コード例 #1
0
def merge_events():
    """ Merges all installed event info mods """
    event_mods = [mod for mod in util.get_installed_mods() \
                  if (mod.path / 'logs' / 'eventinfo.yml').exists()]
    merged_events = util.get_master_modpack_dir() / 'logs' / 'eventinfo.byml'
    event_merge_log = util.get_master_modpack_dir() / 'logs' / 'eventinfo.log'
    event_mod_hash = str(hash(tuple(event_mods)))

    if not event_mods:
        print('No event info merging necessary')
        if merged_events.exists():
            merged_events.unlink()
            event_merge_log.unlink()
            try:
                stock_eventinfo = util.get_nested_file_bytes(
                    str(util.get_game_file('Pack/Bootup.pack')) + '//Event/EventInfo.product.sbyml',
                    unyaz=False
                )
                util.inject_file_into_bootup(
                    'Event/EventInfo.product.sbyml',
                    stock_eventinfo
                )
            except FileNotFoundError:
                pass
        return
    if event_merge_log.exists() and event_merge_log.read_text() == event_mod_hash:
        print('No event info merging necessary')
        return

    print('Loading event info mods...')
    modded_events = {}
    for mod in event_mods:
        modded_events.update(get_events_for_mod(mod))
    new_events = get_stock_eventinfo()
    for event, data in modded_events.items():
        new_events[event] = data

    print('Writing new event info...')
    event_bytes = byml.Writer(new_events, be=True).get_bytes()
    util.inject_file_into_bootup(
        'Event/EventInfo.product.sbyml',
        util.compress(event_bytes),
        create_bootup=True
    )
    print('Saving event info merge log...')
    event_merge_log.write_text(event_mod_hash)
    merged_events.write_bytes(event_bytes)

    print('Updating RSTB...')
    rstb_size = rstb.SizeCalculator().calculate_file_size_with_ext(event_bytes, True, '.byml')
    rstable.set_size('Event/EventInfo.product.byml', rstb_size)
コード例 #2
0
ファイル: data.py プロジェクト: GingerAvalanche/BCML
def merge_savedata(verbose: bool = False, force: bool = False):
    """ Merges install savedata mods and saves the new Bootup.pack, fixing the RSTB if needed"""
    mods = get_savedata_mods()
    slog_path = util.get_master_modpack_dir() / 'logs' / 'savedata.log'
    if not mods:
        print('No gamedata merging necessary.')
        if slog_path.exists():
            slog_path.unlink()
        if (util.get_master_modpack_dir() / 'logs' / 'savedata.sarc').exists():
            (util.get_master_modpack_dir() / 'logs' / 'savedata.sarc').unlink()
        return
    if slog_path.exists() and not force:
        with slog_path.open('r') as l_file:
            if xxhash.xxh32(str(mods)).hexdigest() == l_file.read():
                print('No savedata merging necessary.')
                return

    new_entries = []
    new_hashes = []
    loader = yaml.CSafeLoader
    yaml_util.add_constructors(loader)
    print('Loading savedata mods...')
    for mod in mods:
        with open(mod.path / 'logs' / 'savedata.yml') as s_file:
            yml = yaml.load(s_file, Loader=loader)
            for entry in yml:
                if entry['HashValue'] in new_hashes:
                    continue
                else:
                    new_entries.append(entry)
                    new_hashes.append(entry['HashValue'])
                    if verbose:
                        print(f'  Added {entry["DataName"]} from {mod.name}')

    savedata = get_stock_savedata()
    merged_entries = []
    save_files = sorted(savedata.list_files())[0:-2]

    print('Loading stock savedata...')
    for file in save_files:
        merged_entries.extend(byml.Byml(savedata.get_file_data(
            file).tobytes()).parse()['file_list'][1])

    print('Merging changes...')
    merged_entries.extend(new_entries)
    merged_entries.sort(key=lambda x: x['HashValue'])

    special_bgsv = [
        savedata.get_file_data('/saveformat_6.bgsvdata').tobytes(),
        savedata.get_file_data('/saveformat_7.bgsvdata').tobytes(),
    ]

    print('Creating and injecting new savedataformat.sarc...')
    new_savedata = sarc.SARCWriter(True)
    num_files = ceil(len(merged_entries) / 8192)
    for i in range(num_files):
        end_pos = (i+1) * 8192
        if end_pos > len(merged_entries):
            end_pos = len(merged_entries)
        buf = BytesIO()
        byml.Writer({
            'file_list': [
                {
                    'IsCommon': False,
                    'IsCommonAtSameAccount': False,
                    'IsSaveSecureCode': True,
                    'file_name': 'game_data.sav'
                },
                merged_entries[i*8192:end_pos]
            ],
            'save_info': [
                {
                    'directory_num': byml.Int(8),
                    'is_build_machine': True,
                    'revision': byml.Int(18203)
                }
            ]
        }, True).write(buf)
        new_savedata.add_file(f'/saveformat_{i}.bgsvdata', buf.getvalue())
    new_savedata.add_file(f'/saveformat_{num_files}.bgsvdata', special_bgsv[0])
    new_savedata.add_file(
        f'/saveformat_{num_files + 1}.bgsvdata', special_bgsv[1])
    bootup_rstb = inject_savedata_into_bootup(new_savedata)
    (util.get_master_modpack_dir() / 'logs').mkdir(parents=True, exist_ok=True)
    with (util.get_master_modpack_dir() / 'logs' / 'savedata.sarc').open('wb') as s_file:
        new_savedata.write(s_file)

