コード例 #1
0
ファイル: enemy.py プロジェクト: akshayDev17/Bomberman
 def movedown(self, board):
     """method docstring"""
     xcoordinate = self.x
     ycoordinate = self.y
     xcoordinate_list = [
         xcoordinate, xcoordinate + 1, xcoordinate + 2, xcoordinate + 3
     ]
     ycoordinate_list = [ycoordinate + 2, ycoordinate + 3]
     board = replace(xcoordinate_list, ycoordinate_list, ['E' * 4, 'E' * 4],
                     board)
     ycoordinate_list = [ycoordinate, ycoordinate + 1]
     board = replace(xcoordinate_list, ycoordinate_list, [' ' * 4, ' ' * 4],
                     board)
     self.y = ycoordinate + 2
     return board
コード例 #2
0
def addbricks(board):
    """as the name suggests,it adds 20 bricks to the board"""
    count = 0
    while count < 20:
        brick1 = Bricks(
            randint(1, 19) * 4,
            randint(1, 19) * 2, ['/' * 4, '/' * 4])
        flag = 0
        xcoordinate = brick1.getx()
        ycoordinate = brick1.gety()
        xcoordinate_list = [
            xcoordinate, xcoordinate + 1, xcoordinate + 2, xcoordinate + 3
        ]
        ycoordinate_list = [ycoordinate, ycoordinate + 1]
        for i in xcoordinate_list:
            for j in ycoordinate_list:
                if board[j][i] != ' ':
                    flag = 1
                    break
        if flag == 0:
            board = replace(xcoordinate_list, ycoordinate_list,
                            brick1.getlist(), board)
            count += 1
        else:
            continue
    return board
コード例 #3
0
ファイル: enemy.py プロジェクト: akshayDev17/Bomberman
 def moveleft(self, board):
     """method docstring"""
     xcoordinate = self.x
     ycoordinate = self.y
     xcoordinate_list = [
         xcoordinate - 4, xcoordinate - 3, xcoordinate - 2, xcoordinate - 1
     ]
     ycoordinate_list = [ycoordinate, ycoordinate + 1]
     board = replace(xcoordinate_list, ycoordinate_list, ['E' * 4, 'E' * 4],
                     board)
     xcoordinate_list = [
         xcoordinate, xcoordinate + 1, xcoordinate + 2, xcoordinate + 3
     ]
     board = replace(xcoordinate_list, ycoordinate_list, [' ' * 4, ' ' * 4],
                     board)
     self.x = xcoordinate - 4
     return board
コード例 #4
0
ファイル: enemy.py プロジェクト: akshayDev17/Bomberman
 def moveright(self, board):
     """method docstring"""
     xcoordinate = self.x
     ycoordinate = self.y
     xcoordinate_list = [
         xcoordinate + 4, xcoordinate + 5, xcoordinate + 6, xcoordinate + 7
     ]
     ycoordinate_list = [ycoordinate, ycoordinate + 1]
     board = replace(xcoordinate_list, ycoordinate_list, ['E' * 4, 'E' * 4],
                     board)
     xcoordinate_list = [
         xcoordinate, xcoordinate + 1, xcoordinate + 2, xcoordinate + 3
     ]
     board = replace(xcoordinate_list, ycoordinate_list, [' ' * 4, ' ' * 4],
                     board)
     self.x = xcoordinate + 4
     return board
コード例 #5
0
 def clearbomb(self, board, loc):
     """aftermath of explosion"""
     row_list = []
     xcoordinate = self.x
     xcoordinate_list = [xcoordinate, xcoordinate + 1, xcoordinate + 2, xcoordinate + 3]
     ycoordinate = self.y
     ycoordinate_list = [ycoordinate, ycoordinate + 1]
     for i in range(loc[0], loc[2] + 1):
         row_list.append(i)
     column_list, new_list = [], []
     for i in range(loc[1], loc[3] + 1):
         column_list.append(i)
         new_list.append(' ' * 4)
     board = replace(row_list,
                     ycoordinate_list,
                     [' ' * (loc[2] - loc[0] + 1), ' ' * (loc[2] - loc[0] + 1)], board)
     board = replace(xcoordinate_list, column_list, new_list, board)
     return board
コード例 #6
0
 def explode(self, board, loc, xbm, ybm):
     """after explosion"""
     row_list = []
     xcoordinate = self.x
     xcoordinate_list = [xcoordinate, xcoordinate + 1, xcoordinate + 2, xcoordinate + 3]
     ycoordinate = self.y
     ycoordinate_list = [ycoordinate, ycoordinate + 1]
     for i in range(loc[0], loc[2] + 1):
         row_list.append(i)
     column_list, new_list = [], []
     for i in range(loc[1], loc[3] + 1):
         column_list.append(i)
         new_list.append('^' * 4)
     this_round, life_gone = 0, 0
     if board[ycoordinate][loc[0]] == '/':
