def test_hittable_case4(self):
     self.testDealer.recieve_card(Card(CardFaceType.ACE, SuitType.CLUB))
     self.testDealer.recieve_card(Card(CardFaceType.ACE, SuitType.SPADE))
     self.testDealer.recieve_card(Card(CardFaceType.SEVEN, SuitType.HEART))
     # draw cards, at least 2 aces
     self.assertFalse(self.testDealer.should_hit(True),
                      "dealer should have stayed")
 def test_hittable_case3(self):
     # draw some cards, face up with a value greater than 17
     self.testDealer.recieve_card(Card(CardFaceType.KING, SuitType.CLUB))
     self.testDealer.recieve_card(Card(CardFaceType.FIVE, SuitType.CLUB))
     self.testDealer.recieve_card(Card(CardFaceType.FIVE, SuitType.HEART))
     self.assertFalse(self.testDealer.should_hit(True),
                      "dealer sould have stayed")
コード例 #3
0
ファイル: test_blackjack.py プロジェクト: LukasLg/Black-Jack
def test_card_has_a_value():

    king_of_spades = Card('spade', 'K')
    queen_of_spades = Card('spade', 'Q')

    assert king_of_spades.value == 'K'
    assert queen_of_spades.value == 'Q'
 def test_hittable_case1(self):
     # draw some cards , face up, value > 13 < 17
     # assert on return of hittable status
     self.testDealer.recieve_card(Card(CardFaceType.KING, SuitType.CLUB))
     self.testDealer.recieve_card(Card(CardFaceType.FIVE, SuitType.DIAMOND))
     self.assertTrue(self.testDealer.should_hit(True),
                     "dealer should have hit")
コード例 #5
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ファイル: tests.py プロジェクト: abcmer/blackjack
 def test_downgrade_ace_on_bust(self):
     hand = Hand()
     hand.cards = [Card('Ace', 'Spades'), Card('5', 'Hearts')]
     hand.hit(Card('Jack', 'Diamonds'))
     is_hand_busted = hand.check_for_bust()
     self.assertFalse(is_hand_busted)
     self.assertEqual(hand.calculate_total(), 16)
 def test_hittable_case2(self):
     # draw some cards , face up, one ace,  value > 13 < 17
     # assert on return of hittable status
     self.testDealer.recieve_card(Card(CardFaceType.ACE, SuitType.CLUB))
     self.testDealer.recieve_card(Card(CardFaceType.THREE, SuitType.HEART))
     self.assertTrue(self.testDealer.should_hit(True),
                     "dealer should have hit")
コード例 #7
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ファイル: tests.py プロジェクト: abcmer/blackjack
 def test_normal_hand(self):
     """Test generate summary for normal hand."""
     hand = Hand()
     hand.cards = [Card('Queen', 'Spades'), Card('7', 'Clubs')]
     summary = hand.generate_hand_summary()
     self.assertEqual(summary,
                      '[Queen of Spades, 7 of Clubs] for a total of 17')
コード例 #8
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ファイル: tests.py プロジェクト: abcmer/blackjack
 def test_no_ace_alt_score(self):
     """Test generate summary for hand with one ace."""
     hand = Hand()
     hand.cards = [Card('Ace', 'Spades'), Card('7', 'Clubs')]
     summary = hand.generate_hand_summary(show_ace_alt_score=False)
     self.assertEqual(summary,
                      '[Ace of Spades, 7 of Clubs] for a total of 18')
コード例 #9
0
ファイル: tests.py プロジェクト: abcmer/blackjack
 def test_one_big_ace_hand(self):
     """Test generate summary for hand with one ace."""
     hand = Hand()
     hand.cards = [Card('Ace', 'Spades'), Card('7', 'Clubs')]
     summary = hand.generate_hand_summary()
     self.assertEqual(summary,
                      '[Ace of Spades, 7 of Clubs] for a total of 18 (8)')
    def test_hand_value_all_aces(self):
        self.testPlayer.recieve_card(Card(CardFaceType.ACE, SuitType.CLUB))
        self.testPlayer.recieve_card(Card(CardFaceType.ACE, SuitType.HEART))
        self.testPlayer.recieve_card(Card(CardFaceType.ACE, SuitType.SPADE))
        self.testPlayer.recieve_card(Card(CardFaceType.ACE, SuitType.CLUB))

        self.assertEqual(self.testPlayer.get_hand_value(), 14, "failed case 1")
コード例 #11
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def test_card_has_valid_suite():

