コード例 #1
0
ファイル: bexporter.py プロジェクト: wbach/OpenGL_Engine
def export(context, keywords):
    print("export")

    filepath = keywords['filepath']
    with ProgressReport(context.window_manager) as progress:
        #progress.enter_substeps(100)
        with ProgressReportSubstep(progress, 2, "Export path: %r" % filepath, "Export Finished") as subprogress1:
            with open(filepath, "w", encoding="utf8", newline="\n") as f:
                fw = f.write
                objects = context.scene.objects
                fw("<model info=\"Blender exporter\">")
                for i, ob_main in enumerate(objects):
                    print(type(ob_main.type))
                    if ob_main.type == 'MESH':
                        mesh = ob_main.to_mesh()
                        mesh_triangulate(mesh)
                        fw("<mesh name=\"" + ob_main.name + "\">")
                        fw("<v>")
                        for v in mesh.vertices[:]:
                            fw('%.6f %.6f %.6f ' % v.co[:])
                        fw("</v>")

                        fw("<i>")
                        for poly in mesh.polygons:
                            fw(str(poly.vertices[0]) + " " + str(poly.vertices[1]) + " " + str(poly.vertices[2]) + " ")
                        fw("</i>")
                        fw("</mesh>")
                    else:
                        print(ob_main.type)


                fw("</model>")

    return {'FINISHED'}
コード例 #2
0
ファイル: export_obj.py プロジェクト: openartist/Bforartists
def write_file(filepath, objects, depsgraph, scene,
               EXPORT_TRI=False,
               EXPORT_EDGES=False,
               EXPORT_SMOOTH_GROUPS=False,
               EXPORT_SMOOTH_GROUPS_BITFLAGS=False,
               EXPORT_NORMALS=False,
               EXPORT_UV=True,
               EXPORT_MTL=True,
               EXPORT_APPLY_MODIFIERS=True,
               EXPORT_APPLY_MODIFIERS_RENDER=False,
               EXPORT_BLEN_OBS=True,
               EXPORT_GROUP_BY_OB=False,
               EXPORT_GROUP_BY_MAT=False,
               EXPORT_KEEP_VERT_ORDER=False,
               EXPORT_POLYGROUPS=False,
               EXPORT_CURVE_AS_NURBS=True,
               EXPORT_GLOBAL_MATRIX=None,
               EXPORT_PATH_MODE='AUTO',
               progress=ProgressReport(),
               ):
    """
    Basic write function. The context and options must be already set
    This can be accessed externaly
    eg.
    write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
    """
    if EXPORT_GLOBAL_MATRIX is None:
        EXPORT_GLOBAL_MATRIX = Matrix()

    def veckey3d(v):
        return round(v.x, 4), round(v.y, 4), round(v.z, 4)

    def veckey2d(v):
        return round(v[0], 4), round(v[1], 4)

    def findVertexGroupName(face, vWeightMap):
        """
        Searches the vertexDict to see what groups is assigned to a given face.
        We use a frequency system in order to sort out the name because a given vertex can
        belong to two or more groups at the same time. To find the right name for the face
        we list all the possible vertex group names with their frequency and then sort by
        frequency in descend order. The top element is the one shared by the highest number
        of vertices is the face's group
        """
        weightDict = {}
        for vert_index in face.vertices:
            vWeights = vWeightMap[vert_index]
            for vGroupName, weight in vWeights:
                weightDict[vGroupName] = weightDict.get(vGroupName, 0.0) + weight

        if weightDict:
            return max((weight, vGroupName) for vGroupName, weight in weightDict.items())[1]
        else:
            return '(null)'

    with ProgressReportSubstep(progress, 2, "OBJ Export path: %r" % filepath, "OBJ Export Finished") as subprogress1:
        with open(filepath, "w", encoding="utf8", newline="\n") as f:
            fw = f.write

            # Write Header
            fw('# Blender v%s OBJ File: %r\n' % (bpy.app.version_string, os.path.basename(bpy.data.filepath)))
            fw('# www.blender.org\n')

            # Tell the obj file what material file to use.
            if EXPORT_MTL:
                mtlfilepath = os.path.splitext(filepath)[0] + ".mtl"
                # filepath can contain non utf8 chars, use repr
                fw('mtllib %s\n' % repr(os.path.basename(mtlfilepath))[1:-1])

            # Initialize totals, these are updated each object
            totverts = totuvco = totno = 1

            face_vert_index = 1

            # A Dict of Materials
            # (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
            mtl_dict = {}
            # Used to reduce the usage of matname_texname materials, which can become annoying in case of
            # repeated exports/imports, yet keeping unique mat names per keys!
            # mtl_name: (material.name, image.name)
            mtl_rev_dict = {}

            copy_set = set()

            # Get all meshes
            subprogress1.enter_substeps(len(objects))
            for i, ob_main in enumerate(objects):
                # ignore dupli children
                if ob_main.parent and ob_main.parent.instance_type in {'VERTS', 'FACES'}:
                    subprogress1.step("Ignoring %s, dupli child..." % ob_main.name)
                    continue

                obs = [(ob_main, ob_main.matrix_world)]
                if ob_main.is_instancer:
                    obs += [(dup.instance_object.original, dup.matrix_world.copy())
                            for dup in depsgraph.object_instances
                            if dup.parent and dup.parent.original == ob_main]
                    # ~ print(ob_main.name, 'has', len(obs) - 1, 'dupli children')

                subprogress1.enter_substeps(len(obs))
                for ob, ob_mat in obs:
                    with ProgressReportSubstep(subprogress1, 6) as subprogress2:
                        uv_unique_count = no_unique_count = 0

                        # Nurbs curve support
                        if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
                            ob_mat = EXPORT_GLOBAL_MATRIX @ ob_mat
                            totverts += write_nurb(fw, ob, ob_mat)
                            continue
                        # END NURBS

                        ob_for_convert = ob.evaluated_get(depsgraph) if EXPORT_APPLY_MODIFIERS else ob.original

                        try:
                            me = ob_for_convert.to_mesh()
                        except RuntimeError:
                            me = None

                        if me is None:
                            continue

                        # _must_ do this before applying transformation, else tessellation may differ
                        if EXPORT_TRI:
                            # _must_ do this first since it re-allocs arrays
                            mesh_triangulate(me)

                        me.transform(EXPORT_GLOBAL_MATRIX @ ob_mat)
                        # If negative scaling, we have to invert the normals...
                        if ob_mat.determinant() < 0.0:
                            me.flip_normals()

                        if EXPORT_UV:
                            faceuv = len(me.uv_layers) > 0
                            if faceuv:
                                uv_layer = me.uv_layers.active.data[:]
                        else:
                            faceuv = False

                        me_verts = me.vertices[:]

                        # Make our own list so it can be sorted to reduce context switching
                        face_index_pairs = [(face, index) for index, face in enumerate(me.polygons)]

                        if EXPORT_EDGES:
                            edges = me.edges
                        else:
                            edges = []

                        if not (len(face_index_pairs) + len(edges) + len(me.vertices)):  # Make sure there is something to write
                            # clean up
                            ob_for_convert.to_mesh_clear()
                            continue  # dont bother with this mesh.

                        if EXPORT_NORMALS and face_index_pairs:
                            me.calc_normals_split()
                            # No need to call me.free_normals_split later, as this mesh is deleted anyway!

