class HandTest(unittest.TestCase): def setUp(self): self.my_deck = MultiDeck(4) self.hand = Hand() def test_addingcards(self): card = self.my_deck.draw_card() self.hand.add_card_to_hand(card) self.assertEqual(len(self.hand.cards_in_hand),1, 'There is not one and only one card in the hand after adding one') self.assertTrue(card==self.hand.pop_card(), 'pop_card did not return the same object as the last card in hand') self.assertEqual(len(self.hand.cards_in_hand), 0, 'pop_card did not remove the card in hand') def test_clr_hand(self): card = self.my_deck.draw_card() self.hand.add_card_to_hand(card) self.hand.clr_hand() self.assertEqual(self.hand.cards_in_hand, [], 'There are cards in the hand after clearing') self.assertTrue(self.hand.hand_active, 'Hand is not active after clearing') self.assertFalse(self.hand.busted, 'Busted flag is not false after clearing') self.assertEqual(self.hand.soft, 0, 'Soft counter is not 0 after clearing') def test_hit(self): self.my_deck.shuffle() self.hand.clr_hand()
def test_reshuffle(self): multi_deck = MultiDeck(4) c = multi_deck.draw_card() multi_deck.shuffle() d_pile = multi_deck.discard_pile self.assertEqual(len(multi_deck.deck), 4*52, 'The amount of cards does not equal decks * 52' ) self.assertTrue((c in multi_deck.deck), 'The drawn card is not in the reshuffled deck') self.assertEqual(d_pile, [], 'The discard pile is not empty on reshuffle')
class MultiDeckTest(unittest.TestCase): def setUp(self): self.multi_deck = MultiDeck(4) def test_init(self): num_decks = 4 deck = MultiDeck(num_decks) self.assertEqual(len(deck.deck), num_decks*52, 'The MultiDeck does not contain the correct number of cards') self.assertEqual(deck.numdecks, num_decks, 'The MultiDeck.numdecks attribute is not equal to the argument') def test_draw(self): num_old_cards = len(self.multi_deck.deck) card = self.multi_deck.draw_card() num_new_cards = len(self.multi_deck.deck) n = [1 for c in self.multi_deck.deck if c==card] self.assertEqual(num_old_cards-1, num_new_cards, 'The deck does not have the correct number of cards after draw') self.assertEqual(len(n), 3, 'The card is still in the deck after a draw') self.assertTrue(card in self.multi_deck.discard_pile, 'The card is not in the discard pile after draw') def test_reshuffle(self): multi_deck = MultiDeck(4) c = multi_deck.draw_card() multi_deck.shuffle() d_pile = multi_deck.discard_pile self.assertEqual(len(multi_deck.deck), 4*52, 'The amount of cards does not equal decks * 52' ) self.assertTrue((c in multi_deck.deck), 'The drawn card is not in the reshuffled deck') self.assertEqual(d_pile, [], 'The discard pile is not empty on reshuffle')
def __init__(self): self.game_state = 'Welcome' self.game_deck = MultiDeck(Game.config['num_decks']) self.player_hand = Hand() self.dealer_hand = DealerHand() self.run_flag = True self.play_hand_container = [] if Game.config['save_bankroll']: try: with open('bankroll.txt' , 'r') as file: old_balance = int(file.read()) if old_balance <= 0: old_balance = 500 self.bank_roll = BankRoll(old_balance) except (IOError, ValueError): self.bank_roll = BankRoll(Game.config['starting_bankroll']) self.run_game()
class Game(object): config = {'shuffle_threshold': 0.35, 'Ace' : 14, 'Face' : [11,12,13], 'default_wager': 25, 'starting_bankroll' : 500, 'num_decks': 6, 'blackjack_payout': 1.5, 'insurance_payout': 2, 'save_bankroll': True } def __init__(self): self.game_state = 'Welcome' self.game_deck = MultiDeck(Game.config['num_decks']) self.player_hand = Hand() self.dealer_hand = DealerHand() self.run_flag = True self.play_hand_container = [] if Game.config['save_bankroll']: try: with open('bankroll.txt' , 'r') as file: old_balance = int(file.read()) if old_balance <= 0: old_balance = 500 self.bank_roll = BankRoll(old_balance) except (IOError, ValueError): self.bank_roll = BankRoll(Game.config['starting_bankroll']) self.run_game() #show the count of the deck def print_count(self): print 'The count is ' + str(self.game_deck.deck_count()) + '....