コード例 #1
0
    def execute(self, context):
        if not arm.utils.check_saved(self):
            return {"CANCELLED"}

        if not arm.utils.check_sdkpath(self):
            return {"CANCELLED"}

        if not arm.utils.check_engine(self):
            return {"CANCELLED"}

        arm.utils.check_projectpath(self)

        arm.utils.check_default_props()

        wrd = bpy.data.worlds['Arm']
        item = wrd.arm_exporterlist[wrd.arm_exporterlist_index]
        if item.arm_project_rp == '':
            item.arm_project_rp = wrd.arm_rplist[wrd.arm_rplist_index].name
        # Assume unique rp names
        rplist_index = wrd.arm_rplist_index
        for i in range(0, len(wrd.arm_rplist)):
            if wrd.arm_rplist[i].name == item.arm_project_rp:
                wrd.arm_rplist_index = i
                break
        assets.invalidate_shader_cache(None, None)
        assets.invalidate_enabled = False
        make.build(item.arm_project_target, is_export=True)
        make.compile()
        wrd.arm_rplist_index = rplist_index
        assets.invalidate_enabled = True
        return{'FINISHED'}
コード例 #2
0
    def execute(self, context):
        if not arm.utils.check_saved(self):
            return {"CANCELLED"}

        if not arm.utils.check_sdkpath(self):
            return {"CANCELLED"}

        if not arm.utils.check_engine(self):
            return {"CANCELLED"}

        self.report({'INFO'}, 'Publishing project, check console for details.')

        arm.utils.check_projectpath(self)

        arm.utils.check_default_props()

        wrd = bpy.data.worlds['Arm']
        item = wrd.arm_exporterlist[wrd.arm_exporterlist_index]
        if item.arm_project_rp == '':
            item.arm_project_rp = wrd.arm_rplist[wrd.arm_rplist_index].name
        # Assume unique rp names
        rplist_index = wrd.arm_rplist_index
        for i in range(0, len(wrd.arm_rplist)):
            if wrd.arm_rplist[i].name == item.arm_project_rp:
                wrd.arm_rplist_index = i
                break

        make.clean()
        assets.invalidate_enabled = False
        make.build(item.arm_project_target, is_publish=True, is_export=True)
        make.compile()
        wrd.arm_rplist_index = rplist_index
        assets.invalidate_enabled = True
        return{'FINISHED'}
コード例 #3
0
    def execute(self, context):
        if not arm.utils.check_saved(self):
            return {"CANCELLED"}

        if bpy.data.worlds['Arm'].arm_play_runtime != 'Browser' or not os.path.exists(arm.utils.get_fp() + "/khafile.js"):
            print('Generating HTML5 project for Kode Studio')
            make.build('html5')

        arm.utils.kode_studio()
        return{'FINISHED'}
コード例 #4
0
    def execute(self, context):
        if not arm.utils.check_saved(self):
            return {"CANCELLED"}

        arm.utils.check_default_props()

        if not os.path.exists(arm.utils.get_fp() + "/khafile.js"):
            print('Generating Krom project for Kode Studio')
            make.build('krom')

        arm.utils.kode_studio()
        return {'FINISHED'}
コード例 #5
0
    def execute(self, context):

        if bpy.data.worlds['Arm'].arm_runtime != 'Browser' or not os.path.exists(arm.utils.get_fp() + "/khafile.js"):
            print('Generating HTML5 project for Kode Studio')
            arm.utils.check_default_props()
            make.build('html5')

        if self.is_object:
            obj = bpy.context.object
        else:
            obj = bpy.context.scene
        item = obj.arm_traitlist[obj.arm_traitlist_index]
        pkg = arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_package)
        hx_path = arm.utils.get_fp() + '/Sources/' + pkg + '/' + item.class_name_prop + '.hx'
        arm.utils.kode_studio(hx_path)
        return{'FINISHED'}
コード例 #6
0
ファイル: props_traits.py プロジェクト: ricscar2570/armory
    def execute(self, context):

        arm.utils.check_default_props()

        if not os.path.exists(arm.utils.get_fp() + "/khafile.js"):
            print('Generating Krom project for Kode Studio')
            make.build('krom')

        if self.is_object:
            obj = bpy.context.object
        else:
            obj = bpy.context.scene
        item = obj.arm_traitlist[obj.arm_traitlist_index]
        pkg = arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_package)
        # Replace the haxe package syntax with the os-dependent path syntax for opening
        hx_path = arm.utils.get_fp() + '/Sources/' + pkg + '/' + item.class_name_prop.replace('.', os.sep) + '.hx'
        arm.utils.kode_studio(hx_path)
        return{'FINISHED'}
コード例 #7
0
ファイル: props_traits.py プロジェクト: whztt07/armory
    def execute(self, context):

        arm.utils.check_default_props()

        if not os.path.exists(os.path.join(arm.utils.get_fp(), "khafile.js")):
            print('Generating Krom project for IDE build configuration')
            make.build('krom')

        if self.is_object:
            obj = bpy.context.object
        else:
            obj = bpy.context.scene

        item = obj.arm_traitlist[obj.arm_traitlist_index]
        pkg = arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_package)
        # Replace the haxe package syntax with the os-dependent path syntax for opening
        hx_path = os.path.join(arm.utils.get_fp(), 'Sources', pkg, item.class_name_prop.replace('.', os.sep) + '.hx')
        arm.utils.open_editor(hx_path)
        return{'FINISHED'}
コード例 #8
0
ファイル: props_ui.py プロジェクト: astronalta/armory-3d
    def execute(self, context):
        if not arm.utils.check_saved(self):
            return {"CANCELLED"}

        if not arm.utils.check_sdkpath(self):
            return {"CANCELLED"}

        if not arm.utils.check_engine(self):
            return {"CANCELLED"}

        arm.utils.check_default_rp()

        state.target = make.runtime_to_target(in_viewport=False)
        state.is_export = False
        assets.invalidate_enabled = False
        make.build()
        make.compile(watch=True)
        assets.invalidate_enabled = True
        return {'FINISHED'}