def gestionCollisionBallesBarres(): global gestionCollisionBalleBarre for i in range(barres.nbBarre()): k = 0 for j in range(balles.nbBalle()): if balles.y[k] > config.HEIGHT: balles.enleverBalle(k) else: gestionCollisionBalleBarre(k, i) k += 1
def gestionCollisionBonusBarres(): global gestionCollisonBonusBarre for i in range(barres.nbBarre()): k = 0 for j in range(bonus.nbBonus()): enleverBonus = gestionCollisonBonusBarre(k, i) if not enleverBonus: k += 1 k = 0 for i in range(bonus.nbBonus()): if bonus.y[k] > config.HEIGHT: bonus.enleverBonus(k) else: k += 1