コード例 #1
0
ファイル: mesh.py プロジェクト: wis/bgfx-python
    def update(self, dt):
        self.elapsed_time += dt
        mouse_x, mouse_y, buttons_states = self.get_mouse_state()
        ImGuiExtra.imgui_begin_frame(
            int(mouse_x), int(mouse_y), buttons_states, 0, self.width, self.height
        )

        show_example_dialog()

        ImGuiExtra.imgui_end_frame()

        at = (c_float * 3)(*[0.0, 1.0, 0.0])
        eye = (c_float * 3)(*[0.0, 1.0, -2.5])
        up = (c_float * 3)(*[0.0, 1.0, 0.0])

        view = look_at(eye, at, up)
        projection = proj(60.0, self.width / self.height, 0.1, 100.0)

        bgfx.set_view_transform(0, as_void_ptr(view), as_void_ptr(projection))
        bgfx.set_view_rect(0, 0, 0, self.width, self.height)

        bgfx.touch(0)

        mtx = rotate_xy(
            0, self.elapsed_time * 0.37
        )

        bgfx.set_uniform(self.time_uniform, as_void_ptr((c_float * 4)(self.elapsed_time, 0.0, 0.0, 0.0)))
        self.mesh.submit(0, self.main_program, mtx)

        bgfx.frame()
コード例 #2
0
ファイル: cubes.py プロジェクト: SuperSimon81/bgfx-python
    def update(self, dt):
        self.elapsed_time += dt
        mouse_x, mouse_y, buttons_states = self.get_mouse_state()
        ImGuiExtra.imgui_begin_frame(int(mouse_x), int(mouse_y),
                                     buttons_states, 0, self.width,
                                     self.height)

        show_example_dialog()
        self._create_imgui_cubes_selection_dialog()

        ImGuiExtra.imgui_end_frame()

        at = (c_float * 3)(*[0.0, 0.0, 0.0])
        eye = (c_float * 3)(*[0.0, 0.0, -35.0])
        up = (c_float * 3)(*[0.0, 1.0, 0.0])

        view = look_at(eye, at, up)
        projection = proj(60.0, self.width / self.height, 0.1, 100.0)

        bgfx.set_view_transform(0, as_void_ptr(view), as_void_ptr(projection))
        bgfx.set_view_rect(0, 0, 0, self.width, self.height)

        bgfx.touch(0)

        for yy in range(0, 11):
            for xx in range(0, 11):
                mtx = rotate_xy(self.elapsed_time + xx * 0.21,
                                self.elapsed_time + yy * 0.37)
                mtx[3, 0] = -15.0 + xx * 3.0
                mtx[3, 1] = -15.0 + yy * 3.0
                mtx[3, 2] = 0.0
                bgfx.set_transform(as_void_ptr(mtx), 1)

                # Set vertex and index buffer.
                bgfx.set_vertex_buffer(0, self.vertex_buffer, 0, num_vertices)
                bgfx.set_index_buffer(
                    self.index_buffers[self.primitive_geometry.value],
                    0,
                    primitives[self.primitive_geometry.value].size,
                )

                bgfx.set_state(
                    bgfx_states[self.primitive_geometry.value]
                    | (BGFX_STATE_WRITE_R if self.write_r.value else 0)
                    | (BGFX_STATE_WRITE_G if self.write_g.value else 0)
                    | (BGFX_STATE_WRITE_B if self.write_b.value else 0)
                    | (BGFX_STATE_WRITE_A if self.write_a.value else 0)
                    | BGFX_STATE_WRITE_Z
                    | BGFX_STATE_DEPTH_TEST_LESS
                    | BGFX_STATE_CULL_CW
                    | BGFX_STATE_MSAA,
                    0,
                )

                bgfx.submit(0, self.main_program, 0, False)

        bgfx.frame()
コード例 #3
0
    def update(self, dt):
        self.elapsed_time += dt
        mouse_x, mouse_y, buttons_states = self.get_mouse_state()
        ImGuiExtra.imgui_begin_frame(int(mouse_x), int(mouse_y),
                                     buttons_states, 0, self.width,
                                     self.height)

        show_example_dialog()

