コード例 #1
0
ファイル: ueexport.py プロジェクト: AngellusMortis/Purlovia
def main():
    arkman = ArkSteamManager()
    loader = arkman.getLoader()
    config = get_global_config()

    assetname = sys.argv[1] if len(sys.argv) > 1 else None
    if not assetname:
        print('Usage: python ueexport.py <assetname>')
        sys.exit(1)

    assetname = find_asset(assetname, loader)
    if not assetname:
        print("Not found")
        sys.exit(1)

    asset = loader[assetname]
    assert asset.default_export
    if not asset.default_export:
        print("Asset has no default export")
        sys.exit(2)

    export = asset.default_export
    data = sanitise_output(export.properties)

    pprint(data)

    save_as_json(data, f'output/{asset.name}.{export.name}.json', pretty=True)
コード例 #2
0
ファイル: discovery.py プロジェクト: arkutils/Purlovia
def _gather_relations(arkman: ArkSteamManager, basepath: Path):
    relations: List[Tuple[str, str]]  # list of (name, parent)
    inclusions = arkman.config.optimisation.SearchInclude
    exclusions = arkman.config.optimisation.SearchIgnore

    basepath.mkdir(parents=True, exist_ok=True)

    # Scan core (or read cache)
    cachefile = basepath / 'core'
    version_key = dict(format=FORMAT_VERSION,
                       game_buildid=arkman.getGameBuildId(),
                       inclusions=inclusions,
                       exclusions=exclusions)
    relations = cache_data(version_key, cachefile,
                           lambda _: _scan_core(arkman))

    # Scan /Game/Mods/<modid> for each installed mod (or read cache)
    for modid in get_managed_mods():
        cachefile = basepath / f'mod-{modid}'
        mod_version = arkman.getModData(modid)['version']  # type:ignore
        version_key = dict(format=FORMAT_VERSION,
                           mod_version=mod_version,
                           inclusions=inclusions,
                           exclusions=exclusions)
        mod_relations = cache_data(version_key, cachefile,
                                   lambda _: _scan_mod(modid, arkman))
        relations.extend(mod_relations)

    return relations
コード例 #3
0
def _gather_version_data(arkman: ArkSteamManager, config: ConfigFile):
    # Gather identities and versions of all involved components
    key = dict(format=4,
               core=dict(version=arkman.getGameVersion(),
                         buildid=arkman.getGameBuildId()),
               mods=dict((modid, arkman.getModData(modid)['version'])
                         for modid in config.mods))  # type: ignore
    return key
コード例 #4
0
ファイル: discovery.py プロジェクト: TigerMehMat/Purlovia
def _gather_version_data(arkman: ArkSteamManager, config: ConfigFile):
    # Gather identities and versions of all involved components
    if not arkman.mod_data_cache or not arkman.getGameBuildId():
        raise AssertionError("ArkManager must be fully initialised")
    key = dict(format=5,
               core=dict(buildid=arkman.getGameBuildId()),
               mods=dict((modid, arkman.getModData(modid)['version'])
                         for modid in config.mods))  # type: ignore
    return key
コード例 #5
0
ファイル: ueexport.py プロジェクト: TigerMehMat/Purlovia
def collect_asset(assetname: str) -> UAsset:
    arkman = ArkSteamManager()
    loader = arkman.getLoader()
    # config = get_global_config()

    assetname = find_asset(args.assetname, loader)
    if not assetname:
        print("Asset not found")
        sys.exit(1)

    return loader[assetname]
コード例 #6
0
ファイル: export.py プロジェクト: Roman-Port/Purlovia
 def __init__(self, arkman: ArkSteamManager, modids: Set[str], config: ConfigFile):
     self.config = config
     self.arkman = arkman
     self.modids = modids
     self.loader = arkman.createLoader()
     self.discoverer = ark.discovery.SpeciesDiscoverer(self.loader)
     self.game_version = self.arkman.getGameVersion()
コード例 #7
0
ファイル: exporter.py プロジェクト: LiungArkeanda/Purlovia
    def __init__(self, arkman: ArkSteamManager, git: GitManager, config=get_global_config()):
        self.config: ConfigFile = config
        self.arkman: ArkSteamManager = arkman
        self.loader: AssetLoader = arkman.getLoader()
        self.git = git

