コード例 #1
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def button_box(w, h, text, color, offset='', bg=''):
    mouse_over = False
    width = terminal.measure(text)[0]
    mouse = (terminal.state(terminal.TK_MOUSE_X),
             terminal.state(terminal.TK_MOUSE_Y))
    if (mouse[1] <= h + 2 and mouse[1] >= h) and (mouse[0] <= w + width
                                                  and mouse[0] >= w):
        color = '[color=' + color + ']'
        text = color + text
        mouse_over = True
    else:
        color = ''
        text = bg + text
    draw_rect(w, h, terminal.measure(text)[0] + 2, 3, color=color)
    terminal.printf(w + 1, h + 1, text)
    return mouse_over
コード例 #2
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    def draw_messages(self):
        terminal.bkcolor(0xFF000000)
        terminal.color(0xFFFFFFFF)

        # Load new messages into a list
        messages = []
        for entity, message in self.world.get_component(Message):
            messages.append(message)
            self.world.delete_entity(entity)

        # Sort by priority
        messages.sort(key=lambda m: m.priority, reverse=True)

        prefix = "[color=#FF666666]>[/color] "
        for index, message in enumerate(messages):
            self.buffer.append(prefix + message.text)
            prefix = "  "

        self.buffer = self.buffer[-14:]
        s = "\n".join(self.buffer)
        w, h = terminal.measure(s, 50, 14)

        if h < 14:
            align = terminal.TK_ALIGN_TOP
        else:
            align = terminal.TK_ALIGN_BOTTOM

        terminal.puts(x=34, y=7, s=s, width=50, height=14, align=align)
コード例 #3
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ファイル: game_messages.py プロジェクト: Denrur/new_rl
 def update_heights(self, width):
     self.width = width
     self.heights = [blt.measure(text, width)[1] for text in self.texts]
     # print('log height', self.heights)
     # recompute total height, including the blank lines between messages
     if len(self.texts) <= self.total_height:
         return
     self.total_height = len(self.texts) + sum(self.heights) - 1
コード例 #4
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    def add_message(self, message, color='white'):
        """Add message to log.

        Wraps messages to width and deletes lines when buffer is full.
        """
        _, num_lines = blt.measure(message, self.width, self.height)
        self.lines += num_lines
        while self.lines >= self.height:
            oldest_message = self.messages.popleft()
            self.lines -= oldest_message.lines
        self.messages.append(
            Message(text=message, color=color, lines=num_lines))
コード例 #5
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ファイル: draw.py プロジェクト: adael/goldminer
def calculate_select_box_dimension(ctrl):
    w, h = 3, 3

    for item in ctrl.items:
        w = max(len(item.label), w)

    for item in ctrl.items:
        box = "[bbox={}]".format(w)
        (_, m) = terminal.measure(box + item.label)
        h = max(m, h)

    return w, h
コード例 #6
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def button_text(w, h, text, color, offset='', bg=''):
    mouse_over = False
    width = terminal.measure(text)[0]
    mouse = (terminal.state(terminal.TK_MOUSE_X),
             terminal.state(terminal.TK_MOUSE_Y))
    if h == mouse[1] and (mouse[0] <= w + width and mouse[0] >= w):
        text = '[color=' + color + ']' + text
        mouse_over = True
    else:
        text = bg + text
    terminal.printf(w, h, text)
    return mouse_over
コード例 #7
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ファイル: draw.py プロジェクト: adael/goldminer
def draw_history(history: History):
    r = settings.status_rect
    x, y = r.x + 1, r.bottom - 2
    color = "white"
    for msgtime, msg in reversed(history.messages):
        if y <= r.y:
            return
        s = "{} [color={}][bbox={}]{}".format(msgtime.strftime("%H:%M:%S"),
                                              color, r.width, msg)
        terminal.print_(x, y, s)
        (_, mh) = terminal.measure(s)
        y -= mh
        color = "dark gray"
コード例 #8
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def button_sliding(w, h, text, color, key=False):
    mouse_over = False
    width = terminal.measure(text)[0]
    mouse = (terminal.state(terminal.TK_MOUSE_X),
             terminal.state(terminal.TK_MOUSE_Y))
    if key or (h == mouse[1] or h == mouse[1] - 1) and (mouse[0] <= w + width
                                                        and mouse[0] >= w):
        text = text
        mouse_over = True
    else:
        text = '[color=' + color + '] ' + text
    terminal.printf(w, h, text)
    return mouse_over
コード例 #9
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ファイル: draw.py プロジェクト: adael/goldminer
def draw_inventory_state_items(items, selected_index):
    line_x = settings.gui_rect.x + 1
    line_y = settings.gui_rect.y + 3
    line_w = settings.gui_rect.width - 3
    item_w = 2
    item_h = 3

    index = 0
    for item in items:
        text_x = line_x + 4
        text_y = line_y + 1

        if index == selected_index:
            item_bg = colors.inventory_item_hover_bg
            item_fg = colors.inventory_item_hover_fg
        else:
            item_bg = colors.inventory_bk_color
            item_fg = colors.inventory_item_fg

        label = "[bbox={}][color=white] {}[/color]".format(
            line_w, item.description)
        _, mh = terminal.measure(label)
        cy = mh

        # draw icon
        terminal.bkcolor(colors.inventory_bk_color)
        terminal.color(colors.white)
        draw_corners(line_x, line_y, line_x + item_w, line_y + item_w)
        terminal.color(item.color)
        terminal.put(line_x + 1, line_y + 1, item.char)

        # draw highlight
        terminal.bkcolor(item_bg)
        terminal.clear_area(text_x, line_y, line_w - 4, item_h)

        # draw text
        terminal.print_(text_x, text_y, label)

        # restore background color
        terminal.bkcolor(colors.black)

        # calculations
        line_y += max(3, cy + 1)
        index += 1
コード例 #10
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ファイル: draw.py プロジェクト: adael/goldminer
def draw_select_box(control, x, y):
    padding_left = 2
    w, h = calculate_select_box_dimension(control)
    w += padding_left

    index = 0
    py = 0
    for item in control.items:
        color = colors.white
        if item.active and control.item_focused_index == index:
            color = colors.yellow
        elif not item.active:
            color = colors.gray

        box = "[bbox={}]".format(w - padding_left)
        (_, height) = terminal.measure(box + item.label)
        terminal.color(color)
        terminal.print_(x + 2, y + py, box + item.label)
        if index == control.item_focused_index:
            terminal.color(color)
            terminal.put(x, y + py, ">")

        py += height
        index += 1
コード例 #11
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ファイル: formatted_log.py プロジェクト: phomm/blt_samples
 def update_heights(self, width):
     self.heights = [blt.measure(text, width)[1] for text in self.texts]
     # recompute total height, including the blank lines between messages
     self.total_height = sum(self.heights) + len(self.texts) - 1 
コード例 #12
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 def intrinsic_size(self):
     width, height = terminal.measure(self.text)
     return Size(width, height)
コード例 #13
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 def center_text(self, string):
     offset = int(terminal.measure(string)[0] / 2)
     return (self.window_center - offset)
コード例 #14
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def write_center(y: int, text: str):
    screen_w = int(terminal.get("ini.game.screen_width", "100"))
    w, _ = terminal.measure(text)
    x = (screen_w - w) // 2
    terminal.print_(x, y, text)