コード例 #1
0
ファイル: botaa.py プロジェクト: BojanStankovic/pybot-dhewm3
 def __init__ (self, mapname):
     self._verbose = False
     self._route = []
     self._floor = array2d (initMapSize, initMapSize, ' ')
     self._weightings = array2d (initMapSize, initMapSize, [1])
     self._currentLineNo = 1
     self._loadMap (mapname)
     self._recreateFloor (None)
     self._calcWeightings ()
コード例 #2
0
ファイル: botaa.py プロジェクト: BojanStankovic/pybot-dhewm3
 def _calcWeightings (self):
     del self._weightings
     self._weightings = array2d (self._floor.high ()[0], self._floor.high ()[1], [1])
     for r in rooms.keys ():
         for w in rooms[r].walls:
             self._weightLine (w, [wallCost])
         for d in rooms[r].doors:
             self._weightLine (d[0], [1])
         for l in rooms[r].lights:
             self._weightings.set (l[0], l[1], [wallCost])
     if debugmap:
         self.printWeightings ()
コード例 #3
0
ファイル: botaa.py プロジェクト: gaiusm/pybot-dhewm3
 def _recreateFloor(self, b):
     del self._floor
     self._floor = array2d(initMapSize, initMapSize, ' ')
     for r in list(rooms.keys()):
         for w in rooms[r].walls:
             self._drawLine(w, '#')
         for d in rooms[r].doors:
             self._drawLine(d[0], ' ')
         for l in rooms[r].lights:
             self._floor.set(l[0], l[1], 'l')
     if debugmap:
         self.printFloor()
     if b != None:
         self._updateEntities(b)
コード例 #4
0
ファイル: test2d.py プロジェクト: StokesM/pybot-dhewm3
#!/usr/bin/python

from array2d import array2d

a = array2d(20, 10, ' ')
print a.high()

#
#  printf - keeps C programmers happy :-)
#


def printf(format, *args):
    print str(format) % args,


def dump():
    for j in range(a.high()[1]):
        s = ""
        for i in range(a.high()[0]):
            s += a.get(i, j)
        printf("%s\n", s)


y = a.high()[1] - 1
for i in range(a.high()[0]):
    a.set(i, 0, '#')
    a.set(i, y, '#')

x = a.high()[0] - 1
for j in range(a.high()[1]):