コード例 #1
0
    def _init_ui(self):
        # config dialog
        configure_binsync_id = "BinSync: Configure"
        UIAction.registerAction(configure_binsync_id)
        UIActionHandler.globalActions().bindAction(
            configure_binsync_id, UIAction(self._launch_config))
        Menu.mainMenu("Tools").addAction(configure_binsync_id, "BinSync")

        # control panel (per BV)
        dock_handler = DockHandler.getActiveDockHandler()
        dock_handler.addDockWidget(
            "BinSync: Control Panel", lambda n, p, d: create_widget(
                ControlPanelDockWidget, n, p, d, self.controllers),
            Qt.RightDockWidgetArea, Qt.Vertical, True)
コード例 #2
0
    def registerAllSnippets():
        for action in list(
                filter(lambda x: x.startswith("Snippets\\"),
                       UIAction.getAllRegisteredActions())):
            if action == "Snippets\\Snippet Editor...":
                continue
            UIActionHandler.globalActions().unbindAction(action)
            Menu.mainMenu("Tools").removeAction(action)
            UIAction.unregisterAction(action)

        for snippet in includeWalk(snippetPath, ".py"):
            snippetKeys = None
            (snippetDescription, snippetKeys,
             snippetCode) = loadSnippetFromFile(snippet)
            if not snippetDescription:
                actionText = "Snippets\\" + os.path.basename(snippet).rstrip(
                    ".py")
            else:
                actionText = "Snippets\\" + snippetDescription
            if snippetCode:
                if snippetKeys == None:
                    UIAction.registerAction(actionText)
                else:
                    UIAction.registerAction(actionText, snippetKeys)
                UIActionHandler.globalActions().bindAction(
                    actionText, UIAction(makeSnippetFunction(snippetCode)))
                Menu.mainMenu("Tools").addAction(actionText, actionText)
コード例 #3
0
ファイル: __init__.py プロジェクト: icecr4ck/bnmiasm
 def bindActions(self):
     self.actionHandler.bindAction("IR graph", UIAction(self.on_ir_graph))
     self.actionHandler.bindAction("IR graph (SSA)",
                                   UIAction(self.on_ssa_simp))
     self.actionHandler.bindAction("IR graph (SSA + unSSA)",
                                   UIAction(self.on_unssa_simp))
     self.actionHandler.bindAction("Simplify code", UIAction(self.on_simp))
     self.actionHandler.bindAction("Subcalls don't change stack",
                                   UIAction(self.on_dontmodstack))
     self.actionHandler.bindAction("Load static memory",
                                   UIAction(self.on_loadmem))
コード例 #4
0
ファイル: __init__.py プロジェクト: xwlan/binaryninja-api
    def registerAllSnippets(self):
        for action in list(filter(lambda x: x.startswith("Snippet\\"), UIAction.getAllRegisteredActions())):
            UIActionHandler.globalActions().unbindAction(action)
            UIAction.unregisterAction(action)

        for snippet in includeWalk(snippetPath, ".py"):
            (snippetDescription, snippetKey, snippetCode) = loadSnippetFromFile(snippet)
            if not snippetDescription:
                actionText = "Snippet\\" + snippet
            else:
                actionText = "Snippet\\" + snippetDescription
            UIAction.registerAction(actionText, snippetKey)
            UIActionHandler.globalActions().bindAction(actionText, UIAction(makeSnippetFunction(snippetCode)))
コード例 #5
0
ファイル: files.py プロジェクト: sabastiaan/binaryninja-api
    def __init__(self, context):
        super(TriageFilePicker, self).__init__()
        self.context = context
        self.actionHandler = UIActionHandler()
        self.actionHandler.setupActionHandler(self)
        self.contextMenu = Menu()
        self.contextMenuManager = ContextMenuManager(self)

        layout = QVBoxLayout()
        layout.setContentsMargins(0, 0, 0, 0)

        self.model = QFileSystemModel()
        self.model.setRootPath("")
        self.model.setFilter(QDir.AllEntries | QDir.Hidden | QDir.System)
        self.tree = QTreeView(self)
        self.tree.setModel(self.model)
        self.tree.setSelectionMode(QAbstractItemView.ExtendedSelection)
        self.tree.setColumnWidth(0, 500)
        layout.addWidget(self.tree, 1)

        self.setLayout(layout)

        self.tree.doubleClicked.connect(self.onDoubleClick)

        recentFile = QSettings().value("triage/recentFile",
                                       os.path.expanduser("~"))
        while len(recentFile) > 0:
            f = self.model.index(recentFile)
            if f.isValid():
                self.tree.scrollTo(f)
                self.tree.setExpanded(f, True)
                break
            parentDir = os.path.dirname(recentFile)
            if parentDir == recentFile:
                break
            recentFile = parentDir

        self.actionHandler.bindAction(
            "Open Selected Files",
            UIAction(lambda context: self.openSelectedFiles(),
                     lambda context: self.areFilesSelected()))
        self.contextMenu.addAction("Open Selected Files", "Open")
コード例 #6
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ファイル: __init__.py プロジェクト: solacol/seninja
def _registerUIActions():
    UIAction.registerAction("SENinja\\Setup argv...")
    UIActionHandler.globalActions().bindAction("SENinja\\Setup argv...",
                                               UIAction(_launchArgvDialog))
    Menu.mainMenu("Tools").addAction("SENinja\\Setup argv...", "Setup argv...")
コード例 #7
0
def add_commands(plugin):
    DbgAction = namedtuple('DbgAction', 'name, key_seq, handler')
    plugin_actions = (DbgAction("SyncEnable", QKeySequence(Qt.ALT + Qt.Key_S),
                                UIAction(plugin.cmd_sync)),
                      DbgAction("SyncDisable",
                                QKeySequence(Qt.ALT + Qt.SHIFT + Qt.Key_S),
                                UIAction(plugin.cmd_syncoff)),
                      DbgAction("SyncGo", QKeySequence(Qt.ALT + Qt.Key_F5),
                                UIAction(plugin.cmd_go)),
                      DbgAction("SyncStepOver", QKeySequence(Qt.Key_F10),
                                UIAction(plugin.cmd_so)),
                      DbgAction("SyncStepInto", QKeySequence(Qt.Key_F11),
                                UIAction(plugin.cmd_si)),
                      DbgAction("SyncTranslate",
                                QKeySequence(Qt.ALT + Qt.Key_F2),
                                UIAction(plugin.cmd_translate)),
                      DbgAction("SyncBp", QKeySequence(Qt.Key_F2),
                                UIAction(plugin.cmd_bp)),
                      DbgAction("SyncHwBp", QKeySequence(Qt.CTRL + Qt.Key_F2),
                                UIAction(plugin.cmd_hwbp)),
                      DbgAction("SyncBpOneShot",
                                QKeySequence(Qt.ALT + Qt.Key_F3),
                                UIAction(plugin.cmd_bp1)),
                      DbgAction("SyncHwBpOneShot",
                                QKeySequence(Qt.CTRL + Qt.Key_F3),
                                UIAction(plugin.cmd_hwbp1)))

