def on_transition_in(self) -> None: from bastd.actor.controlsguide import ControlsGuide from ba import DualTeamSession super().on_transition_in() ControlsGuide(delay=1.0).autoretain() session = self.session assert isinstance(session, ba.MultiTeamSession) # Show info about the next up game. self._next_up_text = Text(ba.Lstr( value='${1} ${2}', subs=[('${1}', ba.Lstr(resource='upFirstText')), ('${2}', session.get_next_game_description())]), h_attach=Text.HAttach.CENTER, scale=0.7, v_attach=Text.VAttach.TOP, h_align=Text.HAlign.CENTER, position=(0, -70), flash=False, color=(0.5, 0.5, 0.5, 1.0), transition=Text.Transition.FADE_IN, transition_delay=5.0) # In teams mode, show our two team names. # FIXME: Lobby should handle this. if isinstance(ba.getsession(), DualTeamSession): team_names = [team.name for team in ba.getsession().sessionteams] team_colors = [ tuple(team.color) + (0.5, ) for team in ba.getsession().sessionteams ] if len(team_names) == 2: for i in range(2): Text(team_names[i], scale=0.7, h_attach=Text.HAttach.CENTER, v_attach=Text.VAttach.TOP, h_align=Text.HAlign.CENTER, position=(-200 + 350 * i, -100), color=team_colors[i], transition=Text.Transition.FADE_IN).autoretain() Text(ba.Lstr(resource='mustInviteFriendsText', subs=[('${GATHER}', ba.Lstr(resource='gatherWindow.titleText'))]), h_attach=Text.HAttach.CENTER, scale=0.8, host_only=True, v_attach=Text.VAttach.CENTER, h_align=Text.HAlign.CENTER, position=(0, 0), flash=False, color=(0, 1, 0, 1.0), transition=Text.Transition.FADE_IN, transition_delay=2.0, transition_out_delay=7.0).autoretain()
def on_transition_in(self) -> None: from bastd.actor.controlsguide import ControlsGuide from bastd.actor.text import Text super().on_transition_in() assert self.session.campaign Text(self.session.campaign.get_level( self.session.campaign_state['level']).displayname, scale=1.3, h_attach=Text.HAttach.CENTER, h_align=Text.HAlign.CENTER, v_attach=Text.VAttach.TOP, transition=Text.Transition.FADE_IN, transition_delay=4.0, color=(1, 1, 1, 0.6), position=(0, -95)).autoretain() ControlsGuide(delay=1.0).autoretain()
def on_transition_in(self) -> None: # pylint: disable=cyclic-import from ba._coopsession import CoopSession from bastd.actor.controlsguide import ControlsGuide super().on_transition_in() # On the first game, show the controls UI momentarily. # (unless we're being run in co-op mode, in which case we leave # it up to them) if not isinstance(self.session, CoopSession): attrname = '_have_shown_ctrl_help_overlay' if not getattr(self.session, attrname, False): delay = 4.0 lifespan = 10.0 if self.slow_motion: lifespan *= 0.3 ControlsGuide(delay=delay, lifespan=lifespan, scale=0.8, position=(380, 200), bright=True).autoretain() setattr(self.session, attrname, True)