コード例 #1
0
def main(state='custom'):
    """
    Toggles a scenes or selection hierarchies instances to Bounding Box or Default Display.

    Args:
        state: Custom or Default

    Returns: Nothing

    """

    start_timer = bd_helpers.timer()

    scene = modo.Scene()
    selected = scene.selected
    drawShape = state  # default / custom
    if len(selected) == 0:
        for item in scene.iterItemsFast(itype='meshInst'):
            item.channel('drawShape').set(drawShape)
    else:
        for item in selected:

            if item.type == "meshInst":
                item.channel('drawShape').set(drawShape)

            for child in item.children(recursive=True, itemType='meshInst'):
                child.channel('drawShape').set(drawShape)

    bd_helpers.timer(start_timer, ' Overall')
コード例 #2
0
def main():
    start_timer = bd_helpers.timer()

    scene = modo.Scene()

    try:
        group = scene.item('textureLocators_group')
    except:
        group = scene.addItem(lx.symbol.sITYPE_GROUPLOCATOR,
                              name='textureLocators_group')

    for i in scene.iterItemsFast(lx.symbol.sITYPE_TEXTURELOC):
        if not i.parent == group:
            print("Re-parenting {} to {}".format(i.name, group.name))
            i.setParent(newParent=group)

    bd_helpers.timer(start_timer,
                     os.path.splitext(os.path.basename(__file__))[0])
コード例 #3
0
def main(type="alpha"):
    start_timer = bd_helpers.timer()

    scene = modo.Scene()
    sel = scene.selectedByType(lx.symbol.sITYPE_MASK)

    if len(sel) == 0:
        lx.out('No Material Groups selected!')
    else:
        outputs = []
        for mask in sel:
            color = False
            alpha = False
            for child in mask.children():
                if child.type == lx.symbol.sITYPE_RENDEROUTPUT:
                    effect = child.channel(
                        lx.symbol.sICHAN_TEXTURELAYER_EFFECT).get()

                    if effect == lx.symbol.s_FX_OUTPUT_ALPHA:
                        print("{} has already an Alpha output.".format(
                            mask.name))
                        alpha = True

                    if effect == lx.symbol.s_FX_OUTPUT_FINAL_COLOR:
                        print("{} has already a RGB output.".format(mask.name))
                        color = True

            if not color:
                if type == "both" or type == "color":
                    print('Adding RGB output to {}'.format(mask.name))
                    outputs.append(
                        addmask(mask, lx.symbol.s_FX_OUTPUT_FINAL_COLOR))
            if not alpha:
                if type == "both" or type == "alpha":
                    outputs.append(addmask(mask, lx.symbol.s_FX_OUTPUT_ALPHA))
                    print('Adding Alpha output to {}'.format(mask.name))

        scene.select(outputs, add=False)

    bd_helpers.timer(start_timer, ' Overall')
コード例 #4
0
def main(comment=False, commentstring=""):
    start_timer = bd_helpers.timer()

    scene = modo.Scene()
    regex = "(.+)_v(\d+)(\w+)?"  # Grab anything that has a character sequence followed by a _v and some number

    filepath = scene.filename
    if filepath:
        filename = os.path.splitext(os.path.basename(filepath))
        filepath = os.path.dirname(filepath)
        fileextension = filename[1]
        filename = filename[0]

        match = re.match(regex, filename)
        if match:
            version = match.group(2)
            filename = match.group(1)
            filecomment = match.group(3)

            result = "yes"
        else:
            message = "The provided file ({}{}) contains no version info (we are looking for a '_v000' here).\n\n" \
                      "Do you want to start versioning this file?".format(filename, fileextension)
            result = modo.dialogs.yesNo("Missing Version", message)

            if result == "yes":
                version = "00"

        if result == "yes":

            print('Current file "{}" is at Version {}.'.format(filename, version))

            created = False
            zfill = len(version)

            if comment:
                filecomment = commentstring.replace(" ","_").lower()
                filecomment = bd_helpers.format_filename(filecomment)
            else:
                filecomment = False

            while created is False:

                version = str(int(version) + 1).zfill(zfill)