                        loops = me.loops

                        if (EXPORT_SMOOTH_GROUPS or EXPORT_SMOOTH_GROUPS_BITFLAGS) and face_index_pairs:
                            smooth_groups, smooth_groups_tot = me.calc_smooth_groups(use_bitflags=EXPORT_SMOOTH_GROUPS_BITFLAGS)
                            if smooth_groups_tot <= 1:
                                smooth_groups, smooth_groups_tot = (), 0
                        else:
                            smooth_groups, smooth_groups_tot = (), 0

                        materials = me.materials[:]
                        material_names = [m.name if m else None for m in materials]

                        # avoid bad index errors
                        if not materials:
                            materials = [None]
                            material_names = [name_compat(None)]

                        # Sort by Material, then images
                        # so we dont over context switch in the obj file.
                        if EXPORT_KEEP_VERT_ORDER:
                            pass
                        else:
                            if len(materials) > 1:
                                if smooth_groups:
                                    sort_func = lambda a: (a[0].material_index,
                                                           smooth_groups[a[1]] if a[0].use_smooth else False)
                                else:
                                    sort_func = lambda a: (a[0].material_index,
                                                           a[0].use_smooth)
                            else:
                                # no materials
                                if smooth_groups:
                                    sort_func = lambda a: smooth_groups[a[1] if a[0].use_smooth else False]
                                else:
                                    sort_func = lambda a: a[0].use_smooth

                            face_index_pairs.sort(key=sort_func)

                            del sort_func

                        # Set the default mat to no material and no image.
                        contextMat = 0, 0  # Can never be this, so we will label a new material the first chance we get.
                        contextSmooth = None  # Will either be true or false,  set bad to force initialization switch.

                        if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
                            name1 = ob.name
                            name2 = ob.data.name
                            if name1 == name2:
                                obnamestring = name_compat(name1)
                            else:
                                obnamestring = '%s_%s' % (name_compat(name1), name_compat(name2))

                            if EXPORT_BLEN_OBS:
                                fw('o %s\n' % obnamestring)  # Write Object name
                            else:  # if EXPORT_GROUP_BY_OB:
                                fw('g %s\n' % obnamestring)

                        subprogress2.step()

                        # Vert
                        for v in me_verts:
                            fw('v %.6f %.6f %.6f\n' % v.co[:])

                        subprogress2.step()

                        # UV
                        if faceuv:
                            # in case removing some of these dont get defined.
                            uv = f_index = uv_index = uv_key = uv_val = uv_ls = None

                            uv_face_mapping = [None] * len(face_index_pairs)

                            uv_dict = {}
                            uv_get = uv_dict.get
                            for f, f_index in face_index_pairs:
                                uv_ls = uv_face_mapping[f_index] = []
                                for uv_index, l_index in enumerate(f.loop_indices):
                                    uv = uv_layer[l_index].uv
                                    # include the vertex index in the key so we don't share UV's between vertices,
                                    # allowed by the OBJ spec but can cause issues for other importers, see: T47010.

                                    # this works too, shared UV's for all verts
                                    #~ uv_key = veckey2d(uv)
                                    uv_key = loops[l_index].vertex_index, veckey2d(uv)

                                    uv_val = uv_get(uv_key)
                                    if uv_val is None:
                                        uv_val = uv_dict[uv_key] = uv_unique_count
                                        fw('vt %.6f %.6f\n' % uv[:])
                                        uv_unique_count += 1
                                    uv_ls.append(uv_val)

                            del uv_dict, uv, f_index, uv_index, uv_ls, uv_get, uv_key, uv_val
                            # Only need uv_unique_count and uv_face_mapping

                        subprogress2.step()

                        # NORMAL, Smooth/Non smoothed.
                        if EXPORT_NORMALS:
                            no_key = no_val = None
                            normals_to_idx = {}
                            no_get = normals_to_idx.get
                            loops_to_normals = [0] * len(loops)
                            for f, f_index in face_index_pairs:
                                for l_idx in f.loop_indices:
                                    no_key = veckey3d(loops[l_idx].normal)
                                    no_val = no_get(no_key)
                                    if no_val is None:
                                        no_val = normals_to_idx[no_key] = no_unique_count
                                        fw('vn %.4f %.4f %.4f\n' % no_key)
                                        no_unique_count += 1
                                    loops_to_normals[l_idx] = no_val
                            del normals_to_idx, no_get, no_key, no_val
                        else:
                            loops_to_normals = []

                        subprogress2.step()

                        # XXX
                        if EXPORT_POLYGROUPS:
                            # Retrieve the list of vertex groups
                            vertGroupNames = ob.vertex_groups.keys()
                            if vertGroupNames:
                                currentVGroup = ''
                                # Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
                                vgroupsMap = [[] for _i in range(len(me_verts))]
                                for v_idx, v_ls in enumerate(vgroupsMap):
                                    v_ls[:] = [(vertGroupNames[g.group], g.weight) for g in me_verts[v_idx].groups]

                        for f, f_index in face_index_pairs:
                            f_smooth = f.use_smooth
                            if f_smooth and smooth_groups:
                                f_smooth = smooth_groups[f_index]
                            f_mat = min(f.material_index, len(materials) - 1)

                            # MAKE KEY
                            key = material_names[f_mat], None  # No image, use None instead.

                            # Write the vertex group
                            if EXPORT_POLYGROUPS:
                                if vertGroupNames:
                                    # find what vertext group the face belongs to
                                    vgroup_of_face = findVertexGroupName(f, vgroupsMap)
                                    if vgroup_of_face != currentVGroup:
                                        currentVGroup = vgroup_of_face
                                        fw('g %s\n' % vgroup_of_face)

                            # CHECK FOR CONTEXT SWITCH
                            if key == contextMat:
                                pass  # Context already switched, dont do anything
                            else:
                                if key[0] is None and key[1] is None:
                                    # Write a null material, since we know the context has changed.
                                    if EXPORT_GROUP_BY_MAT:
                                        # can be mat_image or (null)
                                        fw("g %s_%s\n" % (name_compat(ob.name), name_compat(ob.data.name)))
                                    if EXPORT_MTL:
                                        fw("usemtl (null)\n")  # mat, image

                                else:
                                    mat_data = mtl_dict.get(key)
                                    if not mat_data:
                                        # First add to global dict so we can export to mtl
                                        # Then write mtl

                                        # Make a new names from the mat and image name,
                                        # converting any spaces to underscores with name_compat.

                                        # If none image dont bother adding it to the name
                                        # Try to avoid as much as possible adding texname (or other things)
                                        # to the mtl name (see [#32102])...
                                        mtl_name = "%s" % name_compat(key[0])
                                        if mtl_rev_dict.get(mtl_name, None) not in {key, None}:
                                            if key[1] is None:
                                                tmp_ext = "_NONE"
                                            else:
                                                tmp_ext = "_%s" % name_compat(key[1])
                                            i = 0
                                            while mtl_rev_dict.get(mtl_name + tmp_ext, None) not in {key, None}:
                                                i += 1
                                                tmp_ext = "_%3d" % i
                                            mtl_name += tmp_ext
                                        mat_data = mtl_dict[key] = mtl_name, materials[f_mat]
                                        mtl_rev_dict[mtl_name] = key

                                    if EXPORT_GROUP_BY_MAT:
                                        # can be mat_image or (null)
                                        fw("g %s_%s_%s\n" % (name_compat(ob.name), name_compat(ob.data.name), mat_data[0]))
                                    if EXPORT_MTL:
                                        fw("usemtl %s\n" % mat_data[0])  # can be mat_image or (null)

                            contextMat = key
                            if f_smooth != contextSmooth:
                                if f_smooth:  # on now off
                                    if smooth_groups:
                                        f_smooth = smooth_groups[f_index]
                                        fw('s %d\n' % f_smooth)
                                    else:
                                        fw('s 1\n')
                                else:  # was off now on
                                    fw('s off\n')
                                contextSmooth = f_smooth

                            f_v = [(vi, me_verts[v_idx], l_idx)
                                   for vi, (v_idx, l_idx) in enumerate(zip(f.vertices, f.loop_indices))]

                            fw('f')
                            if faceuv:
                                if EXPORT_NORMALS:
                                    for vi, v, li in f_v:
                                        fw(" %d/%d/%d" % (totverts + v.index,
                                                          totuvco + uv_face_mapping[f_index][vi],
                                                          totno + loops_to_normals[li],
                                                          ))  # vert, uv, normal
                                else:  # No Normals
                                    for vi, v, li in f_v:
                                        fw(" %d/%d" % (totverts + v.index,
                                                       totuvco + uv_face_mapping[f_index][vi],
                                                       ))  # vert, uv