    for action in plugin_actions:
        UIAction.registerAction(action.name, action.key_seq)
        UIActionHandler.globalActions().bindAction(action.name, action.handler)

    rs_log('commands added')
コード例 #8
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 def _install_open_coverage_overview(self):
     action = self.ACTION_COVERAGE_OVERVIEW
     UIAction.registerAction(action)
     UIActionHandler.globalActions().bindAction(action, UIAction(self._open_coverage_overview))
     Menu.mainMenu("Tools").addAction(action, "Windows", 0)
     logger.info("Installed the 'Open Coverage Overview' menu entry")
コード例 #9
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 def _install_load_batch(self):
     action = self.ACTION_LOAD_BATCH
     UIAction.registerAction(action)
     UIActionHandler.globalActions().bindAction(action, UIAction(self._interactive_load_batch))
     Menu.mainMenu("Tools").addAction(action, "Loading", 1)
     logger.info("Installed the 'Code coverage batch' menu entry")
コード例 #10
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        # Update UI according to the active frame
        if frame:
            self.datatype.setText(frame.getCurrentView())
            view = frame.getCurrentViewInterface()
            self.data = view.getData()
            self.offset.setText(hex(view.getCurrentOffset()))
        else:
            self.datatype.setText("None")
            self.data = None

    def contextMenuEvent(self, event):
        self.m_contextMenuManager.show(self.m_menu, self.actionHandler)

    @staticmethod
    def createPane(context):
        if context.context and context.binaryView:
            widget = HelloPaneWidget(context.binaryView)
            pane = WidgetPane(widget, "Hello")
            context.context.openPane(pane)

    @staticmethod
    def canCreatePane(context):
        return context.context and context.binaryView


UIAction.registerAction("Hello Pane")
UIActionHandler.globalActions().bindAction(
    "Hello Pane",
    UIAction(HelloPaneWidget.createPane, HelloPaneWidget.canCreatePane))
Menu.mainMenu("Tools").addAction("Hello Pane", "Hello")
コード例 #11
0
ファイル: __init__.py プロジェクト: xwlan/binaryninja-api
        if len(snippetKey) != 0 and snippetKey[0] != self.keySequenceEdit.keySequence():
            return True
        return self.edit.toPlainText() != snippetCode or \
               self.snippetDescription.text() != snippetDescription

    def save(self):
        log_debug("Saving snippet %s" % self.currentFile)
        outputSnippet = open(self.currentFile, "w")
        outputSnippet.write("#" + self.snippetDescription.text() + "\n")
        outputSnippet.write("#" + self.keySequenceEdit.keySequence().toString() + "\n")
        outputSnippet.write(self.edit.toPlainText())
        outputSnippet.close()
        self.registerAllSnippets()

    def clearHotkey(self):
        self.keySequenceEdit.clear()

def launchPlugin(context):
    snippets = Snippets()
    snippets.exec_()

if __name__ == '__main__':
    app = QApplication(sys.argv)
    snippets = Snippets()
    snippets.show()
    sys.exit(app.exec_())
else:
    UIAction.registerAction("Snippet Editor...")
    UIActionHandler.globalActions().bindAction("Snippet Editor...", UIAction(launchPlugin))
    Menu.mainMenu("Tools").addAction("Snippet Editor...", "Snippet")
コード例 #12
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		"description" : "Controls the amount of analysis performed on functions when opening for triage.",
		"enum" : ["controlFlow", "basic", "full"],
		"enumDescriptions" : [
			"Only perform control flow analysis on the binary. Cross references are valid only for direct function calls.",
			"Perform fast initial analysis of the binary. This mode does not analyze types or data flow through stack variables.",
			"Perform full analysis of the binary." ]
	}
	""")

Settings().register_setting("triage.linearSweep", """
	{
		"title" : "Triage Linear Sweep Mode",
		"type" : "string",
		"default" : "partial",
		"description" : "Controls the level of linear sweep performed when opening for triage.",
		"enum" : ["none", "partial", "full"],
		"enumDescriptions" : [
			"Do not perform linear sweep of the binary.",
			"Perform linear sweep on the binary, but skip the control flow graph analysis phase.",
			"Perform full linear sweep on the binary." ]
	}
	""")

UIAction.registerAction("Open for Triage...", QKeySequence("Ctrl+Alt+O"))
UIAction.registerAction("Open Selected Files")

UIActionHandler.globalActions().bindAction("Open for Triage...", UIAction(openForTriage))
Menu.mainMenu("File").addAction("Open for Triage...", "Open")

UIContext.registerFileOpenMode("Triage...", "Open file(s) for quick analysis in the Triage Summary view.", "Open for Triage...")
コード例 #13
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        if size > 0 and size < 400 and i + size < len(data):
            byte_key = data[i:i+4]
            decrypted = bytearray()
            valid = True
            for j in range(size):
                char = data[i+8+j] ^ byte_key[j % 4]
                if char not in printables:
                    valid = False
                    break
                decrypted.append(char)
            if valid:
                sym_addr = data_section.start + i
                s = bytes(decrypted).decode()
                sym_name = s[:20].strip()
                for c in " \t\r\n":
                    sym_name = sym_name.replace(c, "_")
                sym_name = "str_" + sym_name
                symbol = Symbol(SymbolType.DataSymbol, sym_addr, sym_name)
                bv.define_user_symbol(symbol)
                bv.write(sym_addr, s + "\x00")


def launch_plugin(context):
    bv = context.binaryView
    decrypt_strings(bv)
    find_dynamic_apis(bv)


UIAction.registerAction("Emotet Deobufscator")
UIActionHandler.globalActions().bindAction("Emotet Deobufscator", UIAction(launch_plugin))
Menu.mainMenu("Tools").addAction("Emotet Deobufscator", "Emotet Deobufscator")
コード例 #14
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try:
    from binaryninjaui import (UIAction, UIActionHandler, Menu)

    from . import keypatch

    UIAction.registerAction("KEYPATCH")
    UIActionHandler.globalActions().bindAction(
        "KEYPATCH", UIAction(keypatch.launch_keypatch))
    Menu.mainMenu("Tools").addAction("KEYPATCH", "KEYPATCH")
except ModuleNotFoundError:
    # probably being loaded by headless BinaryNinja
    pass
コード例 #15
0
ファイル: files.py プロジェクト: sabastiaan/binaryninja-api
		"default" : "partial",
		"description" : "Controls the level of linear sweep performed when opening for triage.",
		"enum" : ["none", "partial", "full"],
		"enumDescriptions" : [
			"Do not perform linear sweep of the binary.",
			"Perform linear sweep on the binary, but skip the control flow graph analysis phase.",
			"Perform full linear sweep on the binary." ]
	}
	""")

Settings().register_setting(
    "triage.hiddenFiles", """
	{
		"title" : "Triage Shows Hidden Files",
		"type" : "boolean",
		"default" : false,
		"description" : "Whether the Triage file picker shows hidden files."
	}
	""")

UIAction.registerAction("Open for Triage...", QKeySequence("Ctrl+Alt+O"))
UIAction.registerAction("Open Selected Files")

