コード例 #1
0
ファイル: stage_maps.py プロジェクト: arkutils/Purlovia
    def extract_mod(self, path: Path, modid: str):
        '''Perform extraction for mod data.'''
        mod_data = self.manager.arkman.getModData(modid)
        assert mod_data
        selectable_maps: Optional[str] = None
        if modid not in get_official_mods():
            if int(mod_data.get('type', 1)) != 2:
                return
            selectable_maps = mod_data.get('maps', None)
            if not selectable_maps:
                return

        # Core versions are based on the game version and build number
        version = createExportVersion(
            self.manager.arkman.getGameVersion(),
            self.manager.arkman.getGameBuildId())  # type: ignore

        # Extract the map
        path = (path / f'{modid}-{mod_data["name"]}')
        maps = group_levels_by_directory(
            self.discoverer.discover_mod_levels(modid))

        for directory, levels in maps.items():
            directory_name = get_leaf_from_assetname(directory)
            if self.manager.config.extract_maps and directory_name not in self.manager.config.extract_maps:
                continue

            persistent: Optional[str] = None
            if selectable_maps:
                persistent = f'{directory}/{selectable_maps[0]}'

            logger.info(f'Performing extraction from map: {directory}')
            self._extract_and_save(version, path, Path(directory_name), levels,
                                   modid, persistent)
コード例 #2
0
ファイル: stage_maps.py プロジェクト: arkutils/Purlovia
    def extract_core(self, path: Path):
        '''Perform extraction for core (non-mod) data.'''
        if not self.manager.config.export_wiki.ExportVanillaMaps:
            return

        # Prepare a schema, if requested
        for name, model_info in EXPORTS.items():
            model, _ = model_info
            _output_schema(model, path / self._get_schema_file_path(name))

        # Core versions are based on the game version and build number
        version = createExportVersion(
            self.manager.arkman.getGameVersion(),
            self.manager.arkman.getGameBuildId())  # type: ignore

        # Extract every core map
        maps = group_levels_by_directory(
            self.discoverer.discover_vanilla_levels())
        for directory, levels in maps.items():
            directory_name = get_leaf_from_assetname(directory)
            if self.manager.config.extract_maps and directory_name not in self.manager.config.extract_maps:
                continue

            logger.info(f'Performing extraction from map: {directory}')
            self._extract_and_save(version, path, Path(directory_name), levels)
コード例 #3
0
    def extract_mod(self, path: Path, modid: str):
        # Mod versions are based on the game version and mod change date
        version = createExportVersion(self.manager.arkman.getGameVersion(), self.manager.get_mod_version(modid))  # type: ignore

        filename = self.get_mod_file_path(modid)
        proxy_iter = self.manager.iterate_mod_exports_of_type(self.get_ue_type(), modid)
        self._extract_and_save(version, modid, path, filename, proxy_iter)
コード例 #4
0
    def extract_core(self, path: Path):
        # Core versions are based on the game version and build number
        version = createExportVersion(self.manager.arkman.getGameVersion(), self.manager.arkman.getGameBuildId())  # type: ignore

        filename = self.get_core_file_path()
        proxy_iter = self.manager.iterate_core_exports_of_type(self.get_ue_type())
        self._extract_and_save(version, None, path, filename, proxy_iter)
コード例 #5
0
    def extract_mod(self, path: Path, modid: str):
        # Re-use the core's schema, if existing
        schema_file: Optional[PurePosixPath] = None
        schema_model = self.get_schema_model()  # pylint: disable=assignment-from-none # stupid pylint
        if schema_model:
            schema_file = PurePosixPath('.schema', self.get_schema_filename())

        # Mod versions are based on the game version and mod change date
        version = createExportVersion(self.manager.arkman.getGameVersion(), self.manager.get_mod_version(modid))  # type: ignore

        filename = self.get_mod_file_path(modid)
        proxy_iter = self.manager.iterate_mod_exports_of_type(self.get_ue_type(), modid)
        self._extract_and_save(version, modid, path, filename, proxy_iter, schema_file=schema_file)
コード例 #6
0
    def extract_core(self, path: Path):
        # Prepare a schema, if requested
        schema_file: Optional[PurePosixPath] = None
        schema_model = self.get_schema_model()  # pylint: disable=assignment-from-none # stupid pylint
        if schema_model:
            schema_file = PurePosixPath('.schema', self.get_schema_filename())
            _output_schema(schema_model, path / schema_file)

        # Core versions are based on the game version and build number
        version = createExportVersion(self.manager.arkman.getGameVersion(), self.manager.arkman.getGameBuildId())  # type: ignore

        filename = self.get_core_file_path()
        proxy_iter = self.manager.iterate_core_exports_of_type(self.get_ue_type())
        self._extract_and_save(version, None, path, filename, proxy_iter, schema_file=schema_file)
コード例 #7
0
    def extract_core(self, path: Path):
        '''Perform extraction for core (non-mod) data.'''
        if not self.manager.config.export_wiki.ExportVanillaMaps:
            return

        # Core versions are based on the game version and build number
        version = createExportVersion(self.manager.arkman.getGameVersion(), self.manager.arkman.getGameBuildId())  # type: ignore

        # Extract every core map
        maps = self._group_levels_by_directory(self.discoverer.discover_vanilla_levels())
        for directory, levels in maps.items():
            logger.info(f'Performing extraction from map: {directory}')
            directory_name = PurePosixPath(directory.split('/')[-1])
            self._extract_and_save(version, path, directory_name, levels)
コード例 #8
0
    def extract_mod(self, path: Path, modid: str):
        '''Perform extraction for mod data.'''
        mod_data = self.manager.arkman.getModData(modid)
        assert mod_data
        if int(mod_data.get('type', 1)) != 2:
            return
        selectable_maps = mod_data.get('maps', None)
        if not selectable_maps:
            return

        # Core versions are based on the game version and build number
        version = createExportVersion(self.manager.arkman.getGameVersion(), self.manager.arkman.getGameBuildId())  # type: ignore

        # Extract the map
        path = (path / f'{modid}-{mod_data["name"]}')
        maps = self._group_levels_by_directory(self.discoverer.discover_mod_levels(modid))
        for directory, levels in maps.items():
            logger.info(f'Performing extraction from map: {directory}')
            directory_name = PurePosixPath(directory.split('/')[-1])
            self._extract_and_save(version, path, directory_name, levels, known_persistent=f'{directory}/{selectable_maps[0]}')
コード例 #9
0
ファイル: export_wiki.py プロジェクト: alex4401/Purlovia
 def _create_version(self, timestamp: str) -> str:
     return createExportVersion(self.game_version,
                                timestamp)  # type: ignore