        self.roots: List[ExportRoot] = []
コード例 #8
0
ファイル: export_wiki.py プロジェクト: alex4401/Purlovia
 def __init__(self, arkman: ArkSteamManager, modids: Set[str],
              config: ConfigFile):
     self.config = config
     self.arkman = arkman
     self.modids = modids
     self.loader = arkman.getLoader()
     self.game_version = self.arkman.getGameVersion()
     self.discoverer = Discoverer(self.loader,
                                  remove_assets_from_cache=True)
     self.discoverer.register_asset_tester(CompositionSublevelTester())
コード例 #9
0
ファイル: discovery.py プロジェクト: arkutils/Purlovia
def _explore_path(
        path: str,
        is_mod: bool,
        arkman: ArkSteamManager,
        verbose: bool = False) -> Generator[Tuple[str, str], None, None]:
    n = 0

    includes = set(arkman.config.optimisation.SearchInclude)
    mod_excludes = set(arkman.config.optimisation.SearchIgnore)
    core_excludes = set(
        ['/Game/Mods/.*', *arkman.config.optimisation.SearchIgnore])
    excludes = mod_excludes if is_mod else core_excludes

    loader = arkman.getLoader()

    with ue_parsing_context(properties=False, bulk_data=False):
        asset_iterator = loader.find_assetnames(
            path,
            include=includes,
            exclude=excludes,
            extension=ue.hierarchy.asset_extensions,
            return_extension=True)
        for (assetname, ext) in asset_iterator:
            n += 1
            if verbose and n % 200 == 0:
                logger.info(assetname)

            try:
                asset = loader.load_asset(assetname, quiet=not verbose)
            except AssetLoadException:
                logger.warning("Failed to load asset: %s", assetname)
                continue

            try:
                export: ExportTableItem
                for export in ue.hierarchy._find_exports_to_store(asset, ext):
                    parent = ue.hierarchy._get_parent_cls(export)
                    fullname = export.fullname
                    if not parent:
                        raise ValueError(
                            f"Unexpected missing parent for export: {fullname}"
                        )
                    if not fullname:
                        raise ValueError(
                            f"Unexpected empty export name: {export.asset.assetname}.{export.name}"
                        )

                    yield (fullname, parent)

            except AssetLoadException:
                logger.warning("Failed to check parentage of %s", assetname)

            # Remove maps from the cache immediately as they are large and cannot be inherited from
            if ext == '.umap':
                loader.cache.remove(assetname)
コード例 #10
0
def initialise_hierarchy(arkman: ArkSteamManager,
                         config: ConfigFile = get_global_config()):
    version_key = _gather_version_data(arkman, config)
    loader = arkman.getLoader()
    gen_fn = lambda _: _generate_hierarchy(loader)
    output_path = f'{config.settings.DataDir}/asset_hierarchy'
    data = cache_data(version_key,
                      output_path,
                      gen_fn,
                      force_regenerate=config.dev.ClearHierarchyCache)
    ue.hierarchy.tree = data
コード例 #11
0
def run():
    config = get_global_config()
    config.settings.SkipInstall = True

    arkman = ArkSteamManager(config=config)
    arkman.ensureSteamCmd()
    arkman.ensureGameUpdated()
    arkman.ensureModsUpdated(config.mods)

    initialise_hierarchy(arkman, config)

    for result in find_matches():
        output_result(result)
コード例 #12
0
def collect_asset(assetname: str) -> UAsset:
    config = get_global_config()
    config.settings.SkipInstall = True
    arkman = ArkSteamManager(config=config)

    if args.ovi:
        # Hierarchy is needed for proxies in the Oviraptor target.
        arkman.ensureSteamCmd()
        arkman.ensureGameUpdated()
        arkman.ensureModsUpdated(config.mods)
        initialise_hierarchy(arkman)

    loader = arkman.getLoader()
    # config = get_global_config()

    assetname = find_asset(args.assetname, loader)
    if not assetname:
        print("Asset not found")
        sys.exit(1)

    return loader[assetname]
コード例 #13
0
from typing import *

from deepdiff import DeepDiff

import ark.mod
import ark.properties
from ark.export_asb_values import values_for_species
from automate.ark import ArkSteamManager, readModData
from ue.asset import UAsset
from ue.base import UEBase
from ue.loader import AssetLoader
from ue.properties import *
from ue.stream import MemoryStream
from ue.utils import *

arkman = ArkSteamManager()
loader = arkman.getLoader()

version_string = None

#%% Helpers
replace_name = lambda match: f'{species_names[int(match.group(1))]}'
# replace_stat = lambda match: f'stat.{stat_names[int(match.group(1))]}.{stat_fields[int(match.group(2))]}'

