コード例 #1
0
    wserver.shutdown()
    for socket in sockets:
        socket.close()

    wserver = None

    bpy.app.handlers.frame_change_post.remove(frame_change_post)
    bpy.app.handlers.load_post.remove(load_post)
    bpy.app.handlers.save_post.remove(save_post)

    return True


OrientationHelper = orientation_helper_factory("DemosceneOrientationHelper",
                                               axis_forward='-Z',
                                               axis_up='Y')


class WebSocketServerSettings(AddonPreferences, OrientationHelper):
    bl_idname = __name__

    auto_start = BoolProperty(
        name="Start automatically",
        description="Automatically start the server when loading the add-on",
        default=True)

    host = StringProperty(name="Host",
                          description="Listen on host:port",
                          default="localhost")
コード例 #2
0
from bpy.props import (
        StringProperty,
        FloatProperty,
        IntProperty,
        BoolProperty,
        EnumProperty,
        )
from bpy_extras.io_utils import (
        ImportHelper,
        ExportHelper,
        orientation_helper_factory,
        axis_conversion,
        )


ImportBVHOrientationHelper = orientation_helper_factory("ImportBVHOrientationHelper", axis_forward='-Z', axis_up='Y')


class ImportBVH(bpy.types.Operator, ImportHelper, ImportBVHOrientationHelper):
    """Load a BVH motion capture file"""
    bl_idname = "import_anim.bvh"
    bl_label = "Import BVH"
    bl_options = {'REGISTER', 'UNDO'}

    filename_ext = ".bvh"
    filter_glob = StringProperty(default="*.bvh", options={'HIDDEN'})

    target = EnumProperty(items=(
            ('ARMATURE', "Armature", ""),
            ('OBJECT', "Object", ""),
            ),
コード例 #3
0
                "",
    "tracker_url": "https://github.com/Kupoman/blendergltf/issues",
    "support": 'COMMUNITY',
    "category": "Import-Export"
}


if "bpy" in locals():
    importlib.reload(locals()['blendergltf'])
    importlib.reload(locals()['filters'])
    importlib.reload(locals()['extension_exporters'])
    importlib.reload(locals()['pbr_utils'])


GLTFOrientationHelper = orientation_helper_factory(
    "GLTFOrientationHelper", axis_forward='Z', axis_up='Y'
)

VERSION_ITEMS = (
    ('1.0', '1.0', ''),
    ('2.0', '2.0', ''),
)

PROFILE_ITEMS = (
    ('WEB', 'Web', 'Export shaders for WebGL 1.0 use (shader version 100)'),
    ('DESKTOP', 'Desktop', 'Export shaders for OpenGL 3.0 use (shader version 130)')
)
IMAGE_STORAGE_ITEMS = (
    ('EMBED', 'Embed', 'Embed image data into the glTF file'),
    ('REFERENCE', 'Reference', 'Use the same filepath that Blender uses for images'),
    ('COPY', 'Copy', 'Copy images to output directory and use a relative reference')
コード例 #4
0
    ExportHelper,
    orientation_helper_factory,
    path_reference_mode,
    axis_conversion,
)


class ImportObjCollection(bpy.types.PropertyGroup):
    name = StringProperty(
        name="File Path", description="Filepath used for importing the file", maxlen=1024, subtype="FILE_PATH"
    )


bpy.utils.register_class(ImportObjCollection)

IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward="-Z", axis_up="Y")


class ImportOBJ(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper):
    """Load a Wavefront OBJ File"""

    bl_idname = "import_scene.obj"
    bl_label = "Import OBJ"
    bl_options = {"PRESET", "UNDO"}

    filename_ext = ".obj"
    filter_glob = StringProperty(default="*.obj;*.mtl", options={"HIDDEN"})

    files = bpy.props.CollectionProperty(type=ImportObjCollection)

    use_edges = BoolProperty(name="Lines", description="Import lines and faces with 2 verts as edge", default=True)
コード例 #5
0
ファイル: __init__.py プロジェクト: Passtechsoft/TPEAlpGen
from bpy.props import (
        BoolProperty,
        FloatProperty,
        StringProperty,
        EnumProperty,
        )
from bpy_extras.io_utils import (
        ImportHelper,
        ExportHelper,
        orientation_helper_factory,
        path_reference_mode,
        axis_conversion,
        )


IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y')


class ImportOBJ(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper):
    """Load a Wavefront OBJ File"""
    bl_idname = "import_scene.obj"
    bl_label = "Import OBJ"
    bl_options = {'PRESET', 'UNDO'}

    filename_ext = ".obj"
    filter_glob = StringProperty(
            default="*.obj;*.mtl",
            options={'HIDDEN'},
            )

    use_edges = BoolProperty(
コード例 #6
0
ファイル: __init__.py プロジェクト: Kupoman/blendergltf
    import json

    import bpy
    from bpy.props import *
    from bpy_extras.io_utils import (
        ExportHelper,
        orientation_helper_factory,
        axis_conversion,
    )

    from . import blendergltf


    GLTFOrientationHelper = orientation_helper_factory(
        "GLTFOrientationHelper", axis_forward='Y', axis_up='Z'
    )


    profile_items = (
        ('WEB', 'Web', 'Export shaders for WebGL 1.0 use (shader version 100)'),
        ('DESKTOP', 'Desktop', 'Export shaders for OpenGL 3.0 use (shader version 130)')
    )


    class ExportGLTF(bpy.types.Operator, ExportHelper, GLTFOrientationHelper):
        """Save a Khronos glTF File"""

        bl_idname = "export_scene.gltf"
        bl_label = 'Export glTF'
コード例 #7
0
import bpy
from bpy_extras.io_utils import (
    ImportHelper,
    ExportHelper,
    orientation_helper_factory,
    axis_conversion,
)

IOMPETOrientationHelper = orientation_helper_factory("IOMPETOrientationHelper", axis_forward='Z', axis_up='Y')

bl_info = {
    "name": "PangYa Model",
    "author": "John Chadwick",
    "blender": (2, 74, 0),
    "location": "File > Import-Export",
    "description": "Import-Export PangYa .pet and .mpet files.",
    "category": "Import-Export"
}

# ImportMpet implements the operator for importing Mpet models.
class ImportMpet(bpy.types.Operator, ImportHelper, IOMPETOrientationHelper):
    """Import from Pangya Model (.pet, .mpet)"""
    bl_idname = 'import_scene.pangya_mpet'
    bl_label = 'Import Pangya Model'
    bl_options = {'UNDO'}

    filename_ext = '.mpet;.pet'
    filter_glob = bpy.props.StringProperty(
        default='*.mpet;*.pet',
        options={'HIDDEN'},
    )
コード例 #8
0
ファイル: __init__.py プロジェクト: learn-alex/blender
        importlib.reload(import_3ds)
    if "export_3ds" in locals():
        importlib.reload(export_3ds)

import bpy
from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty

from bpy_extras.io_utils import (
    ImportHelper,
    ExportHelper,
    orientation_helper_factory,
    axis_conversion,
)

IO3DSOrientationHelper = orientation_helper_factory("IO3DSOrientationHelper",
                                                    axis_forward='Y',
                                                    axis_up='Z')


class Import3DS(bpy.types.Operator, ImportHelper, IO3DSOrientationHelper):
    """Import from 3DS file format (.3ds)"""
    bl_idname = "import_scene.autodesk_3ds"
    bl_label = 'Import 3DS'
    bl_options = {'UNDO'}

    filename_ext = ".3ds"
    filter_glob = StringProperty(default="*.3ds", options={'HIDDEN'})

    constrain_size = FloatProperty(
        name="Size Constraint",
        description="Scale the model by 10 until it reaches the "
コード例 #9
0
            ]
            markers_arr.append(marker_arr)

        action_arr = [
            fcurves_obj,
        ]

        if len(markers_arr) > 0:
            action_arr.append(markers_arr)

        actions_obj[action.name] = action_arr

    return actions_obj


HTML5AnimationsOrientationHelper = orientation_helper_factory(
    "HTML5AnimationsOrientationHelper", axis_forward='-Z', axis_up='Y')


class Export(Operator, ExportHelper, HTML5AnimationsOrientationHelper):
    """Export animation curves as CSS, JS, or JSON."""
    bl_idname = "html5_animations.export"
    bl_label = "Export HTML5 Animations"