                if filecomment:
                    newfile = os.path.join(filepath, "{}_v{}_{}{}".format(filename, version, filecomment, fileextension))
                else:
                    newfile = os.path.join(filepath, "{}_v{}{}".format(filename, version, fileextension))

                if os.path.isfile(newfile):
                    print("Version " + version + " already exists. Increasing version count.")
                    pass
                else:
                    print("Saving as Version " + version)
                    try:
                        lx.eval('scene.saveAs {%s}' % newfile)
                    except:
                        lx.eval('layout.createOrClose EventLog "Event Log_layout" '
                                'title:@macros.layouts@EventLog@ width:600 height:600 persistent:true '
                                'open:true')
                        print("ERROR Scene save failed with ", sys.exc_info())

                    created = True

    else:
        message = "The provided file has not been saved yet."
        modo.dialogs.alert("Missing Version!",
                           message,
                           dtype='error')

    bd_helpers.timer(start_timer, ' Overall')
コード例 #5
0
def main():
    start_timer = bd_helpers.timer()

    scene = modo.Scene()

    item = scene.selected

    if len(item) > 1:
        message = "Please select only one item."
        modo.dialogs.alert(message, message, dtype='error')

    elif len(item) == 0:

        message = "Please select at least one camera."
        modo.dialogs.alert(message, message, dtype='error')

    elif item[0].type != "camera":

        message = "Please select a camera."
        modo.dialogs.alert(message, message, dtype='error')

    else:

        cam = item[0]
        bake_cam_name = os.path.splitext(scene.name)[0] + "_bakeCam"
        bake_cam = scene.addCamera(name=bake_cam_name)

        # Parent to animated camera
        scene.select(bake_cam)
        scene.select(cam, add=True)
        lx.eval("constraintTransform type:pos")

        scene.select(bake_cam)
        scene.select(cam, add=True)
        lx.eval("constraintTransform type:rot")

        # Link relevant channels
        cam.channel("focalLen") >> bake_cam.channel("focalLen")
        cam.channel("apertureX") >> bake_cam.channel("apertureX")
        cam.channel("apertureY") >> bake_cam.channel("apertureY")
        cam.channel("offsetX") >> bake_cam.channel("offsetX")
        cam.channel("offsetY") >> bake_cam.channel("offsetY")
        cam.channel("focusDist") >> bake_cam.channel("focusDist")
        cam.channel("fStop") >> bake_cam.channel("fStop")

        # Bake Animation
        scene.select(bake_cam)
        lx.eval("?item.bake 0")

        # Bake non-transform channels
        lx.eval("select.drop channel")
        lx.eval("select.channel {{{0}:focalLen}} add".format(bake_cam.id))
        lx.eval("select.channel {{{0}:apertureX}} add".format(bake_cam.id))
        lx.eval("select.channel {{{0}:apertureY}} add".format(bake_cam.id))
        lx.eval("select.channel {{{0}:offsetX}} add".format(bake_cam.id))
        lx.eval("select.channel {{{0}:offsetY}} add".format(bake_cam.id))
        lx.eval("select.channel {{{0}:focusDist}} add".format(bake_cam.id))
        lx.eval("select.channel {{{0}:fStop}} add".format(bake_cam.id))
        lx.eval("?channel.bake 0")

        scene.select(bake_cam)
        lx.eval("item.selectChannels anim")

        # FBX Export
        export_value = lx.eval("user.value sceneio.fbx.save.exportType ?")
        lx.eval("user.value sceneio.fbx.save.exportType FBXExportSelection")

        if scene.filename:
            filename = scene.filename
        else:
            filename = os.path.join(os.path.expanduser('~'), "untitled.lxo")
        newpath = os.path.splitext(filename)[0] + "_camera_bake.fbx"
        print "Exporting to {0}".format(newpath)
        lx.eval("scene.saveAs {0} fbx true".format(newpath))