\n' def clear_screen(self): if os.name == 'posix': os.system('clear') elif os.name == 'nt': os.system('cls') #check to see if all hands are busts def all_hands_busted(self): b = 1 for h in self.play_hand_container: b*=h.busted*1 return b #break to keep the game pace def game_pause(self): print 'Press Enter to continue.' player_input = raw_input() #Show the hands from the perspective of a player #if the reveal flag is set to true, it will show the #dealer's down card def show_state(self , msg='', reveal=False): self.clear_screen() print msg + '\n' i=len(self.play_hand_container) - 1 j = 0 for h in self.play_hand_container: s = h.show_hand() if not(h.hand_active): s = s + ' *' if (i): s = 'Hand ' + str(j) + ': ' + s else: s = 'Your Hand: ' + s print s print j+=1 dh = '' if reveal: dh = self.dealer_hand.reveal_hand() else: dh = self.dealer_hand.show_hand() print 'Dealer Hand: ' + dh print #Main Welcome Screen def welcome_screen(self): self.clear_screen() print "=======================" print "Welcome to BlackJack!" print "=======================" print print "=======================\n" print 'Some info:\n' print 'Cards are shown as (K of D)' print 'The first letter or number is the card value, the second is the suit\n' print 'D = Diamonds, S = Spades, C = Clubs, H = Hearts\n' print print 'Additional Rules:' print '* Insurance pays ' +str(Game.config['insurance_payout']) + ':1, and is for half the size of your bet' print '* Dealer stands on soft 17s' print '* There are no surrenders' print "=======================\n" self.game_pause() #Game over screen def game_over_screen(self): self.game_pause() self.run_flag = False self.clear_screen() print "=======================\n" print "Game Over" print "Thank you for playing!\n" print "=======================\n" if Game.config['save_bankroll']: try: with open('bankroll.txt', 'w') as file: file.write(str(self.bank_roll.balance)) except (IOError): pass #Take the input from a bet and do some logic def bet_input(self): self.clear_screen() bet_ok = False self.bank_roll.print_bank_roll() while not(bet_ok): bet_input = raw_input('What is your bet? (Default is ' + str(Game.config['default_wager']) + '): ') try: bet_int = int(bet_input) if bet_int > self.bank_roll.balance: print 'You do not have that much cash!\nPlease try again.' elif bet_int == 0: print 'You must bet something' elif bet_int < 0: print "Why, aren't you clever. Please try again" else: self.player_hand.wager = bet_int bet_ok = True except ValueError: if bet_input.upper() == 'Q': print 'Quitting game...' self.game_state = 'GameOver' return None elif bet_input == '*': self.print_count() else: self.player_hand.wager = Game.config['default_wager'] bet_ok = True self.clear_screen() print 'You have bet ' + str(self.player_hand.wager), return self.player_hand.wager #Deal the hand in the right order def start_hand(self): if (self.game_deck.percent_cards_remaining() < Game.config['shuffle_threshold']): print '\nReshuffling deck...