         this_round += 20
     if board[ycoordinate][loc[2] - 3] == '/':
         this_round += 20
     if board[loc[1]][xcoordinate] == '/':
         this_round += 20
     if board[loc[3] - 1][xcoordinate] == '/':
         this_round += 20
     if board[ycoordinate][loc[0]] == 'E':
         this_round += 100
     if board[ycoordinate][loc[2] - 3] == 'E':
         this_round += 100
     if board[loc[1]][xcoordinate] == 'E':
         this_round += 100
     if board[loc[3] - 1][xcoordinate] == 'E':
         this_round += 100
     if(board[ycoordinate][loc[0]] == 'B' or
        board[ycoordinate][loc[2] - 3] == 'B' or
        board[loc[1]][xcoordinate] == 'B' or board[loc[3] - 1][xcoordinate] == 'B' or
        (xcoordinate == xbm and ycoordinate == ybm)):
         this_round = 0
         life_gone = 1
     board = replace(row_list,
                     ycoordinate_list,
                     ['^' * (loc[2] - loc[0] + 1), '^' * (loc[2] - loc[0] + 1)],
                     board)
     board = replace(xcoordinate_list, column_list, new_list, board)
     return [this_round, life_gone, board]
コード例 #7
0
ファイル: player.py プロジェクト: akshayDev17/Bomberman
 def goup(self, board):
     """method docstring"""
     xcoordinate = self.x
     ycoordinate = self.y
     flag = 0
     if ycoordinate > 3:
         my_var = ycoordinate
         ycoordinate -= 2
         xcoordinate_list = [
             xcoordinate, xcoordinate + 1, xcoordinate + 2, xcoordinate + 3
         ]
         ycoordinate_list = [ycoordinate, ycoordinate + 1]
         flag = 0
         for i in xcoordinate_list:
             for j in ycoordinate_list:
                 if board[j][i] != ' ':
                     flag = 1
                     break
             if flag == 1:
                 break
         if flag == 0:
             oldlist = []
             for i in range(my_var, my_var + 2):
                 temp = ''
                 for j in range(xcoordinate, xcoordinate + 4):
                     temp += board[i][j]
                 oldlist.append(temp)
             board = replace(xcoordinate_list, ycoordinate_list, self.l,
                             board)
             if oldlist == ['[' + 'O' * 2 + ']', '[' + 'O' * 2 + ']']:
                 board = replace([i for i in xcoordinate_list],
                                 [i + 2 for i in ycoordinate_list], oldlist,
                                 board)
             else:
                 board = replace([i for i in xcoordinate_list],
                                 [i + 2 for i in ycoordinate_list],
                                 [' ' * 4, ' ' * 4], board)
             self.x = xcoordinate
             self.y = ycoordinate
     return board
コード例 #8
0
ファイル: enemy.py プロジェクト: akshayDev17/Bomberman
def addenemy(board):
    """add enemy docstring"""
    count = 0
    while count < 1:
        xcoordinate = randint(1, 19) * 4
        ycoordinate = randint(1, 19) * 2
        xcoordinate_list = [
            xcoordinate, xcoordinate + 1, xcoordinate + 2, xcoordinate + 3
        ]
        ycoordinate_list = [ycoordinate, ycoordinate + 1]
        flag = 0
        for i in xcoordinate_list:
            for j in ycoordinate_list:
                if board[j][i] != ' ':
                    flag = 1
                    break
        if flag == 0:
            new_enemy = Enemy(xcoordinate, ycoordinate, ['E' * 4, 'E' * 4])
            board = replace(xcoordinate_list, ycoordinate_list,
                            ['E' * 4, 'E' * 4], board)
            count += 1
        else:
            continue
    return [board, new_enemy]
コード例 #9
0
ファイル: Bomber.py プロジェクト: akshayDev17/Bomberman
import getchar
from BOMB import Bomb
from addbricks import addbricks, NBOARD
from enemy import addenemy

GETCH = getchar.Getch()


class AlarmException(Exception):
    """class docstring"""
    pass


# place the Bomberman
B = Bomberman(4, 2, ['B' * 4, 'B' * 4])
NBOARD = replace([4, 5, 6, 7], [2, 3], B.getlist(), NBOARD)
SCORE, LIFES = 0, 5
# add enemies
L = addenemy(NBOARD)
NBOARD = L[0]
FIRST = L[1]
DEATH_1 = True
L = addenemy(NBOARD)
NBOARD = L[0]
SECOND = L[1]
DEATH_2 = True
L = addenemy(NBOARD)
NBOARD = L[0]
THIRD = L[1]
DEATH_3 = True
# for colour printing