        # Cleanup
        scene.removeItems(bake_cam)
        lx.eval(
            "user.value sceneio.fbx.save.exportType {0}".format(export_value))
        modo.dialogs.alert(
            title="Export Finished",
            message="The camera has been exported to {0}".format(newpath))
        subprocess.Popen(['open', os.path.dirname(newpath)])

    bd_helpers.timer(start_timer, ' Overall')
コード例 #6
0
def main(proc='manual',
         use_scene_range=True,
         frame_range="1001-1250x1",
         passname="",
         batchsize=10,
         pattern="",
         preview=False,
         time=5.0,
         perFrame='frame',
         conv=0.975,
         geoUpdate=False):

    start_timer = bd_helpers.timer()

    scene = modo.Scene()
    scene_path = scene.filename

    if passname != "None":
        passname = "group:{}".format(scene.item(passname).name)
    else:
        passname = ""

    if sys.platform == "darwin":
        headless_path = lx.eval(
            "query platformservice path.path ? exename") + "_cl"
    else:
        headless_path = lx.eval(
            "query platformservice path.path ? exename") + "_cl.exe"

    if not scene_path:
        modo.dialogs.alert('Warning',
                           'Please save scene first!',
                           dtype='warning')
    else:

        # bd_render_paths.main()
        lx.eval('bd.update_render_paths')

        if use_scene_range:
            first_frame, last_frame, frame_step = get_input_range(
                get_scene_range())
        else:
            first_frame, last_frame, frame_step = get_input_range(frame_range)

        region = renderRegionCheck()

        batch_base_path = os.path.join(
            os.path.dirname(scene_path), "_batch",
            os.path.splitext(os.path.basename(scene_path))[0])
        frames = "_Frames{}-{}".format(first_frame, last_frame)
        batch_path = os.path.normpath("{}{}.bat".format(
            batch_base_path, frames))
        bash_path = os.path.normpath("{}{}.sh".format(batch_base_path, frames))

        framelist = range(int(first_frame),
                          int(last_frame) + 1, int(frame_step))
        framelist = chunker(framelist, batchsize)
        all_commands = []
        all_commands_win = []

        for framegroup in framelist:
            scene_dict = {}
            first_batch_frame = min(int(minframe) for minframe in framegroup)
            last_batch_frame = max(int(maxframe) for maxframe in framegroup)

            command_path = os.path.normpath(
                os.path.join(
                    batch_base_path,
                    "{filename}_batchrender_frames_{first}-{last}.txt".format(
                        filename=os.path.splitext(
                            os.path.basename(scene_path))[0],
                        first=first_batch_frame,
                        last=last_batch_frame)))

            if not os.path.exists(os.path.dirname(command_path)):
                os.makedirs(os.path.dirname(command_path))

            command_path_win = os.path.normpath(
                os.path.join(
                    "{}_win".format(batch_base_path),
                    "{filename}_batchrender_frames_{first}-{last}.txt".format(
                        filename=os.path.splitext(
                            os.path.basename(scene_path))[0],
                        first=first_batch_frame,
                        last=last_batch_frame)))

            if not os.path.exists(os.path.dirname(command_path_win)):
                os.makedirs(os.path.dirname(command_path_win))

            scene_dict[first_batch_frame] = {
                'path': scene_path,
                'first': first_batch_frame,
                'last': last_batch_frame,
                'step': frame_step,
                'pattern': pattern,
                'passes': passname,
                'region': region,
                'time': time,
                'perFrame': perFrame,
                'conv': conv,
                'geoUpdate': geoUpdate
            }

            if preview:
                modo_command = build_modo_preview_render_command(
                    scenes=scene_dict,
                    pathaliases={
                        'WorkingProjects':
                        bd_globals.bdconfig()['projects dir']
                    })
            else:
                modo_command = build_modo_render_command(
                    scenes=scene_dict,
                    pathaliases={
                        'WorkingProjects':
                        bd_globals.bdconfig()['projects dir']
                    })

            with open(command_path, mode='w+') as command:
                command.write(modo_command)
                command.close()

            all_commands.append(command_path)

            if preview:
                modo_command_win = build_modo_render_command_win(
                    scenes=scene_dict,
                    pathaliases={
                        'WorkingProjects':
                        os.path.normpath(
                            os.path.join(
                                bd_globals.bdconfig()['alt drive'],
                                bd_globals.bdconfig()['projects location']))
                    })
            else:
                modo_command_win = build_modo_render_command_win(
                    scenes=scene_dict,
                    pathaliases={
                        'WorkingProjects':
                        os.path.normpath(
                            os.path.join(
                                bd_globals.bdconfig()['alt drive'],
                                bd_globals.bdconfig()['projects location']))
                    })