UIActionHandler.globalActions().bindAction("Open for Triage...",
                                           UIAction(openForTriage))
Menu.mainMenu("File").addAction("Open for Triage...", "Open")

UIContext.registerFileOpenMode(
    "Triage...", "Open file(s) for quick analysis in the Triage Summary view.",
    "Open for Triage...")
コード例 #16
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    def __init__(self, parent, data):
        if not type(data) == binaryninja.binaryview.BinaryView:
            raise Exception('expected widget data to be a BinaryView')

        self.bv = data

        self.debug_state = binjaplug.get_state(data)
        memory_view = self.debug_state.memory_view
        self.debug_state.ui.debug_view = self

        QWidget.__init__(self, parent)
        View.__init__(self)

        self.setupView(self)

        self.current_offset = 0

        self.splitter = QSplitter(Qt.Orientation.Horizontal, self)

        frame = ViewFrame.viewFrameForWidget(self)
        self.memory_editor = LinearView(memory_view, frame)
        self.binary_editor = DisassemblyContainer(frame, data, frame)

        self.binary_text = TokenizedTextView(self, memory_view)
        self.is_raw_disassembly = False

        # TODO: Handle these and change views accordingly
        # Currently they are just disabled as the DisassemblyContainer gets confused
        # about where to go and just shows a bad view
        self.binary_editor.getDisassembly().actionHandler().bindAction(
            "View in Hex Editor", UIAction())
        self.binary_editor.getDisassembly().actionHandler().bindAction(
            "View in Linear Disassembly", UIAction())
        self.binary_editor.getDisassembly().actionHandler().bindAction(
            "View in Types View", UIAction())

        self.memory_editor.actionHandler().bindAction("View in Hex Editor",
                                                      UIAction())
        self.memory_editor.actionHandler().bindAction(
            "View in Disassembly Graph", UIAction())
        self.memory_editor.actionHandler().bindAction("View in Types View",
                                                      UIAction())

        small_font = QApplication.font()
        small_font.setPointSize(11)

        bv_layout = QVBoxLayout()
        bv_layout.setSpacing(0)
        bv_layout.setContentsMargins(0, 0, 0, 0)

        bv_label = QLabel("Loaded File")
        bv_label.setFont(small_font)
        bv_layout.addWidget(bv_label)
        bv_layout.addWidget(self.binary_editor)

        self.bv_widget = QWidget()
        self.bv_widget.setLayout(bv_layout)

        disasm_layout = QVBoxLayout()
        disasm_layout.setSpacing(0)
        disasm_layout.setContentsMargins(0, 0, 0, 0)

        disasm_label = QLabel("Raw Disassembly at PC")
        disasm_label.setFont(small_font)
        disasm_layout.addWidget(disasm_label)
        disasm_layout.addWidget(self.binary_text)

        self.disasm_widget = QWidget()
        self.disasm_widget.setLayout(disasm_layout)

        memory_layout = QVBoxLayout()
        memory_layout.setSpacing(0)
        memory_layout.setContentsMargins(0, 0, 0, 0)

        memory_label = QLabel("Debugged Process")
        memory_label.setFont(small_font)
        memory_layout.addWidget(memory_label)
        memory_layout.addWidget(self.memory_editor)

        self.memory_widget = QWidget()
        self.memory_widget.setLayout(memory_layout)

        self.splitter.addWidget(self.bv_widget)
        self.splitter.addWidget(self.memory_widget)

        # Equally sized
        self.splitter.setSizes([0x7fffffff, 0x7fffffff])

        self.controls = ControlsWidget.DebugControlsWidget(
            self, "Controls", data, self.debug_state)

        layout = QVBoxLayout()
        layout.setContentsMargins(0, 0, 0, 0)
        layout.setSpacing(0)
        layout.addWidget(self.controls)
        layout.addWidget(self.splitter, 100)
        self.setLayout(layout)

        self.needs_update = True
        self.update_timer = QTimer(self)
        self.update_timer.setInterval(200)
        self.update_timer.setSingleShot(False)
        self.update_timer.timeout.connect(lambda: self.updateTimerEvent())

        # Add debugger state to the interpreter as `dbg`
        main_window = parent.window()
        dock_handler = main_window.findChild(DockHandler, '__DockHandler')
        if dock_handler:
            console = dock_handler.getDockWidget('Python Console')
            if console:
                # Hack: Currently no way to access the scripting provider directly
                # So just run the commands through the ui
                console.widget().addInput(
                    "import debugger\ndbg = debugger.get(bv)")
コード例 #17
0

def make_code(bv: BinaryView, start: int, end: int) -> None:
    if bv.get_basic_blocks_at(start):
        return
    if end - start <= 1:
        # find the next basic block, data variable, or segment/section end
        data_var = bv.get_next_data_var_after(start)
        if data_var is not None:
            end = data_var.address
        else:
            end = bv.end
        end = min(bv.get_next_basic_block_start_after(start), end)
        seg = bv.get_segment_at(start)
        if seg is not None:
            end = min(seg.end, end)
        section_ends = [s.end for s in bv.get_sections_at(start)]
        end = min(*section_ends, end)
    bv.define_data_var(start, Type.array(Type.int(1, False), end - start),
                       f"CODE_{start:08x}")


def make_code_helper(ctx: UIActionContext):
    make_code(ctx.binaryView, ctx.address, ctx.address + ctx.length)