    with pytest.raises(ValueError):
        Card('robotricks', 2)

    c = Card('spade', 2)

    assert c.suit == 'spade'
コード例 #12
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ファイル: tests.py プロジェクト: abcmer/blackjack
 def test_two_ace_hand(self):
     """Test generate summary for hand with one ace."""
     hand = Hand()
     hand.cards = [Card('Ace', 'Spades'), Card('Ace', 'Clubs')]
     hand.check_for_bust()  # to downgrade one Ace to value=1
     summary = hand.generate_hand_summary()
     self.assertEqual(
         summary, '[Ace of Spades, Ace of Clubs] for a total of 12 (2)')
    def test_hand_value_face_and_ace(self):
        self.testPlayer.recieve_card(Card(CardFaceType.JACK, SuitType.CLUB))
        self.testPlayer.recieve_card(Card(CardFaceType.ACE, SuitType.HEART))

        self.assertEqual(len(self.testPlayer.get_hand()), 2,
                         "mismatch on the number of cards")
        self.assertEqual(self.testPlayer.get_hand_value(), 21,
                         "error this should be a winning hand")
コード例 #14
0
ファイル: test_blackjack.py プロジェクト: tiana-horn/kb
def test_card_has_a_score():
    card = Card(9, "Clubs")
    assert card.get_score() == 9

    card = Card("Q", "Clubs")
    assert card.get_score() == 10

    card = Card("A", "Clubs")
    assert card.get_score() == 1
コード例 #15
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def test_iter_deck():
    deck = Deck()

    assert next(deck) == Card('spade', 2)

    next(deck)
    next(deck)

    assert next(deck) == Card('spade', 5)
コード例 #16
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 def test_value(
     self
 ):  #Tests my calc_val() method in my Player class. It calculates the value sum of the hand of the player
     player = Player("Mikkel")
     player.hand.append(Card("Hearts", "Ace", 11))
     player.hand.append(Card("Hearts", "King", 10))
     self.assertEqual(
         player.calc_val(), 21, "Total should be 21"
     )  #In this scenario it tests if the appended cards give a sum of 21 which they should do
コード例 #17
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ファイル: tests.py プロジェクト: abcmer/blackjack
 def test_check_for_bust_positive(self):
     """Test check for bust."""
     self.hand.cards = [
         Card('10', 'Hearts'),
         Card('4', 'Clubs'),
         Card('King', 'Spades')
     ]
     is_bust = self.hand.check_for_bust()
     self.assertTrue(is_bust)
     self.assertEqual(self.hand.status, 'bust')
コード例 #18
0
ファイル: tests.py プロジェクト: abcmer/blackjack
 def test_calulate_total(self):
     """Test calculate total."""
     self.hand.cards = [
         Card('2', 'Hearts'),
         Card('3', 'Clubs'),
         Card('6', 'Diamonds'),
         Card('4', 'Spades'),
         Card('5', 'Hearts')
     ]
     self.assertEqual(self.hand.calculate_total(), 20)
コード例 #19
0
ファイル: tests.py プロジェクト: abcmer/blackjack
 def test_check_for_bust_negative(self):
     """Test check for bust."""
     self.hand.cards = [
         Card('10', 'Hearts'),
         Card('4', 'Clubs'),
         Card('6', 'Spades')
     ]
     is_bust = self.hand.check_for_bust()
     self.assertFalse(is_bust)
     self.assertEqual(self.hand.status, None)
コード例 #20
0
ファイル: tests.py プロジェクト: abcmer/blackjack
 def test_false_blackjack(self):
     """Test check_for_black() returns None for a hand with more than 2 cards."""
     self.hand.cards = [
         Card('10', 'Hearts'),
         Card('9', 'Clubs'),
         Card('2', 'Spades')
     ]
     is_blackjack = self.hand.check_for_blackjack()
     self.assertFalse(is_blackjack)
     self.assertEqual(self.hand.status, None)
 def test_visable_value_case2(self):
     self.testDealer.recieve_card(Card(CardFaceType.EIGHT, SuitType.SPADE))
     self.testDealer.recieve_card(
         Card(CardFaceType.ACE, SuitType.HEART, CardFaceState.DOWN))
     visible_value = self.testDealer.get_visible_hand_value()
     self.assertEqual(visible_value, 8, "error on visible hand value")
     self.testDealer.show_card_faces()
     visible_value = self.testDealer.get_visible_hand_value()
     self.assertEqual(visible_value, 19,
                      "error in visible hand value after turning cards")
コード例 #22
0
def UImain():
    used_cards = []
    cards_showing = []
    deck = []
    for decks in range(1):
        for val in VALS:
            for suit in SUITS:
                deck.append(Card(suit, val))
    random.shuffle(deck)
    blank_card = Card('Plastic', 'Blank')
    rand_index = 8 + random.randint(-4, 4)
    deck.insert(rand_index, blank_card)