        ImGuiExtra.imgui_end_frame()

        at = (c_float * 3)(*[0.0, 0.0, 0.0])
        eye = (c_float * 3)(*[0.0, 0.0, -15.0])
        up = (c_float * 3)(*[0.0, 1.0, 0.0])

        view = look_at(eye, at, up)
        projection = proj(60.0, self.width / self.height, 0.1, 100.0)

        bgfx.set_view_transform(0, as_void_ptr(view), as_void_ptr(projection))
        bgfx.set_view_rect(0, 0, 0, self.width, self.height)

        bgfx.touch(0)

        for yy in range(-2, 2):
            for xx in range(-2, 2):
                mtx = rotate_xy(self.elapsed_time + xx * 0.51,
                                self.elapsed_time + yy * 0.27)
                mtx[3, 0] = 4 + xx * 3.5
                mtx[3, 1] = 2 + yy * 3.5
                mtx[3, 2] = 0
                bgfx.set_transform(as_void_ptr(mtx), 1)

                # Set vertex and index buffer.
                bgfx.set_vertex_buffer(0, self.vertex_buffer, 0, num_vertices)
                bgfx.set_index_buffer(self.index_buffer, 0, cube_indices.size)

                # Set the texture
                bgfx.set_texture(0, self.texture_uniform, self.logo_texture)

                bgfx.set_state(
                    0
                    | BGFX_STATE_WRITE_RGB
                    | BGFX_STATE_WRITE_A
                    | BGFX_STATE_WRITE_Z
                    | BGFX_STATE_DEPTH_TEST_LESS
                    | BGFX_STATE_MSAA,
                    0,
                )

                bgfx.submit(0, self.main_program, 0, False)

        bgfx.frame()
コード例 #4
0
    def update(self, dt):
        mouse_x, mouse_y, buttons_states = self.get_mouse_state()
        ImGuiExtra.imgui_begin_frame(int(mouse_x), int(mouse_y),
                                     buttons_states, 0, self.width,
                                     self.height)

        show_example_dialog()

        ImGuiExtra.imgui_end_frame()

        bgfx.set_view_rect(0, 0, 0, self.width, self.height)
        bgfx.touch(0)
        bgfx.dbg_text_clear(0, False)
        bgfx.dbg_text_image(
            int(max(self.width / 2 / 8, 20)) - 20,
            int(max(self.height / 2 / 16, 6)) - 6,
            40,
            12,
            python_image.logo,
            160,
        )

        stats = bgfx.get_stats()

        bgfx.dbg_text_printf(
            1,
            1,
            0x0F,
            "Color can be changed with ANSI \x1b[9;me\x1b[10;ms\x1b[11;mc\x1b[12;ma\x1b[13;mp\x1b[14;me\x1b[0m code too.",
        )
        bgfx.dbg_text_printf(
            80,
            1,
            0x0F,
            "\x1b[;0m    \x1b[;1m    \x1b[; 2m    \x1b[; 3m    \x1b[; 4m    \x1b[; 5m    \x1b[; 6m    \x1b[; 7m    \x1b[0m",
        )
        bgfx.dbg_text_printf(
            80,
            2,
            0x0F,
            "\x1b[;8m    \x1b[;9m    \x1b[;10m    \x1b[;11m    \x1b[;12m    \x1b[;13m    \x1b[;14m    \x1b[;15m    \x1b[0m",
        )
        bgfx.dbg_text_printf(
            1,
            2,
            0x0F,
            f"Backbuffer {stats.width}W x {stats.height}H in pixels, debug text {stats.text_width}W x {stats.text_height}H in characters.",
        )

        bgfx.frame()