    filename_ext = ".js"

    filter_glob = StringProperty(
        default="*.css;*.js;*.json",
        options={'HIDDEN'},
        maxlen=255,
    )
コード例 #10
0
ファイル: __init__.py プロジェクト: hanshuogang/Learnbgame
        EnumProperty
        )

from bpy_extras.io_utils import (
        ImportHelper,
        ExportHelper,
        axis_conversion,
        orientation_helper_factory
        )


class ModuleInfo:
    add_on_version = '.'.join([str(item) for item in bl_info['version']])
    data3d_format_version = '1'

IOData3dOrientationHelper = orientation_helper_factory('IOData3dOrientationHelper', axis_forward='-Z', axis_up='Y')


class ImportData3d(bpy.types.Operator, ImportHelper, IOData3dOrientationHelper):
    """ Load a Archilogic Data3d File """

    bl_idname = 'import_scene.data3d'
    bl_label = 'Import Data3d'
    bl_options = {'PRESET', 'UNDO'}

    filter_glob = StringProperty(default='*.data3d.buffer;*.data3d.json', options={'HIDDEN'})

    import_materials = BoolProperty(
        name='Import Materials',
        description='Import Materials and Textures.',
        default=True
コード例 #11
0
)
from bpy_extras.io_utils import (
    ImportHelper,
    ExportHelper,
    orientation_helper_factory,
    path_reference_mode,
    axis_conversion,
)

#-----------------------------------------------------------------------------
#
# Importing Tools
#
#-----------------------------------------------------------------------------

IOForsakenOrientationHelper = orientation_helper_factory(
    "IOForsakenOrientationHelper", axis_forward='Y', axis_up='Z')
IOForsakenImportMXOrientationHelper = orientation_helper_factory(
    "IOForsakenImportMXOrientationHelper", axis_forward='Z', axis_up='Y')


# -----------------------------------------------------------------------------
#
class ImportForsakenMXData(bpy.types.Operator, ImportHelper,
                           IOForsakenImportMXOrientationHelper):
    bl_idname = "import_mesh.mx"
    bl_label = "Import MX"
    bl_options = {'UNDO'}

    files = CollectionProperty(name="File Path",
                               description="File path used for importing "
                               "the MX file",
コード例 #12
0
            ]
            markers_arr.append(marker_arr)

        action_arr = [
            fcurves_obj,
        ]

        if len(markers_arr) > 0:
            action_arr.append(markers_arr)

        actions_obj[action.name] = action_arr

    return actions_obj


HTML5AnimationsOrientationHelper = orientation_helper_factory("HTML5AnimationsOrientationHelper", axis_forward='-Z', axis_up='Y')


class Export(Operator, ExportHelper, HTML5AnimationsOrientationHelper):
    """Export animation curves as CSS, JS, or JSON."""
    bl_idname = "html5_animations.export"
    bl_label = "Export HTML5 Animations"

    filename_ext = ".js"

    filter_glob = StringProperty(
        default="*.css;*.js;*.json",
        options={'HIDDEN'},
        maxlen=255,
    )
コード例 #13
0
ファイル: __init__.py プロジェクト: Thutmose/Pokecube-Models
        importlib.reload(import_x3d)
    if "export_x3d" in locals():
        importlib.reload(export_x3d)

import bpy
from bpy.props import BoolProperty, EnumProperty, FloatProperty, StringProperty
from bpy_extras.io_utils import (
    ImportHelper,
    ExportHelper,
    orientation_helper_factory,
    axis_conversion,
    path_reference_mode,
)


IOX3DOrientationHelper = orientation_helper_factory("IOX3DOrientationHelper", axis_forward="Z", axis_up="Y")


class ImportX3D(bpy.types.Operator, ImportHelper, IOX3DOrientationHelper):
    """Import an X3D or VRML2 file"""

    bl_idname = "import_scene.x3d"
    bl_label = "Import X3D/VRML2"
    bl_options = {"PRESET", "UNDO"}

    filename_ext = ".x3d"
    filter_glob = StringProperty(default="*.x3d;*.wrl", options={"HIDDEN"})

    def execute(self, context):
        from . import import_x3d
コード例 #14
0
ファイル: __init__.py プロジェクト: brendanaaa/Learnbgame
import bpy
from bpy.props import (
    BoolProperty,
    FloatProperty,
    StringProperty,
)
from bpy_extras.io_utils import (
    ExportHelper,
    orientation_helper_factory,
    axis_conversion,
    path_reference_mode,
)