CodeDataRenderer().register_type_specific()
UIAction.registerAction("Make Code", QKeySequence("C"))
UIActionHandler.globalActions().bindAction("Make Code",
                                           UIAction(make_code_helper))
コード例 #18
0
ファイル: __init__.py プロジェクト: icecr4ck/bnmiasm
 def registerActions(self):
     UIAction.registerAction("IR graph")
     UIAction.registerAction("IR graph (SSA)")
     UIAction.registerAction("IR graph (SSA + unSSA)")
     UIAction.registerAction("Simplify code")
     UIAction.registerAction("Subcalls don't change stack")
     UIAction.registerAction("Load static memory")
コード例 #19
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    def __init__(self, parent, data):
        QAbstractScrollArea.__init__(self, parent)
        View.__init__(self)
        View.setBinaryDataNavigable(self, True)
        self.setupView(self)
        self.data = data
        self.byte_mapping = [
            u' ', u'☺', u'☻', u'♥', u'♦', u'♣', u'♠', u'•', u'◘', u'○', u'◙',
            u'♂', u'♀', u'♪', u'♫', u'☼', u'▸', u'◂', u'↕', u'‼', u'¶', u'§',
            u'▬', u'↨', u'↑', u'↓', u'→', u'←', u'∟', u'↔', u'▴', u'▾', u' ',
            u'!', u'"', u'#', u'$', u'%', u'&', u'\'', u'(', u')', u'*', u'+',
            u',', u'-', u'.', u'/', u'0', u'1', u'2', u'3', u'4', u'5', u'6',
            u'7', u'8', u'9', u':', u';', u'<', u'=', u'>', u'?', u'@', u'A',
            u'B', u'C', u'D', u'E', u'F', u'G', u'H', u'I', u'J', u'K', u'L',
            u'M', u'N', u'O', u'P', u'Q', u'R', u'S', u'T', u'U', u'V', u'W',
            u'X', u'Y', u'Z', u'[', u'\\', u']', u'^', u'_', u'`', u'a', u'b',
            u'c', u'd', u'e', u'f', u'g', u'h', u'i', u'j', u'k', u'l', u'm',
            u'n', u'o', u'p', u'q', u'r', u's', u't', u'u', u'v', u'w', u'x',
            u'y', u'z', u'{', u'|', u'}', u'~', u'⌂', u'Ç', u'ü', u'é', u'â',
            u'ä', u'à', u'å', u'ç', u'ê', u'ë', u'è', u'ï', u'î', u'ì', u'Ä',
            u'Å', u'É', u'æ', u'Æ', u'ô', u'ö', u'ò', u'û', u'ù', u'ÿ', u'Ö',
            u'Ü', u'¢', u'£', u'¥', u'₧', u'ƒ', u'á', u'í', u'ó', u'ú', u'ñ',
            u'Ñ', u'ª', u'º', u'¿', u'⌐', u'¬', u'½', u'¼', u'¡', u'«', u'»',
            u'░', u'▒', u'▓', u'│', u'┤', u'╡', u'╢', u'╖', u'╕', u'╣', u'║',
            u'╗', u'╝', u'╜', u'╛', u'┐', u'└', u'┴', u'┬', u'├', u'─', u'┼',
            u'╞', u'╟', u'╚', u'╔', u'╩', u'╦', u'╠', u'═', u'╬', u'╧', u'╨',
            u'╤', u'╥', u'╙', u'╘', u'╒', u'╓', u'╫', u'╪', u'┘', u'┌', u'█',
            u'▄', u'▌', u'▐', u'▀', u'α', u'ß', u'Γ', u'π', u'Σ', u'σ', u'µ',
            u'τ', u'Φ', u'Θ', u'Ω', u'δ', u'∞', u'φ', u'ε', u'∩', u'≡', u'±',
            u'≥', u'≤', u'⌠', u'⌡', u'÷', u'≈', u'°', u'∙', u'·', u'√', u'ⁿ',
            u'²', u'■', u' '
        ]

        if sys.version_info.major == 2:
            mapping = {}
            for i in range(0, 256):
                mapping[chr(i)] = self.byte_mapping[i]
            self.byte_mapping = mapping

        self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
        self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOn)
        self.setFocusPolicy(Qt.StrongFocus)

        self.cursorAddr = self.data.start
        self.prevCursorAddr = self.cursorAddr
        self.selectionStartAddr = self.cursorAddr
        self.topAddr = self.cursorAddr
        self.topLine = 0
        self.selectionVisible = False
        self.caretVisible = False
        self.caretBlink = True
        self.leftButtonDown = False
        self.cols = 128
        self.updatesRequired = False
        self.visibleRows = 1
        self.lines = []

        self.updateRanges()

        areaSize = self.viewport().size()
        self.adjustSize(areaSize.width(), areaSize.height())

        if self.allocatedLength > 0x7fffffff:
            self.scrollBarMultiplier = (self.allocatedLength // 0x7fffffff) + 1
        else:
            self.scrollBarMultiplier = 1
        self.wheelDelta = 0
        self.updatingScrollBar = False
        self.verticalScrollBar().setRange(0, (self.allocatedLength - 1) //
                                          self.scrollBarMultiplier)
        self.verticalScrollBar().sliderMoved.connect(self.scrollBarMoved)
        self.verticalScrollBar().actionTriggered.connect(self.scrollBarAction)

        self.cursorTimer = QTimer(self)
        self.cursorTimer.setInterval(500)
        self.cursorTimer.setSingleShot(False)
        self.cursorTimer.timeout.connect(self.cursorTimerEvent)
        self.cursorTimer.start()

        self.updateTimer = QTimer(self)
        self.updateTimer.setInterval(200)
        self.updateTimer.setSingleShot(False)
        #self.updateTimer.timeout.connect(self.updateTimerEvent)

        self.actionHandler().bindAction("Move Cursor Up",
                                        UIAction(lambda ctxt: self.up(False)))
        self.actionHandler().bindAction(
            "Move Cursor Down", UIAction(lambda ctxt: self.down(False)))
        self.actionHandler().bindAction(
            "Move Cursor Left", UIAction(lambda ctxt: self.left(1, False)))
        self.actionHandler().bindAction(
            "Move Cursor Right", UIAction(lambda ctxt: self.right(1, False)))
        self.actionHandler().bindAction(
            "Move Cursor Word Left",
            UIAction(lambda ctxt: self.left(8, False)))
        self.actionHandler().bindAction(
            "Move Cursor Word Right",
            UIAction(lambda ctxt: self.right(8, False)))
        self.actionHandler().bindAction("Extend Selection Up",
                                        UIAction(lambda ctxt: self.up(True)))
        self.actionHandler().bindAction("Extend Selection Down",
                                        UIAction(lambda ctxt: self.down(True)))
        self.actionHandler().bindAction(
            "Extend Selection Left", UIAction(lambda ctxt: self.left(1, True)))
        self.actionHandler().bindAction(
            "Extend Selection Right",
            UIAction(lambda ctxt: self.right(1, True)))
        self.actionHandler().bindAction(
            "Extend Selection Word Left",
            UIAction(lambda ctxt: self.left(8, True)))
        self.actionHandler().bindAction(
            "Extend Selection Word Right",
            UIAction(lambda ctxt: self.right(8, True)))
        self.actionHandler().bindAction(
            "Page Up", UIAction(lambda ctxt: self.pageUp(False)))
        self.actionHandler().bindAction(
            "Page Down", UIAction(lambda ctxt: self.pageDown(False)))
        self.actionHandler().bindAction(
            "Extend Selection Page Up",
            UIAction(lambda ctxt: self.pageUp(True)))
        self.actionHandler().bindAction(
            "Extend Selection Page Down",
            UIAction(lambda ctxt: self.pageDown(True)))
        self.actionHandler().bindAction(
            "Move Cursor to Start of Line",
            UIAction(lambda ctxt: self.moveToStartOfLine(False)))
        self.actionHandler().bindAction(
            "Move Cursor to End of Line",
            UIAction(lambda ctxt: self.moveToEndOfLine(False)))
        self.actionHandler().bindAction(
            "Move Cursor to Start of View",
            UIAction(lambda ctxt: self.moveToStartOfView(False)))
        self.actionHandler().bindAction(
            "Move Cursor to End of View",
            UIAction(lambda ctxt: self.moveToEndOfView(False)))
        self.actionHandler().bindAction(
            "Extend Selection to Start of Line",
            UIAction(lambda ctxt: self.moveToStartOfLine(True)))
        self.actionHandler().bindAction(
            "Extend Selection to End of Line",
            UIAction(lambda ctxt: self.moveToEndOfLine(True)))
        self.actionHandler().bindAction(
            "Extend Selection to Start of View",
            UIAction(lambda ctxt: self.moveToStartOfView(True)))
        self.actionHandler().bindAction(
            "Extend Selection to End of View",
            UIAction(lambda ctxt: self.moveToEndOfView(True)))
コード例 #20
0
ファイル: binja_binsync.py プロジェクト: mfkiwl/binsync
    def function_updated(self, view, func):
        self._controller.push_function(func)


def start_patch_monitor(view):
    notification = PatchDataNotification(view, controller)
    view.register_notification(notification)


def start_function_monitor(view):
    notification = EditFunctionNotification(view, controller)
    view.register_notification(notification)


