def toFakeLZO(self, path, tabPath, outBinPath, outTabPath): """Convert a file's contents to "fake LZO" format. path: input file to convert. tabPath: table for input file. outBinPath: output path for .bin file. outTabPath: output path for .tab file. """ inFile = BinaryFile(path, 'rb') tabFile = BinaryFile(tabPath, 'rb') outBin = BinaryFile(outBinPath, 'wb') outTab = BinaryFile(outTabPath, 'wb') inZlb = Zlb(inFile) offs = tabFile.readu32() while True: nextOffs = tabFile.readu32() if nextOffs == 0xFFFFFFFF: break high = offs & 0xFF000000 offs &= 0xFFFFFF size = (nextOffs & 0xFFFFFF) - offs if size > 0: inFile.seek(offs) data = inZlb.decompress() header = b'LZO\0' + struct.pack('>3I', 1, len(data), len(data)) + b'Rena' pad = len(data) & 0xF if pad: data += b'\0' * (16-pad) outTab.writeu32(outBin.tell() | high) if size > 0: outBin.write(header + data) offs = nextOffs outTab.writeu32(outBin.tell()) # XXX verify outTab.writeu32(0xFFFFFFFF)
def toLZO(self, path, tabPath, outBinPath, outTabPath): """Convert a file's contents to LZO. path: input file to convert. tabPath: table for input file. outBinPath: output path for .bin file. outTabPath: output path for .tab file. """ inFile = BinaryFile(path, 'rb') tabFile = BinaryFile(tabPath, 'rb') outBin = BinaryFile(outBinPath, 'wb') outTab = BinaryFile(outTabPath, 'wb') inZlb = Zlb(inFile) outLzo = DPLZO(outBin) while True: offs = tabFile.readu32() if offs == 0xFFFFFFFF: break high = offs & 0xFF000000 inFile.seek(offs & 0xFFFFFF) data = inZlb.decompress() pad = len(data) & 0xF if pad: data += b'\0' * (16-pad) outTab.writeu32(outBin.tell() | high) outBin.write(outLzo.compress(data)) outTab.writeu32(outBin.tell()) # XXX verify outTab.writeu32(0xFFFFFFFF)
def modelstoFakeLZO(self, path, tabPath, outBinPath, outTabPath): """Convert a model file's contents to "fake LZO" format. path: input file to convert. tabPath: table for input file. outBinPath: output path for .bin file. outTabPath: output path for .tab file. """ inFile = BinaryFile(path, 'rb') tabFile = BinaryFile(tabPath, 'rb') outBin = BinaryFile(outBinPath, 'wb') outTab = BinaryFile(outTabPath, 'wb') inZlb = Zlb(inFile) tabCksum = 0 while True: offs = tabFile.readu32() if offs == 0xFFFFFFFF: break high = offs & 0xFF000000 if high & 0x10000000: #printf("Model %08X\r\n", offs) offs = offs & 0xFFFFFF inFile.seek(offs) data = inFile.read(4) if data == b'\xFA\xCE\xFE\xED': while data not in (b'ZLB\0', b'DIR\0', b'\xE0\xE0\xE0\xE0', b'\xF0\xF0\xF0\xF0'): outBin.write(data) data = inFile.read(4) inFile.seek(offs) data = inZlb.decompress() header = b'ZLB\0' + struct.pack('>3I', 1, len(data), len(data)) + b'Rena' data = header + data tabVal = outBin.tell() | high outBin.write(data) while outBin.tell() & 0xF: outBin.writeu8(0) else: # don't use this model tabVal = 0x00000000 tabCksum += ((tabVal >> 24) & 0xFF) tabCksum += ((tabVal >> 16) & 0xFF) tabCksum += ((tabVal >> 8) & 0xFF) tabCksum += ( tabVal & 0xFF) outTab.writeu32(tabVal) tabVal = outBin.tell() outTab.writeu32(tabVal) tabCksum += ((tabVal >> 24) & 0xFF) tabCksum += ((tabVal >> 16) & 0xFF) tabCksum += ((tabVal >> 8) & 0xFF) tabCksum += ( tabVal & 0xFF) outTab.writeu32(0xFFFFFFFF) tabCksum += (0xFF * 4) outTab.writeu32(tabCksum & 0xFFFFFFFF) for i in range(7): outTab.writeu32(0)