\n' self.game_pause() self.game_deck.shuffle() insurance = False self.play_hand_container = [] self.player_hand.add_card_to_hand(self.game_deck.draw_card()) self.dealer_hand.add_card_to_hand(self.game_deck.draw_card()) self.player_hand.add_card_to_hand(self.game_deck.draw_card()) self.dealer_hand.add_card_to_hand(self.game_deck.draw_card()) ''' THIS IS FOR DEBUG TO CHECK SPLITS'' c = self.game_deck.draw_card() self.player_hand.add_card_to_hand(c) self.player_hand.add_card_to_hand(c) ##############################''' '''THIS IS FOR DEBUG TO TEST INSURANCE'' self.player_hand.add_card_to_hand([('S',9)]) self.player_hand.add_card_to_hand([('S',13)]) self.dealer_hand.add_card_to_hand([('D',6)]) self.dealer_hand.add_card_to_hand([('D', 14)]) #################''' self.play_hand_container.append(self.player_hand) self.show_state() insurance_amount = 0 if self.dealer_hand.last_card()[1]==Game.config['Ace']: print 'Would you like insurance? (Y/n)' flag = True while flag: player_input = raw_input().upper() if player_input == 'Y': insurance_amount = int(self.player_hand.wager/2) if self.bank_roll.has_enough(self.player_hand.wager + insurance_amount): insurance = True print 'You have taken insurance for ' + str(insurance_amount) flag = False self.game_pause() self.clear_screen() else: print 'You do not have enough for insurance\n' flag = False insurance = False elif player_input == 'N': print 'You have declined insurance\n' self.game_pause() self.clear_screen() flag = False self.show_state(msg = 'You have bet ' + str(self.player_hand.wager)) else: print 'You entered something incorrectly. Please type (Y) for yes or (N) for no.' if self.dealer_hand.reveal_value()==21: if (self.player_hand.hand_value() == 21): print 'Push' if insurance: insurance_payout = Game.config['insurance_payout']*insurance_amount self.bank_roll.inc(insurance_payout) print 'But you had insurance! You win ' + str(insurance_payout) + '.\n' else: print '**** No Money Exchanged ****' self.game_pause() return False else: self.show_state('Dealer has 21', reveal=True) print 'Dealer has 21, you lose ' + str(self.player_hand.wager) self.bank_roll.dec(self.player_hand.wager) if insurance: insurance_payout = Game.config['insurance_payout']*insurance_amount self.bank_roll.inc(insurance_payout) print 'But you had insurance! You win ' + str(insurance_payout) self.game_pause() return False else: if self.player_hand.hand_value()==21: print 'BLACKJACK!' print 'You win ' + str(int(self.player_hand.wager*Game.config['blackjack_payout'])) self.bank_roll.inc(int(self.player_hand.wager*Game.config['blackjack_payout'])) if insurance: self.bank_roll.dec(insurance_amount) print 'Your bankroll has been reduced by ' + str(insurance_amount) + ' for insurance' self.game_pause() return False else: if insurance: self.bank_roll.dec(insurance_amount) print 'The dealer does not have blackjack.' print 'Your bankroll has been reduced by the insurance wager of ' + str(insurance_amount) print 'You now have: ' + str(self.bank_roll.balance) self.game_pause() self.clear_screen() self.show_state(msg = 'You have bet ' + str(self.player_hand.wager) ) return True #This is the dealer logic for after the player makes all decisions #Stand on soft 17s def dealer_logic(self): dealer_go = True self.game_pause() while(dealer_go): if self.dealer_hand.reveal_value() < 17: print 'Dealer Hits!' print 'Dealer Draws: ' + self.dealer_hand.hit(self.game_deck) print 'Dealer Hand: ' + self.dealer_hand.reveal_hand() + '\n' elif self.dealer_hand.reveal_value() > 21: self.clear_screen() self.show_state(msg='Dealer Busts!', reveal=True) dealer_go=False return self.dealer_hand.reveal_hand() else: self.clear_screen() self.show_state('Dealer Stands!', reveal=True) dealer_go=False return self.dealer_hand.reveal_hand() self.game_pause() #Evaluate the hand(s) after the dealer has played def evaluate_hand(self, plrhand, dealer_done = True, msg = None): if msg: print msg plr = plrhand.hand_value() dlr = self.dealer_hand.reveal_value() if plr > 21: print 'Player Busts!\n' plrhand.busted = True if dealer_done: print '**** Player loses ' + str(plrhand.wager) + '.