IOX3DOrientationHelper = orientation_helper_factory('IOX3DOrientationHelper', axis_forward='Z', axis_up='Y')


class ExportWebots(bpy.types.Operator, ExportHelper, IOX3DOrientationHelper):
    """Export selection to Webots file (.wbt)"""
    bl_idname = 'scene.wbt'
    bl_label = 'Export Webots'
    bl_options = {'PRESET'}

    filename_ext = '.wbt'
    filter_glob = StringProperty(default='*.wbt', options={'HIDDEN'})

    use_selection = BoolProperty(
        name='Selection Only',
        description='Export selected objects only',
        default=False,
コード例 #15
0
ファイル: __init__.py プロジェクト: probonopd/Bforartists
import bpy
from bpy.props import (
    CollectionProperty,
    StringProperty,
    BoolProperty,
    EnumProperty,
    FloatProperty,
)
from bpy_extras.io_utils import (
    ExportHelper,
    orientation_helper_factory,
    path_reference_mode,
    axis_conversion,
)

ExportVRMLOrientationHelper = orientation_helper_factory(
    "ExportVRMLOrientationHelper", axis_forward='Z', axis_up='Y')


class ExportVRML(bpy.types.Operator, ExportHelper,
                 ExportVRMLOrientationHelper):
    """Export VRML2\nExport mesh objects as a VRML2, colors and texture coordinates"""
    bl_idname = "export_scene.vrml2"
    bl_label = "Export VRML2"

    filename_ext = ".wrl"
    filter_glob = StringProperty(default="*.wrl", options={'HIDDEN'})

    use_selection = BoolProperty(
        name="Selection Only",
        description="Export selected objects only",
        default=False,
コード例 #16
0
ファイル: __init__.py プロジェクト: PLyczkowski/Sticky-Keymap
import os
import bpy
from bpy.props import (CollectionProperty,
                       StringProperty,
                       BoolProperty,
                       EnumProperty,
                       FloatProperty,
                       )
from bpy_extras.io_utils import (ExportHelper,
                                 orientation_helper_factory,
                                 path_reference_mode,
                                 axis_conversion,
                                 )


ExportVRMLOrientationHelper = orientation_helper_factory("ExportVRMLOrientationHelper", axis_forward='Z', axis_up='Y')


class ExportVRML(bpy.types.Operator, ExportHelper, ExportVRMLOrientationHelper):
    """Export mesh objects as a VRML2, colors and texture coordinates"""
    bl_idname = "export_scene.vrml2"
    bl_label = "Export VRML2"

    filename_ext = ".wrl"
    filter_glob = StringProperty(default="*.wrl", options={'HIDDEN'})

    use_selection = BoolProperty(
            name="Selection Only",
            description="Export selected objects only",
            default=False,
            )
コード例 #17
0
# ##### END GPL LICENSE BLOCK #####

# <pep8-80 compliant>

import bpy
from bpy.props import (BoolProperty, FloatProperty, StringProperty,
                       EnumProperty, IntProperty)
from bpy_extras.io_utils import (ExportHelper, ImportHelper,
                                 orientation_helper_factory,
                                 path_reference_mode, axis_conversion)

from . import export_obj
from . import export_json

IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper",
                                                    axis_forward='-Y',
                                                    axis_up='-Z')


class ExportFile(bpy.types.Operator, ExportHelper, IOOBJOrientationHelper):
    """Save a Wavefront OBJ File with some added features to conform to the PBD engine"""

    bl_idname = "export.pbd_file"
    bl_label = 'Export'
    #bl_options = {'PRESET'}

    filename_ext = ".obj"
    filter_glob = StringProperty(
        default="*.obj;*.mtl",
        options={'HIDDEN'},
    )
コード例 #18
0
_modules = []