            with open(command_path_win, mode='w+') as command:
                command.write(modo_command_win)
                command.close()

            all_commands_win.append(command_path_win)

        modo_batch = build_modo_batch(commands=all_commands_win)
        modo_bash = build_modo_bash(commands=all_commands,
                                    headless=headless_path,
                                    render_range={
                                        'first': first_frame,
                                        'last': last_frame
                                    })

        with open(batch_path, mode='w+') as batch:
            batch.write(modo_batch)
            batch.close()

        with open(bash_path, mode='w+') as bash:
            bash.write(modo_bash)
            bash.close()
        os.chmod(bash_path, 0755)

        lx.eval('scene.save')

        if proc == 'manual':

            if sys.platform == "darwin":
                pyperclip.copy(bash_path)
                subprocess.Popen([
                    'open', '-a', '/Applications/Utilities/Terminal.app', '-n'
                ])
            else:
                pyperclip.copy(batch_path)
                os.system("start /B start cmd.exe")

        else:
            if sys.platform == "darwin":
                proc = subprocess.Popen([bash_path])
                print proc.pid
            else:
                proc = subprocess.Popen([batch_path])
                print proc.pid

    bd_helpers.timer(start_timer, 'Headless Batch Creator')
コード例 #7
0
def main(mode='resolution', newsize='2016x1134'):

    regex = "(\d+)(?:\D+)(\d+)"

    start_timer = bd_helpers.timer()

    scene = modo.Scene()

    # Get current scene values
    old_width = scene.renderItem.channel(
        lx.symbol.sICHAN_POLYRENDER_RESX).get()
    old_height = scene.renderItem.channel(
        lx.symbol.sICHAN_POLYRENDER_RESY).get()

    old_apertureX = scene.renderCamera.channel(
        lx.symbol.sICHAN_CAMERA_APERTUREX).get()
    old_apertureY = scene.renderCamera.channel(
        lx.symbol.sICHAN_CAMERA_APERTUREY).get()

    print("Old Render Resolution: {}x{}px".format(old_width, old_height))
    print("Old Camera Aperture: {}mmx{}mm".format(old_apertureX,
                                                  old_apertureY))

    if mode == "scale":

        try:
            scale = float(newsize.replace(",", "."))
            new_width = int(old_width * scale)
            new_height = int(old_height * scale)
        except:
            modo.dialogs.alert(
                "Wrong Scale Format",
                "Unable to parse the given scale. Please use a floating point number.",
                dtype='error')

    else:

        try:
            float(newsize.replace(",", "."))
        except:
            match = re.match(regex, newsize)
            if match and len(match.groups()) == 2:

                new_width = int(match.group(1))
                new_height = int(match.group(2))

            else:
                modo.dialogs.alert(
                    "Wrong Resolution Format",
                    "Unable to parse the given resolution. Please use the format <width> x <height>.",
                    dtype='error')

    # Apply Overscan formula to width and height
    new_apertureX = old_apertureX * (new_width / float(old_width))
    new_apertureY = old_apertureY * (new_height / float(old_height))

    # Set new scene values
    scene.renderItem.channel(lx.symbol.sICHAN_POLYRENDER_RESX).set(new_width)
    scene.renderItem.channel(lx.symbol.sICHAN_POLYRENDER_RESY).set(new_height)

    scene.renderCamera.channel(
        lx.symbol.sICHAN_CAMERA_APERTUREX).set(new_apertureX)
    scene.renderCamera.channel(
        lx.symbol.sICHAN_CAMERA_APERTUREY).set(new_apertureY)

    print("New Render Resolution: {}x{}px".format(new_width, new_height))
    print("New Camera Aperture: {}mmx{}mm".format(new_apertureX,
                                                  new_apertureY))

    bd_helpers.timer(start_timer, ' Overall')
コード例 #8
0
def main(center_action):

    start_timer = bd_helpers.timer()

    print '#' * 20
    print 'Adjusting Instance Source Centers'
    print center_action

    scene = modo.Scene()
    save_selection = scene.selected  # Save selection for later

