コード例 #1
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    def test_create_materials(self):
        not_a_mesh = Object()
        mesh_with_0_mat = Object()
        mesh_with_1_mat = Object()
        mesh_with_2_mat = Object()

        mesh_with_0_mat.data = Mesh()
        mesh_with_1_mat.data = Mesh()
        mesh_with_2_mat.data = Mesh()

        material = Material()
        material.name = "material"
        material.diffuse_color = [1.0, 1.0, 1.0, 1.0]

        mesh_with_0_mat.data.materials = []
        mesh_with_1_mat.data.materials = [material] * 1
        mesh_with_2_mat.data.materials = [material] * 2

        exporter = Exporter()
        exporter.create_materials(
            [not_a_mesh, mesh_with_0_mat, mesh_with_1_mat, mesh_with_2_mat])

        self.assertEqual(len(exporter.names), 4)
        self.assertEqual(len(exporter.materials), 4)
        self.assertEqual(exporter.materials[0],
                         exporter.get_default_material())
        self.assertEqual(not_a_mesh.data in exporter.materials_by_mesh, False)
        self.assertEqual(len(exporter.materials_by_mesh[mesh_with_0_mat.data]),
                         0)
        self.assertEqual(len(exporter.materials_by_mesh[mesh_with_1_mat.data]),
                         1)
        self.assertEqual(len(exporter.materials_by_mesh[mesh_with_2_mat.data]),
                         2)
コード例 #2
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def apply_modifiers(obj: Object, calc_undeformed: bool = False):
    """ apply modifiers to object """
    m = obj.to_mesh(bpy.context.depsgraph if b280() else bpy.context.scene,
                    True,
                    calc_undeformed=calc_undeformed)
    obj.modifiers.clear()
    obj.data = m
コード例 #3
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    def test_create_vector_groups(self):
        not_a_mesh = Object()
        mesh = Object()

        mesh.data = Mesh()

        vertex = MeshVertex()
        mesh.data.vertices = [vertex] * 3

        n_x = MeshLoop()
        n_x.normal = [1.0, 0.0, 0.0]
        n_y = MeshLoop()
        n_y.normal = [0.0, 1.0, 0.0]
        n_z = MeshLoop()
        n_z.normal = [0.0, 0.0, 1.0]
        mesh.data.loops = [n_x, n_y, n_z]

        tri = MeshLoopTriangle()
        tri.vertices = [0, 1, 2]
        tri.loops = [0, 1, 2]
        mesh.data.loop_triangles = [tri]

        exporter = Exporter()
        exporter.create_vector_groups([not_a_mesh, mesh])

        self.assertEqual(len(exporter.tri_nv_groups),
                         len(exporter.vtx_nv_groups))
        self.assertEqual(not_a_mesh.data in exporter.normal_indices_by_mesh,
                         False)
        self.assertEqual(exporter.normal_indices_by_mesh[mesh.data], [0, 1, 2])
        self.assertEqual(exporter.tri_nv_groups[0].tri_nv_num, 1)
        self.assertEqual(exporter.tri_nv_groups[1].tri_nv_num, 1)
        self.assertEqual(exporter.vtx_nv_groups[0].vtx_nv_num, 1)
        self.assertEqual(exporter.vtx_nv_groups[1].vtx_nv_num, 3)
コード例 #4
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    def test_create_color_groups(self):
        not_a_mesh = Object()
        mesh_with_vtx_colors = Object()
        mesh_without_vtx_colors = Object()

        mesh_with_vtx_colors.data = Mesh()
        mesh_without_vtx_colors.data = Mesh()

        vertex = MeshVertex()
        mesh_with_vtx_colors.data.vertices = [vertex] * 3
        mesh_without_vtx_colors.data.vertices = [vertex] * 3

        red = MeshLoopColor()
        red.color = [1.0, 0.0, 0.0, 1.0]
        green = MeshLoopColor()
        green.color = [0.0, 1.0, 0.0, 1.0]
        blue = MeshLoopColor()
        blue.color = [0.0, 0.0, 1.0, 1.0]