                                face_vert_index += len(f_v)

                            else:  # No UV's
                                if EXPORT_NORMALS:
                                    for vi, v, li in f_v:
                                        fw(" %d//%d" % (totverts + v.index, totno + loops_to_normals[li]))
                                else:  # No Normals
                                    for vi, v, li in f_v:
                                        fw(" %d" % (totverts + v.index))

                            fw('\n')

                        subprogress2.step()

                        # Write edges.
                        if EXPORT_EDGES:
                            for ed in edges:
                                if ed.is_loose:
                                    fw('l %d %d\n' % (totverts + ed.vertices[0], totverts + ed.vertices[1]))

                        # Make the indices global rather then per mesh
                        totverts += len(me_verts)
                        totuvco += uv_unique_count
                        totno += no_unique_count

                        # clean up
                        ob_for_convert.to_mesh_clear()

                subprogress1.leave_substeps("Finished writing geometry of '%s'." % ob_main.name)
            subprogress1.leave_substeps()

        subprogress1.step("Finished exporting geometry, now exporting materials")

        # Now we have all our materials, save them
        if EXPORT_MTL:
            write_mtl(scene, mtlfilepath, EXPORT_PATH_MODE, copy_set, mtl_dict)

        # copy all collected files.
        io_utils.path_reference_copy(copy_set)
コード例 #3
0
def write_file(
    filepath, objects, depsgraph, scene,
    use_mesh_modifiers=True,
    use_vertex_colors=True,
    global_matrix=None,
    progress=ProgressReport(),
):
    if global_matrix is None:
        global_matrix = Matrix()

    with ProgressReportSubstep(progress, 1, "ERM Export path: %r" % filepath, "ERM Export Finished") as obj_progress:
        with open(filepath, "wb") as fhnd:
            fw = fhnd.write

            # Initialize totals
            totverts = totmeshes = 0

            objs = [obj for obj in objects if obj.type == 'MESH']

            # write header
            fw(get_binary_u64(len(objs)))

            # Get all meshes
            obj_progress.enter_substeps(len(objs))
            for obj in objs:
                with ProgressReportSubstep(obj_progress, 5) as mesh_progress:
                    object_pos = fhnd.tell()

                    # Write placeholder Object Header
                    ## vertex count
                    fw(get_binary_u64(0))
                    ## index count
                    fw(get_binary_u64(0))
                    ## flags
                    flags = 0
                    if use_vertex_colors:
                        flags |= 1 << 0
                    fw(get_binary_u64(flags))

                    try:
                        mesh = (obj.evaluated_get(depsgraph) if use_mesh_modifiers else obj.original).to_mesh()
                    except RuntimeError:
                        continue

                    mesh_triangulate(mesh)

                    obj_matrix = obj.matrix_world
                    mesh.transform(global_matrix @ obj_matrix)
                    if obj_matrix.determinant() < 0.0:
                        mesh.flip_normals()

                    mesh_verts = mesh.vertices[:]
                    mesh_colors = mesh.vertex_colors[:]
                    mesh_uvs = mesh.uv_layers.active.data

                    if len(mesh.polygons) + len(mesh_verts) <= 0:
                        bpy.data.meshes.remove(mesh)
                        continue

                    # cleanup done
                    mesh_progress.step()

                    # Write verts
                    for v in mesh_verts:
                        fw(get_binary_f64(v.co[0]))
                        fw(get_binary_f64(v.co[1]))
                        fw(get_binary_f64(v.co[2]))

                    # vertices done
                    mesh_progress.step()

                    # Write vertex colors
                    for col_layer in mesh_colors:
                        for col in col_layer.data:
                            fw(get_binary_f64(col.color[0]))
                            fw(get_binary_f64(col.color[1]))
                            fw(get_binary_f64(col.color[2]))
                            fw(get_binary_f64(col.color[3]))

                    # vertex colors done
                    mesh_progress.step()

                    # Write vertex indices
                    obj_indices = 0
                    for face in mesh.polygons:
                        for loop_index in face.loop_indices:
                            fw(get_binary_u64(totverts + mesh.loops[loop_index].vertex_index))
                            obj_indices += 1

                    # Write UVs
                    for face in mesh.polygons:
                        for loop_index in face.loop_indices:
                            uv = mesh_uvs[loop_index].uv
                            fw(get_binary_f64(uv[0]))
                            fw(get_binary_f64(uv[1]))

                    # indices done
                    mesh_progress.step()

                    # Make the indices global rather then per mesh
                    totverts += len(mesh_verts)

                    # Write object header
                    end_pos = fhnd.tell()
                    fhnd.seek(object_pos)
                    fw(get_binary_u64(len(mesh_verts)))
                    fw(get_binary_u64(obj_indices))
                    fhnd.seek(end_pos)
        obj_progress.leave_substeps()
コード例 #4
0
def write_file(
        filepath,
        objects,
        depsgraph,
        scene,
        EXPORT_TRI=False,
        EXPORT_EDGES=False,
        EXPORT_SMOOTH_GROUPS=False,
        EXPORT_SMOOTH_GROUPS_BITFLAGS=False,
        EXPORT_NORMALS=False,
        EXPORT_UV=True,
        EXPORT_APPLY_MODIFIERS=True,
        EXPORT_APPLY_MODIFIERS_RENDER=False,
        EXPORT_GROUP_BY_OB=False,
        EXPORT_KEEP_VERT_ORDER=False,
        EXPORT_POLYGROUPS=False,
        EXPORT_GLOBAL_MATRIX=None,
        EXPORT_PATH_MODE='AUTO',
        progress=ProgressReport(),
):
    """
	Basic write function. The context and options must be already set
	This can be accessed externaly
	eg.
	write( 'c:\\test\\foobar.brk', Blender.Object.GetSelected() ) # Using default options.
	"""
    if EXPORT_GLOBAL_MATRIX is None:
        EXPORT_GLOBAL_MATRIX = Matrix()

    def veckey3d(v):
        return round(v.x, 4), round(v.y, 4), round(v.z, 4)

    def veckey2d(v):
        return round(v[0], 4), round(v[1], 4)

    def findVertexGroupName(face, vWeightMap):
        """
		Searches the vertexDict to see what groups is assigned to a given face.
		We use a frequency system in order to sort out the name because a given vertex can
		belong to two or more groups at the same time. To find the right name for the face
		we list all the possible vertex group names with their frequency and then sort by
		frequency in descend order. The top element is the one shared by the highest number
		of vertices is the face's group
		"""
        weightDict = {}
        for vert_index in face.vertices:
            vWeights = vWeightMap[vert_index]
            for vGroupName, weight in vWeights:
                weightDict[vGroupName] = weightDict.get(vGroupName,
                                                        0.0) + weight

        if weightDict:
            return max((weight, vGroupName)
                       for vGroupName, weight in weightDict.items())[1]
        else:
            return '(null)'

    with ProgressReportSubstep(progress, 2, "BRK Export path: %r" % filepath,
                               "BRK Export Finished") as subprogress1:
        with open(filepath, "w", encoding="utf8", newline="\n") as f:
            fw = f.write

            # Write Header
            fw('# BrickCAD v%s BRK File: %r\n' %
               (bpy.app.version_string, os.path.basename(bpy.data.filepath)))

            # Initialize totals, these are updated each object
            totverts = totuvco = totno = 1

            face_vert_index = 1

            copy_set = set()