    # Weed out non-sources and find sources for any selected instances.
    sources = []
    already_seen = []
    instances = {}

    for item in save_selection:

        if item.type == "mesh":

            graph = item.itemGraph('meshInst').forward()  # Find any connected instances.

            if len(graph) > 0:
                sources.append(item)
                instances[item] = [graph]

        if item.type == "meshInst":

            if item in already_seen:
                pass
                # print('already got this source')
            else:
                # print('new source')
                graph = item.itemGraph('meshInst').reverse()  # Find the source mesh
                sources.append(graph[0])
                already_seen.extend(graph[0].itemGraph('meshInst').forward())
                instances[graph[0]] = [graph[0].itemGraph('meshInst').forward()]
    sources = list(set(sources))  # Strip all duplicates

    if len(sources) == 0:

        print('No source meshes found. Please select at least one instance or source mesh.')

    else:

        for mesh in sources:

            print("Adjusting mesh {0} of {1}".format(sources.index(mesh), len(sources)))

            # We found instances. Now the fun begins. Grab all the instances and save positions for later

            instance_array = []

            for values in instances[mesh]:
                for value in values:
                    instance_array.append(value)

            instances_dict = {}

            for instance in instance_array:
                instance_pos_x = modo.LocatorSuperType(instance).position.x.get()
                instance_pos_y = modo.LocatorSuperType(instance).position.y.get()
                instance_pos_z = modo.LocatorSuperType(instance).position.z.get()

                instances_dict[instance] = [instance_pos_x, instance_pos_y, instance_pos_z]

            # Grab the source mesh's position, adjust the Center and get the new (offset) position

            original_pos_x = mesh.position.x.get()
            original_pos_y = mesh.position.y.get()
            original_pos_z = mesh.position.z.get()

            mesh.select(replace=True)

            if center_action == 'center.matchWorkplane pos':

                lx.eval('select.convert center')
                lx.eval(center_action)
                lx.eval('select.type item')

            else:

                lx.eval(center_action)

            new_pos_x = mesh.position.x.get()
            new_pos_y = mesh.position.y.get()
            new_pos_z = mesh.position.z.get()

            # Move the item back to the original position. We are using an extra position channel for the offset.
            # This is so Instances don't need to be calculated with hard vector math.

            mesh.position.x.set(original_pos_x)
            mesh.position.y.set(original_pos_y)
            mesh.position.z.set(original_pos_z)

            modo.LocatorSuperType(mesh).transforms.insert(xfrmType='position', placement='append',
                                                          values=(new_pos_x, new_pos_y, new_pos_z),
                                                          name='OffsetCompensate')

            for instance in instance_array:

                modo.LocatorSuperType(instance).transforms.insert(xfrmType='position', placement='append',
                                                                  values=(new_pos_x, new_pos_y, new_pos_z),
                                                                  name='OffsetCompensate')
    scene.select(save_selection)

    bd_helpers.timer(start_timer, 'Overall')

    print('Finished adjusting the instance centers. Adjusted {0} sources.'.format(len(sources)))
コード例 #9
0
def main():
    start_timer = bd_helpers.timer()

    scene = modo.Scene()
    sel = scene.selected

    path = modo.dialogs.dirBrowse(" V-Ray Proxy Path")

    if path:
        proxies = get_proxies(path)

        all_items = []
        meshes = []

        # Get all mesh items in the selected hierarchy
        for i in sel:
            all_items.append(i)
            children = i.children(recursive=True,
                                  itemType=lx.symbol.sITYPE_MESH)
            if len(children) > 0:
                all_items += children

        all_items = set(all_items)

        # Filter out any non-meshes
        for i in all_items:
            if i.type == lx.symbol.sITYPE_MESH:
                meshes.append(i)

        meshes = set(meshes)

        if len(meshes) > 0:

            found = False

            m = lx.Monitor(len(proxies))
            m.init(len(proxies) * 2)
            # Go through all proxy files and compare their names to the mesh names
            for proxy in proxies:

                regex = "{}".format(re.escape(proxy))
                m.step(1)

                for i in meshes:
                    match = re.match(regex, i.name)
                    if match:
                        found = True