        vertex_colors = MeshLoopColorLayer()
        vertex_colors.data = [red, green, blue]
        mesh_with_vtx_colors.data.vertex_colors = [vertex_colors]
        mesh_without_vtx_colors.data.vertex_colors = []

        tri = MeshLoopTriangle()
        tri.vertices = [0, 1, 2]
        tri.loops = [0, 1, 2]
        mesh_with_vtx_colors.data.loop_triangles = [tri]
        mesh_without_vtx_colors.data.loop_triangles = [tri]

        exporter = Exporter()
        exporter.create_color_groups(
            [not_a_mesh, mesh_with_vtx_colors, mesh_without_vtx_colors])

        self.assertEqual(len(exporter.tri_color_groups),
                         len(exporter.vtx_color_groups))
        self.assertEqual(exporter.tri_color_groups[0].tri_color_num, 1)
        self.assertEqual(exporter.tri_color_groups[1].tri_color_num, 1)
        self.assertEqual(exporter.tri_color_groups[2].tri_color_num, 1)
        self.assertEqual(exporter.vtx_color_groups[0].vtx_color_num, 1)
        self.assertEqual(exporter.vtx_color_groups[1].vtx_color_num, 3)
        self.assertEqual(exporter.vtx_color_groups[2].vtx_color_num, 1)
コード例 #5
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    def test_create_shapes(self):
        obj = Object()

        mesh = Mesh()
        mesh.name = "mesh"
        obj.data = mesh

        mat_red = Material()
        mat_red.name = "red"
        mat_red.diffuse_color = [1.0, 0.0, 0.0, 1.0]

        mesh.materials = [mat_red]

        vertex = MeshVertex()
        vertex.co = [0.0, 0.0, 0.0]

        mesh.vertices = [vertex] * 3

        uv_loop = MeshUVLoop()
        uv_loop.uv = [0.5, 0.5]

        uv_loop_layer = MeshUVLoopLayer()
        uv_loop_layer.data = [uv_loop] * 3
        mesh.uv_layers = [uv_loop_layer]

        loop = MeshLoop()
        loop.normal = [1.0, 2.0, 3.0]
        mesh.loops = [loop] * 3

        tri_red = MeshLoopTriangle()
        tri_red.vertices = [0, 1, 2]
        tri_red.loops = [0, 1, 2]
        tri_red.material_index = 0

        mesh.loop_triangles = [tri_red]

        exporter = Exporter()
        exporter.create_materials([obj])
        exporter.create_vertex_groups([obj])
        exporter.create_vector_groups([obj])
        exporter.create_st_groups([obj])
        exporter.create_tri_groups([obj])
        exporter.create_parts([obj])
        exporter.create_shapes([obj])

        self.assertEqual(exporter.shapes[0].shape_tri_link,
                         exporter.tri_groups[0].this_tri_group_index)
        self.assertEqual(exporter.shapes[0].shape_mat_link,
                         exporter.get_default_material().this_mat_index)
        self.assertEqual(exporter.shapes[0].shape_part_num, 1)
        self.assertEqual(exporter.shape_by_mesh[mesh], exporter.shapes[0])
コード例 #6
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    def test_create_st_groups(self):
        not_a_mesh = Object()
        mesh = Object()
        mesh_no_uv_layer = Object()

        mesh.data = Mesh()
        mesh_no_uv_layer.data = Mesh()

        vertex = MeshVertex()
        mesh.data.vertices = [vertex] * 3

        uv_loop0 = MeshUVLoop()
        uv_loop0.uv = [0.0, 0.0]
        uv_loop1 = MeshUVLoop()
        uv_loop1.uv = [0.5, 0.5]
        uv_loop2 = MeshUVLoop()
        uv_loop2.uv = [1.0, 1.0]

        uv_loop_layer = MeshUVLoopLayer()
        uv_loop_layer.data = [uv_loop0, uv_loop1, uv_loop2]
        mesh.data.uv_layers = [uv_loop_layer]

        tri = MeshLoopTriangle()
        tri.vertices = [0, 1, 2]
        tri.loops = [0, 1, 2]
        mesh.data.loop_triangles = [tri]
        mesh_no_uv_layer.data.loop_triangles = [tri] * 2

