p = PulseChase(name="greenpulse", start_pos=12, end_pos=65, speed=3, move_tween=tween.IN_OUT_CUBIC, ) elementid = 0 for i in range(1,360,3): elementid += 1 l = RGBLight( start_channel=i, name="pulse_%s" % elementid, attack_duration=0, release_duration=0, sustain_value=1, ) # l.hue = random.random() * 255 l.hue = .74 l.saturation = 1 l.update_rgb() # l.simple = True # add the light to the network dmx3.add_element(l) p.elements.append(l) osc_dispatcher.add_map('/2/fader2', l, 'hue') p.start_pos = 12
class CustomColorChanger(LightGroup): def trigger(self, sig_intensity, **kwargs): for e in self.elements: e.hue = random() e.update_rgb() super(CustomColorChanger, self).trigger(sig_intensity, **kwargs) p = CustomColorChanger(name="bluechase") elementid = 0 for i in range(1, 360, 3): elementid += 1 l = RGBLight( start_channel=i, name="pulse_%s" % elementid, attack_duration=1, decay_duration=.8, release_duration=0, sustain_value=0, ) l.hue = random() l.saturation = 1 l.update_rgb() # l.simple = True # add the light to the network dmx3.add_element(l) p.elements.append(l) show.add_element(p) # set the input interface to trigger the element # midi code 70 is the "J" key on the qwerty keyboard for the midikeys app dispatcher.add_observer((0, 70), p)
show = LightShow() # Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") # create a single channel light element single = RGBLight( start_channel=1, name="singletest", attack_duration=1, sustain_value=1, release_duration=1.5, ) single.saturation = 1 # add the light to a network show.add_element(single, network=dmx3) cshift = ColorShift() cshift.add_hue_shift(start=.5, end=.7, duration=4) cshift.add_hue_shift(start=.7, end=.1, duration=1) cshift.add_hue_shift(start=.1, end=.5, duration=2) cshift.add_sat_shift(start=1, end=0, duration=3.5) cshift.add_sat_shift(start=0, end=1, duration=3.5)
#dispatcher.add_trigger('/1/push1', single) #p = PulseChase(name="greenpulse", # start_pos=1, # end_pos=12, # speed=3, # move_tween=tween.IN_OUT_CUBIC, # ) # elementid = 0 for i in range(1, 27, 3): elementid += 1 l = RGBLight( start_channel=i, name="pulse_%s" % elementid, attack_duration=0, release_duration=0, sustain_value=1, #simple=True ) #l.hue = random.random() # * 255 l.hue = .74 l.saturation = 1 l.update_rgb() show.add_element(l, network=dmx) #l.simple = True # add the light to the network #dmx.add_element(l) #p.elements.append(l) dispatcher.add_map('/1/fader1', l, 'hue') dispatcher.add_map('/1/fader2', l, 'intensity') # l.effects.append(pulser)
# Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") osc_dispatcher = OSCDispatcher(('0.0.0.0', 8998)) # create a single RGB light element single = RGBLight( start_channel=10, name="singletestb", attack_duration=0, decay_duration=0, release_duration=.75, sustain_value=1, ) single.hue = random.random() single.saturation = 1 single.update_rgb() single.bell_mode = True oscsingle = RGBLight( start_channel=91, name="singletestb", attack_duration=0, decay_duration=0, release_duration=.75, sustain_value=1,
class CustomColorChanger(LightGroup): def trigger(self, sig_intensity, **kwargs): for e in self.elements: e.hue = random() e.update_rgb() super(CustomColorChanger, self).trigger(sig_intensity, **kwargs) p = CustomColorChanger(name="bluechase") elementid = 0 for i in range(1,360,3): elementid += 1 l = RGBLight( start_channel=i, name="pulse_%s" % elementid, attack_duration=1, decay_duration=.8, release_duration=0, sustain_value=0, ) l.hue = random() l.saturation = 1 l.update_rgb() # l.simple = True # add the light to the network dmx3.add_element(l) p.elements.append(l) show.add_element(p) # set the input interface to trigger the element
dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") simple = Chase(name="simplechase") elementid = 0 for i in range(1, 360, 3): elementid += 1 l = RGBLight( start_channel=i, name="item_%s" % elementid, attack_duration=0, decay_duration=0, release_duration=0, sustain_value=1, ) l.hue = .59 l.saturation = 1 l.update_rgb() l.bell_mode = True # l.simple = True # add the light to the network dmx3.add_element(l) simple.elements.append(l) simple.start_pos = 12 # p.left_width = p.right_width = 10
# create a light show - manages the updating of all lights show = LightShow() # Create a network - in this case, universe 3 dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") # osc_dispatcher = OSCDispatcher(('0.0.0.0', 8998)) # create a single RGB light element single = RGBLight( start_channel=61, name="singletestb", ) # Define the fireball effect # this consists of a colorshift that has changes to hue, saturation and intensity # the use of the OUT_CIRC shape is used to make most of the change happen # right away, then slowly complete the rest # the add shift take a start, end, duration, and shape fireball_duration = 2 fireball = ColorShift() # we don't want the effect to loop back, so we disable the default looping fireball.set_loop(None) # change from yello to red over the duration of the effect fireball.add_hue_shift(.13, 0, fireball_duration, shape=tween.OUT_CIRC) # at the beginning, start as white, and in the first 1/8th of the effect # fade from white to full current hue
dmx3 = LumosNetwork(3) # add the network to the show show.networks.append(dmx3) # create an input interface dispatcher = MidiDispatcher("MidiKeys") simple = Chase(name="simplechase") elementid = 0 for i in range(1, 360, 3): elementid += 1 l = RGBLight( start_channel=i, name="item_%s" % elementid, attack_duration=0, decay_duration=0, release_duration=0, sustain_value=1, ) l.hue = .59 l.saturation = 1 l.update_rgb() l.bell_mode = True # l.simple = True # add the light to the network dmx3.add_element(l) simple.elements.append(l) simple.start_pos = 12 # p.left_width = p.right_width = 10 simple.speed = .5