    print('Updating RSTB...')
    rstable.set_size('GameData/savedataformat.sarc', bootup_rstb)

    slog_path.parent.mkdir(parents=True, exist_ok=True)
    with slog_path.open('w', encoding='utf-8') as l_file:
        l_file.write(xxhash.xxh32(str(mods)).hexdigest())
コード例 #3
0
ファイル: data.py プロジェクト: GingerAvalanche/BCML
def merge_gamedata(verbose: bool = False, force: bool = False):
    """ Merges installed gamedata mods and saves the new Bootup.pack, fixing the RSTB if needed """
    mods = get_gamedata_mods()
    glog_path = util.get_master_modpack_dir() / 'logs' / 'gamedata.log'
    if not mods:
        print('No gamedata merging necessary.')
        if glog_path.exists():
            glog_path.unlink()
        if (util.get_master_modpack_dir() / 'logs' / 'gamedata.sarc').exists():
            (util.get_master_modpack_dir() / 'logs' / 'gamedata.sarc').unlink()
        return
    if glog_path.exists() and not force:
        with glog_path.open('r') as l_file:
            if xxhash.xxh32(str(mods)).hexdigest() == l_file.read():
                print('No gamedata merging necessary.')
                return

    modded_entries = {}
    loader = yaml.CSafeLoader
    yaml_util.add_constructors(loader)
    print('Loading gamedata mods...')
    for mod in mods:
        with (mod.path / 'logs' / 'gamedata.yml').open('r') as g_file:
            yml = yaml.load(g_file, Loader=loader)
            for data_type in yml:
                if data_type not in modded_entries:
                    modded_entries[data_type] = {}
                modded_entries[data_type].update(yml[data_type])
                if verbose:
                    print(f'  Added entries for {data_type} from {mod.name}')

    gamedata = get_stock_gamedata()
    merged_entries = {}

    print('Loading stock gamedata...')
    for yml in gamedata.list_files():
        base_yml = byml.Byml(gamedata.get_file_data(yml).tobytes()).parse()
        for data_type in base_yml:
            if data_type not in merged_entries:
                merged_entries[data_type] = []
            merged_entries[data_type].extend(base_yml[data_type])

    print('Merging changes...')
    for data_type in merged_entries:
        if data_type in modded_entries:
            for entry in [entry for entry in merged_entries[data_type]
                          if entry['DataName'] in modded_entries[data_type]]:
                i = merged_entries[data_type].index(entry)
                if verbose:
                    print(f'  {entry["DataName"]} has been modified')
                merged_entries[data_type][i] = deepcopy(
                    modded_entries[data_type][entry['DataName']])
            print(f'Merged modified {data_type} entries')

    for data_type in modded_entries:
        for entry in [entry for entry in modded_entries[data_type]
                      if entry not in [entry['DataName'] for entry in merged_entries[data_type]]]:
            if verbose:
                print(f'  {entry} has been added')
            merged_entries[data_type].append(modded_entries[data_type][entry])
        print(f'Merged new {data_type} entries')

    print('Creating and injecting new gamedata.sarc...')
    new_gamedata = sarc.SARCWriter(True)
    for data_type in merged_entries:
        num_files = ceil(len(merged_entries[data_type]) / 4096)
        for i in range(num_files):
            end_pos = (i+1) * 4096
            if end_pos > len(merged_entries[data_type]):
                end_pos = len(merged_entries[data_type])
            buf = BytesIO()
            byml.Writer(
                {data_type: merged_entries[data_type][i*4096:end_pos]}, be=True).write(buf)
            new_gamedata.add_file(f'/{data_type}_{i}.bgdata', buf.getvalue())
    bootup_rstb = inject_gamedata_into_bootup(new_gamedata)
    (util.get_master_modpack_dir() / 'logs').mkdir(parents=True, exist_ok=True)
    with (util.get_master_modpack_dir() / 'logs' / 'gamedata.sarc').open('wb') as g_file:
        new_gamedata.write(g_file)

    print('Updating RSTB...')
    rstable.set_size('GameData/gamedata.sarc', bootup_rstb)

    glog_path.parent.mkdir(parents=True, exist_ok=True)
    with glog_path.open('w', encoding='utf-8') as l_file:
        l_file.write(xxhash.xxh32(str(mods)).hexdigest())