コード例 #1
0
    def _ws_send_recv(self):
        to_server = SimulatorToServer()
        self._on_send(to_server)
        log.pb("to_server: {}".format(MessageToJson(to_server)))

        if (to_server.message_type):
            out_bytes = to_server.SerializeToString()
            try:
                yield self._ws.write_message(out_bytes, binary=True)
            except (StreamClosedError, WebSocketClosedError) as e:
                raise BonsaiServerError(
                    "Websocket connection closed. Code: {}, Reason: {}".format(
                        self._ws.close_code, self._ws.close_reason))

        # read response from server
        in_bytes = yield self._ws.read_message()
        if in_bytes is None:
            raise BonsaiServerError(
                "Websocket connection closed. Code: {}, Reason: {}".format(
                    self._ws.close_code, self._ws.close_reason))

        from_server = ServerToSimulator()
        from_server.ParseFromString(in_bytes)
        log.pb("from_server: {}".format(MessageToJson(from_server)))
        self._on_recv(from_server)
コード例 #2
0
    def run(self):
        """ Run loop called from Simulator. Encapsulates one round trip
        to the backend, which might include a simulation loop.
        """
        # Grab a web socket connection if needed
        if self._ws is None:
            message = yield self._connect()
            # If the connection failed, report
            if message is not None:
                raise BonsaiServerError(
                    "Error while connecting to websocket: {}".format(message))

        # If there is a batch of predictions cued up, step through it
        if self._prev_message_type == ServerToSimulator.PREDICTION:
            for step in self._sim_steps:
                self._advance(step)

        # send message to server
        to_server = SimulatorToServer()

        self._on_send(to_server)

        if (to_server.message_type):
            out_bytes = to_server.SerializeToString()
            try:
                yield self._ws.write_message(out_bytes, binary=True)
            except (StreamClosedError, WebSocketClosedError) as e:
                raise BonsaiServerError(
                    "Websocket connection closed. Code: {}, Reason: {}".format(
                        self._ws.close_code, self._ws.close_reason))

        # read response from server
        in_bytes = yield self._ws.read_message()
        if in_bytes is None:
            raise BonsaiServerError(
                "Websocket connection closed. Code: {}, Reason: {}".format(
                    self._ws.close_code, self._ws.close_reason))

        from_server = ServerToSimulator()
        from_server.ParseFromString(in_bytes)
        self._on_recv(from_server)

        if self._prev_message_type == ServerToSimulator.FINISHED:
            yield self._ws.close()
            raise gen.Return(False)

        # You've come this far, celebrate!
        raise gen.Return(True)
コード例 #3
0
    async def _ws_send_recv(self):
        to_server = SimulatorToServer()
        self._on_send(to_server)
        log.pb("to_server: {}".format(MessageToJson(to_server)))

        if to_server.message_type:
            out_bytes = to_server.SerializeToString()
            try:
                with self._sim_connection.lock:
                    if self._sim_connection.client.closed:
                        await self._handle_disconnect(
                            "Attempted write to closed web socket")
                        return
                    await self._sim_connection.client.send_bytes(out_bytes)

            except ClientError as e:
                await self._handle_disconnect(e)
                return

        try:
            with self._sim_connection.lock:
                log.network('Reading response from server')
                msg = await self._sim_connection.client.receive()
                log.network('Received response from server')
        except TimeoutError as e:
            log.error('WS read took longer than {} seconds. '
                      'Sim will be disconnected.'.format(
                          self._sim_connection.read_timeout_seconds))
            await self._handle_disconnect()
            return

        if msg.type == WSMsgType.CLOSE or msg.type == WSMsgType.CLOSED \
              or msg.type == WSMsgType.ERROR or isinstance(msg.data, EofStream):
            await self._handle_disconnect(msg.extra)
            return

        from_server = ServerToSimulator()
        from_server.ParseFromString(msg.data)

        log.pb("from_server: {}".format(MessageToJson(from_server)))
        self._on_recv(from_server)
コード例 #4
0
ファイル: simulator_ws.py プロジェクト: hsiehpc/bonsai-sdk
    def _ws_send_recv(self):
        to_server = SimulatorToServer()
        self._on_send(to_server)
        log.pb("to_server: {}".format(MessageToJson(to_server)))

