Request.Args(0)), rpc.o.ObjectAimingAddPoint.Response, ).result assert ars.call_rpc( rpc.o.ObjectAimingCancel.Request(get_id()), rpc.o.ObjectAimingCancel.Response, ).result unlock_object(ars, scene_obj.id) unlock_object(ars, scene_robot.id) # ------------------------------------------------------------------------------------------------------------------ lock_object(ars, scene_obj.id) lock_object(ars, scene_robot.id) assert ars.call_rpc( rpc.o.ObjectAimingStart.Request(get_id(), rpc.o.ObjectAimingStart.Request.Args(scene_obj.id, robot_arg)), rpc.o.ObjectAimingStart.Response, ).result assert not ars.call_rpc( rpc.o.ObjectAimingAddPoint.Request(get_id(), rpc.o.ObjectAimingAddPoint.Request.Args(-1)), rpc.o.ObjectAimingAddPoint.Response, ).result assert not ars.call_rpc( rpc.o.ObjectAimingAddPoint.Request(get_id(), rpc.o.ObjectAimingAddPoint.Request.Args(len(mesh.focus_points))), rpc.o.ObjectAimingAddPoint.Response, ).result assert not ars.call_rpc( rpc.o.ObjectAimingDone.Request(get_id()), rpc.o.ObjectAimingDone.Response, ).result for idx in range(len(mesh.focus_points)): assert ars.call_rpc( rpc.o.ObjectAimingAddPoint.Request(get_id(), rpc.o.ObjectAimingAddPoint.Request.Args(idx)), rpc.o.ObjectAimingAddPoint.Response, ).result assert ars.call_rpc( rpc.o.ObjectAimingDone.Request(get_id()), rpc.o.ObjectAimingDone.Response, ).result assert event(ars, events.s.SceneObjectChanged).data.id == scene_obj.id unlock_object(ars, scene_obj.id) unlock_object(ars, scene_robot.id)
def test_update_object_model(start_processes: None, ars: ARServer) -> None: upload_def(BoxType, Box(BoxType.__name__, 0.1, 0.1, 0.1)) upload_def(DummyMultiArmRobot) event(ars, events.c.ShowMainScreen) assert ars.call_rpc( rpc.s.NewScene.Request(get_id(), rpc.s.NewScene.Request.Args("TestScene")), rpc.s.NewScene.Response ).result assert len(event(ars, events.o.ChangedObjectTypes).data) == 2 event(ars, events.s.OpenScene) event(ars, events.s.SceneState) lock_object(ars, BoxType.__name__) om = ObjectModel(Model3dType.SPHERE, sphere=Sphere(BoxType.__name__, 0.1)) assert ars.call_rpc( rpc.o.UpdateObjectModel.Request(get_id(), rpc.o.UpdateObjectModel.Request.Args(BoxType.__name__, om)), rpc.o.UpdateObjectModel.Response, ).result ot_evt = event(ars, events.o.ChangedObjectTypes) assert ot_evt.change_type == ot_evt.Type.UPDATE assert len(ot_evt.data) == 1 assert ot_evt.data[0].object_model == om assert ot_evt.data[0].type == BoxType.__name__ assert ot_evt.data[0].has_pose assert not ot_evt.data[0].disabled assert BoxType.__name__ in {obj.id for obj in project_service.get_object_type_ids()} assert BoxType.__name__ in {mod.id for mod in project_service.get_models()} unlock_object(ars, BoxType.__name__) lock_object(ars, DummyMultiArmRobot.__name__) assert not ars.call_rpc( rpc.o.UpdateObjectModel.Request( get_id(), rpc.o.UpdateObjectModel.Request.Args( DummyMultiArmRobot.__name__, ObjectModel(Model3dType.SPHERE, sphere=Sphere(DummyMultiArmRobot.__name__, 0.1)), ), ), rpc.o.UpdateObjectModel.Response, ).result unlock_object(ars, DummyMultiArmRobot.__name__) delete_res_1 = ars.call_rpc( rpc.o.DeleteObjectTypes.Request(get_id(), {BoxType.__name__}, dry_run=True), rpc.o.DeleteObjectTypes.Response, ) assert delete_res_1.result assert delete_res_1.data is None delete_res_2 = ars.call_rpc( rpc.o.DeleteObjectTypes.Request(get_id(), {BoxType.__name__}), rpc.o.DeleteObjectTypes.Response, ) assert delete_res_2.result assert delete_res_2.data is None ot_evt2 = event(ars, events.o.ChangedObjectTypes) assert ot_evt2.change_type == ot_evt.Type.REMOVE assert len(ot_evt2.data) == 1 assert ot_evt2.data[0].object_model == om assert ot_evt2.data[0].type == BoxType.__name__ assert BoxType.__name__ not in {obj.id for obj in project_service.get_object_type_ids()} assert BoxType.__name__ not in {mod.id for mod in project_service.get_models()}
