def test_render_label(pygame): drawer = Drawer(Game()) drawer.font.render = Mock(return_value='IMAGE') drawer._render_label(id='test', label='test', cords=(1, 2), color=(0, 1, 2)) drawer.screen.blit.assert_called_once_with( 'IMAGE', (drawer.OFFSET_LABELS_X + 1, drawer.OFFSET_LABELS_Y + 2)) drawer.font.render.assert_called_once_with('test', 1, (0, 1, 2))
def test_render_text(pygame): game = Game() game.npcs = [NPC(0, 0), NPC(1, 1)] game.players = [Player(0, 32, 32), Player(1, 64, 32)] game.players[0].set_nick('1234') game.players[0].score = 100 game.time_left = 125 game.npcs_left = 3 drawer = Drawer(game) drawer._render_label = Mock(spec=drawer._render_label) drawer._render_text() assert drawer._render_label.call_args_list == [ call('title', 'BATTLE CITY AI', (0, 00)), call('npc_left', 'NPCs left: 003', (0, 40)), call('npc', 'NPCs in area: 002', (0, 80)), call('time', 'Time left: 125', (0, 120)), call('not-ready', 'NOT READY', (0, 180)), call('p-1', '1234 000100', (0, 240), drawer.PLAYER_COLORS[0]), call('p-info-1', 'WAIT', (0, 260), drawer.PLAYER_COLORS[0]), call('p-2', 'P1 000000', (0, 280), drawer.PLAYER_COLORS[1]), call('p-info-2', 'WAIT', (0, 300), drawer.PLAYER_COLORS[1]), ]