def execute(self, context): if not arm.utils.check_saved(self): return {"CANCELLED"} if not arm.utils.check_sdkpath(self): return {"CANCELLED"} if not arm.utils.check_engine(self): return {"CANCELLED"} self.report({'INFO'}, 'Publishing project, check console for details.') arm.utils.check_projectpath(self) arm.utils.check_default_props() wrd = bpy.data.worlds['Arm'] item = wrd.arm_exporterlist[wrd.arm_exporterlist_index] if item.arm_project_rp == '': item.arm_project_rp = wrd.arm_rplist[wrd.arm_rplist_index].name # Assume unique rp names rplist_index = wrd.arm_rplist_index for i in range(0, len(wrd.arm_rplist)): if wrd.arm_rplist[i].name == item.arm_project_rp: wrd.arm_rplist_index = i break make.clean() assets.invalidate_enabled = False make.build(item.arm_project_target, is_publish=True, is_export=True) make.compile() wrd.arm_rplist_index = rplist_index assets.invalidate_enabled = True return{'FINISHED'}
def execute(self, context): if not arm.utils.check_saved(self): return {"CANCELLED"} make.clean() return{'FINISHED'}