    player1 = UIPlayer(200.0, deck, used_cards, cards_showing)
    dealer = Dealer(deck, used_cards, cards_showing)
    while player1.balence > 0:
        os.system('cls' if os.name == 'nt' else 'clear')
        print('Balence:', player1.balence)
        s = int(input('Place wager amount: '))
        player1.set_wager(s)
        deal_cards([dealer, player1])

        # UI player loop
        while (player1.status != Status.STAND):
            print_UI(dealer, player1)
            player1.move()

        while dealer.status != Status.STAND:
            print_UI(dealer, player1, dealer_move=True)
            dealer.move()
            time.sleep(1)
        print_UI(dealer, player1, dealer_move=True)

        dealer_hand_val = dealer.best_hand_val()
        p_hand_val = player1.best_hand_val()

        if p_hand_val > 21 or p_hand_val <= 0:
            print('You lose', player1.wager)
            player1.lose()
        elif player1.has_blackjack() and not dealer.has_blackjack():
            print('You win', player1.wager)
            player1.win()
        elif not player1.has_blackjack() and dealer.has_blackjack():
            print('You lose', player1.wager)
            player1.lose()
        elif p_hand_val > dealer_hand_val:
            print('You win', player1.wager)
            player1.win()
        elif p_hand_val < dealer_hand_val:
            print('You lose', player1.wager)
            player1.lose()

        input('\nhit any key to continue ')
        clear_table([dealer, player1])
コード例 #23
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 def test_check_draw(self):  #Testing if the game ends when there's a draw
     deck = Deck()
     player = Player("Mikkel")
     player.hand.append(Card("Hearts", "Ace", 11))
     player.hand.append(Card("Spades", "Jack", 10))
     dealer = Player("dealer")
     dealer.hand.append(Card("Clubs", "Ace", 11))
     dealer.hand.append(Card("Diamonds", "Jack", 10))
     bj = Blackjack(player, dealer, deck)
     bj.check_who_won()
     self.assertFalse(bj.game_running,
                      "Game should be over since the game drawed")
コード例 #24
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    def test_determine_winners(self):
        """
        Test that the dealer hits at the appropriate times and
        that winning hands are appropriated updated as such.
        """

        # setup deck
        deck = Deck()
        deck.create()
        deck.shuffle()

        # setup gambler, dealer & hands
        dealer = Dealer()
        dealer_hand = Hand()
        dealer.hands.append(dealer_hand)
        gambler = Gambler("Test")
        gambler_hand = Hand()
        gambler.hands.append(gambler_hand)
        players = [gambler, dealer]

        # must hit a soft 17 (A, 6)
        gambler_hand.final_value = 20
        dealer_hand.cards.append(Card('Hearts', 'Ace', 1))
        dealer_hand.cards.append(Card('Hearts', 'Six', 6))
        bj.determine_winners(players, deck)
        self.assertTrue(len(dealer_hand.cards) > 2)

        # must hit on 16 or less (K, 6)
        self.reset_hand_attrs(dealer_hand)
        dealer_hand.cards.append(Card('Hearts', 'King', 10))
        dealer_hand.cards.append(Card('Hearts', 'Six', 6))
        bj.determine_winners(players, deck)
        self.assertTrue(len(dealer_hand.cards) > 2)

        # check dealer bust (K, 6, J)
        dealer_hand.cards.pop()
        dealer_hand.cards.append(Card('Hearts', 'Jack', 10))
        bj.determine_winners(players, deck)
        self.assertTrue(dealer_hand.busted)
        self.assertTrue(gambler_hand.win)

        # check dealer stands on 17 (K, 7)
        self.reset_hand_attrs(dealer_hand)
        dealer_hand.cards.append(Card('Hearts', 'King', 10))
        dealer_hand.cards.append(Card('Hearts', 'Seven', 7))
        bj.determine_winners(players, deck)
        self.assertTrue(len(dealer_hand.cards) == 2)

