コード例 #1
0
    def test_release_anchor(self, mock_pygame, mock_load_png):
        """Test that an anchored ball is released."""
        self._configure_mocks(mock_pygame, mock_load_png)

        mock_pygame.sprite.spritecollide.return_value = []

        ball = Ball((100, 100), 2.32, 8)
        ball.anchor((200, 200))
        ball.update()
        ball.release(4.01)

        self.assertIsNone(ball._anchor)
        self.assertEqual(ball.angle, 4.01)
コード例 #2
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    def test_no_collision_when_ball_anchored(self, mock_pygame, mock_load_png):
        """Test that the ball's collision detection behaviour does not
        execute when the ball is anchored (not free moving itself).
        """
        mock_sprite = self._configure_mocks(mock_pygame, mock_load_png)
        mock_sprite.rect.left = 305
        mock_sprite.rect.top = 429

        mock_pygame.sprite.spritecollide.return_value = []

        ball = Ball((100, 100), 2.32, 8)
        ball.anchor(mock_sprite, rel_pos=(5, 5))
        ball.update()

        self.assertEqual(mock_pygame.sprite.spritecollide.call_count, 0)
コード例 #3
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    def test_anchor_static_object(self, mock_pygame, mock_load_png):
        """Test that the ball's position is not recalculated when the ball is
        anchored to a static object.
        """
        self._configure_mocks(mock_pygame, mock_load_png)

        mock_pygame.sprite.spritecollide.return_value = []

        ball = Ball((100, 100), 2.32, 8)
        ball.anchor((200, 200))
        ball.update()

        # Assert that a new Rectangle mock was called with the fixed
        # position and dimensions of the anchored ball.
        mock_pygame.Rect.assert_called_once_with((200, 200), (10, 10))
コード例 #4
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    def test_anchor_sprite(self, mock_pygame, mock_load_png):
        """Test that the ball's position is not recalculated when the ball is
        anchored relative to another sprite.
        """
        mock_sprite = self._configure_mocks(mock_pygame, mock_load_png)
        mock_sprite.rect.left = 305
        mock_sprite.rect.top = 429

        mock_pygame.sprite.spritecollide.return_value = []

        ball = Ball((100, 100), 2.32, 8)
        ball.anchor(mock_sprite, rel_pos=(5, 5))
        ball.update()

        # Assert that a new Rectangle mock was called with the position
        # of the sprite taking into account the relative position.
        mock_pygame.Rect.assert_called_once_with(305 + 5, 429 + 5, 10, 10)