def create_models(self): self.scene_model = bfSceneModels.BFbxSceneTreeQtModel() self.scene_model.set_scene(self._scene, self._fbx_manager) self.property_model = self.scene_model.property_model() self.flat_model = BfConnectedPropertyProxyModel() self.flat_model.setSourceModel(self.property_model)
def create_widgets(self): self.scene_model = bfSceneModels.BFbxSceneTreeQtModel() self.scene_model.set_scene(self._scene, self._fbx_manager) self.filter_model = bfSceneModels.BFbxSceneDummyFilterModel() self.filter_model.setSourceModel(self.scene_model) self.scene_widget = BfSceneTreeWidget() self.scene_widget.setModel(self.filter_model)
def create_models(self): self.scene_model = bfSceneModels.BFbxSceneTreeQtModel() # self.property_model = self.scene_model.property_model() self.property_model = bfPropertyModels.BFbxPropertyModel( self.scene_model, parent=None) self.scene_model.add_parity_model(self.property_model) self.scene_model.set_scene(self._scene, self._fbx_manager) self.sop_model = BFbxSrcObjectModel() self.soo_model = BFbxSrcObjectModel() self.spp_model = BFbxSrcPropertyModel() self.spo_model = BFbxSrcPropertyModel() self.dop_model = BFbxDstObjectModel() self.doo_model = BFbxDstObjectModel() self.dpp_model = BFbxDstPropertyModel() self.dpo_model = BFbxDstPropertyModel() for model in [ self.spo_model, self.soo_model, self.dpo_model, self.doo_model, ]: model.setSourceModel(self.scene_model) for model in [ self.spp_model, self.sop_model, self.dpp_model, self.dop_model, ]: model.setSourceModel(self.property_model)
def create_scene_model(self): self._scene_model = bfSceneModels.BFbxSceneTreeQtModel() self._scene_filter_model = bfSceneModels.BFbxSceneDummyFilterModel() self._scene_filter_model.setSourceModel(self._scene_model)
def create_models(self): self.scene_model = bfSceneModels.BFbxSceneTreeQtModel() self.scene_model.set_scene(self._scene, self._fbx_manager) self._connection_model_manager = bfConnectionModels.BfConnectionModelManager() self._connection_model_manager.set_scene_model(self.scene_model)
def create_models(self): self.scene_model = bfSceneModels.BFbxSceneTreeQtModel() self.scene_model.set_scene(self._scene, self._fbx_manager)