        exporter = Exporter()
        exporter.create_st_groups([not_a_mesh, mesh, mesh_no_uv_layer])

        self.assertEqual(not_a_mesh.data in exporter.st_indices_by_mesh, False)
        self.assertEqual(exporter.st_indices_by_mesh[mesh.data], [0, 1, 2])
        self.assertEqual(exporter.st_indices_by_mesh[mesh_no_uv_layer.data],
                         [0] * 6)
        self.assertEqual(exporter.st_groups[0].st_num, 1)
        self.assertEqual(exporter.st_groups[1].st_num, 3)
        self.assertEqual(exporter.st_groups[2].st_num, 1)
コード例 #7
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    def test_create_textures(self):
        image = Image()
        image.filepath = "//test/image/path.png"
        image.library = "//test/image/library"

        node = ShaderNodeTexImage()
        node.image = image

        material = Material()
        material.name = "material"
        material.diffuse_color = [1.0, 1.0, 1.0, 1.0]
        material.use_nodes = True
        material.node_tree = NodeTree()
        material.node_tree.nodes = [node]

        mesh = Mesh()
        mesh.materials = [material]

        obj = Object()
        obj.data = mesh

        bpy.path.abspath = Mock(return_value=image.filepath)
        bpy.path.display_name_from_filepath = Mock(return_value="texture")

        reader = Mock()
        reader.read = Mock(return_value=[12, 34, [[0x05, 0x06], [0x07, 0x08]]])
        png.Reader = Mock(return_value=reader)

        exporter = Exporter()
        exporter.create_textures([obj])

        bpy.path.abspath.assert_called_once_with(
            "//test/image/path.png", library="//test/image/library")
        bpy.path.display_name_from_filepath.assert_called_once_with(
            "//test/image/path.png")
        png.Reader.assert_called_once_with("//test/image/path.png")
        reader.read.assert_called_once()

        self.assertEqual(exporter.names[0].node_name, "texture.tex")
        self.assertEqual(exporter.tex_images[0].tex_img_data, [5, 6, 7, 8])
        self.assertEqual(exporter.textures[0].tex_img_width, 12)
        self.assertEqual(exporter.textures[0].tex_img_height, 34)
コード例 #8
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    def test_create_vertex_groups(self):
        not_a_mesh = Object()
        mesh = Object()

        mesh.data = Mesh()
        mesh.data.name = "mesh"

        vertex = MeshVertex()
        vertex.co = [0.0, 0.0, 0.0]

        mesh.data.vertices = [vertex] * 10

        exporter = Exporter()
        exporter.create_vertex_groups([not_a_mesh, mesh])

        self.assertEqual(len(exporter.names), 1)
        self.assertEqual(len(exporter.vtx_groups), 1)
        self.assertEqual(not_a_mesh.data in exporter.vtx_group_by_mesh, False)
        self.assertEqual(exporter.vtx_group_by_mesh[mesh.data],
                         exporter.vtx_groups[0])
コード例 #9
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    def test_create_tri_groups(self):
        not_a_mesh = Object()
        mesh = Object()

        mesh.data = Mesh()
        mesh.data.name = "mesh"

        vertex = MeshVertex()
        vertex.co = [0.0, 0.0, 0.0]

        mesh.data.vertices = [vertex] * 3

        uv_loop = MeshUVLoop()
        uv_loop.uv = [0.5, 0.5]

        uv_loop_layer = MeshUVLoopLayer()
        uv_loop_layer.data = [uv_loop] * 3
        mesh.data.uv_layers = [uv_loop_layer]

        loop = MeshLoop()
        loop.normal = [1.0, 2.0, 3.0]
        mesh.data.loops = [loop] * 3

        tri = MeshLoopTriangle()
        tri.vertices = [0, 1, 2]
        tri.loops = [0, 1, 2]
        mesh.data.loop_triangles = [tri]

        exporter = Exporter()
        exporter.create_vertex_groups([not_a_mesh, mesh])
        exporter.create_vector_groups([not_a_mesh, mesh])
        exporter.create_st_groups([not_a_mesh, mesh])
        exporter.create_tri_groups([not_a_mesh, mesh])