def textoDIR(self, path, tabPath, outBinPath, outTabPath): """Convert a texture file's contents to uncompressed DIR format. path: input file to convert. tabPath: table for input file. outBinPath: output path for .bin file. outTabPath: output path for .tab file. """ inFile = BinaryFile(path, 'rb') tabFile = BinaryFile(tabPath, 'rb') outBin = BinaryFile(outBinPath, 'wb') outTab = BinaryFile(outTabPath, 'wb') inZlb = Zlb(inFile) tabCksum = 0 while True: offs = tabFile.readu32() if offs == 0xFFFFFFFF: break high = offs & 0xFF000000 if high & 0x80000000: offs = (offs & 0xFFFFFF) * 2 nFrames = (high >> 24) & 0x3F inFile.seek(offs) # read frame values if nFrames > 1: frameData = inFile.readu32(nFrames+1) else: frameData = [] data = inZlb.decompress() #data = b'\0\0\0\0' + b'\0\0\0\0' + b'\0\0\0\0' + data dl = len(data) header = b'DIR\0' + struct.pack('>3I', 0, dl, dl) header += b'\0\0\0\0' + b'\0\0\0\0' + b'\0\0\0\0' + b'\0\0\0\0' data = header + data tabVal = (outBin.tell() >> 1) | high if nFrames > 1: outBin.writeu32(*frameData) outBin.write(data) while outBin.tell() & 0xF: outBin.writeu8(0) else: # don't use this texture tabVal = 0x01000000 tabCksum += ((tabVal >> 24) & 0xFF) tabCksum += ((tabVal >> 16) & 0xFF) tabCksum += ((tabVal >> 8) & 0xFF) tabCksum += ( tabVal & 0xFF) outTab.writeu32(tabVal) outTab.writeu32(0xFFFFFFFF) tabCksum += (0xFF * 4) outTab.writeu32(tabCksum & 0xFFFFFFFF) for i in range(7): outTab.writeu32(0)
def textoLZO(self, path, tabPath, outBinPath, outTabPath): """Convert a texture file's contents to LZO. path: input file to convert. tabPath: table for input file. outBinPath: output path for .bin file. outTabPath: output path for .tab file. """ inFile = BinaryFile(path, 'rb') tabFile = BinaryFile(tabPath, 'rb') outBin = BinaryFile(outBinPath, 'wb') outTab = BinaryFile(outTabPath, 'wb') inZlb = Zlb(inFile) outLzo = DPLZO(outBin) tabCksum = 0 while True: offs = tabFile.readu32() if offs == 0xFFFFFFFF: break high = offs & 0xFF000000 if high & 0x80000000: offs = (offs & 0xFFFFFF) * 2 nFrames = (high >> 24) & 0x3F inFile.seek(offs) # read frame values if nFrames > 1: frameData = inFile.readu32(nFrames+1) else: frameData = [] data = outLzo.compress(inZlb.decompress()) tabVal = (outBin.tell() >> 1) | (high & 0xC0000000) | ((nFrames-1) << 24) if nFrames > 1: outBin.writeu32(*frameData) outBin.write(data) while outBin.tell() & 0xF: outBin.writeu8(0) else: # don't use this texture tabVal = 0x01000000 tabCksum += ((tabVal >> 24) & 0xFF) tabCksum += ((tabVal >> 16) & 0xFF) tabCksum += ((tabVal >> 8) & 0xFF) tabCksum += ( tabVal & 0xFF) outTab.writeu32(tabVal) outTab.writeu32(0xFFFFFFFF) tabCksum += (0xFF * 4) outTab.writeu32(tabCksum & 0xFFFFFFFF) for i in range(7): outTab.writeu32(0)
