コード例 #1
0
    def _switch_to_score_screen(self, results: ba.TeamGameResults) -> None:
        # pylint: disable=cyclic-import
        from bastd.activity.drawscore import DrawScoreScreenActivity
        from bastd.activity.dualteamscore import (
            TeamVictoryScoreScreenActivity)
        from bastd.activity.multiteamvictory import (
            TeamSeriesVictoryScoreScreenActivity)
        winners = results.get_winners()

        # If everyone has the same score, call it a draw.
        if len(winners) < 2:
            self.setactivity(_ba.new_activity(DrawScoreScreenActivity))
        else:
            winner = winners[0].teams[0]
            winner.sessiondata['score'] += 1

            # If a team has won, show final victory screen.
            if winner.sessiondata['score'] >= (self._series_length -
                                               1) / 2 + 1:
                self.setactivity(
                    _ba.new_activity(TeamSeriesVictoryScoreScreenActivity,
                                     {'winner': winner}))
            else:
                self.setactivity(
                    _ba.new_activity(TeamVictoryScoreScreenActivity,
                                     {'winner': winner}))
コード例 #2
0
    def _switch_to_score_screen(self, results: ba.TeamGameResults) -> None:
        # pylint: disable=cyclic-import
        from bastd.activity import drawscreen
        from bastd.activity import multiteamendscreen
        from bastd.activity import freeforallendscreen
        winners = results.get_winners()

        # If there's multiple players and everyone has the same score,
        # call it a draw.
        if len(self.players) > 1 and len(winners) < 2:
            self.set_activity(
                _ba.new_activity(drawscreen.DrawScoreScreenActivity,
                                 {'results': results}))
        else:
            # Award different point amounts based on number of players.
            point_awards = self.get_ffa_point_awards()

            for i, winner in enumerate(winners):
                for team in winner.teams:
                    points = (point_awards[i] if i in point_awards else 0)
                    team.sessiondata['previous_score'] = (
                        team.sessiondata['score'])
                    team.sessiondata['score'] += points

            series_winners = [
                team for team in self.teams
                if team.sessiondata['score'] >= self._ffa_series_length
            ]
            series_winners.sort(reverse=True,
                                key=lambda tm: (tm.sessiondata['score']))
            if (len(series_winners) == 1
                    or (len(series_winners) > 1
                        and series_winners[0].sessiondata['score'] !=
                        series_winners[1].sessiondata['score'])):
                self.set_activity(
                    _ba.new_activity(
                        multiteamendscreen.
                        TeamSeriesVictoryScoreScreenActivity,
                        {'winner': series_winners[0]}))
            else:
                self.set_activity(
                    _ba.new_activity(
                        freeforallendscreen.
                        FreeForAllVictoryScoreScreenActivity,
                        {'results': results}))
コード例 #3
0
    def announce_game_results(self,
                              activity: ba.GameActivity,
                              results: ba.TeamGameResults,
                              delay: float,
                              announce_winning_team: bool = True) -> None:
        """Show basic game result at the end of a game.

        (before transitioning to a score screen).
        This will include a zoom-text of 'BLUE WINS'
        or whatnot, along with a possible audio
        announcement of the same.
        """
        # pylint: disable=cyclic-import
        # pylint: disable=too-many-locals
        from ba import _math
        from ba import _general
        from ba._gameutils import cameraflash
        from ba import _lang
        from ba._freeforallsession import FreeForAllSession
        from ba._messages import CelebrateMessage
        _ba.timer(delay,
                  _general.Call(_ba.playsound, _ba.getsound('boxingBell')))
        if announce_winning_team:
            winning_team = results.get_winning_team()
            if winning_team is not None:
                # Have all players celebrate.
                celebrate_msg = CelebrateMessage(duration=10.0)
                assert winning_team.gameteam is not None
                for player in winning_team.gameteam.players:
                    if player.actor:
                        player.actor.handlemessage(celebrate_msg)
                cameraflash()

                # Some languages say "FOO WINS" different for teams vs players.
                if isinstance(self, FreeForAllSession):
                    wins_resource = 'winsPlayerText'
                else:
                    wins_resource = 'winsTeamText'
                wins_text = _lang.Lstr(resource=wins_resource,
                                       subs=[('${NAME}', winning_team.name)])
                activity.show_zoom_message(wins_text,
                                           scale=0.85,
                                           color=_math.normalized_color(
                                               winning_team.color))