コード例 #1
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    def setUp(self):
        self.piece1 = Piece(2, 2, [2, 3, 7])
        self.piece2 = Piece(1, 3, [1, 2])
        self.piece3 = Piece(1, 3, [0, 7])
        self.piece4 = Piece(1, 3, [1])
        self.player1 = Player(1)
        self.player2 = Player(2)

        self.board1 = Board(8)
        self.board1.place_simple_initial(self.piece1, self.player1)

        self.board2 = Board(8)
        self.board2.place_simple_initial(self.piece1, self.player2)
        self.board2.place(self.piece3, 5, 4, Orientation.East, None)
コード例 #2
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ファイル: test_game_score.py プロジェクト: siFeiden/tushan
    def test_trivial_board(self):
        board = Board(2)
        game = Game(board, self.players, self.objectives, self.pieces)
        game.make_turn(self.player1, self.pieces[0], 0, 0, Orientation.South)

        expected_scores = {p: 4 for p in self.players}
        self.assertDictEqual(expected_scores, game.scores())
コード例 #3
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ファイル: test_game_score.py プロジェクト: siFeiden/tushan
    def test_large_board(self):
        """Test score of the following board:
      0  1  2  3  4  5  6  7  8
    0 +--+oo+--+oo+oo+  +  +  +
      o   p7   |  |  |
    1 +--+--+--+  +  +  .  .  +
               |p2|p3|
    2 +  .  .  +  +  +  .  .  +
               |  |  |
    3 +  .  .  +oo+oo+--+--+--+
               o     o        |
    4 +  .  .  + p1  +   p4   +
               o     o        o
    5 +  .  .  +oo+oo+--+oo+--+
                  |  |  |  |
    6 +  .  .  .  +  +  +  +  +
                  |p6|  |p5|
    7 +  .  .  .  +  +  +  +  +
                  |  |  |  |
    8 +  +  +  +  +oo+  +oo+  +
    """
        p1, p2, p3, p4, p5, p6, p7 = self.pieces

        board = Board(8)
        game = Game(board, self.players, self.objectives, self.pieces)
        game.make_turn(self.player1, p1, 3, 3, Orientation.South)
        game.make_turn(self.player2, p2, 3, 0, Orientation.South)
        game.make_turn(self.player1, p3, 4, 0, Orientation.South)
        game.make_turn(self.player2, p4, 5, 3, Orientation.South)
        game.make_turn(self.player1, p5, 6, 5, Orientation.South)
        game.make_turn(self.player2, p6, 4, 5, Orientation.South)
        game.make_turn(self.player1, p7, 0, 0, Orientation.South)

        expected_scores = {self.player1: 1, self.player2: 6}
        self.assertDictEqual(expected_scores, game.scores())
コード例 #4
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class InitialPlacementsTest(unittest.TestCase):
    def setUp(self):
        self.piece1 = Piece(1, 3, [1, 7])
        self.piece2 = Piece(4, 4, [0])
        self.board = Board(8)

    def test_valid_initial_placement(self):
        placed_piece = self.board.place_initial(self.piece1, 3, 1,
                                                Orientation.South, None)
        self.assertIsNotNone(placed_piece)

    def test_valid_initial_placement_all_orientations(self):
        for o in Orientation:
            with self.subTest(orientation=o):
                board = Board(8)
                placed_piece = board.place_initial(self.piece1, 4, 4, o, None)
                self.assertIsNotNone(placed_piece)

    def test_initial_piece_large_area(self):
        placed_piece = self.board.place_initial(self.piece2, 2, 2,
                                                Orientation.South, None)
        self.assertIsNotNone(placed_piece)

    def test_invalid_initial_placement_far_away(self):
        with self.assertRaises(InvalidPlacementError):
            self.board.place_initial(self.piece1, 0, 0, Orientation.South,
                                     None)

    def test_invalid_initial_placement_close_by(self):
        with self.assertRaises(InvalidPlacementError):
            self.board.place_initial(self.piece1, 3, 6, Orientation.East, None)

    def test_invalid_initial_placement_out_of_board_but_in_initial_area(self):
        with self.assertRaises(InvalidPlacementError):
            board = Board(4)
            board.place_initial(self.piece2, 1, 1, Orientation.South, None)

    def test_initial_piece_placed_twice(self):
        self.board.place_initial(self.piece1, 3, 3, Orientation.South, None)

        with self.assertRaises(InvalidPlacementError):
            self.board.place_initial(self.piece1, 4, 3, Orientation.South,
                                     None)
コード例 #5
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ファイル: games.py プロジェクト: siFeiden/tushan
  def build_game(self, players):
    """Build game according to the gamespec passed in constructor