        # gambler wins with 20 to dealer's 17
        self.assertTrue(gambler_hand.win)

        # check dealer stands on soft 18 (Ace, 7)
        self.reset_hand_attrs(dealer_hand)
        dealer_hand.cards.append(Card('Hearts', 'Ace', 1))
        dealer_hand.cards.append(Card('Hearts', 'Seven', 7))
        bj.determine_winners(players, deck)
        self.assertTrue(len(dealer_hand.cards) == 2)
コード例 #25
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 def test_check_dealer_win(
         self):  #Testing if the game ends if the dealer wins
     deck = Deck()
     player = Player("Mikkel")
     player.hand.append(Card("Hearts", "Ace", 11))
     player.hand.append(Card("Spades", 2, 2))
     dealer = Player("dealer")
     dealer.hand.append(Card("Clubs", "Ace", 11))
     dealer.hand.append(Card("Diamonds", 7, 7))
     bj = Blackjack(player, dealer, deck)
     bj.check_who_won()
     self.assertFalse(bj.game_running,
                      "Game should be over since the dealer won")
コード例 #26
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    def test_winner_dealerBlackJack(self):
        # dealer has blackjack
        self.testPlayer.recieve_card(
            Card(CardFaceType.SEVEN, SuitType.CLUB, CardFaceState.UP))
        self.testPlayer.recieve_card(
            Card(CardFaceType.JACK, SuitType.HEART, CardFaceState.UP))
        self.testDealer.recieve_card(
            Card(CardFaceType.KING, SuitType.DIAMOND, CardFaceState.UP))
        self.testDealer.recieve_card(
            Card(CardFaceType.ACE, SuitType.SPADE, CardFaceState.UP))

        self.winner = blackjack.determine_blackjack_winner(
            self.testPlayer, self.testDealer)
        self.assertIsInstance(self.winner, Dealer, "Dealer should have won")
コード例 #27
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 def test_ace_values(
     self
 ):  #Checks if the calc_val() method correctly recalculates the sum of the Players hand if there are multiple aces in the Players hand
     player = Player("Mikkel")
     player.hand.append(Card("Hearts", "Ace", 11))
     player.hand.append(Card("Diamonds", "Ace", 11))
     self.assertEqual(
         player.calc_val(), 12,
         "If the player starts with 2 aces the value should be 12 and not 22"
     )
     player.hand.append(Card("Spades", "Ace", 11))
     self.assertEqual(
         player.calc_val(), 13,
         "Fails if the calc.val() doesn't correctly make the value 13")
コード例 #28
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    def test_winner_player(self):
        #player has better hand < blackJack
        self.testPlayer.recieve_card(
            Card(CardFaceType.NINE, SuitType.CLUB, CardFaceState.UP))
        self.testPlayer.recieve_card(
            Card(CardFaceType.EIGHT, SuitType.HEART, CardFaceState.UP))
        self.testDealer.recieve_card(
            Card(CardFaceType.KING, SuitType.DIAMOND, CardFaceState.UP))
        self.testDealer.recieve_card(
            Card(CardFaceType.THREE, SuitType.SPADE, CardFaceState.UP))

        self.winner = blackjack.determine_blackjack_winner(
            self.testPlayer, self.testDealer)
        self.assertIsInstance(self.winner, Player, "Player should have won")
コード例 #29
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    def test_Winnner_push(self):
        #  both player and dealer have Ace and Face card
        self.testPlayer.recieve_card(
            Card(CardFaceType.ACE, SuitType.CLUB, CardFaceState.UP))
        self.testPlayer.recieve_card(
            Card(CardFaceType.JACK, SuitType.HEART, CardFaceState.UP))
        self.testDealer.recieve_card(
            Card(CardFaceType.KING, SuitType.DIAMOND, CardFaceState.UP))
        self.testDealer.recieve_card(
            Card(CardFaceType.ACE, SuitType.SPADE, CardFaceState.UP))

        self.winner = blackjack.determine_blackjack_winner(
            self.testPlayer, self.testDealer)
        self.assertTrue((self.winner is None),
                        "there should be no winner here")
コード例 #30
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 def test_contain_ace(
     self
 ):  #Checks if the Player holds an ace or not. Returns true if he does, false if he doesn't
     player = Player("Mikkel")
     player.hand.append(Card("Hearts", "Ace", 11))
     self.assertTrue(player.contains_ace(),
                     "Fails if there's no ace in hand")