コード例 #1
0
    def test_allies_in_range_melee_weapon(self):
        points_to_elevation = {
            Point(1, 0): -3,
            Point(0, 1): 4,
            Point(1, 1): 0,
            Point(2, 1): -4,
            Point(1, 2): 3
        }
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 3, tiles)

        origin, below, above = self.a_units
        far_below = Soldier()
        far_above = Soldier()
        self.team_a.add_player(far_above)
        self.team_a.add_player(far_below)
        origin.equip_weapon(MeleeWeapon(10, 10, 10, 10))

        the_map.place_unit(origin, Point(1, 1))
        the_map.place_unit(below, Point(1, 0))
        the_map.place_unit(above, Point(1, 2))
        the_map.place_unit(far_above, Point(0, 1))
        the_map.place_unit(far_below, Point(2, 1))

        tf = TargetFinder(the_map, [self.team_a, self.team_b])

        answer = tf.allies_in_range(origin)
        expected = {below: (1, 1), above: (1, -1)}
        self.assertEqual(answer, expected)
コード例 #2
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    def test_allies_in_range_no_allies(self):
        all_units = self.a_units[0:1] + self.b_units
        for index, unit in enumerate(all_units):
            self.map.place_unit(unit, Point(index, index))
        test_unit = all_units[0]
        test_unit.equip_weapon(RangedWeapon(10, 10, 10, 10))

        teams = [self.team_a, self.team_b]
        test = TargetFinder(self.map, teams)
        answer = test.allies_in_range(test_unit)
        self.assertEqual(answer, {})
コード例 #3
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    def test_allies_in_range_answer_excludes_non_allies(self):
        all_units = self.a_units + self.b_units
        for index, unit in enumerate(all_units):
            self.map.place_unit(unit, Point(index, index))
        test_unit = all_units[0]
        test_unit.equip_weapon(RangedWeapon(10, 10, 10, 10))

        teams = [self.team_a, self.team_b]
        test = TargetFinder(self.map, teams)
        answer = test.allies_in_range(test_unit)
        expected = {self.a_units[1]: (2, 0), self.a_units[2]: (4, 0)}
        self.assertEqual(answer, expected)
コード例 #4
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    def test_allies_in_range_by_weapon_range(self):
        origin, in_range, out_of_range = self.a_units
        for weapon_range in range(1, 5):
            self.map.remove_all_units()
            self.map.place_unit(origin, Point(0, 0))

            self.map.place_unit(in_range, Point(weapon_range, 0))
            self.map.place_unit(out_of_range, Point(weapon_range + 1, 0))
            tf = TargetFinder(self.map, [self.team_a, self.team_b])
            origin.equip_weapon(RangedWeapon(1, 1, weapon_range, 1))

            answer = tf.allies_in_range(origin)
            expected = {
                in_range: (weapon_range, 0),
            }
            self.assertEqual(answer, expected)
コード例 #5
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    def test_allies_in_range_advantage(self):
        points_to_elevation = {Point(0, 0): 0, Point(1, 0): -1, Point(2, 0): 1}
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 1, tiles)

        origin, below, above = self.a_units
        origin.equip_weapon(RangedWeapon(10, 10, 10, 10))

        the_map.place_unit(origin, Point(0, 0))
        the_map.place_unit(below, Point(1, 0))
        the_map.place_unit(above, Point(2, 0))

        tf = TargetFinder(the_map, [self.team_a, self.team_b])

        answer = tf.allies_in_range(origin)
        expected = {below: (1, 1), above: (2, -1)}
        self.assertEqual(answer, expected)
コード例 #6
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    def test_allies_in_range_by_obstructed_view(self):
        points_to_elevation = {Point(0, 0): 0, Point(1, 0): 1, Point(2, 0): 0}
        tiles = [
            Tile(elevation=elevation, point=point)
            for point, elevation in points_to_elevation.items()
        ]
        the_map = Map(3, 1, tiles)

        origin, in_range, out_of_sight = self.a_units
        origin.equip_weapon(RangedWeapon(10, 10, 10, 10))

        the_map.place_unit(origin, Point(0, 0))
        the_map.place_unit(in_range, Point(1, 0))
        the_map.place_unit(out_of_sight, Point(2, 0))

        tf = TargetFinder(the_map, [self.team_a, self.team_b])

        answer = tf.allies_in_range(origin)
        expected = {
            in_range: (1, -1),
        }
        self.assertEqual(answer, expected)