UIAction.registerAction("Configure BinSync...")
UIActionHandler.globalActions().bindAction("Configure BinSync...",
                                           UIAction(launch_binsync_configure))
Menu.mainMenu("Tools").addAction("Configure BinSync...", "BinSync")

open_control_panel_id = "BinSync: Open control panel"
UIAction.registerAction(open_control_panel_id)
UIActionHandler.globalActions().bindAction(open_control_panel_id,
                                           UIAction(open_control_panel))
Menu.mainMenu("Tools").addAction(open_control_panel_id, "BinSync")

# register the control panel dock widget
dock_handler = DockHandler.getActiveDockHandler()
dock_handler.addDockWidget(
    "BinSync: Control Panel",
    lambda n, p, d: create_widget(ControlPanelDockWidget, n, p, d, controller),
コード例 #21
0
ファイル: widgets.py プロジェクト: Gandalf098/binja_toolbar
 def addToolMenuAction(self, name, function):
     """ Adds an item to the tool menu (at the top of the window) without registering a plugin command """
     UIAction.registerAction(name)
     UIActionHandler.globalActions().bindAction(name, UIAction(function))
     self._tool_menu.addAction(name, function)
コード例 #22
0
ファイル: menu.py プロジェクト: Vector35/kaitai
	def bindActions(self):
		self.actionHandler.bindAction("archive\\cpio_old_le", UIAction(self.on_cpio_old_le))
		self.actionHandler.bindAction("archive\\gzip", UIAction(self.on_gzip))
		self.actionHandler.bindAction("archive\\lzh", UIAction(self.on_lzh))
		self.actionHandler.bindAction("archive\\rar", UIAction(self.on_rar))
		self.actionHandler.bindAction("archive\\zip", UIAction(self.on_zip))
		self.actionHandler.bindAction("cad\\monomakh_sapr_chg", UIAction(self.on_monomakh_sapr_chg))
		self.actionHandler.bindAction("common\\bcd", UIAction(self.on_bcd))
		self.actionHandler.bindAction("database\\dbf", UIAction(self.on_dbf))
		self.actionHandler.bindAction("database\\gettext_mo", UIAction(self.on_gettext_mo))
		self.actionHandler.bindAction("database\\sqlite3", UIAction(self.on_sqlite3))
		self.actionHandler.bindAction("database\\tsm", UIAction(self.on_tsm))
		self.actionHandler.bindAction("executable\\dex", UIAction(self.on_dex))
		self.actionHandler.bindAction("executable\\dos_mz", UIAction(self.on_dos_mz))
		self.actionHandler.bindAction("executable\\elf", UIAction(self.on_elf))
		self.actionHandler.bindAction("executable\\java_class", UIAction(self.on_java_class))
		self.actionHandler.bindAction("executable\\mach_o", UIAction(self.on_mach_o))
		self.actionHandler.bindAction("executable\\microsoft_pe", UIAction(self.on_microsoft_pe))
		self.actionHandler.bindAction("executable\\python_pyc_27", UIAction(self.on_python_pyc_27))
		self.actionHandler.bindAction("executable\\swf", UIAction(self.on_swf))
		self.actionHandler.bindAction("filesystem\\apm_partition_table", UIAction(self.on_apm_partition_table))
		self.actionHandler.bindAction("filesystem\\apple_single_double", UIAction(self.on_apple_single_double))
		self.actionHandler.bindAction("filesystem\\cramfs", UIAction(self.on_cramfs))
		self.actionHandler.bindAction("filesystem\\ext2", UIAction(self.on_ext2))
		self.actionHandler.bindAction("filesystem\\gpt_partition_table", UIAction(self.on_gpt_partition_table))
		self.actionHandler.bindAction("filesystem\\iso9660", UIAction(self.on_iso9660))
		self.actionHandler.bindAction("filesystem\\luks", UIAction(self.on_luks))
		self.actionHandler.bindAction("filesystem\\lvm2", UIAction(self.on_lvm2))
		self.actionHandler.bindAction("filesystem\\mbr_partition_table", UIAction(self.on_mbr_partition_table))
		self.actionHandler.bindAction("filesystem\\tr_dos_image", UIAction(self.on_tr_dos_image))
		self.actionHandler.bindAction("filesystem\\vdi", UIAction(self.on_vdi))
		self.actionHandler.bindAction("filesystem\\vfat", UIAction(self.on_vfat))
		self.actionHandler.bindAction("filesystem\\vmware_vmdk", UIAction(self.on_vmware_vmdk))
		self.actionHandler.bindAction("firmware\\andes_firmware", UIAction(self.on_andes_firmware))
		self.actionHandler.bindAction("firmware\\ines", UIAction(self.on_ines))
		self.actionHandler.bindAction("firmware\\uimage", UIAction(self.on_uimage))
		self.actionHandler.bindAction("font\\ttf", UIAction(self.on_ttf))
		self.actionHandler.bindAction("game\\allegro_dat", UIAction(self.on_allegro_dat))
		self.actionHandler.bindAction("game\\doom_wad", UIAction(self.on_doom_wad))
		self.actionHandler.bindAction("game\\dune_2_pak", UIAction(self.on_dune_2_pak))
		self.actionHandler.bindAction("game\\fallout2_dat", UIAction(self.on_fallout2_dat))
		self.actionHandler.bindAction("game\\fallout_dat", UIAction(self.on_fallout_dat))
		self.actionHandler.bindAction("game\\ftl_dat", UIAction(self.on_ftl_dat))
		self.actionHandler.bindAction("game\\gran_turismo_vol", UIAction(self.on_gran_turismo_vol))
		self.actionHandler.bindAction("game\\heaps_pak", UIAction(self.on_heaps_pak))
		self.actionHandler.bindAction("game\\heroes_of_might_and_magic_agg", UIAction(self.on_heroes_of_might_and_magic_agg))
		self.actionHandler.bindAction("game\\heroes_of_might_and_magic_bmp", UIAction(self.on_heroes_of_might_and_magic_bmp))
		self.actionHandler.bindAction("game\\quake_mdl", UIAction(self.on_quake_mdl))
		self.actionHandler.bindAction("game\\quake_pak", UIAction(self.on_quake_pak))
		self.actionHandler.bindAction("game\\renderware_binary_stream", UIAction(self.on_renderware_binary_stream))
		self.actionHandler.bindAction("game\\saints_row_2_vpp_pc", UIAction(self.on_saints_row_2_vpp_pc))
		self.actionHandler.bindAction("game\\warcraft_2_pud", UIAction(self.on_warcraft_2_pud))
		self.actionHandler.bindAction("geospatial\\shapefile_index", UIAction(self.on_shapefile_index))
		self.actionHandler.bindAction("geospatial\\shapefile_main", UIAction(self.on_shapefile_main))
		self.actionHandler.bindAction("hardware\\edid", UIAction(self.on_edid))
		self.actionHandler.bindAction("hardware\\mifare\\mifare_classic", UIAction(self.on_mifare_classic))
		self.actionHandler.bindAction("image\\bmp", UIAction(self.on_bmp))
		self.actionHandler.bindAction("image\\dicom", UIAction(self.on_dicom))
		self.actionHandler.bindAction("image\\exif", UIAction(self.on_exif))
		self.actionHandler.bindAction("image\\exif_be", UIAction(self.on_exif_be))
		self.actionHandler.bindAction("image\\exif_le", UIAction(self.on_exif_le))
		self.actionHandler.bindAction("image\\gif", UIAction(self.on_gif))
		self.actionHandler.bindAction("image\\icc_4", UIAction(self.on_icc_4))
		self.actionHandler.bindAction("image\\ico", UIAction(self.on_ico))
		self.actionHandler.bindAction("image\\jpeg", UIAction(self.on_jpeg))
		self.actionHandler.bindAction("image\\pcx", UIAction(self.on_pcx))
		self.actionHandler.bindAction("image\\pcx_dcx", UIAction(self.on_pcx_dcx))
		self.actionHandler.bindAction("image\\png", UIAction(self.on_png))
		self.actionHandler.bindAction("image\\psx_tim", UIAction(self.on_psx_tim))
		self.actionHandler.bindAction("image\\tga", UIAction(self.on_tga))
		self.actionHandler.bindAction("image\\wmf", UIAction(self.on_wmf))
		self.actionHandler.bindAction("image\\xwd", UIAction(self.on_xwd))
		self.actionHandler.bindAction("log\\aix_utmp", UIAction(self.on_aix_utmp))
		self.actionHandler.bindAction("log\\glibc_utmp", UIAction(self.on_glibc_utmp))
		self.actionHandler.bindAction("log\\systemd_journal", UIAction(self.on_systemd_journal))
		self.actionHandler.bindAction("log\\windows_evt_log", UIAction(self.on_windows_evt_log))
		self.actionHandler.bindAction("machine_code\\code_6502", UIAction(self.on_code_6502))
		self.actionHandler.bindAction("media\\avi", UIAction(self.on_avi))
		self.actionHandler.bindAction("media\\blender_blend", UIAction(self.on_blender_blend))
		self.actionHandler.bindAction("media\\creative_voice_file", UIAction(self.on_creative_voice_file))
		self.actionHandler.bindAction("media\\genmidi_op2", UIAction(self.on_genmidi_op2))
		self.actionHandler.bindAction("media\\id3v1_1", UIAction(self.on_id3v1_1))
		self.actionHandler.bindAction("media\\id3v2_3", UIAction(self.on_id3v2_3))
		self.actionHandler.bindAction("media\\id3v2_4", UIAction(self.on_id3v2_4))
		self.actionHandler.bindAction("media\\magicavoxel_vox", UIAction(self.on_magicavoxel_vox))
		self.actionHandler.bindAction("media\\ogg", UIAction(self.on_ogg))
		self.actionHandler.bindAction("media\\quicktime_mov", UIAction(self.on_quicktime_mov))
		self.actionHandler.bindAction("media\\standard_midi_file", UIAction(self.on_standard_midi_file))
		self.actionHandler.bindAction("media\\stl", UIAction(self.on_stl))
		self.actionHandler.bindAction("media\\tracker_modules\\fasttracker_xm_module", UIAction(self.on_fasttracker_xm_module))
		self.actionHandler.bindAction("media\\tracker_modules\\s3m", UIAction(self.on_s3m))
		self.actionHandler.bindAction("media\\vp8_ivf", UIAction(self.on_vp8_ivf))
		self.actionHandler.bindAction("media\\wav", UIAction(self.on_wav))
		self.actionHandler.bindAction("network\\bitcoin_transaction", UIAction(self.on_bitcoin_transaction))
		self.actionHandler.bindAction("network\\dns_packet", UIAction(self.on_dns_packet))
		self.actionHandler.bindAction("network\\hccap", UIAction(self.on_hccap))
		self.actionHandler.bindAction("network\\hccapx", UIAction(self.on_hccapx))
		self.actionHandler.bindAction("network\\icmp_packet", UIAction(self.on_icmp_packet))