    With this method we implement the GameBuilder interface, see
    also OfficialGameBuilder
    """

    board = Board(self.gamespec.size)
    chosen_players = [players[id] for id in self.gamespec.players]
    objectives = {player: self.gamespec.objectives[player.id] for player in chosen_players}

    return Game(board, chosen_players, objectives, self.gamespec.pieces)
コード例 #6
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class OverlappingPiecesBoardTest(unittest.TestCase):
    def setUp(self):
        self.piece1 = Piece(2, 2, [0, 1, 2, 3, 4, 5, 6, 7])
        self.piece2 = Piece(1, 3, [0, 1, 2, 3, 4, 5, 6, 7])
        self.board = Board(8)
        self.player = Player(1)
        self.board.place_simple_initial(self.piece1, self.player)

    def test_overlap_left_placement(self):
        with self.assertRaises(InvalidPlacementError):
            self.board.place(self.piece2, 2, 5, Orientation.East, None)

    def test_overlap_right_placement(self):
        with self.assertRaises(InvalidPlacementError):
            self.board.place(self.piece2, 6, 3, Orientation.West, None)

    def test_overlap_top_placement(self):
        with self.assertRaises(InvalidPlacementError):
            self.board.place(self.piece2, 3, 1, Orientation.South, None)

    def test_overlap_bottom_placement(self):
        with self.assertRaises(InvalidPlacementError):
            self.board.place(self.piece2, 4, 7, Orientation.North, None)
コード例 #7
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ファイル: games.py プロジェクト: siFeiden/tushan
  def from_file(clss, path):
    with open(path) as f:
      game = json.load(f)

      size = game['dimension']
      players = list(game['objectives'])
      all_objectives = {}
      pieces = []
      positions = []

      for name, objectives in game['objectives'].items():
        all_objectives[name] = [Board.Side(side) for side in objectives]

      for p in game['stones']:
        pieces.append(Piece(p['width'], p['height'], p['connectors']))
        pos = p['position']
        x, y = pos['x'], pos['y']
        orientation = Orientation(pos['orientation'])
        positions.append((x, y, orientation))

      return clss(players, all_objectives, pieces, positions, size)
コード例 #8
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ファイル: test_serializers.py プロジェクト: siFeiden/tushan
    def test_game_spec(self):
        player1 = Player('Player A')
        player1.name = player1.id

        player2 = Player('Player B')
        player2.name = player2.id

        objectives = {
            player1: [Board.Side.North, Board.Side.South],
            player2: [Board.Side.East, Board.Side.West]
        }

        pieces, positions = self.game_spec_pieces()

        board = Board(10)
        game = Game(board, [player1, player2], objectives, pieces)

        for piece, pos in zip(pieces, positions):
            game.make_turn(game.current_player, piece, *pos)

        serialized = GameSerializer.serialize(game)
        spec_file = '../protocol/examples/populated-field.json'
        self.assertSerializationEqual(spec_file, serialized)
コード例 #9
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  def test_list_valid_placements(self):
    board = Board(8)
    board.place_simple_initial(self.piece1, self.player)

    placements = list(board.valid_placements(self.piece2))

    for placed_piece in placements:
      self.assertIsNone(board.validate_placement(placed_piece))

    expected_placements = [
      (5, 4, Orientation.East),
      (6, 4, Orientation.North),
      (8, 3, Orientation.West),
      (3, 5, Orientation.South),
      (3, 6, Orientation.East),
      (4, 8, Orientation.North)
    ]

    for expected_placement in expected_placements:
      ok = any(expected_placement == (p.x, p.y, p.orientation) for p in placements)
      self.assertTrue(ok)
コード例 #10
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class OutOfBoardTest(unittest.TestCase):
    def setUp(self):
        self.piece1 = Piece(1, 3, [0, 1, 2, 3, 4, 5, 6, 7])
        self.piece2 = Piece(2, 2, [0, 1, 2, 3, 4, 5, 6, 7])
        self.board = Board(4)
        self.player = Player(1)
        self.board.place_simple_initial(self.piece1, self.player)

    def test_completely_left_out_of_board_placement(self):
        with self.assertRaises(InvalidPlacementError):
            # out of board to the left
            self.board.place(self.piece1, -1, 0, Orientation.South, None)

    def test_completely_right_out_of_board_placement(self):
        with self.assertRaises(InvalidPlacementError):
            # out of board to the right
            self.board.place(self.piece1, 4, 3, Orientation.North, None)

    def test_completely_top_out_of_board_placement(self):
        with self.assertRaises(InvalidPlacementError):
            # out of board to the top
            self.board.place(self.piece1, 0, 0, Orientation.East, None)

    def test_completely_bottom_out_of_board_placement(self):
        with self.assertRaises(InvalidPlacementError):
            # out of board to the bottom
            self.board.place(self.piece1, 4, 4, Orientation.West, None)

    def test_slightly_left_out_of_board_placement(self):
        with self.assertRaises(InvalidPlacementError):
            # out of board to the left
            self.board.place(self.piece2, 1, 1, Orientation.West, None)