def test_project_ap_rpcs(start_processes: None, ars: ARServer) -> None: upload_def(Box, BoxModel(Box.__name__, 1, 2, 3)) event(ars, events.c.ShowMainScreen) assert ars.call_rpc( rpc.s.NewScene.Request(get_id(), rpc.s.NewScene.Request.Args("Test scene")), rpc.s.NewScene.Response ).result assert len(event(ars, events.o.ChangedObjectTypes).data) == 1 scene_data = event(ars, events.s.OpenScene).data assert scene_data scene = scene_data.scene event(ars, events.s.SceneState) assert ars.call_rpc( rpc.s.AddObjectToScene.Request(get_id(), rpc.s.AddObjectToScene.Request.Args("box", Box.__name__, Pose())), rpc.s.AddObjectToScene.Response, ).result obj = event(ars, events.s.SceneObjectChanged).data assert obj # ------------------------------------------------------------------------------------------------------------------ assert ars.call_rpc( rpc.p.NewProject.Request(get_id(), rpc.p.NewProject.Request.Args(scene.id, "Project name")), rpc.p.NewProject.Response, ).result event(ars, events.s.SceneSaved) event(ars, events.p.OpenProject) event(ars, events.s.SceneState) assert ars.call_rpc( rpc.p.AddActionPoint.Request(get_id(), rpc.p.AddActionPoint.Request.Args("parent_ap", Position())), rpc.p.AddActionPoint.Response, ).result parent_ap_evt = event(ars, events.p.ActionPointChanged) assert ars.call_rpc( rpc.p.AddActionPoint.Request( get_id(), rpc.p.AddActionPoint.Request.Args("child_ap", Position(-1), parent_ap_evt.data.id) ), rpc.p.AddActionPoint.Response, ).result child_ap_evt = event(ars, events.p.ActionPointChanged) assert child_ap_evt.data.parent == parent_ap_evt.data.id lock_object(ars, child_ap_evt.data.id) assert ars.call_rpc( rpc.p.AddActionPointOrientation.Request( get_id(), rpc.p.AddActionPointOrientation.Request.Args(child_ap_evt.data.id, Orientation()) ), rpc.p.AddActionPointOrientation.Response, ).result ori = event(ars, events.p.OrientationChanged) assert ars.call_rpc( rpc.p.AddAction.Request( get_id(), rpc.p.AddAction.Request.Args( child_ap_evt.data.id, "act_name", f"{obj.id}/{Box.update_pose.__name__}", [ActionParameter("new_pose", PosePlugin.type_name(), json.dumps(ori.data.id))], [Flow()], ), ), rpc.p.AddAction.Response, ).result event(ars, events.p.ActionChanged) unlock_object(ars, child_ap_evt.data.id) ars.event_mapping[ActionChanged.__name__] = ActionChanged assert ars.call_rpc( rpc.p.CopyActionPoint.Request(get_id(), rpc.p.CopyActionPoint.Request.Args(parent_ap_evt.data.id)), rpc.p.CopyActionPoint.Response, ).result new_parent_ap = event(ars, events.p.ActionPointChanged) assert not new_parent_ap.data.parent new_child_ap = event(ars, events.p.ActionPointChanged) assert new_child_ap.data.parent == new_parent_ap.data.id new_ori = event(ars, events.p.OrientationChanged) assert new_ori.parent_id == new_child_ap.data.id # with events.p.ActionChanged it would return only BareAction (without parameters) new_action = event(ars, ActionChanged) ars.event_mapping[ActionChanged.__name__] = events.p.ActionChanged assert new_action.parent_id == new_child_ap.data.id # Pose parameter (orientation id) should be updated now assert len(new_action.data.parameters) == 1 assert json.loads(new_action.data.parameters[0].value) == new_ori.data.id