コード例 #1
0
ファイル: bundle.py プロジェクト: mseyne/bansoko
def _screen_from_json(json_data: Any, sprites: Dict[str, Sprite]) -> Screen:
    background_data = json_data.get("background")
    background_color = None
    background_tilemap = None
    if background_data:
        background_color = background_data.get("background_color")
        tilemap_data = background_data.get("background_tilemap")
        if tilemap_data:
            background_tilemap = Tilemap(tilemap_id=tilemap_data["tilemap_id"],
                                         rect_uv=Rect.from_list(
                                             tilemap_data["tilemap_uv"]))

    screen_elements = []
    if json_data.get("elements"):
        screen_elements = [
            ScreenElement(position=Point.from_list(data["position"]),
                          sprite=sprites.get(data.get("sprite_ref")),
                          text=data.get("text"))
            for data in json_data["elements"]
        ]
    menu_position = None
    menu_scrollbar_rect = None
    if json_data.get("menu"):
        menu_data = json_data["menu"]
        menu_position = \
            Point.from_list(menu_data["position"]) if menu_data.get("position") else None
        menu_scrollbar_rect = \
            Rect.from_list(menu_data["scrollbar_rect"]) if menu_data.get("scrollbar_rect") else None

    return Screen(background_color=background_color,
                  background_tilemap=background_tilemap,
                  elements=tuple(screen_elements),
                  menu_position=menu_position,
                  menu_scrollbar_rect=menu_scrollbar_rect)
コード例 #2
0
ファイル: bundle.py プロジェクト: mseyne/bansoko
def create_level_templates(json_data: Any, sprite_packs: Dict[str, SpritePack]) \
        -> Tuple[LevelTemplate, ...]:
    """Create level templates from metadata.

    :param json_data: input JSON containing level template metadata
    :param sprite_packs: collection of available sprite packs
    :return: collection of level templates
    """
    return tuple([
        LevelTemplate.from_level_num(
            level_num=level_num,
            tileset_index=data["tileset"],
            draw_offset=Point.from_list(data["draw_offset"]),
            sprite_packs=LevelSpritePacks(
                robot_sprite_pack=sprite_packs[data["robot_sprite_pack_ref"]],
                crate_sprite_pack=sprite_packs[data["crate_sprite_pack_ref"]]))
        for level_num, data in enumerate(json_data)
    ])
コード例 #3
0
ファイル: bundle.py プロジェクト: mseyne/bansoko
def create_gui_consts(json_data: Any, sprites: Dict[str, Sprite]) -> GuiConsts:
    """Create Gui constants from metadata.

    :param json_data: input JSON containing Gui constants
    :param sprites: collection of available sprites
    :return: Gui constants
    """
    return GuiConsts(gui_positions=tuple([
        Point.from_list(json_data["positions"][pos.resource_name])
        for pos in list(GuiPosition)
    ]),
                     gui_colors=tuple([
                         int(json_data["colors"][color.resource_name])
                         for color in list(GuiColor)
                     ]),
                     gui_sprites=tuple([
                         sprites[json_data["sprites"][sprite.resource_name]]
                         for sprite in list(GuiSprite)
                     ]))