    def test_slightly_right_out_of_board_placement(self):
        with self.assertRaises(InvalidPlacementError):
            # out of board to the right
            self.board.place(self.piece2, 3, 3, Orientation.East, None)

    def test_slightly_top_out_of_board_placement(self):
        with self.assertRaises(InvalidPlacementError):
            # out of board to the top
            self.board.place(self.piece1, 0, -2, Orientation.South, None)

    def test_slightly_bottom_out_of_board_placement(self):
        with self.assertRaises(InvalidPlacementError):
            # out of board to the bottom
            self.board.place(self.piece1, 1, 5, Orientation.North, None)
コード例 #11
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 def test_valid_initial_placement_all_orientations(self):
     for o in Orientation:
         with self.subTest(orientation=o):
             board = Board(8)
             placed_piece = board.place_initial(self.piece1, 4, 4, o, None)
             self.assertIsNotNone(placed_piece)
コード例 #12
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 def setUp(self):
     self.piece1 = Piece(2, 2, [0, 1, 2, 3, 4, 5, 6, 7])
     self.piece2 = Piece(1, 3, [0, 1, 2, 3, 4, 5, 6, 7])
     self.board = Board(8)
     self.player = Player(1)
     self.board.place_simple_initial(self.piece1, self.player)
コード例 #13
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ファイル: test_game_score.py プロジェクト: siFeiden/tushan
    def test_score_no_connectors_on_edges(self):
        board = Board(10)
        game = Game(board, self.players, self.objectives, self.pieces)

        expected_scores = {p: 0 for p in self.players}
        self.assertDictEqual(expected_scores, game.scores())
コード例 #14
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 def test_invalid_initial_placement_out_of_board_but_in_initial_area(self):
     with self.assertRaises(InvalidPlacementError):
         board = Board(4)
         board.place_initial(self.piece2, 1, 1, Orientation.South, None)
コード例 #15
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  def test_valid_placement_p1c5_p2c4(self):
    board = Board(8)
    board.place_simple_initial(self.piece1, self.player)

    placed_piece = board.place(self.piece2, 4, 8, Orientation.North, None)
    self.assertIsNotNone(placed_piece)
コード例 #16
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  def test_valid_placement_p1c2_p2c0(self):
    board = Board(8)
    board.place_simple_initial(self.piece1, self.player)

    placed_piece = board.place(self.piece2, 5, 4, Orientation.East, None)
    self.assertIsNotNone(placed_piece)
コード例 #17
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 def setUp(self):
     self.piece1 = Piece(1, 3, [1, 7])
     self.piece2 = Piece(4, 4, [0])
     self.board = Board(8)
コード例 #18
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class NonConnectionPiecesBoardTest(unittest.TestCase):
    def setUp(self):
        self.piece1 = Piece(2, 2, [2, 3, 7])
        self.piece2 = Piece(1, 3, [1, 2])
        self.piece3 = Piece(1, 3, [0, 7])
        self.piece4 = Piece(1, 3, [1])
        self.player1 = Player(1)
        self.player2 = Player(2)

        self.board1 = Board(8)
        self.board1.place_simple_initial(self.piece1, self.player1)

        self.board2 = Board(8)
        self.board2.place_simple_initial(self.piece1, self.player2)
        self.board2.place(self.piece3, 5, 4, Orientation.East, None)

    def test_pieces_too_far_apart_1(self):
        with self.assertRaises(InvalidPlacementError):
            self.board1.place(self.piece2, 1, 1, Orientation.South, None)

    def test_pieces_too_far_apart_2(self):
        with self.assertRaises(InvalidPlacementError):
            self.board1.place(self.piece2, 4, 7, Orientation.East, None)

    def test_pieces_too_far_apart_3(self):
        with self.assertRaises(InvalidPlacementError):
            self.board1.place(self.piece2, 7, 3, Orientation.North, None)

    def test_no_connectors_1(self):
        with self.assertRaises(InvalidPlacementError):
            self.board1.place(self.piece2, 3, 0, Orientation.South, None)

    def test_no_connectors_2(self):
        with self.assertRaises(InvalidPlacementError):
            self.board1.place(self.piece2, 2, 3, Orientation.East, None)

    def test_connectors_mismatch_1(self):
        with self.assertRaises(InvalidPlacementError):
            self.board1.place(self.piece2, 3, 2, Orientation.South, None)

    def test_connectors_mismatch_2(self):
        with self.assertRaises(InvalidPlacementError):
            self.board1.place(self.piece2, 3, 6, Orientation.North, None)

    def test_connectors_mismatch_3(self):
        with self.assertRaises(InvalidPlacementError):
            self.board1.place(self.piece2, 5, 2, Orientation.South, None)

    def test_multi_piece_connector_mismatch(self):
        with self.assertRaises(InvalidPlacementError):
            # piece4 connects to piece1 but not to piece3
            self.board2.place(self.piece4, 5, 5, Orientation.East, None)