\n' self.bank_roll.dec(plrhand.wager) return False return False if dealer_done: if(dlr>21): print 'Dealer Busts!' print '**** Player wins ' + str(plrhand.wager) + '. ****\n' self.bank_roll.inc(plrhand.wager) return False elif (dlr==plr): print 'Push\n' print '**** No Money Exchanged. ****' return False elif (dlr>plr): print 'Dealer Wins :(' print '**** Player loses ' + str(plrhand.wager) + '. ****\n' self.bank_roll.dec(plrhand.wager) return False elif (plr>dlr): print '**** Player wins: ' + str(plrhand.wager) + '. ****\n' self.bank_roll.inc(plrhand.wager) return False return True #Get player input for each hand def player_logic(self, player_go): hand_index=0 for h in self.play_hand_container: while h.hand_active: if len(self.play_hand_container)>1: print 'Active Hand: ' + str(hand_index) print 'What would you like to do?' player_input = raw_input('(H) hit, (S) stand, (D) double down, (I) split, or (Q) quit : ').upper() if player_input == 'H': self.clear_screen() h.hit(self.game_deck) self.show_state(msg = 'You Hit!') print 'You drew: ' + self.player_hand.last_card_formatted() h.hand_active = self.evaluate_hand(h, dealer_done = False) elif player_input == 'S': h.hand_active = False self.clear_screen() self.show_state('You Stand!', reveal = False) elif player_input == 'D': if h.card_count() > 2: print '\nYou cannot double down. \n' else: if h.wager*2 <= self.bank_roll.balance: self.clear_screen() h.wager*=2 h.hit(self.game_deck) self.show_state('DOUBLE DOWN!', reveal = False) print 'You drew: ' + self.player_hand.last_card_formatted() + '\n' self.evaluate_hand(h, dealer_done = False) h.hand_active = False self.game_pause() else: print 'You do not have that much cash, and so you cannot double down' print 'Please try again.\n' elif player_input == 'Q': print 'Quitting game...' self.game_state = 'GameOver' h.hand_active = False return False elif player_input == '*': self.print_count() elif player_input == 'I': can_split = self.player_hand.can_split() if (can_split and self.bank_roll.has_enough(h.wager*(len(self.play_hand_container)+1))): print 'You can split' new_hand = Hand() new_hand.add_card_to_hand(h.pop_card()) new_hand.add_card_to_hand(self.game_deck.draw_card()) new_hand.wager = h.wager h.add_card_to_hand(self.game_deck.draw_card()) self.play_hand_container.append(new_hand) self.show_state('You Split!', reveal = False) else: print 'You cannot split' else: print 'That input is not recognized. Try again.' hand_index+=1 return True #This is the main game logic #Logical order is: #1) set up the hand #2) get player decisions #3) have the dealer play #4) evaluate the hand and change the bankroll def main_game_logic(self): self.player_hand.clr_hand() self.dealer_hand.clr_hand() player_go = True bet = None if self.bank_roll.has_enough(1): bet = self.bet_input() if (bet == None): player_go = False else: player_go = self.start_hand() else: print 'You are all out of cash!' player_go = False self.game_state = 'GameOver' if (player_go): player_done = self.player_logic(player_go) if (player_done): if not(self.all_hands_busted()): self.show_state(msg = "Dealer's Turn", reveal=True) self.dealer_logic() self.game_pause() self.clear_screen() for h in self.play_hand_container: msg='' if len(self.play_hand_container) > 1: msg = 'Hand ' + str(self.play_hand_container.index(h)) + ' result:' self.evaluate_hand(h, dealer_done = True, msg=msg) self.game_pause() #The main loop def run_game(self): while (self.run_flag): if self.game_state == 'Welcome': self.welcome_screen() self.game_state = "MainState" elif self.game_state == 'MainState': self.main_game_logic() elif self.game_state == 'GameOver': self.game_over_screen()
def setUp(self): self.multi_deck = MultiDeck(4)
def setUp(self): self.my_deck = MultiDeck(4) self.hand = Hand()