		if sys.version_info[0] == 3:
			self.actionHandler.bindAction("network\\ethernet_frame", UIAction(self.on_ethernet_frame))
			self.actionHandler.bindAction("network\\ipv4_packet", UIAction(self.on_ipv4_packet))
			self.actionHandler.bindAction("network\\ipv6_packet", UIAction(self.on_ipv6_packet))
			self.actionHandler.bindAction("network\\microsoft_network_monitor_v2", UIAction(self.on_microsoft_network_monitor_v2))
			self.actionHandler.bindAction("network\\packet_ppi", UIAction(self.on_packet_ppi))
			self.actionHandler.bindAction("network\\pcap", UIAction(self.on_pcap))
			self.actionHandler.bindAction("network\\protocol_body", UIAction(self.on_protocol_body))

		self.actionHandler.bindAction("network\\rtcp_payload", UIAction(self.on_rtcp_payload))
		self.actionHandler.bindAction("network\\rtp_packet", UIAction(self.on_rtp_packet))
		self.actionHandler.bindAction("network\\tcp_segment", UIAction(self.on_tcp_segment))
		self.actionHandler.bindAction("network\\tls_client_hello", UIAction(self.on_tls_client_hello))
		self.actionHandler.bindAction("network\\udp_datagram", UIAction(self.on_udp_datagram))
		self.actionHandler.bindAction("network\\windows_systemtime", UIAction(self.on_windows_systemtime))
		self.actionHandler.bindAction("scientific\\nt_mdt\\nt_mdt", UIAction(self.on_nt_mdt))
		self.actionHandler.bindAction("scientific\\nt_mdt\\nt_mdt_pal", UIAction(self.on_nt_mdt_pal))
		self.actionHandler.bindAction("scientific\\spectroscopy\\avantes_roh60", UIAction(self.on_avantes_roh60))
		self.actionHandler.bindAction("scientific\\spectroscopy\\specpr", UIAction(self.on_specpr))
		self.actionHandler.bindAction("security\\openpgp_message", UIAction(self.on_openpgp_message))
		self.actionHandler.bindAction("security\\ssh_public_key", UIAction(self.on_ssh_public_key))
		self.actionHandler.bindAction("serialization\\asn1\\asn1_der", UIAction(self.on_asn1_der))
		self.actionHandler.bindAction("serialization\\bson", UIAction(self.on_bson))
		self.actionHandler.bindAction("serialization\\google_protobuf", UIAction(self.on_google_protobuf))
		self.actionHandler.bindAction("serialization\\microsoft_cfb", UIAction(self.on_microsoft_cfb))
		self.actionHandler.bindAction("serialization\\msgpack", UIAction(self.on_msgpack))
		self.actionHandler.bindAction("serialization\\ruby_marshal", UIAction(self.on_ruby_marshal))
		self.actionHandler.bindAction("windows\\regf", UIAction(self.on_regf))
		self.actionHandler.bindAction("windows\\windows_lnk_file", UIAction(self.on_windows_lnk_file))
		self.actionHandler.bindAction("windows\\windows_minidump", UIAction(self.on_windows_minidump))
		self.actionHandler.bindAction("windows\\windows_resource_file", UIAction(self.on_windows_resource_file))
		self.actionHandler.bindAction("windows\\windows_shell_items", UIAction(self.on_windows_shell_items))
		self.actionHandler.bindAction("windows\\windows_systemtime", UIAction(self.on_windows_systemtime))
コード例 #23
0
	def __init__(self, parent, data):
		if not type(data) == BinaryView:
			raise Exception('expected widget data to be a BinaryView')

		self.bv = data

		self.debug_state = binjaplug.get_state(data)
		memory_view = self.debug_state.memory_view
		self.debug_state.ui.debug_view = self

