def __del__(self): if self.calllist: bgl.glDeleteLists(self.calllist, 1) self.calllist = None
def __del__(self): if not self.calllist: return bgl.glDeleteLists(self.calllist, 1) self.calllist = None
def __del__(self): if self.list != 0: bgl.glDeleteLists(self.list, 1) self.list = 0