                        try:
                            convert_proxy(i, proxy, path)

                        except:
                            pass

            # Second round with looser regex to catch any misses
            reduced = []
            for i in meshes:
                if i.type == lx.symbol.sITYPE_MESH:
                    reduced.append(i)

            meshes = set(reduced)

            if len(meshes) > 0:
                for proxy in proxies:

                    regex = "{}[ _\d]*$".format(re.escape(proxy))
                    m.step(1)

                    for i in meshes:

                        match = re.match(regex, i.name)

                        if match:
                            found = True

                            print i
                            print proxy

                            try:
                                convert_proxy(i, proxy, path)

                            except:
                                pass
                else:
                    m.step(len(proxies))

            if not found:
                print("No V-Ray Proxies found for the selected meshes.")

        else:

            print("No meshes to replace. Please select some meshes first.")

        bd_helpers.timer(start_timer,
                         os.path.splitext(os.path.basename(__file__))[0])
コード例 #10
0
def main():
    start_timer = bd_helpers.timer()

    scene = modo.Scene()

    scene_path = scene.filename
    if not scene_path:
        modo.dialogs.alert('Warning',
                           'Please save scene first!',
                           dtype='warning')
    else:
        file = os.path.basename(scene_path)
        shot = bd_globals.find_shot_version(scene_path)
        lx.out('File {} is at Version {}.'.format(shot['shotname'], shot['version']))
        project = bd_globals.find_project(scene_path)

        project_config = bd_globals.projectconfig(scene_path)

        output = os.path.join(
            project['project_dir'],
            project_config['images/parent folder'],
            project_config['images/3d'],
            shot['sequence'],
            shot['shotname'],
            os.path.splitext(file)[0]
        )

        lx.out("The renders will be located at: {}".format(output))

        if not os.path.exists(output):
            os.makedirs(output)

        for item in scene.iterItemsFast(lx.symbol.sITYPE_RENDEROUTPUT):

            outputtype = item.channel(lx.symbol.sICHAN_TEXTURELAYER_EFFECT).get()
            filepath = item.channel(lx.symbol.sICHAN_RENDEROUTPUT_FILENAME).get()
            enabled = item.channel(lx.symbol.sICHAN_TEXTURELAYER_ENABLE).get()
            if enabled:
                if filepath:

                    fileformat = enabled = item.channel(lx.symbol.sICHAN_RENDEROUTPUT_FORMAT).get()

                    if fileformat is None or "$FLEX":
                        if outputtype == lx.symbol.s_FX_OUTPUT_SHADING_NORMAL \
                                or outputtype == lx.symbol.s_FX_OUTPUT_WORLD_COORDINATES \
                                or outputtype == lx.symbol.s_FX_OUTPUT_UV_COORDINATES\
                                or outputtype == lx.symbol.s_FX_OUTPUT_DEPTH\
                                or outputtype == lx.symbol.s_FX_OUTPUT_MOTION:

                            fileformat = "openexr_32"

                        else:
                            fileformat = "openexr"

                    if item.name == "rgba":
                        renderpasspath = os.path.join(output, "")
                    else:
                        renderpasspath = os.path.join(output, item.name.replace(" ", "_"), "")

                    renderoutputpath = os.path.join(renderpasspath, os.path.splitext(file)[0] + "_")
                    lx.out("RenderOutput " + item.name + " will be located at: " +
                           renderpasspath)
                    if not os.path.exists(renderpasspath):
                        os.makedirs(renderpasspath)
                    lx.out("Setting Render Output path to: " + renderoutputpath)
                    item.channel(lx.symbol.sICHAN_RENDEROUTPUT_FILENAME).set(renderoutputpath)
                    lx.out("Setting Render Output format to: " + fileformat)
                    item.channel(lx.symbol.sICHAN_RENDEROUTPUT_FORMAT).set(fileformat)

            else:
                pass
                # lx.out('Skipping {} as it is either disabled or has no "PATH" filled in'.format(item.name))

    bd_helpers.timer(start_timer, 'Render Path Update')