        self.assertEqual(len(exporter.tri_groups), 1)
        self.assertEqual(not_a_mesh.data in exporter.tri_group_by_mesh, False)
        self.assertEqual(exporter.tri_group_by_mesh[mesh.data],
                         exporter.tri_groups[0])
コード例 #10
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    def test_create_anim_groups(self):
        obj = Object()
        obj.name = "obj"

        obj.data = Mesh()

        obj.location = [1.0, 2.0, 3.0]
        obj.rotation_euler = [4.0, 5.0, 6.0]
        obj.scale = [7.0, 8.0, 9.0]

        exporter = Exporter()
        exporter.create_anim_groups([obj])

        self.assertEqual(exporter.anim_groups[0].anim_node.translate_x, 1.0)
        self.assertEqual(exporter.anim_groups[0].anim_node.translate_y, 2.0)
        self.assertEqual(exporter.anim_groups[0].anim_node.translate_z, 3.0)
        self.assertEqual(exporter.anim_groups[0].anim_node.rotate_axis_x, 4.0)
        self.assertEqual(exporter.anim_groups[0].anim_node.rotate_axis_y, 5.0)
        self.assertEqual(exporter.anim_groups[0].anim_node.rotate_axis_z, 6.0)
        self.assertEqual(exporter.anim_groups[0].anim_node.scale_x, 7.0)
        self.assertEqual(exporter.anim_groups[0].anim_node.scale_y, 8.0)
        self.assertEqual(exporter.anim_groups[0].anim_node.scale_z, 9.0)
        self.assertEqual(exporter.anim_group_by_mesh[obj.data],
                         exporter.anim_groups[0])
コード例 #11
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ファイル: blender.py プロジェクト: A-Productions/bricker
def apply_modifiers(obj: Object):
    """ apply modifiers to object (may require a depsgraph update before running) """
    m = new_mesh_from_object(obj)
    obj.modifiers.clear()
    obj.data = m
コード例 #12
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def apply_modifiers(obj:Object, settings:str="PREVIEW"):
    """ apply modifiers to object """
    m = obj.to_mesh(bpy.context.scene, True, "PREVIEW")
    obj.modifiers.clear()
    obj.data = m
コード例 #13
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def apply_modifiers(obj:Object):
    """ apply modifiers to object """
    m = new_mesh_from_object(obj)
    obj.modifiers.clear()
    obj.data = m
コード例 #14
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ファイル: blender.py プロジェクト: patmo141/object_alignment
def apply_modifiers(obj:Object, settings:str="PREVIEW"):
    """ apply modifiers to object """
    m = obj.to_mesh(bpy.context.scene, True, "PREVIEW")
    obj.modifiers.clear()
    obj.data = m
コード例 #15
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    def test_create_objects(self):
        obj = Object()
        obj.name = "obj"

        mesh = Mesh()
        mesh.name = "mesh"

        obj.data = mesh
        obj.location = [1.0, 2.0, 3.0]
        obj.rotation_euler = [4.0, 5.0, 6.0]
        obj.scale = [7.0, 8.0, 9.0]

        mat_red = Material()
        mat_red.name = "red"
        mat_red.diffuse_color = [1.0, 0.0, 0.0, 1.0]

        mesh.materials = [mat_red]

        vertex = MeshVertex()
        vertex.co = [0.0, 0.0, 0.0]

        mesh.vertices = [vertex] * 3

        uv_loop = MeshUVLoop()
        uv_loop.uv = [0.5, 0.5]

        uv_loop_layer = MeshUVLoopLayer()
        uv_loop_layer.data = [uv_loop] * 3
        mesh.uv_layers = [uv_loop_layer]

        loop = MeshLoop()
        loop.normal = [1.0, 2.0, 3.0]
        mesh.loops = [loop] * 3

        tri_red = MeshLoopTriangle()
        tri_red.vertices = [0, 1, 2]
        tri_red.loops = [0, 1, 2]
        tri_red.material_index = 0