            # Get all meshes
            subprogress1.enter_substeps(len(objects))
            for i, ob_main in enumerate(objects):
                # ignore dupli children
                if ob_main.parent and ob_main.parent.instance_type in {
                        'VERTS', 'FACES'
                }:
                    subprogress1.step("Ignoring %s, dupli child..." %
                                      ob_main.name)
                    continue

                obs = [(ob_main, ob_main.matrix_world)]
                if ob_main.is_instancer:
                    obs += [(dup.instance_object.original,
                             dup.matrix_world.copy())
                            for dup in depsgraph.object_instances
                            if dup.parent and dup.parent.original == ob_main]
                    # ~ print(ob_main.name, 'has', len(obs) - 1, 'dupli children')

                subprogress1.enter_substeps(len(obs))
                for ob, ob_mat in obs:
                    #print(ob.type)
                    with ProgressReportSubstep(subprogress1,
                                               6) as subprogress2:
                        uv_unique_count = no_unique_count = 0

                        ob_for_convert = ob.evaluated_get(
                            depsgraph
                        ) if EXPORT_APPLY_MODIFIERS else ob.original

                        try:
                            me = ob_for_convert.to_mesh()
                        except RuntimeError:
                            me = None

                        if me is None:
                            #object is an empty, this is going to be used to indicate the location of a stud
                            obnamestring = name_compat(ob.name)

                            #check if object has a parent
                            parent = ob.parent
                            #print("Parent: " + str(parent.name))

                            if parent is None:
                                fw('st %s %.6f %.6f %.6f\n' %
                                   (obnamestring,
                                    ob.matrix_world.translation[0],
                                    ob.matrix_world.translation[1],
                                    ob.matrix_world.translation[2])
                                   )  # Write Object name and location
                            else:
                                fw(
                                    'st %s %.6f %.6f %.6f p %s\n' %
                                    (obnamestring,
                                     ob.matrix_world.translation[0],
                                     ob.matrix_world.translation[1],
                                     ob.matrix_world.translation[2],
                                     name_compat(parent.name))
                                )  # Write Object name, location, and parent name
                            continue

                        # _must_ do this before applying transformation, else tessellation may differ
                        if EXPORT_TRI:
                            # _must_ do this first since it re-allocs arrays
                            mesh_triangulate(me)

                        me.transform(EXPORT_GLOBAL_MATRIX @ ob_mat)
                        # If negative scaling, we have to invert the normals...
                        if ob_mat.determinant() < 0.0:
                            me.flip_normals()

                        if EXPORT_UV:
                            faceuv = len(me.uv_layers) > 0
                            if faceuv:
                                uv_layer = me.uv_layers.active.data[:]
                        else:
                            faceuv = False

                        me_verts = me.vertices[:]

                        # Make our own list so it can be sorted to reduce context switching
                        face_index_pairs = [
                            (face, index)
                            for index, face in enumerate(me.polygons)
                        ]

                        if EXPORT_EDGES:
                            edges = me.edges
                        else:
                            edges = []

                        if not (len(face_index_pairs) + len(edges) +
                                len(me.vertices)
                                ):  # Make sure there is something to write
                            # clean up
                            bpy.data.meshes.remove(me)
                            continue  # dont bother with this mesh.

                        if EXPORT_NORMALS and face_index_pairs:
                            me.calc_normals_split()
                            # No need to call me.free_normals_split later, as this mesh is deleted anyway!

                        loops = me.loops

                        if (EXPORT_SMOOTH_GROUPS
                                or EXPORT_SMOOTH_GROUPS_BITFLAGS
                            ) and face_index_pairs:
                            smooth_groups, smooth_groups_tot = me.calc_smooth_groups(
                                use_bitflags=EXPORT_SMOOTH_GROUPS_BITFLAGS)
                            if smooth_groups_tot <= 1:
                                smooth_groups, smooth_groups_tot = (), 0
                        else:
                            smooth_groups, smooth_groups_tot = (), 0

                        contextSmooth = None  # Will either be true or false,  set bad to force initialization switch.

                        name = ob.name
                        obnamestring = name_compat(name)

                        fw('o %s\n' % obnamestring)  # Write Object name

                        subprogress2.step()

                        # Vert
                        for v in me_verts:
                            fw('v %.6f %.6f %.6f\n' % v.co[:])

                        subprogress2.step()

                        # UV
                        if faceuv:
                            # in case removing some of these dont get defined.
                            uv = f_index = uv_index = uv_key = uv_val = uv_ls = None

                            uv_face_mapping = [None] * len(face_index_pairs)

                            uv_dict = {}
                            uv_get = uv_dict.get
                            for f, f_index in face_index_pairs:
                                uv_ls = uv_face_mapping[f_index] = []
                                for uv_index, l_index in enumerate(
                                        f.loop_indices):
                                    uv = uv_layer[l_index].uv
                                    # include the vertex index in the key so we don't share UV's between vertices,
                                    # allowed by the OBJ spec but can cause issues for other importers, see: T47010.

                                    # this works too, shared UV's for all verts
                                    #~ uv_key = veckey2d(uv)
                                    uv_key = loops[
                                        l_index].vertex_index, veckey2d(uv)

                                    uv_val = uv_get(uv_key)
                                    if uv_val is None:
                                        uv_val = uv_dict[
                                            uv_key] = uv_unique_count
                                        fw('vt %.6f %.6f\n' % uv[:])
                                        uv_unique_count += 1
                                    uv_ls.append(uv_val)

                            del uv_dict, uv, f_index, uv_index, uv_ls, uv_get, uv_key, uv_val
                            # Only need uv_unique_count and uv_face_mapping

                        subprogress2.step()

                        # NORMAL, Smooth/Non smoothed.
                        if EXPORT_NORMALS:
                            no_key = no_val = None
                            normals_to_idx = {}
                            no_get = normals_to_idx.get
                            loops_to_normals = [0] * len(loops)
                            for f, f_index in face_index_pairs:
                                for l_idx in f.loop_indices:
                                    no_key = veckey3d(loops[l_idx].normal)
                                    no_val = no_get(no_key)
                                    if no_val is None:
                                        no_val = normals_to_idx[
                                            no_key] = no_unique_count
                                        fw('vn %.4f %.4f %.4f\n' % no_key)
                                        no_unique_count += 1
                                    loops_to_normals[l_idx] = no_val
                            del normals_to_idx, no_get, no_key, no_val
                        else:
                            loops_to_normals = []

                        subprogress2.step()

                        # XXX
                        if EXPORT_POLYGROUPS:
                            # Retrieve the list of vertex groups
                            vertGroupNames = ob.vertex_groups.keys()
                            if vertGroupNames:
                                currentVGroup = ''
                                # Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
                                vgroupsMap = [[]
                                              for _i in range(len(me_verts))]
                                for v_idx, v_ls in enumerate(vgroupsMap):
                                    v_ls[:] = [(vertGroupNames[g.group],
                                                g.weight)
                                               for g in me_verts[v_idx].groups]

                        for f, f_index in face_index_pairs:
                            f_smooth = f.use_smooth
                            if f_smooth and smooth_groups:
                                f_smooth = smooth_groups[f_index]

                            # Write the vertex group
                            if EXPORT_POLYGROUPS:
                                if vertGroupNames:
                                    # find what vertext group the face belongs to
                                    vgroup_of_face = findVertexGroupName(
                                        f, vgroupsMap)
                                    if vgroup_of_face != currentVGroup:
                                        currentVGroup = vgroup_of_face
                                        fw('g %s\n' % vgroup_of_face)

                            if f_smooth != contextSmooth:
                                if f_smooth:  # on now off
                                    if smooth_groups:
                                        f_smooth = smooth_groups[f_index]
                                        fw('s %d\n' % f_smooth)
                                    else:
                                        fw('s 1\n')
                                else:  # was off now on
                                    fw('s off\n')
                                contextSmooth = f_smooth

                            f_v = [(vi, me_verts[v_idx], l_idx)
                                   for vi, (v_idx, l_idx) in enumerate(
                                       zip(f.vertices, f.loop_indices))]

                            fw('f')
                            if faceuv:
                                if EXPORT_NORMALS:
                                    for vi, v, li in f_v:
                                        fw(" %d/%d/%d" % (
                                            totverts + v.index,
                                            totuvco +
                                            uv_face_mapping[f_index][vi],
                                            totno + loops_to_normals[li],
                                        ))  # vert, uv, normal
                                else:  # No Normals
                                    for vi, v, li in f_v:
                                        fw(" %d/%d" % (
                                            totverts + v.index,
                                            totuvco +
                                            uv_face_mapping[f_index][vi],
                                        ))  # vert, uv

