コード例 #1
0
ファイル: boardV2.py プロジェクト: clebov/Breakthrough
def bestMoveIndex(fPlayer, fCurrentState):

    #if player can win, make move
    for j in range(len(fCurrentState.nextTurns)):
        if (brainV2.endGame(fCurrentState.nextTurns[j].state, fPlayer)):
            return j

    #find best non-losing move
    best = 0
    for i in range(len(fCurrentState.nextTurns)):
        if (fCurrentState.nextTurns[best].heuristic <
                fCurrentState.nextTurns[i].heuristic):
            fail = False
            for each in fCurrentState.nextTurns[i].nextTurns:
                if brainV2.endGame(each.state, fPlayer.opponent):
                    fail = True

            if not fail:
                best = i
    #end for i in nextTurns
    return best
コード例 #2
0
def aboutToLose(fPlayer, fState):
    h = 0
    if brainV2.endGame(fState, fPlayer.opponent):
        h -= 5*fPlayer.heuristic
    return h
コード例 #3
0
def aboutToWin(fPlayer, fState):
    h = 0
    if brainV2.endGame(fState, fPlayer):
        h += 5*fPlayer.heuristic
    return h
コード例 #4
0
ファイル: boardV2.py プロジェクト: clebov/Breakthrough
def runGame(fPlayer1, fPlayer2, fBoard, fMatch, fShowGame):

    #initialize game statistics for reporting
    gameStats = ['', 0, None, 0, 0, 0, 0, 0, 0]

    #list to keep track of the time it takes to run AlphaBeta
    timerAB = []
    #list to keep track of teh time it take to run MiniMax
    timerMM = []

    #set counters for game stats
    global nodeCounter
    turnCounter = 0
    p1nodes = 0
    p2nodes = 0
    p1captures = 0
    p2captures = 0
    abCounter = 0
    mmCounter = 0
    totalAB = 0
    totalMM = 0

    start = 0
    end = 0

    if (fShowGame):
        display.printMatch(fMatch)

    #get players ready
    player.setOpponents(fPlayer1, fPlayer2)
    setStartingPieces(fPlayer1)
    setStartingPieces(fPlayer2)

    #find first player
    if (fPlayer1.turn == 0):
        currentPlayer = fPlayer1
    else:
        currentPlayer = fPlayer2
    #end if else currentPlayer

    if (fShowGame):
        display.draw_board(fBoard)

    #start game
    while (not (brainV2.endGame(fBoard.field, currentPlayer.opponent))):

        #establish current state of board
        currentState = treeV2.Node(0, copy.deepcopy(fBoard.field))

        #find next available moves
        currentState.nextTurns = brainV2.getPossibleStates(
            currentPlayer, currentState, turnCounter, 0)

        #output node tree
        """
        outfile = "outputFiles/treeForTurn_" + str(turnCounter) + ".txt"
        tree.writeTree(currentState, outfile)
        """

        #increment node counters for current player
        if (turnCounter % 2 == 0):
            p1nodes += nodeCounter
        else:
            p2nodes += nodeCounter
        nodeCounter = 0

        #apply alphabeta or minimax based off player's strategy
        if (currentPlayer.algorithm):

            start = timer()
            brainV2.alphaBeta(currentState, 0, (0 - math.inf), (math.inf))
            end = timer()

            totalAB += (end - start)
            abCounter += 1
        else:
            start = timer()
            brainV2.minimax(currentState, 0)
            end = timer()

            totalMM += (end - start)
            mmCounter += 1
            gameStats[8] = totalMM / mmCounter

        start = 0
        end = 0

        #find best non-losing move
        best = bestMoveIndex(currentPlayer, currentState)
        """
        for i in range(len(currentState.nextTurns)):
            if((currentState.nextTurns[best].heuristic < currentState.nextTurns[i].heuristic) and not(brainV2.endGame(currentState.nextTurns[i].state, currentPlayer.opponent))):
                best = i
        #end for i in nextTurns
        """

        #increment captured pieces counter for current player
        if (findCapturedPieces(currentPlayer, currentState.state,
                               currentState.nextTurns[best].state)):
            if (turnCounter % 2 == 0):
                p2captures += 1
            else:
                p1captures += 1

        #make best move
        fBoard.field = currentState.nextTurns[best].state

        if (fShowGame):
            display.draw_board(fBoard)

        #print turn
        """
        print("Player " + str(currentPlayer.turn) + "'s turn:")
        print("Turn: " + str(turnCounter))
        print("Selected Heuristic: " + str(currentState.heuristic))
        printBoard(fBoard.field)
        """

        #get ready for next turn
        turnCounter += 1
        currentPlayer = currentPlayer.opponent
        currentState = None

    #end while not endGame

    gameStats[0] = currentPlayer.opponent.name
    gameStats[1] = turnCounter
    gameStats[2] = fBoard.field
    gameStats[3] = p1nodes
    gameStats[4] = p2nodes
    gameStats[5] = p1captures
    gameStats[6] = p2captures
    gameStats[7] = totalAB / abCounter

    if (fShowGame):
        print("\n\n\n##### GAME OVER #####")
        print("Turns made: " + str(turnCounter) + ".\n")
        print("Winner: " + currentPlayer.opponent.name + "!")
        print("Final state of board:\n")
        printBoard(fBoard.field)
        #winCounter[(turnCounter-1)%2] += 1

        display.message_display(gameStats)
        display.draw_board(fBoard)
    #end if

    nodeCounter = 0
    turnCounter = 0

    return gameStats


#end run game
コード例 #5
0
    print("\n##### Start glados GAME #####\n")
    
    mainBoard = board.board(8, 8, '[]', ['L', 'F', 'R'])

    player01 = player.player('White', 'WW', 0, 1, [player.moveWall], True, mainBoard)
    player02 = player.player('Black', 'BB', 1, 1, [player.moveWall], True, mainBoard)
    player.setOpponents(player01, player02)
    board.setStartingPieces(player01)
    board.setStartingPieces(player02)
    board.printBoard(mainBoard.field)
    #display.draw_board(mainBoard)
    currentPlayer = player01
    turnCounter = 0

    while(not(brainV2.endGame(mainBoard.field, currentPlayer.opponent))):

        #print("Current Player:" + str(currentPlayer))
        #print(".", end="")


        currentState = tree.Node(0, copy.deepcopy(mainBoard.field))
        currentState.nextTurns = brainV2.getPossibleStates(currentPlayer, currentState, turnCounter, 0)

        if setMinimax:
            start = 0
            end = 0
            start=timer()
            minimax.minimax(currentState, 0)
            end = timer()
            print("The amout of time that minimax took:", timedelta(seconds = end - start))