コード例 #1
0
ファイル: fireball.py プロジェクト: ptone/BirdFish
            )
    dmx3.add_element(l)
    chase.elements.append(l)
    # deepcopy is used so that each element has an independent fireball effect
    # over time, if they shared one copy of the effect, then the fade would
    # be synchronized, which is not what we want
    fb = deepcopy(fireball)
    l.effects.append(fb)

chase.end_pos = 70
chase.speed = 3

show.add_element(chase)

# set the input interface to trigger the element
# midi code 41 is the "Q" key on the qwerty keyboard for the midikeys app
dispatcher.add_observer((0, 41), single)  #Q
dispatcher.add_observer((0, 70), chase)  #J

# startup the midi communication - runs in its own thread
dispatcher.start()

# start the show in a try block so that we can catch ^C and stop the midi
# dispatcher thread
try:
    show.run_live()
except KeyboardInterrupt:
    # cleanup
    dispatcher.stop()
    sys.exit(0)
コード例 #2
0
ファイル: simple.py プロジェクト: ptone/BirdFish
osc_dispatcher = OSCDispatcher(('0.0.0.0', 8998))

# create a single channel light element
single = LightElement(
    start_channel=1,
    name="singletest",
    attack_duration=1,
    release_duration=1.5,
)

# add the light to a network
show.add_element(single, network=dmx3)

# set the input interface to trigger the element
# midi code 41 is the "Q" key on the qwerty keyboard for the midikeys app
midi_dispatcher.add_observer((0, 41), single)
osc_dispatcher.add_trigger('/elements/push2', single)

# startup the midi communication - runs in its own thread
midi_dispatcher.start()
osc_dispatcher.start()
# start the show in a try block so that we can catch ^C and stop the midi
# dispatcher thread
try:
    show.run_live()
except KeyboardInterrupt:
    # cleanup
    midi_dispatcher.stop()
    osc_dispatcher.stop()
    sys.exit(0)
コード例 #3
0
ファイル: all_random.py プロジェクト: ptone/BirdFish
        name="pulse_%s" % elementid,
        attack_duration=1,
        decay_duration=.8,
        release_duration=0,
        sustain_value=0,
    )
    l.hue = random()
    l.saturation = 1
    l.update_rgb()
    # l.simple = True
    # add the light to the network
    dmx3.add_element(l)
    p.elements.append(l)

show.add_element(p)
# set the input interface to trigger the element
# midi code 70 is the "J" key on the qwerty keyboard for the midikeys app
dispatcher.add_observer((0, 70), p)

# startup the midi communication - runs in its own thread
dispatcher.start()

# start the show in a try block so that we can catch ^C and stop the midi
# dispatcher thread
try:
    show.run_live()
except KeyboardInterrupt:
    # cleanup
    dispatcher.stop()
    sys.exit(0)
コード例 #4
0
ファイル: simple.py プロジェクト: ptone/BirdFish
show.networks.append(dmx3)

# create an input interface
midi_dispatcher = MidiDispatcher("MidiKeys")
osc_dispatcher = OSCDispatcher(("0.0.0.0", 8998))


# create a single channel light element
single = LightElement(start_channel=1, name="singletest", attack_duration=1, release_duration=1.5)

# add the light to a network
show.add_element(single, network=dmx3)

# set the input interface to trigger the element
# midi code 41 is the "Q" key on the qwerty keyboard for the midikeys app
midi_dispatcher.add_observer((0, 41), single)
osc_dispatcher.add_trigger("/elements/push2", single)

# startup the midi communication - runs in its own thread
midi_dispatcher.start()
osc_dispatcher.start()
# start the show in a try block so that we can catch ^C and stop the midi
# dispatcher thread
try:
    show.run_live()
except KeyboardInterrupt:
    # cleanup
    midi_dispatcher.stop()
    osc_dispatcher.stop()
    sys.exit(0)