                                face_vert_index += len(f_v)

                            else:  # No UV's
                                if EXPORT_NORMALS:
                                    for vi, v, li in f_v:
                                        fw(" %d//%d" %
                                           (totverts + v.index,
                                            totno + loops_to_normals[li]))
                                else:  # No Normals
                                    for vi, v, li in f_v:
                                        fw(" %d" % (totverts + v.index))

                            fw('\n')

                        subprogress2.step()

                        # Write edges.
                        if EXPORT_EDGES:
                            for ed in edges:
                                if ed.is_loose:
                                    fw('l %d %d\n' %
                                       (totverts + ed.vertices[0],
                                        totverts + ed.vertices[1]))

                        # Make the indices global rather then per mesh
                        totverts += len(me_verts)
                        totuvco += uv_unique_count
                        totno += no_unique_count

                        # clean up
                        ob_for_convert.to_mesh_clear()

                subprogress1.leave_substeps(
                    "Finished writing geometry of '%s'." % ob_main.name)
            subprogress1.leave_substeps()

        # copy all collected files.
        io_utils.path_reference_copy(copy_set)
コード例 #5
0
def write_file(
        operator,
        filepath,
        objects,
        depsgraph,
        scene,
        EXPORT_GLOBAL_MATRIX=None,
        EXPORT_HAS_CLO=False,
        progress=ProgressReport(),
):

    if EXPORT_GLOBAL_MATRIX is None:
        EXPORT_GLOBAL_MATRIX = Matrix()

    def bx(bone, axis):
        blst = [
            v_dict[v][axis] for v in v_dict if bone in [
                v_dict[v]["B1"], v_dict[v]["B2"], v_dict[v]["B3"], v_dict[v]
                ["B4"]
            ]
        ]
        return [0] if len(blst) == 0 else blst

    with ProgressReportSubstep(progress, 2,
                               "GR2 Export path: \'%s\'" % filepath,
                               "GR2 Export Finished") as subprogress1:

        # Initialize totals, these are updated each object
        tot_v = tot_tex = tot_nor = 1

        # Check the number of objects selected and if there is more than one, cancel the export
        if len(objects) != 1:
            operator.report(
                {'ERROR'},
                ("Unable to complete export, %i objects selected. \n"
                 "This addon only supports exporting one object at a time.") %
                len(objects))
            return {'CANCELLED'}

        # Set-up dictionaries and lists to store or work with the mesh data
        v_dict = {}
        f_dict = {}

        # Collect the mesh data
        subprogress1.enter_substeps(
            1, "Parsing the geometry data via Blender's Data API")
        for i, ob_main in enumerate(objects):
            obs = [(ob_main, ob_main.matrix_world)]
            for ob, ob_mat in obs:
                with ProgressReportSubstep(subprogress1, 6) as subprogress2:
                    nor_unique_count = tan_unique_count = tex_unique_count = 0
                    ob_for_convert = ob.original

                    try:
                        me = ob_for_convert.to_mesh()
                    except RuntimeError:
                        me = None

                    if me is None:
                        continue

                    me.transform(EXPORT_GLOBAL_MATRIX @ ob_mat)
                    # If negative scaling, we have to invert the normals...
                    if ob_mat.determinant() < 0.0:
                        me.flip_normals()

                    f_tex = len(me.uv_layers) > 0
                    tex_layer = me.uv_layers.active.data[:] if f_tex else None

                    me_v = me.vertices[:]

                    # Make our own list so it can be sorted to reduce context switching
                    face_index_pairs = [
                        (face, index) for index, face in enumerate(me.polygons)
                    ]

                    # Make sure there is something to write
                    if not len(face_index_pairs) + len(me.vertices):
                        # Clean up
                        ob_for_convert.to_mesh_clear()

                    if face_index_pairs:
                        me.calc_normals_split()

                    me_lp = me.loops

                    # Gather the materials used by this model
                    me_mats = me.materials[:]
                    mat_names = [m.name if m else None for m in me_mats]
                    num_mats = len(mat_names)

                    face_mats = {}
                    for face in me.polygons:
                        face_mats.setdefault(face.material_index,
                                             []).append(face.index)

                    m_idx = {}
                    for j in range(num_mats):
                        m_idx[j] = len(
                            face_mats[j]) if j in face_mats.keys() else 0

                    # Mesh Name
                    obnamestring = name_compat(ob.name)

                    # Avoid bad index errors
                    if not me_mats:
                        me_mats = [None]
                        mat_names = [name_compat(None)]

                    subprogress2.step()  # 1

                    # VERTEX COORDS
                    for v in me_v:
                        v_dict[v.index] = {}
                        v_dict[v.index]['X'] = v.co[0]
                        v_dict[v.index]['Y'] = v.co[1]
                        v_dict[v.index]['Z'] = v.co[2]

                    subprogress2.step()

                    # BONE WEIGHTS
                    v_bon = {}
                    boneNames = ob.vertex_groups.keys()
                    if boneNames:
                        # Create a dictionary keyed by face id and listing, for each vertex, and the vertex
                        # groups it belongs to.
                        vgroupsMap = [[] for _i in range(len(me_v))]
                        for v_idx, v_ls in enumerate(vgroupsMap):
                            v_bon[v_idx] = {}
                            for g in me_v[v_idx].groups:
                                v_bon[v_idx][g.group] = g.weight
                        bon_names = {g.index: g.name for g in ob.vertex_groups}
                    else:
                        bon_names = {0: obnamestring}
                    num_b = len(bon_names)

                    subprogress2.step()  # 2

                    # NORMALS COORDS
                    v_nor = {}
                    nor_key = nor_val = None
                    normals_to_idx = {}
                    nor_get = normals_to_idx.get
                    loops_to_normals = [0] * len(me_lp)
                    for f, f_index in face_index_pairs:
                        for l_idx in f.loop_indices:
                            nor_key = (me_lp[l_idx].normal[0],
                                       me_lp[l_idx].normal[1],
                                       me_lp[l_idx].normal[2])
                            nor_val = nor_get(nor_key)
                            if nor_val is None:
                                nor_val = normals_to_idx[
                                    nor_key] = nor_unique_count
                                v_nor[nor_val] = nor_key
                                nor_unique_count += 1
                            loops_to_normals[l_idx] = nor_val
                    del normals_to_idx, nor_get, nor_key, nor_val

                    subprogress2.step()  # 3

                    # TANGENTS COORDS
                    ctx = bpy.context.active_object.data
                    ctx.calc_tangents()

                    v_tan = {}
                    v_bts = {}
                    tan_key = tan_val = None
                    tangents_to_idx = {}
                    tan_get = tangents_to_idx.get
                    loops_to_tangents = [0] * len(ctx.loops)
                    # Loop faces
                    for face in ctx.polygons:
                        # Loop over face loop
                        for l_idx in [ctx.loops[i] for i in face.loop_indices]:
                            tan_key = (l_idx.tangent[0], l_idx.tangent[1],
                                       l_idx.tangent[2])
                            bts_key = l_idx.bitangent_sign
                            tan_val = tan_get(tan_key)
                            if tan_val is None:
                                tan_val = tangents_to_idx[
                                    tan_key] = tan_unique_count
                                v_tan[tan_val] = tan_key
                                v_bts[tan_val] = bts_key
                                tan_unique_count += 1
                            loops_to_tangents[l_idx.index] = tan_val
                    del tangents_to_idx, tan_get, tan_key, tan_val

                    subprogress2.step()  # 4

                    # UV TEXTURE COORDS
                    v_tex = {}
                    if f_tex:
                        # In case removing some of these dont get defined.
                        tex = f_index = tex_index = tex_key = tex_val = tex_ls = None