        mesh.loop_triangles = [tri_red]

        exporter = Exporter()
        exporter.create_materials([obj])
        exporter.create_vertex_groups([obj])
        exporter.create_vector_groups([obj])
        exporter.create_st_groups([obj])
        exporter.create_tri_groups([obj])
        exporter.create_parts([obj])
        exporter.create_shapes([obj])
        exporter.create_anim_groups([obj])
        exporter.create_objects([obj])

        self.assertEqual(exporter.objs[0].obj_shape_link,
                         exporter.shapes[0].this_shape_index)
        self.assertEqual(exporter.objs[0].obj_mat_link,
                         exporter.materials[0].this_mat_index)
        self.assertEqual(exporter.objs[0].obj_anim_link,
                         exporter.anim_groups[0].this_anim_group_index)
        self.assertEqual(exporter.objs[0].obj_shape_link,
                         exporter.shape_by_mesh[mesh].this_shape_index)
        self.assertEqual(exporter.objs[0].obj_mat_link,
                         exporter.get_default_material().this_mat_index)
        self.assertEqual(
            exporter.objs[0].obj_anim_link,
            exporter.anim_group_by_mesh[mesh].this_anim_group_index)
コード例 #16
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    def test_create_parts(self):
        obj = Object()

        mesh = Mesh()
        mesh.name = "mesh"
        obj.data = mesh

        mat_red = Material()
        mat_red.name = "red"
        mat_red.diffuse_color = [1.0, 0.0, 0.0, 1.0]

        mat_green = Material()
        mat_green.name = "green"
        mat_green.diffuse_color = [0.0, 1.0, 0.0, 1.0]

        mat_blue = Material()
        mat_blue.name = "blue"
        mat_blue.diffuse_color = [0.0, 0.0, 1.0, 1.0]

        mesh.materials = [mat_red, mat_green, mat_blue]

        vertex = MeshVertex()
        vertex.co = [0.0, 0.0, 0.0]

        mesh.vertices = [vertex] * 9

        uv_loop = MeshUVLoop()
        uv_loop.uv = [0.5, 0.5]

        uv_loop_layer = MeshUVLoopLayer()
        uv_loop_layer.data = [uv_loop] * 3
        mesh.uv_layers = [uv_loop_layer]

        loop = MeshLoop()
        loop.normal = [1.0, 2.0, 3.0]
        mesh.loops = [loop] * 3

        tri_red = MeshLoopTriangle()
        tri_red.vertices = [0, 1, 2]
        tri_red.loops = [0, 1, 2]
        tri_red.material_index = 0

        tri_green = MeshLoopTriangle()
        tri_green.vertices = [3, 4, 5]
        tri_green.loops = [0, 1, 2]
        tri_green.material_index = 1

        tri_blue = MeshLoopTriangle()
        tri_blue.vertices = [6, 7, 8]
        tri_blue.loops = [0, 1, 2]
        tri_blue.material_index = 2

        mesh.loop_triangles = [tri_red, tri_green, tri_blue]

        exporter = Exporter()
        exporter.create_materials([obj])
        exporter.create_vertex_groups([obj])
        exporter.create_vector_groups([obj])
        exporter.create_st_groups([obj])
        exporter.create_tri_groups([obj])
        exporter.create_parts([obj])

        self.assertEqual(exporter.parts[0].mat_index,
                         exporter.materials[1].this_mat_index)
        self.assertEqual(exporter.parts[1].mat_index,
                         exporter.materials[2].this_mat_index)
        self.assertEqual(exporter.parts[2].mat_index,
                         exporter.materials[3].this_mat_index)
        self.assertEqual(exporter.parts[0].tri_indices,
                         [exporter.tri_groups[0].tris[0].this_tri_index])
        self.assertEqual(exporter.parts[1].tri_indices,
                         [exporter.tri_groups[0].tris[1].this_tri_index])
        self.assertEqual(exporter.parts[2].tri_indices,
                         [exporter.tri_groups[0].tris[2].this_tri_index])
        self.assertEqual(exporter.parts_by_mesh[mesh], exporter.parts)