def __init__(self, key): Movable.__init__(self) Configurable.__init__(self, key) self.center = None self._num_ships = None self.more_ships = None
def __init__(self, key): pygame.sprite.Sprite.__init__(self) Movable.__init__(self) Collidable.__init__(self) Configurable.__init__(self, key) self.speedx = self.speedx_prev = 0 self.speedy = self.speedy_prev = 0 self.mask_rect_offsetx = 0 self.mask_rect_offsety = 0 self.x = 0 self.y = 0 self.follow_sprites = set()
def __init__(self, key): Configurable.__init__(self, key) Timekeeper.__init__(self) self.wave_i = 0 self.complete = False
def __init__(self, key): Configurable.__init__(self, key) Timekeeper.__init__(self) self.is_firing = False self.last_fired = 0.0
def __init__(self, key): pygame.sprite.Sprite.__init__(self) Timekeeper.__init__(self) Collidable.__init__(self) Configurable.__init__(self, key)
def __init__(self, key): Configurable.__init__(self, key) self.level_i = 0