                        tex_face_mapping = [None] * len(face_index_pairs)

                        tex_dict = {}
                        tex_get = tex_dict.get
                        for f, f_index in face_index_pairs:
                            tex_ls = tex_face_mapping[f_index] = []
                            for tex_index, l_index in enumerate(
                                    f.loop_indices):
                                tex = tex_layer[l_index].uv

                                # Include the vertex index in the key so we don't share UV's between vertices
                                tex_key = me_lp[l_index].vertex_index, (tex[0],
                                                                        tex[1])

                                tex_val = tex_get(tex_key)
                                if tex_val is None:
                                    tex_val = tex_dict[
                                        tex_key] = tex_unique_count
                                    v_tex[tex_val] = tex_key
                                    tex_unique_count += 1
                                tex_ls.append(tex_val)

                        del tex_dict, tex, f_index, tex_index, tex_ls, tex_get, tex_key, tex_val
                        # Only need tex_unique_count and uv_face_mapping

                    subprogress2.step()  # 5

                    # FACES
                    f_lst = []
                    for f, f_index in face_index_pairs:

                        f_v = [(vi, me_v[v_idx], l_idx)
                               for vi, (v_idx, l_idx) in enumerate(
                                   zip(f.vertices, f.loop_indices))]

                        for vi, v, li in f_v:

                            wn = 1
                            if boneNames:
                                if v.index in v_bon:
                                    for x, y in sorted(v_bon[v.index].items(),
                                                       key=lambda xy:
                                                       (xy[1], xy[0]),
                                                       reverse=True):
                                        v_dict[v.index]["W" + str(wn)] = y
                                        wn += 1
                                while wn <= 4:
                                    v_dict[v.index]["W" + str(wn)] = float(0.0)
                                    wn += 1

                            bn = 1
                            if boneNames:
                                for x, y in sorted(v_bon[v.index].items(),
                                                   key=lambda xy:
                                                   (xy[1], xy[0]),
                                                   reverse=True):
                                    v_dict[v.index]["B" + str(bn)] = x
                                    bn += 1
                                while bn <= 4:
                                    v_dict[v.index]["B" + str(bn)] = v_dict[v.index]["B1"] if \
                                        "B1" in v_dict[v.index].keys() else int(0)
                                    bn += 1

                            v_dict[v.index]["Nx"] = v_nor[
                                loops_to_normals[li]][0]
                            v_dict[v.index]["Ny"] = v_nor[
                                loops_to_normals[li]][1]
                            v_dict[v.index]["Nz"] = v_nor[
                                loops_to_normals[li]][2]
                            v_dict[v.index]["Ns"] = v_bts[
                                loops_to_tangents[li]]
                            v_dict[v.index]["Tx"] = v_tan[
                                loops_to_tangents[li]][0]
                            v_dict[v.index]["Ty"] = v_tan[
                                loops_to_tangents[li]][1]
                            v_dict[v.index]["Tz"] = v_tan[
                                loops_to_tangents[li]][2]
                            v_dict[v.index]["Ts"] = int(
                                0 - v_bts[loops_to_tangents[li]])
                            v_dict[v.index]["U"] = v_tex[
                                tex_face_mapping[f_index][vi]][1][0]
                            v_dict[v.index]["V"] = v_tex[
                                tex_face_mapping[f_index][vi]][1][1]

                            f_lst.append(v.index)

                        f_dict[f_index] = list(f_lst)
                        f_lst.clear()

                    del v_bon, v_nor, v_tan, v_bts, v_tex

                    subprogress2.step()  # 6

                    # Make the indices global rather then per mesh
                    tot_v += len(me_v)
                    tot_tex += tex_unique_count
                    tot_nor += nor_unique_count

                    # List of keys in v_dict
                    if not boneNames:
                        keys = [
                            "Nx", "Ny", "Nz", "Ns", "Tx", "Ty", "Tz", "Ts",
                            "U", "V"
                        ]
                    else:
                        keys = [
                            "W1", "W2", "W3", "W4", "B1", "B2", "B3", "B4",
                            "Nx", "Ny", "Nz", "Ns", "Tx", "Ty", "Tz", "Ts",
                            "U", "V"
                        ]

                    # Totals
                    num_v = len(v_dict)
                    num_f = len(f_dict)

                    min_x = min([[iv for ik, iv in ov.items()][0]
                                 for ok, ov in v_dict.items()])
                    min_y = min([[iv for ik, iv in ov.items()][1]
                                 for ok, ov in v_dict.items()])
                    min_z = min([[iv for ik, iv in ov.items()][2]
                                 for ok, ov in v_dict.items()])
                    max_x = max([[iv for ik, iv in ov.items()][0]
                                 for ok, ov in v_dict.items()])
                    max_y = max([[iv for ik, iv in ov.items()][1]
                                 for ok, ov in v_dict.items()])
                    max_z = max([[iv for ik, iv in ov.items()][2]
                                 for ok, ov in v_dict.items()])

                    # clean up
                    ob_for_convert.to_mesh_clear()

        # If the file doesn't exist, create it, if it does, clear it
        subprogress1.enter_substeps(
            1, "Parsing complete, writing the geometry data to file.")
        open(filepath, "wb")
        with open(filepath, "rb+") as f:
            fw = f.write

            with ProgressReportSubstep(subprogress1, 6) as subprogress2:
                # Pos 0x00
                # Write the MAGIC bytes
                fw(b'GAWB')
                # Write the Major Version
                fw(uint32(4))
                # Write the Minor Version
                fw(uint32(3))
                # Write the BNRY / LTLE offset
                off_0C0 = f.tell()
                fw(uint32(0))  # We'll populate this later

                subprogress2.step()  # 1

                # Pos 0x10
                # Write the number of cached offsets
                off_010 = f.tell()
                fw(uint32(0))  # We'll populate this later
                # Write the type of GR2 file
                fw(uint32(1)) if EXPORT_HAS_CLO else fw(uint32(0))
                # Write the number of meshes
                fw(uint16(1))
                # Write the number of materials
                fw(uint16(num_mats))
                # If this is a skeleton file, how many bones are there?
                fw(uint16(0))  # 0 - This isn't a skeleton file
                # Write the number of attachments
                # TODO Figure out how to handle attachments, 0 for now.
                fw(uint16(0))
                # Write 16 x 00 bytes
                fw(uint32(0) + uint32(0) + uint32(0) + uint32(0))

                subprogress2.step()  # 2

                # Pos 0x30
                fw(float32(min_x))  # Min X
                fw(float32(min_y))  # Min Y
                fw(float32(min_z))  # Min Z
                fw(float32(1))  # Always 00 00 80 3F
                fw(float32(max_x))  # Max X
                fw(float32(max_y))  # Max Y
                fw(float32(max_z))  # Max Z
                fw(float32(1))  # Always 00 00 80 3F

                subprogress2.step()  # 3

                # Pos 0x50
                off_050 = f.tell()
                # Write the offset of the cached offsets section
                fw(uint32(0))  # We'll populate this later
                # Write the offset of the mesh header
                off_054 = f.tell()
                fw(uint32(112))
                # Write the offset of the material names offsets section
                off_058 = f.tell()
                fw(uint32(112 + 48 + (num_mats * 48)))
                # Write 4 x 00
                fw(uint32(0))
                # Write the offset of the attachments section
                # TODO Figure out how to handle attachments, 0 for now.
                fw(uint32(0))
                # Write 00 byte until pos / 16 = int
                fw(zero_padding(f.tell()))

