コード例 #1
0
 def setUp(self):
     self.s = board(10)
     self.s.make_the_board() 
     self.t = board(10)
     self.t.make_the_board()
     self.b = boats({2:1,3:1,4:1,5:1},10)
コード例 #2
0
ファイル: Test.py プロジェクト: garisian/text_battleship
 def setUp(self):
     self.s = board(10)
     self.s.make_the_board()
     self.t = board(10)
     self.t.make_the_board()
     self.b = boats({2: 1, 3: 1, 4: 1, 5: 1}, 10)
コード例 #3
0
 #media.play(snd)
 # if it's 1, it's player vs player
 if b == 1:
     #create the boards for both player one and player 2
     board_size = working_class.set_board_size()
     # ask how many ships of each kinds is wanted
     the_boat_numbers = working_class.kinds_of_boats([2, 3, 4, 5], \
                                                     board_size)
     player_one_board = board(board_size)
     player_one_board.make_the_board()
     player_two_board = board(board_size)
     player_two_board.make_the_board()
     # make a list of permutations for each boat and save it to the
     # corresponding list
     the_list = player_one_board.make_full_number_list()
     b = boats(board_size, the_boat_numbers)
     permutation_list5 = b.permutation_list(the_list, 5)
     permutation_list4 = b.permutation_list(the_list, 4)
     permutation_list3 = b.permutation_list(the_list, 3)
     permutation_list2 = b.permutation_list(the_list, 2)
     #randomly choose the coordinates for the wanted ships for player one
     # and player two. NOTE that they will NOT be the same.
     boat_list_1 = \
         working_class.random_choosing_of_boats(permutation_list2,
                 permutation_list3, permutation_list4,\
                 permutation_list5, the_boat_numbers)
     #Converted_lists converts the boat_lists into a coordinate system that
     # is used by the game board
     converted_list_1 = \
         working_class.converted_perm(boat_list_1, board_size)
     boat_list_2 = \
コード例 #4
0
 #media.play(snd)
 # if it's 1, it's player vs player
 if b == 1:
     #create the boards for both player one and player 2
     board_size = working_class.set_board_size()
     # ask how many ships of each kinds is wanted
     the_boat_numbers = working_class.kinds_of_boats([2, 3, 4, 5], \
                                                     board_size)
     player_one_board = board(board_size)
     player_one_board.make_the_board()
     player_two_board = board(board_size)
     player_two_board.make_the_board()
     # make a list of permutations for each boat and save it to the
     # corresponding list
     the_list = player_one_board.make_full_number_list()
     b = boats(board_size, the_boat_numbers)
     permutation_list5 = b.permutation_list(the_list, 5)
     permutation_list4 = b.permutation_list(the_list, 4)
     permutation_list3 = b.permutation_list(the_list, 3)
     permutation_list2 = b.permutation_list(the_list, 2)
     #randomly choose the coordinates for the wanted ships for player one
     # and player two. NOTE that they will NOT be the same.
     boat_list_1 = \
         working_class.random_choosing_of_boats(permutation_list2,
                 permutation_list3, permutation_list4,\
                 permutation_list5, the_boat_numbers)
     #Converted_lists converts the boat_lists into a coordinate system that
     # is used by the game board
     converted_list_1 = \
         working_class.converted_perm(boat_list_1, board_size)
     boat_list_2 = \