コード例 #1
0
ファイル: test_ball.py プロジェクト: SandroWissmann/Bricks-Py
    def test_move(self, active, velocity, degree, gravity, end_point):
        obj = Ball(
            top_left=Point(0.0, 0.0),
            width=3.1,
            height=4.2,
            velocity=velocity,
            angle=Angle(deg2rad(degree)),
            gravity=gravity,
        )
        obj.is_active = active
        time_in_ms = 1000
        obj.move(time_in_ms)

        assert obj.top_left.x == approx(end_point.x)
        assert obj.top_left.y == approx(end_point.y)
コード例 #2
0
    def _handle_event_from_level_objects(
        self,
        event: _Event,
        elapsed_time_in_ms: float,
        left_wall: Wall,
        right_wall: Wall,
        ball: Ball,
        platform: Platform,
    ):
        if event == self._Event.p:
            self._is_paused = not self._is_paused
            self._changed_pause_state = True
            return
        self._changed_pause_state = False

        if event == self._Event.quit or event == self._Event.escape:
            self._is_quit = True
            return
        if event == self._Event.p:
            self._is_paused = not self._is_paused
            return

        if self._is_paused:
            return

        if event == self._Event.space:
            if not ball.is_active:
                ball.is_active = True
        elif event == self._Event.left:
            if _intersects_with_left_x(platform, left_wall):
                _put_before_intersects_with_left_x(platform, left_wall)
            else:
                _move_left(platform, elapsed_time_in_ms)
        elif event == self._Event.right:
            if _intersects_with_right_x(platform, right_wall):
                _put_before_intersects_with_right_x(platform, right_wall)
            else:
                _move_right(platform, elapsed_time_in_ms)
コード例 #3
0
ファイル: test_ball.py プロジェクト: SandroWissmann/Bricks-Py
    def test_is_active(self):
        obj = Ball()
        assert obj.is_active == False

        obj.is_active = True
        assert obj.is_active == True