                subprogress2.step()  # 4

                # Pos 0x70
                off_070 = f.tell()
                # Write the mesh headers
                # Write the offset of the mesh name
                fw(uint32(0))  # We'll populate this later
                # Write bitFlag 1, 0 unles bones = 0, then 128
                fw(uint32(0)) if boneNames else fw(uint32(128))
                # Write the number of pieces that make-up the object
                fw(uint16(num_mats))
                # Write the number of bones used by this mesh
                fw(uint16(num_b))
                # Write bitFlag 2
                fw(uint8(47))
                fw(uint8(1))
                # Write the number of bytes used for each vertex
                fw(uint16(32 if boneNames else 24))
                # Write the number of vertices
                fw(uint32(len(me_v)))
                # Write the number of indices (3 x number of faces)
                fw(uint32(num_f * 3))
                # Write the offset of the mesh vertices section
                fw(uint32(160 + (num_mats * 48) + calc_padding(num_mats * 4)))
                # Write the offset of the mesh piece headers
                fw(uint32(160))
                # Write the offset of the mesh faces section
                fw(
                    uint32(160 + (num_mats * 48) + calc_padding(num_mats * 4) +
                           (num_v * (32 if boneNames else 24))))
                # Write the offset of the mesh bone section
                fw(
                    uint32(160 + (num_mats * 48) + calc_padding(num_mats * 4) +
                           (num_v * (32 if boneNames else 24)) +
                           calc_padding(num_f * 6)))
                # Write 00 byte until pos / 16 = int
                fw(zero_padding(f.tell()))

                subprogress2.step()  # 5

                # Write the mesh piece headers based on materials
                off_piece = f.tell()
                for piece in range(num_mats):
                    # Write the starting offset for the faces of this piece
                    if piece == 0:
                        fw(uint32(0))
                    else:
                        i = piece
                        i -= 1
                        fw(uint32(m_idx[i]))
                    # Write the number of faces used by this piece / material
                    fw(uint32(m_idx[piece]))
                    # Write the id of the material used by this piece
                    if num_mats < 0:
                        # If this piece has no material return int32: -1
                        fw(uint32(4294967295))
                        fw(uint32(4294967295))
                    else:
                        # Otherwise return the material id
                        fw(uint32(piece))
                        fw(uint32(piece))
                    # Write the bounding box for this piece
                    # TODO Figure out how to do this, for now use the global bounding box and hope for the best.
                    fw(float32(min_x))  # Min X
                    fw(float32(min_y))  # Min Y
                    fw(float32(min_z))  # Min Z
                    fw(float32(1))  # Always 00 00 80 3F
                    fw(float32(max_x))  # Max X
                    fw(float32(max_y))  # Max Y
                    fw(float32(max_z))  # Max Z
                    fw(float32(1))  # Always 00 00 80 3F

                subprogress2.step()  # 6

                # Write the offset for the name of each material
                off_mat_names = f.tell()
                for mat in range(num_mats):
                    fw(uint32(0))  # We'll populate this later
                # Write 00 byte until pos / 16 = int
                fw(zero_padding(f.tell()))

                # Write the attachments
                # TODO Figure out how to handle attachments.

                subprogress2.step()  # 7

                # Write the vertices
                off_verts = f.tell()
                for v in v_dict:
                    fw(float32(v_dict[v]["X"]))  # X
                    fw(float32(v_dict[v]["Y"]))  # Y
                    fw(float32(v_dict[v]["Z"]))  # Z
                    if all(key in v_dict[v] for key in keys):
                        if boneNames:  # Only dynamic models have bones
                            fw(uint8(int(v_dict[v]["W1"] * 255)))
                            fw(uint8(int(v_dict[v]["W2"] * 255)))
                            fw(uint8(int(v_dict[v]["W3"] * 255)))
                            fw(uint8(int(v_dict[v]["W4"] * 255)))
                            fw(uint8(v_dict[v]["B1"]))
                            fw(uint8(v_dict[v]["B2"]))
                            fw(uint8(v_dict[v]["B3"]))
                            fw(uint8(v_dict[v]["B4"]))
                        fw(float8(v_dict[v]["Nx"]))  # X
                        fw(float8(v_dict[v]["Ny"]))  # Y
                        fw(float8(v_dict[v]["Nz"]))  # Z
                        fw(float8(v_dict[v]["Ns"]))  # Binormal sign?
                        fw(float8(v_dict[v]["Tx"]))  # X
                        fw(float8(v_dict[v]["Ty"]))  # Y
                        fw(float8(v_dict[v]["Tz"]))  # Z
                        fw(float8(v_dict[v]["Ts"]))  # Bitangent sign?
                        fw(float16(v_dict[v]["U"]))  # U
                        fw(float16(1 - v_dict[v]["V"]))  # V
                    else:
                        fw(bytes(20))  # Just in case someone is dumb!

                subprogress2.step()  # 8

                # Write the face indices
                off_faces = f.tell()
                for face in range(num_f):
                    fw(uint16(f_dict[face][0]))  # v1
                    fw(uint16(f_dict[face][1]))  # v2
                    fw(uint16(f_dict[face][2]))  # v3
                fw(zero_padding(f.tell()))

                subprogress2.step()  # 9

                # Write the bones
                off_bones = f.tell()
                if not boneNames:  # This is a static model, which only have 1 root/default bone
                    fw(uint32(calc_padding(off_bones + (num_b * 28))))
                    fw(float32(min_x))  # Min X
                    fw(float32(min_y))  # Min Y
                    fw(float32(min_z))  # Min Z
                    fw(float32(max_x))  # Max X
                    fw(float32(max_y))  # Max Y
                    fw(float32(max_z))  # Max Z
                else:  # This is a dynamic model, which have 1 or more skeleton bones
                    bn = 0
                    for bo in range(num_b):
                        if bo == 0:
                            fw(
                                uint32(
                                    calc_padding(off_bones + (num_b * 28)) +
                                    int(len(obnamestring) + 1) +
                                    len(''.join(mat_names)) + (1 * num_mats)))
                        else:
                            fw(
                                uint32(
                                    calc_padding(off_bones + (num_b * 28)) +
                                    int(len(obnamestring) + 1) +
                                    len(''.join(mat_names)) + (1 * num_mats) +
                                    bn))
                        bn += int(len(bon_names[bo]) + 1)
                        fw(float32(min(bx(bo, "X"))))  # Min X Coord
                        fw(float32(min(bx(bo, "Y"))))  # Min Y Coord
                        fw(float32(min(bx(bo, "Z"))))  # Min Z Coord
                        fw(float32(max(bx(bo, "X"))))  # Max X Coord
                        fw(float32(max(bx(bo, "Y"))))  # Max Y Coord
                        fw(float32(max(bx(bo, "Z"))))  # Max Z Coord

                fw(zero_padding(f.tell()))

                subprogress2.step()  # 10

                # Write the strings
                off_mesh_string = f.tell()
                fw(bytes(obnamestring, 'utf-8'))  # Mesh Name
                fw(uint8(0))  # Terminate with 1 x 00 byte
                off_mat_strings = f.tell()
                for m in mat_names:
                    fw(bytes(m, 'utf-8'))  # Material name
                    fw(uint8(0))  # Terminate with 1 x 00 byte
                off_bone_strings = f.tell()
                if boneNames:
                    for b in bon_names:
                        fw(bytes(bon_names[b], 'utf-8'))  # Bone name
                        fw(uint8(0))  # Terminate with 1 x 00 byte
                fw(zero_padding(f.tell()))

                subprogress2.step()  # 11

                # Write the cached offsets
                off_cache = f.tell()
                fw(uint32(off_050))
                fw(uint32(f.tell() - 4))
                fw(uint32(off_054))
                fw(uint32(off_070))
                fw(uint32(off_058))
                fw(uint32(off_mat_names))
                fw(uint32(off_070))
                fw(uint32(off_mesh_string))
                fw(uint32(off_070 + 24))
                fw(uint32(off_verts))
                fw(uint32(off_070 + 28))
                fw(uint32(off_piece))
                fw(uint32(off_070 + 32))
                fw(uint32(off_faces))
                fw(uint32(off_070 + 36))
                fw(uint32(off_bones))
                m_len = 0
                for m in range(num_mats):
                    # First we write the offset address
                    fw(uint32(off_mat_names + (4 * m)))
                    # Second we write the value
                    if m == 0:
                        fw(uint32(off_mat_strings))
                    else:
                        m_len += (len(mat_names[m - 1]) + 1)
                        fw(uint32(off_mat_strings + m_len))
                b_len = 0
                for b in range(num_b):
                    # First we write the offset address
                    fw(uint32(off_bones + (28 * b)))
                    # Second we write the value
                    if b == 0:
                        fw(uint32(off_bone_strings))
                    else:
                        b_len += (len(bon_names[b - 1]) + 1)
                        fw(uint32(off_bone_strings + b_len))
                fw(zero_padding(f.tell()))

