def NeuronsScene3(): scene = Scene() neurons_metadata = mouselight_fetch_neurons_metadata( filterby='soma', filter_regions=['VAL']) neurons_files = mlapi.download_neurons(neurons_metadata[2:6]) scene.add_neurons(neurons_files, soma_color='deepskyblue', force_to_hemisphere="right") scene.add_brain_regions(['VAL'], use_original_color=False, colors='palegreen', alpha=.9) mos = scene.actors['regions']['VAL'] scene.edit_actors([mos], wireframe=True) streamlines_files, data = streamlines_api.download_streamlines_for_region( "VAL") scene.add_streamlines(data[:1], color="palegreen", show_injection_site=False, alpha=.2, radius=10) scene.render()
def BrainRegionsScene(): scene = Scene() scene.add_brain_regions(['TH', 'VP'], use_original_color=True, alpha=1) act = scene.actors['regions']['TH'] scene.edit_actors([act], wireframe=True) scene.render()
def test_streamlines(): streamlines_api = StreamlinesAPI() streamlines_files, data = streamlines_api.download_streamlines_for_region("PAG") scene = Scene() scene.add_streamlines(data[3], color="powderblue", show_injection_site=False, alpha=.3, radius=10) scene.add_brain_regions(['PAG'], use_original_color=False, colors='powderblue', alpha=.9) mos = scene.actors['regions']['PAG'] scene.edit_actors([mos], wireframe=True)
def StreamlinesScene2(): scene = Scene() streamlines_files, data = streamlines_api.download_streamlines_for_region("VAL") scene.add_streamlines(data, color="palegreen", show_injection_site=False, alpha=.3, radius=10) streamlines_files, data = streamlines_api.download_streamlines_for_region("VM") scene.add_streamlines(data, color="palevioletred", show_injection_site=False, alpha=.3, radius=10) scene.add_brain_regions(['VAL'], use_original_color=False, colors='palegreen', alpha=.9, hemisphere='right') mos = scene.actors['regions']['VAL'] scene.edit_actors([mos], wireframe=True) scene.add_brain_regions(['VM'], use_original_color=False, colors='palevioletred', alpha=.9, hemisphere='right') mos = scene.actors['regions']['VM'] scene.edit_actors([mos], wireframe=True) set_camera(scene) scene.render()