		QWidget.__init__(self, parent)
		self.controls = ControlsWidget.DebugControlsWidget(self, "Controls", data, self.debug_state)
		View.__init__(self)

		self.setupView(self)

		self.current_offset = 0

		self.splitter = QSplitter(Qt.Orientation.Horizontal, self)

		frame = ViewFrame.viewFrameForWidget(self)
		self.memory_editor = LinearView(memory_view, frame)
		self.binary_editor = DisassemblyContainer(frame, data, frame)

		self.binary_text = TokenizedTextView(self, memory_view)
		self.is_raw_disassembly = False
		self.raw_address = 0

		self.is_navigating_history = False
		self.memory_history_addr = 0

		# TODO: Handle these and change views accordingly
		# Currently they are just disabled as the DisassemblyContainer gets confused
		# about where to go and just shows a bad view
		self.binary_editor.getDisassembly().actionHandler().bindAction("View in Hex Editor", UIAction())
		self.binary_editor.getDisassembly().actionHandler().bindAction("View in Linear Disassembly", UIAction())
		self.binary_editor.getDisassembly().actionHandler().bindAction("View in Types View", UIAction())

		self.memory_editor.actionHandler().bindAction("View in Hex Editor", UIAction())
		self.memory_editor.actionHandler().bindAction("View in Disassembly Graph", UIAction())
		self.memory_editor.actionHandler().bindAction("View in Types View", UIAction())

		small_font = QApplication.font()
		small_font.setPointSize(11)

		bv_layout = QVBoxLayout()
		bv_layout.setSpacing(0)
		bv_layout.setContentsMargins(0, 0, 0, 0)

		bv_label = QLabel("Loaded File")
		bv_label.setFont(small_font)
		bv_layout.addWidget(bv_label)
		bv_layout.addWidget(self.binary_editor)

		self.bv_widget = QWidget()
		self.bv_widget.setLayout(bv_layout)

		disasm_layout = QVBoxLayout()
		disasm_layout.setSpacing(0)
		disasm_layout.setContentsMargins(0, 0, 0, 0)

		disasm_label = QLabel("Raw Disassembly at PC")
		disasm_label.setFont(small_font)
		disasm_layout.addWidget(disasm_label)
		disasm_layout.addWidget(self.binary_text)

		self.disasm_widget = QWidget()
		self.disasm_widget.setLayout(disasm_layout)

		memory_layout = QVBoxLayout()
		memory_layout.setSpacing(0)
		memory_layout.setContentsMargins(0, 0, 0, 0)

		memory_label = QLabel("Debugged Process")
		memory_label.setFont(small_font)
		memory_layout.addWidget(memory_label)
		memory_layout.addWidget(self.memory_editor)

		self.memory_widget = QWidget()
		self.memory_widget.setLayout(memory_layout)

		self.splitter.addWidget(self.bv_widget)
		self.splitter.addWidget(self.memory_widget)

		# Equally sized
		self.splitter.setSizes([0x7fffffff, 0x7fffffff])

		layout = QVBoxLayout()
		layout.setContentsMargins(0, 0, 0, 0)
		layout.setSpacing(0)
		layout.addWidget(self.controls)
		layout.addWidget(self.splitter, 100)
		self.setLayout(layout)

		self.needs_update = True
		self.update_timer = QTimer(self)
		self.update_timer.setInterval(200)
		self.update_timer.setSingleShot(False)
		self.update_timer.timeout.connect(lambda: self.updateTimerEvent())