SPECIES_REGEX = re.compile(r"root\['species'\]\[(\d+)\]")
STAT_REGEX = re.compile(r"statsRaw\[(\d+)\]\[(\d+)\]")
JOIN_LINES_REGEX = re.compile(r"(?:\n\t+)?(?<=\t)([\d.-]+,?)(?:\n\t+)?")


def clean_diff_output(diff):
    diff = SPECIES_REGEX.sub(replace_name, diff)
コード例 #14
0
ファイル: browseprop.py プロジェクト: Roman-Port/Purlovia
    odd = False
    for propname, propvalues in sorted(propertyvalues.items(),
                                       key=lambda p: p[0]):
        for index, values in sorted(propvalues.items(), key=lambda p: p[0]):
            assetvalues = [values[assetname] or '' for assetname in assetlist]
            tree.insert('',
                        'end',
                        text=propname,
                        values=[propname, index] + assetvalues,
                        tags=('odd' if odd else 'even', ))
            odd = not odd


if __name__ == '__main__':
    global arkman, loader
    arkman = ArkSteamManager()
    loader = arkman.createLoader()

    mainasset = sys.argv[1] if len(sys.argv) > 1 else None
    create_ui()
    assert root

    if not mainasset:
        from tkinter import filedialog
        from pathlib import Path
        assetname = filedialog.askopenfilename(
            title='Select asset file...',
            filetypes=(('uasset files', '*.uasset'), ("All files", "*.*")),
            initialdir=loader.asset_path)
        assert assetname
        path = Path(assetname).relative_to(loader.asset_path).with_suffix('')
コード例 #15
0
ファイル: setup.py プロジェクト: alex4401/Purlovia
from config import ConfigFile, get_global_config
from ue.asset import ExportTableItem, ImportTableItem, UAsset
from ue.gathering import gather_properties
from ue.hierarchy import inherits_from
from ue.loader import AssetLoader, AssetNotFound

basicConfig(level=INFO)

logger = getLogger(__name__)
logger.addHandler(NullHandler())

config = get_global_config()
config.settings.SkipInstall = True
# config.mods = tuple('111111111,895711211,839162288'.split(','))

arkman = ArkSteamManager(config=config)
arkman.ensureSteamCmd()
arkman.ensureGameUpdated()
arkman.ensureModsUpdated(config.mods)
loader = arkman.getLoader()

print()
print('Interactive session ready:')
print('  arkman   : ArkSteamManager initialised in dry-run mode')
print('  loader   : Asset loader')
print('  config   : A safe default config')
print()
print('Restrict managed mods for this session:')
print('>>> config.mods = tuple(\'111111111\',\'895711211\',\'839162288\')')
print()
print('To get access to the fully cached asset hierarchy:')
コード例 #16
0
#%% Setup

from interactive_utils import *  # pylint: disable=wrong-import-order

import logging

from automate.ark import ArkSteamManager

logging.basicConfig(level=logging.INFO)

arkman = ArkSteamManager()

#%% Init
arkman.ensureSteamCmd()

#%% Update game
gamever = arkman.ensureGameUpdated()
print(f'\nGame:\n')
print(f'Version: {gamever}')
print(f'Content path: {arkman.getContentPath()}')
print()

#%% Update mods
arkman.ensureModsUpdated([
    # 829467257,  # SurvivalPlus
    839162288,  # Primal_Fear
    # 893735676,  # Ark Eternal
    895711211,  # ClassicFlyers
    # 919470289,  # SSFlyer
    # 1083349027,  # SpeedyFlyers
    # 1090809604,  # Pyria
コード例 #17
0
def fixture_loader(config: ConfigFile) -> AssetLoader:
    arkman = ArkSteamManager(config=config)
    loader = arkman.getLoader()
    return loader
コード例 #18
0
ファイル: test_discovery.py プロジェクト: alex4401/Purlovia
def fixture_loader() -> AssetLoader:
    arkman = ArkSteamManager()
    loader = arkman.getLoader()
    return loader
コード例 #19
0
ファイル: common.py プロジェクト: TigerMehMat/Purlovia
def fixture_loader(arkman: ArkSteamManager) -> AssetLoader:
    loader = arkman.getLoader()
    return loader
コード例 #20
0
ファイル: common.py プロジェクト: TigerMehMat/Purlovia
def fixture_arkman(config: ConfigFile) -> ArkSteamManager:
    arkman = ArkSteamManager(config=config)
    return arkman