コード例 #1
0
ファイル: hull_test_23.py プロジェクト: edzop/bpyhullgen
def add_pilot_house():
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(0, 0, 0.27))

    bpy.ops.transform.resize(value=(1, 0.9, 1))
    bpy.ops.object.transform_apply(scale=True, location=False)

    ob = bpy.context.active_object

    ob.name = "Pilot House"

    bpy.ops.object.mode_set(mode='EDIT')

    bpy.ops.mesh.select_all(action='DESELECT')
    bpy.ops.object.mode_set(mode='OBJECT')

    for face in ob.data.polygons:
        face.select = geometry_helper.GoingUp(face.normal)

    bpy.ops.object.mode_set(mode='EDIT')

    bpy.ops.transform.resize(value=(1, 0.6, 1))

    bpy.ops.transform.translate(value=(-0.4, 0, 0))

    bpy.ops.mesh.bevel(offset=0.1)

    bpy.ops.object.mode_set(mode='OBJECT')

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_join")
    bool_new.object = ob
    bool_new.operation = 'UNION'

    bpy_helper.hide_object(ob)
コード例 #2
0
ファイル: hull_test_36.py プロジェクト: edzop/bpyhullgen
def add_extras():
	# ================ Add Rudder
	bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-4.6, 0, -1.05) )

	rudder_object = bpy.context.active_object

	rudder_object.name="Rudder"

	bpy.ops.transform.resize(value=(0.7,0.10,0.8))
	bpy.ops.object.transform_apply(scale=True,location=False)

	bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN", name="hull_join")
	bool_new.object = rudder_object
	bool_new.operation = 'UNION'

	bpy_helper.hide_object(rudder_object)

	# ================ Add Keel
	bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-1.9, 0, -1.05) )

	ob = bpy.context.active_object

	ob.name="Keel"

	bpy.ops.transform.resize(value=(3.8,0.10,0.8))
	bpy.ops.object.transform_apply(scale=True,location=False)

	bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN", name="hull_join")
	bool_new.object = ob
	bool_new.operation = 'UNION'

	bpy_helper.hide_object(ob)
コード例 #3
0
def add_deck_cockpit(the_hull):
    # ================ Deck Cockpit
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-2.5, 0, 0))

    bpy.ops.transform.resize(value=(1.5, 1, 0.7))
    bpy.ops.object.transform_apply(scale=True, location=False)

    ob = bpy.context.active_object
    ob.name = "Deck Cockpit"

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_cut")
    bool_new.object = ob
    bool_new.operation = 'DIFFERENCE'

    bpy_helper.hide_object(ob)
コード例 #4
0
def add_window(the_hull):
    # ================ Add Window
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-.7, 0, 0.35))

    bpy.ops.transform.resize(value=(2.2, 0.5, 0.3))
    bpy.ops.object.transform_apply(scale=True, location=False)

    ob = bpy.context.active_object
    ob.name = "Windows"

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_cut")
    bool_new.object = ob
    bool_new.operation = 'DIFFERENCE'

    bpy_helper.hide_object(ob)
コード例 #5
0
ファイル: hull_test_36.py プロジェクト: edzop/bpyhullgen
def add_deck_cockpit():

	# ================ Add deck cockpit
	bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-5.3, 0, 0) )

	ob = bpy.context.active_object

	ob.name="deck_cockpit"
	
	bpy.ops.transform.resize(value=(1,1,2))
	bpy.ops.object.transform_apply(scale=True,location=False)
	bpy.ops.transform.rotate(value=radians(tail_cut_angle),orient_axis='Y')

	bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN", name="hull_cut")
	bool_new.object = ob
	bool_new.operation = 'DIFFERENCE'

	bpy_helper.hide_object(ob)
コード例 #6
0
ファイル: hull_test_23.py プロジェクト: edzop/bpyhullgen
def add_extras():
    # ================ Add Rudder
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-5.3, 0, -1.25))

    rudder_object = bpy.context.active_object

    rudder_object.name = "Rudder"

    bpy.ops.transform.resize(value=(0.7, 0.05, 0.8))
    bpy.ops.object.transform_apply(scale=True, location=False)

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_join")
    bool_new.object = rudder_object
    bool_new.operation = 'UNION'

    bpy_helper.hide_object(rudder_object)

    # ================ Add Keel
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-1.2, 0, -1.25))

    ob = bpy.context.active_object

    ob.name = "Keel"

    bpy.ops.transform.resize(value=(7, 0.05, 0.8))
    bpy.ops.object.transform_apply(scale=True, location=False)

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_join")
    bool_new.object = ob
    bool_new.operation = 'UNION'

    bpy_helper.hide_object(ob)

    # ================ Add deck cockpit
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-2.2, 0, 0))

    ob = bpy.context.active_object

    ob.name = "deck_cockpit"

    bpy.ops.transform.resize(value=(3, 1, 1))
    bpy.ops.object.transform_apply(scale=True, location=False)

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_cut")
    bool_new.object = ob
    bool_new.operation = 'DIFFERENCE'

    bpy_helper.hide_object(ob)
コード例 #7
0
ファイル: hull_test_39.py プロジェクト: edzop/bpyhullgen
def offline2():
    # ================ Add Rudder
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-5.3, 0, -1.25))

    rudder_object = bpy.context.active_object

    rudder_object.name = "Rudder"

    bpy.ops.transform.resize(value=(0.7, 0.05, 0.8))
    bpy.ops.object.transform_apply(scale=True, location=False)

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_join")
    bool_new.object = rudder_object
    bool_new.operation = 'UNION'

    bpy_helper.hide_object(rudder_object)

    # ================ Add Keel
    bpy.ops.mesh.primitive_cube_add(size=1.0, location=(-1.2, 0, -1.25))

    ob = bpy.context.active_object

    ob.name = "Keel"

    bpy.ops.transform.resize(value=(7, 0.05, 0.8))
    bpy.ops.object.transform_apply(scale=True, location=False)

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_join")
    bool_new.object = ob
    bool_new.operation = 'UNION'

    bpy_helper.hide_object(ob)

    # ================ Add Pilot House
    bpy.ops.mesh.primitive_cube_add(size=2.0, location=(-0.4, 0, -0.3))

    bpy.ops.transform.resize(value=(1, 1, 1))
    bpy.ops.object.transform_apply(scale=True, location=False)

    ob = bpy.context.active_object

    ob.name = "Pilot House"

    bpy.ops.object.mode_set(mode='EDIT')

    bpy.ops.mesh.select_all(action='DESELECT')
    bpy.ops.object.mode_set(mode='OBJECT')

    for face in ob.data.polygons:
        face.select = geometry_helper.GoingUp(face.normal)

    bpy.ops.object.mode_set(mode='EDIT')

    bpy.ops.transform.resize(value=(1, 0.6, 1))

    bpy.ops.transform.translate(value=(-0.4, 0, 0))

    bpy.ops.mesh.bevel(offset=0.1)

    bpy.ops.object.mode_set(mode='OBJECT')

    bool_new = the_hull.hull_object.modifiers.new(type="BOOLEAN",
                                                  name="hull_join")
    bool_new.object = ob
    bool_new.operation = 'UNION'

    bpy_helper.hide_object(ob)