コード例 #1
0
ファイル: test_army.py プロジェクト: benneyman/War
 def test_get_battalions(self):
     horses, elephants, armoured_tanks, sling_guns = 100, 50, 10, 5
     army = Army(horses=horses, elephants=elephants,
                 armoured_tanks=armoured_tanks, sling_guns=sling_guns)
     assert set(army.get_battalions()) == set([BattalionType.HORSES,
                                               BattalionType.ELEPHANTS,
                                               BattalionType.SLINGGUNS,
                                               BattalionType.ARMOUREDTANKS])
コード例 #2
0
    def get_winning_army(self, enemy_army: Army):

        battle_result: bool = True
        for enemy_battalion in enemy_army.get_battalions():
            enemy_strength = enemy_army.get_battalion_strength(enemy_battalion)
            battle_result &= self.resolve_battalion(enemy_battalion,
                                                    enemy_strength)
        required_battalions = self.__result_army.get_all_battalion_with_strength(
        )
        return battle_result, required_battalions
コード例 #3
0
ファイル: battle_planner.py プロジェクト: benneyman/War
 def get_winning_army(self, enemy_army: Army):
     """Returns the minimum required army and a bool 
     indicating the result of the battle with the returned
     army
     True : Returned army will win
     False : Returned army will lose
     Arguments:
         enemy_army {Army} -- [The army to battle against]
     Returns:
         Army -- [Minimum required army to defeat enemy_army]
         battle_result {bool} -- [boolean indicating the result of the battle]
     """
     battle_result: bool = True
     for enemy_battalion in enemy_army.get_battalions():
         enemy_strength = enemy_army.get_battalion_strength(enemy_battalion)
         battle_result &= self.resolve_battalion(enemy_battalion,
                                                 enemy_strength)
     required_battalions = self.__result_army.get_all_battalion_with_strength(
     )
     return battle_result, required_battalions