        if to_server.message_type:
            out_bytes = to_server.SerializeToString()
            try:
                with self._sim_connection.lock:
                    log.network('Writing message to server')
                    yield self._sim_connection.client.write_message(
                        out_bytes, binary=True)
                    log.network('Wrote message to server')
            except (StreamClosedError, WebSocketClosedError) as e:
                self._handle_disconnect()
                return

        try:
            with self._sim_connection.lock:
                log.network('Reading response from server')
                in_bytes = yield gen.with_timeout(
                    timedelta(
                        seconds=self._sim_connection.read_timeout_seconds),
                    self._sim_connection.client.read_message())
                log.network('Received response from server')
        except gen.TimeoutError as e:
            log.error(
                'WS read took longer than {} seconds. '
                'Sim will be disconnected.'.format(
                    self._sim_connection.read_timeout_seconds))
            self._handle_disconnect()
            return

        if in_bytes is None:
            self._handle_disconnect()
            return

        from_server = ServerToSimulator()
        from_server.ParseFromString(in_bytes)
        log.pb("from_server: {}".format(MessageToJson(from_server)))
        self._on_recv(from_server)
コード例 #5
0
ファイル: test_luminance.py プロジェクト: sagibs0n/bonsai-sdk
def test_luminance_pack(luminance_sim):
    # run uninterrupted until we hit a prediction
    while luminance_sim._impl._prev_message_type != \
          ServerToSimulator.PREDICTION:
        assert luminance_sim.run() is True

    # process incoming predictions manually
    for step in luminance_sim._impl._sim_steps[:-1]:
        luminance_sim.run()

    # pack the resulting states into a message for the server, serialize
    # it, but don't send it
    to_server = SimulatorToServer()
    luminance_sim._impl._on_send(to_server)
    out_bytes = to_server.SerializeToString()
    assert out_bytes is not None

    # instead, parse it back out into a message (should be identical)
    from_sim = SimulatorToServer()
    from_sim.ParseFromString(out_bytes)
    assert from_sim == to_server

    # grab a dynamic state message and use it to construct an inkling
    # message
    state_message = from_sim.state_data[0].state
    msg = luminance_sim._impl._inkling.message_for_dynamic_message(
        state_message, luminance_sim._impl._output_schema)

    # finally, confirm that the "incoming" luminance object matches
    # the one constructed in the simulator
    lum = msg.pixels
    pixels = unpack('%sf' % lum.height * lum.width, lum.pixels)
    assert lum.width == luminance_sim.width
    assert lum.height == luminance_sim.height
    assert len(pixels) == len(luminance_sim.STATE_PIXELS)
    for p1, p2 in zip(pixels, luminance_sim.STATE_PIXELS):
        assert isclose(p1, p2)

    luminance_sim.close()
コード例 #6
0
    async def _ws_send_recv(self):
        to_server = SimulatorToServer()
        self._on_send(to_server)
        log.pb("to_server: {}".format(MessageToJson(to_server)))

        if to_server.message_type:
            out_bytes = to_server.SerializeToString()
            try:
                with self._sim_connection.lock:
                    if self._sim_connection.client.closed:
                        await self._handle_disconnect(
                            "Attempted write to closed web socket")
                        return
                    log.network('Attempting to send message to server.')
                    await self._sim_connection.client.send_bytes(out_bytes)
                    log.network('Message sent to server.')

            except ClientError as e:
                await self._handle_disconnect(e)
                return

        with self._sim_connection.lock:
            log.network('Waiting for message from server.')
            self._receive_handle = ensure_future(
                self._sim_connection.client.receive(), loop=self._ioloop)
            msg = await self._receive_handle
            log.network('Received message from server.')

        if msg.type == WSMsgType.CLOSE or msg.type == WSMsgType.CLOSED \
              or msg.type == WSMsgType.ERROR or isinstance(msg.data, EofStream):
            await self._handle_disconnect(msg.extra)
            return

        from_server = ServerToSimulator()
        from_server.ParseFromString(msg.data)

        log.pb("from_server: {}".format(MessageToJson(from_server)))
        self._on_recv(from_server)