                subprogress2.step()  # 12

                # Write the BNRY/LTLE section as 32 x 00 byte
                off_BNRY = f.tell()
                fw(uint32(0) + uint32(0) + uint32(0) + uint32(0))
                fw(uint32(0) + uint32(0) + uint32(0) + uint32(0))

                subprogress2.step()  # 13

                # Write the bounding box of each mesh
                fw(float32(min_x))  # Min X
                fw(float32(min_y))  # Min Y
                fw(float32(min_z))  # Min Z
                fw(float32(max_x))  # Max X
                fw(float32(max_y))  # Max Y
                fw(float32(max_z))  # Max Z
                fw(float32(0))  # 4 x 00 byte for padding

                subprogress2.step()  # 14

                fw(b'EGCD')
                fw(uint32(5))
                fw(uint32(off_BNRY))  # offset of the BNRY/LTLE section

                subprogress2.step()  # 15

                # Go back and write offsets
                f.seek(off_0C0)
                fw(uint32(off_BNRY))
                f.seek(off_010)
                fw(uint32(7 + (1 if num_mats > 0 else 0) + num_mats + num_b))
                f.seek(off_050)
                fw(uint32(off_cache))
                f.seek(off_070)
                fw(uint32(off_mesh_string))
                f.seek(off_mat_names)
                mn = 0
                for m in range(num_mats):
                    if m == 0:
                        fw(uint32(off_mat_strings))
                    else:
                        fw(uint32(off_mat_strings + mn))
                    mn += int(len(mat_names[m]) + 1)
コード例 #6
0
def write_file(
        filepath,
        objects,
        depsgraph,
        scene,
        EXPORT_TRI=False,
        EXPORT_EDGES=False,
        EXPORT_SMOOTH_GROUPS=False,
        EXPORT_SMOOTH_GROUPS_BITFLAGS=False,
        EXPORT_NORMALS=False,
        EXPORT_UV=True,
        EXPORT_MTL=True,
        EXPORT_APPLY_MODIFIERS=True,
        EXPORT_APPLY_MODIFIERS_RENDER=False,
        EXPORT_BLEN_OBS=True,
        EXPORT_GROUP_BY_OB=False,
        EXPORT_GROUP_BY_MAT=False,
        EXPORT_KEEP_VERT_ORDER=False,
        EXPORT_POLYGROUPS=False,
        EXPORT_CURVE_AS_NURBS=True,
        EXPORT_GLOBAL_MATRIX=None,
        EXPORT_PATH_MODE='AUTO',
        progress=ProgressReport(),
        EXPORT_VERTEX_COLORS=True,
):
    """
    Basic write function. The context and options must be already set
    This can be accessed externaly
    eg.
    write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
    """
    if EXPORT_GLOBAL_MATRIX is None:
        EXPORT_GLOBAL_MATRIX = Matrix()

    with ProgressReportSubstep(progress, 2, "WC1 Export path: %r" % filepath,
                               "WC1 Export Finished") as subprogress1:
        with open(filepath, "wb") as fhnd:
            fw = fhnd.write

            # Write placeholder Header
            fw(get_binary_u64(0))

            # Initialize totals, these are updated each object
            totverts = totmeshes = 0

            face_vert_index = 1

            copy_set = set()

            # Get all meshes
            subprogress1.enter_substeps(len(objects))
            for i, ob_main in enumerate(objects):

                # ignore dupli children
                if ob_main.parent and ob_main.parent.instance_type in {
                        'VERTS', 'FACES'
                }:
                    subprogress1.step("Ignoring %s, dupli child..." %
                                      ob_main.name)
                    continue

                obs = [(ob_main, ob_main.matrix_world)]
                if ob_main.is_instancer:
                    obs += [(dup.instance_object.original,
                             dup.matrix_world.copy())
                            for dup in depsgraph.object_instances
                            if dup.parent and dup.parent.original == ob_main]
                    # ~ print(ob_main.name, 'has', len(obs) - 1, 'dupli children')

                subprogress1.enter_substeps(len(obs))

                # write Header
                end_pos = fhnd.tell()
                fhnd.seek(0)
                fw(get_binary_u64(len(obs)))
                fhnd.seek(end_pos)

                for ob, ob_mat in obs:

                    with ProgressReportSubstep(subprogress1,
                                               5) as subprogress2:
                        object_pos = fhnd.tell()

                        # Write placeholder Object Header
                        ## vertex count
                        fw(get_binary_u64(0))
                        ## index count
                        fw(get_binary_u64(0))

                        ## flags
                        flags = 0
                        if EXPORT_VERTEX_COLORS:
                            flags |= 1 << 0
                        fw(get_binary_u64(flags))

                        ob_for_convert = ob.evaluated_get(
                            depsgraph
                        ) if EXPORT_APPLY_MODIFIERS else ob.original

                        try:
                            me = ob_for_convert.to_mesh()
                        except RuntimeError:
                            me = None

                        if me is None:
                            continue

                        # _must_ do this before applying transformation, else tessellation may differ
                        if EXPORT_TRI:
                            # _must_ do this first since it re-allocs arrays
                            mesh_triangulate(me)

                        me.transform(EXPORT_GLOBAL_MATRIX @ ob_mat)
                        # If negative scaling, we have to invert the normals...
                        if ob_mat.determinant() < 0.0:
                            me.flip_normals()

                        me_verts = me.vertices[:]
                        me_cols = me.vertex_colors[:]

                        # Make our own list so it can be sorted to reduce context switching
                        face_index_pairs = [
                            (face, index)
                            for index, face in enumerate(me.polygons)
                        ]

                        if not (len(face_index_pairs) + len(me.vertices)
                                ):  # Make sure there is something to write
                            # clean up
                            bpy.data.meshes.remove(me)
                            continue  # dont bother with this mesh.

                        subprogress2.step()

                        # Vert
                        for v in me_verts:
                            fw(get_binary_f64(v.co[0]))
                            fw(get_binary_f64(-v.co[1]))
                            fw(get_binary_f64(v.co[2]))

                        subprogress2.step()

                        for col_layer in me_cols:
                            for col in col_layer.data:
                                fw(get_binary_f64(col.color[0]))
                                fw(get_binary_f64(col.color[1]))
                                fw(get_binary_f64(col.color[2]))
                                fw(get_binary_f64(col.color[3]))

                        subprogress2.step()

                        obj_indices = 0
                        for f, f_index in face_index_pairs:

                            f_v = [(vi, me_verts[v_idx], l_idx)
                                   for vi, (v_idx, l_idx) in enumerate(
                                       zip(f.vertices, f.loop_indices))]

                            for vi, v, li in f_v:
                                fw(get_binary_u64(totverts + v.index))
                                obj_indices += 1

                        subprogress2.step()

                        # Make the indices global rather then per mesh
                        totverts += len(me_verts)

                        # write object header
                        end_pos = fhnd.tell()
                        fhnd.seek(object_pos)
                        fw(get_binary_u64(len(me_verts)))
                        fw(get_binary_u64(obj_indices))
                        fhnd.seek(end_pos)

                        # clean up
                        ob_for_convert.to_mesh_clear()

                subprogress1.leave_substeps(
                    "Finished writing geometry of '%s'." % ob_main.name)

            subprogress1.leave_substeps()

        subprogress1.step(
            "Finished exporting geometry, now exporting materials")

        # copy all collected files.
        io_utils.path_reference_copy(copy_set)