__import__(name=__name__, fromlist=_modules)
_namespace = globals()
_modules_loaded = [_namespace[name] for name in _modules]
del _namespace

if "bpy" in locals():
    import imp
    if "import_cao" in locals():
        imp.reload(import_cao)
    from importlib import reload
    _modules_loaded[:] = [reload(val) for val in _modules_loaded]
    del reload

IOCAOOrientationHelper = orientation_helper_factory("IOCAOOrientationHelper", axis_forward='-Z', axis_up='Y')

class ImportCAO(bpy.types.Operator, ImportHelper, IOCAOOrientationHelper):
    bl_idname = "import_scene.cao"
    bl_label = "Import CAO"
    bl_options = {'PRESET', 'UNDO'}

    filename_ext = ".cao"
    filter_glob = StringProperty(
            default="*.cao",
            options={'HIDDEN'},
            )

    global_clamp_size = FloatProperty(
            name="Clamp Size",
            description="Clamp bounds under this value (zero to disable)",
コード例 #19
0
ファイル: __init__.py プロジェクト: turpaan64/io_export_objex
            return {'CANCELLED'}
        except:
            log.exception('Uncaught exception')
            raise
        finally:
            progress_report.print = print
            logging_util.resetLoggingSettings()


axis_forward = '-Z'
axis_up = 'Y'

try:
    # < 2.80
    from bpy_extras.io_utils import orientation_helper_factory
    IOOBJOrientationHelper = orientation_helper_factory(
        'IOOBJOrientationHelper', axis_forward=axis_forward, axis_up=axis_up)

    class OBJEX_OT_export(bpy.types.Operator, OBJEX_OT_export_base,
                          ExportHelper, IOOBJOrientationHelper):
        pass
except ImportError:
    # 2.80+
    from bpy_extras.io_utils import orientation_helper

    @orientation_helper(axis_forward=axis_forward, axis_up=axis_up)
    class OBJEX_OT_export(bpy.types.Operator, OBJEX_OT_export_base,
                          ExportHelper):
        pass


def menu_func_export(self, context):
    if group_empty:
        # Position empty at median of children
        groups.reverse()
        for group in groups:
            move_to_children_median(group)
        # Select root empty and make active object
        bpy.ops.object.select_all(action='DESELECT')
        root_empty.select = True
        bpy.context.scene.objects.active = root_empty
        # Move root empty to cursor position
        root_empty.location = bpy.context.scene.cursor_location


IOPSDOrientationHelper = orientation_helper_factory("IOPSDOrientationHelper",
                                                    axis_forward='-Y',
                                                    axis_up='Z')


# Actual import operator.
class ImportPsdAsPlanes(bpy.types.Operator, ImportHelper, IOPSDOrientationHelper):

    '''Import PSD as planes'''
    bl_idname = 'import_scene.psd'
    bl_label = 'Import PSD as planes'
    bl_options = {'PRESET', 'UNDO'}

    # List of operator properties, the attributes will be assigned
    # to the class instance from the operator settings before calling.
    directory = StringProperty(
        maxlen=1024,
コード例 #21
0
    if 'import_3do' in locals():
        importlib.reload(import_3do)
    if 'export_3do' in locals():
        importlib.reload(export_3do)

if 'blender modules':
    import bpy
    import mathutils
    from bpy.props import (IntProperty, StringProperty, BoolProperty,
                           EnumProperty)
    from bpy_extras.io_utils import (ImportHelper, ExportHelper,
                                     orientation_helper_factory,
                                     axis_conversion)
    from . import (export_3do, import_3do)

    OrientationHelper = orientation_helper_factory('OrientationHelper')

if 'python modules':
    import os
    from logging import (getLogger, Formatter, StreamHandler, DEBUG,
                         FileHandler)

    logger = getLogger(__name__)
    logger.setLevel(DEBUG)
    st_hdlr = StreamHandler()
    log_lvs = [('50', 'CRITICAL', ''), ('40', 'ERROR', ''),
               ('30', 'WARNING', ''), ('20', 'INFO', ''), ('10', 'DEBUG', ''),
               ('0', 'NOTSET', ''), ('-1', 'DISABLE', '')]


# importer/exporter