def execute(self, context): if state.playproc != None: make.stop_project() if bpy.data.worlds['Arm'].arm_play_runtime != 'Krom': bpy.data.worlds['Arm'].arm_play_runtime = 'Krom' self.report({"ERROR"}, "Animation capture not yet supported") return {"CANCELLED"}
def execute(self, context): if not arm.utils.check_saved(self): return {"CANCELLED"} if not arm.utils.check_sdkpath(self): return {"CANCELLED"} if not arm.utils.check_engine(self): return {"CANCELLED"} make_renderer.check_default() if state.playproc != None: make.stop_project() if bpy.data.worlds['Arm'].arm_play_runtime != 'Krom': bpy.data.worlds['Arm'].arm_play_runtime = 'Krom' rpdat = arm.utils.get_rp() if rpdat.rp_rendercapture == False: rpdat.rp_rendercapture = True if rpdat.rp_antialiasing != 'TAA': rpdat.rp_antialiasing = 'TAA' assets.invalidate_enabled = False make.get_render_result() assets.invalidate_enabled = True return {'FINISHED'}
def execute(self, context): make.stop_project() return {'FINISHED'}