def mapstoFakeLZO(self, path, tabPath, outBinPath, outTabPath): """Convert MAPS.BIN file's contents to "fake LZO" format. path: input file to convert. tabPath: table for input file. outBinPath: output path for .bin file. outTabPath: output path for .tab file. """ inFile = BinaryFile(path, 'rb') tabFile = BinaryFile(tabPath, 'rb') outBin = BinaryFile(outBinPath, 'wb') outTab = BinaryFile(outTabPath, 'wb') inZlb = Zlb(inFile) offs = tabFile.readu32() while offs != 0xFFFFFFFF: nextOffs = tabFile.readu32() inLen = nextOffs - offs inFile.seek(offs) tabVal = outBin.tell() outTab.writeu32(tabVal) while offs < nextOffs: inFile.seek(offs) data = inFile.read(4) if len(data) == 0: break elif data == b'\xFA\xCE\xFE\xED': rawLen, zlbOffs, compLen = inFile.readStruct('3I') dOut = data + struct.pack('>3I', rawLen+0x28, zlbOffs, rawLen+4) printf("Write FACEFEED at %08X: %s\r\n", outBin.tell(), dOut.hex()) outBin.write(dOut) for i in range(zlbOffs): outBin.writeu16(inFile.readu16()) offs += len(data) elif data == b'ZLB\0': inFile.seek(offs) data = inZlb.decompress() dl = len(data) + 4 outBin.write(b'LZO\0' + struct.pack('3I', 0, 0, dl) + b'Rena' + data) else: outBin.write(data) offs = inFile.tell() offs = nextOffs tabVal = outBin.tell() outTab.writeu32(tabVal) outTab.writeu32(0xFFFFFFFF) for i in range(3): outTab.writeu32(0)
def packTextures(self, path, outPath, which): """Pack images in `path` to TEXn.bin, TEXn.tab files, where n=which.""" textures = {} # ID => tex # get list of files to pack for name in os.listdir(path): if re.match(r'^[0-9a-fA-F]+\.[0-9a-fA-F]+\.', name): fields = name.split('.') tid = int(fields[0], 16) # texture ID mid = int(fields[1], 16) # mipmap ID if tid not in textures: textures[tid] = {} textures[tid][mid] = name printf("Packing %d textures to %s.bin/tab\n", len(textures), outPath) # write out bin and tab files binFile = BinaryFile(outPath+'.bin', 'wb') tabFile = BinaryFile(outPath+'.tab', 'wb') maxId = self.MAX_TEX0_ID if str(which) == '0' else self.MAX_TEX1_ID for tid in range(maxId): if tid in textures: printf("%04X... ", tid) mips = textures[tid] offs = binFile.tell() nMips = len(mips) printf("%2d mips, %08X ", nMips, offs) tabFile.writeu32( 0x80000000 | (offs>>1) | (nMips << 24)) mipData = [] for mip in range(nMips): name = mips[mip] fPath = os.path.join(path, name) if name.endswith('.tex') or name.endswith('.bin'): with open(fPath, 'rb') as file: data = file.read() else: # image file fields = name.split('.') fmt = ImageFormat[fields[2]] img = Image.open(fPath) tex = SfaTexture.fromImage(img, fmt=format, numMipMaps=numMipMaps) data = tex.toData() data = Zlb(None).compress(data) pad = len(data) & 0x3 if pad: data += b'\0' * (4 - pad) mipData.append(data) # write the mipmap offsets if nMips > 1: mipOffs = 4 * (nMips+1) for data in mipData: binFile.writeu32(mipOffs) mipOffs += len(data) binFile.writeu32(mipOffs) # write the data for data in mipData: binFile.write(data) # align to 32 bytes - required by game pad = binFile.tell() & 0x1F if pad: binFile.write(b'\0' * (32 - pad)) printf("OK\n") else: tabFile.writeu32(0x01000000) # write size of last item and terminator tabFile.writeu32(binFile.tell() >> 1) tabFile.writeu32(0xFFFFFFFF) tabFile.writeu32(0xCFA2) # XXX what is this? never read? tabFile.writeu32(0, 0, 0, 0, 0, 0, 0) binFile.close() tabFile.close()