		self.add_scripting_ref()
コード例 #24
0
ファイル: menu.py プロジェクト: Vector35/kaitai
	def registerActions(self):
		# add all action handlers
		UIAction.registerAction("archive\\cpio_old_le")
		UIAction.registerAction("archive\\gzip")
		UIAction.registerAction("archive\\lzh")
		UIAction.registerAction("archive\\rar")
		UIAction.registerAction("archive\\zip")
		UIAction.registerAction("cad\\monomakh_sapr_chg")
		UIAction.registerAction("common\\bcd")
		UIAction.registerAction("database\\dbf")
		UIAction.registerAction("database\\gettext_mo")
		UIAction.registerAction("database\\sqlite3")
		UIAction.registerAction("database\\tsm")
		UIAction.registerAction("executable\\dex")
		UIAction.registerAction("executable\\dos_mz")
		UIAction.registerAction("executable\\elf")
		UIAction.registerAction("executable\\java_class")
		UIAction.registerAction("executable\\mach_o")
		UIAction.registerAction("executable\\microsoft_pe")
		UIAction.registerAction("executable\\python_pyc_27")
		UIAction.registerAction("executable\\swf")
		UIAction.registerAction("filesystem\\apm_partition_table")
		UIAction.registerAction("filesystem\\apple_single_double")
		UIAction.registerAction("filesystem\\cramfs")
		UIAction.registerAction("filesystem\\ext2")
		UIAction.registerAction("filesystem\\gpt_partition_table")
		UIAction.registerAction("filesystem\\iso9660")
		UIAction.registerAction("filesystem\\luks")
		UIAction.registerAction("filesystem\\lvm2")
		UIAction.registerAction("filesystem\\mbr_partition_table")
		UIAction.registerAction("filesystem\\tr_dos_image")
		UIAction.registerAction("filesystem\\vdi")
		UIAction.registerAction("filesystem\\vfat")
		UIAction.registerAction("filesystem\\vmware_vmdk")
		UIAction.registerAction("firmware\\andes_firmware")
		UIAction.registerAction("firmware\\ines")
		UIAction.registerAction("firmware\\uimage")
		UIAction.registerAction("font\\ttf")
		UIAction.registerAction("game\\allegro_dat")
		UIAction.registerAction("game\\doom_wad")
		UIAction.registerAction("game\\dune_2_pak")
		UIAction.registerAction("game\\fallout2_dat")
		UIAction.registerAction("game\\fallout_dat")
		UIAction.registerAction("game\\ftl_dat")
		UIAction.registerAction("game\\gran_turismo_vol")
		UIAction.registerAction("game\\heaps_pak")
		UIAction.registerAction("game\\heroes_of_might_and_magic_agg")
		UIAction.registerAction("game\\heroes_of_might_and_magic_bmp")
		UIAction.registerAction("game\\quake_mdl")
		UIAction.registerAction("game\\quake_pak")
		UIAction.registerAction("game\\renderware_binary_stream")
		UIAction.registerAction("game\\saints_row_2_vpp_pc")
		UIAction.registerAction("game\\warcraft_2_pud")
		UIAction.registerAction("geospatial\\shapefile_index")
		UIAction.registerAction("geospatial\\shapefile_main")
		UIAction.registerAction("hardware\\edid")
		UIAction.registerAction("hardware\\mifare\\mifare_classic")
		UIAction.registerAction("image\\bmp")
		UIAction.registerAction("image\\dicom")
		UIAction.registerAction("image\\exif")
		UIAction.registerAction("image\\exif_be")
		UIAction.registerAction("image\\exif_le")
		UIAction.registerAction("image\\gif")
		UIAction.registerAction("image\\icc_4")
		UIAction.registerAction("image\\ico")
		UIAction.registerAction("image\\jpeg")
		UIAction.registerAction("image\\pcx")
		UIAction.registerAction("image\\pcx_dcx")
		UIAction.registerAction("image\\png")
		UIAction.registerAction("image\\psx_tim")
		UIAction.registerAction("image\\tga")
		UIAction.registerAction("image\\wmf")
		UIAction.registerAction("image\\xwd")
		UIAction.registerAction("log\\aix_utmp")
		UIAction.registerAction("log\\glibc_utmp")
		UIAction.registerAction("log\\systemd_journal")
		UIAction.registerAction("log\\windows_evt_log")
		UIAction.registerAction("machine_code\\code_6502")
		UIAction.registerAction("media\\avi")
		UIAction.registerAction("media\\blender_blend")
		UIAction.registerAction("media\\creative_voice_file")
		UIAction.registerAction("media\\genmidi_op2")
		UIAction.registerAction("media\\id3v1_1")
		UIAction.registerAction("media\\id3v2_3")
		UIAction.registerAction("media\\id3v2_4")
		UIAction.registerAction("media\\magicavoxel_vox")
		UIAction.registerAction("media\\ogg")
		UIAction.registerAction("media\\quicktime_mov")
		UIAction.registerAction("media\\standard_midi_file")
		UIAction.registerAction("media\\stl")
		UIAction.registerAction("media\\tracker_modules\\fasttracker_xm_module")
		UIAction.registerAction("media\\tracker_modules\\s3m")
		UIAction.registerAction("media\\vp8_ivf")
		UIAction.registerAction("media\\wav")
		UIAction.registerAction("network\\bitcoin_transaction")
		UIAction.registerAction("network\\dns_packet")
		UIAction.registerAction("network\\hccap")
		UIAction.registerAction("network\\hccapx")
		UIAction.registerAction("network\\icmp_packet")

		# currently on py3 can handle the circular dependency hell
		if sys.version_info[0] == 3:
			UIAction.registerAction("network\\ethernet_frame")
			UIAction.registerAction("network\\ipv4_packet")
			UIAction.registerAction("network\\ipv6_packet")
			UIAction.registerAction("network\\microsoft_network_monitor_v2")
			UIAction.registerAction("network\\packet_ppi")
			UIAction.registerAction("network\\pcap")
			UIAction.registerAction("network\\protocol_body")

		UIAction.registerAction("network\\rtcp_payload")
		UIAction.registerAction("network\\rtp_packet")
		UIAction.registerAction("network\\tcp_segment")
		UIAction.registerAction("network\\tls_client_hello")
		UIAction.registerAction("network\\udp_datagram")
		UIAction.registerAction("network\\windows_systemtime")
		UIAction.registerAction("scientific\\nt_mdt\\nt_mdt")
		UIAction.registerAction("scientific\\nt_mdt\\nt_mdt_pal")
		UIAction.registerAction("scientific\\spectroscopy\\avantes_roh60")
		UIAction.registerAction("scientific\\spectroscopy\\specpr")
		UIAction.registerAction("security\\openpgp_message")
		UIAction.registerAction("security\\ssh_public_key")
		UIAction.registerAction("serialization\\asn1\\asn1_der")
		UIAction.registerAction("serialization\\bson")
		UIAction.registerAction("serialization\\google_protobuf")
		UIAction.registerAction("serialization\\microsoft_cfb")
		UIAction.registerAction("serialization\\msgpack")
		UIAction.registerAction("serialization\\ruby_marshal")
		UIAction.registerAction("windows\\regf")
		UIAction.registerAction("windows\\windows_lnk_file")
		UIAction.registerAction("windows\\windows_minidump")
		UIAction.registerAction("windows\\windows_resource_file")
		UIAction.registerAction("windows\\windows_shell_items")
		UIAction.registerAction("windows\\windows_systemtime")
コード例 #25
0
ファイル: __init__.py プロジェクト: galenbwill/snippets
                            "\n")
        outputSnippet.write(self.edit.toPlainText())
        outputSnippet.close()
        self.registerAllSnippets()

    def clearHotkey(self):
        self.keySequenceEdit.clear()


snippets = None


def launchPlugin(context):
    global snippets
    if not snippets:
        snippets = Snippets(context, parent=context.widget)
    snippets.show()


if __name__ == '__main__':
    app = QApplication(sys.argv)
    snippets = Snippets(None)
    snippets.show()
    sys.exit(app.exec_())
else:
    Snippets.registerAllSnippets()
    UIAction.registerAction("Snippets\\Snippet Editor...")
    UIActionHandler.globalActions().bindAction("Snippets\\Snippet Editor...",
                                               UIAction(launchPlugin))
    Menu.mainMenu("Tools").addAction("Snippets\\Snippet Editor...", "Snippet")
コード例 #26
0
from .types.libimport import browse_type_library
from binaryninja import PluginCommand
from binaryninjaui import UIAction, UIActionHandler, Menu, ViewType

from .types.export import export_type_library
from .types.make_struct import make_struct_here
from .functions.callgraph import CallGraphViewType

UIAction.registerAction(
    "Reverse Engineer's Toolkit\\Types\\Export Type Library")
UIActionHandler.globalActions().bindAction(
    "Reverse Engineer's Toolkit\\Types\\Export Type Library",
    UIAction(export_type_library, lambda ctx: ctx.binaryView is not None),
)
Menu.mainMenu("Tools").addAction(
    "Reverse Engineer's Toolkit\\Types\\Export Type Library",
    "Export Type Library")

UIAction.registerAction(
    "Reverse Engineer's Toolkit\\Types\\Import Type Library")
UIActionHandler.globalActions().bindAction(
    "Reverse Engineer's Toolkit\\Types\\Import Type Library",
    UIAction(browse_type_library, lambda ctx: ctx.binaryView is not None),
)
Menu.mainMenu("Tools").addAction(
    "Reverse Engineer's Toolkit\\Types\\Import Type Library",
    "Import Type Library")

PluginCommand.register_for_range(
    "Make Structure Here",
    "Make a structure from this range of data variables",