コード例 #1
0
    def show_final_scores(self):
        self.final_line_score_resume = {"perfect": 0, "almost": 0, "ko": 0}
        for v in self.final_line_scores.values():
            for k in self.final_line_score_resume:
                self.final_line_score_resume[k] += v[k]

        message = html.DIV()
        message <= html.DIV("Bravo ! Vous êtes allé jusqu'au bout !")
        message <= html.BR()
        message <= html.DIV("Voici votre progression :")
        message <= html.DIV(
            f"😁 (Parfait !!!) : {self.base_line_score_resume['perfect']} => {self.final_line_score_resume['perfect']}"
        )
        message <= html.DIV(
            f"😊  (Presque !)  : {self.base_line_score_resume['almost']} => {self.final_line_score_resume['almost']}"
        )
        message <= html.DIV(
            f"😔  (À réviser)  : {self.base_line_score_resume['ko']} => {self.final_line_score_resume['ko']}"
        )
        message <= html.BR()
        message <= html.DIV(
            "Vous pouvez maintenant continuer à travailler sur cette scène ou revenir à l'écran de "
            "sélection.")

        button_contents = [
            "Continuer avec cette scène", "Revenir à l'écran de sélection"
        ]

        def callback(button_index):
            if button_index == 0:
                self.random_focus(0, None)
            else:
                self.start_selection()

        document <= create_question_panel(message, button_contents, callback)
コード例 #2
0
def input(ev):
    global user
    global chat
    global check
    global chat_rec
    if user:
        name = user
    else:
        name = 'Anonnymous'
    if checking_chat() is False and check is False:
        check = True
        if ev.target.value != '':
            print("bvbvbvbvv")
            text_chat = [name, ev.target.value, win.Date.now()]
            chat.append(text_chat)
            chat_rec = json.dumps(chat)
            storage['chat'] = chat_rec
            doc['controle'] <= html.B(name) + " : " + ev.target.value + html.BR()
            ev.target.value = ""
    else:
        if ev.target.value != '':
            doc['controle'] <= html.B(name) + " : " + ev.target.value + html.BR()
            print("zeazeazea")
            text_chat = [name, ev.target.value, win.Date.now()]
            ev.target.value = ""
            chat.append(text_chat)
            chat_rec = json.dumps(chat)
            storage['chat'] = chat_rec
    show_button()
コード例 #3
0
def draw_contact_bigButton():
    panel = document["main_panel"]

    p = html.P("Send an email to GeneXpresso:")
    p.style.textAlign = "center"
    p.style.fontSize = "large"
    p.style.font = "20px verdana"
    p.style.textAlign = "center"

    panel <= html.BR()
    panel <= html.BR()
    panel <= html.BR()
    panel <= html.BR()

    #panel <= p

    form = html.FORM()
    form.style.fontSize = "large"
    form.style.font = "20px verdana"
    form.action = "mailto:[email protected]"
    form.method = "POST"
    form.style.textAlign = "center"

    global buttonSendEmail
    buttonSendEmail = html.INPUT()
    buttonSendEmail.type = "submit"
    buttonSendEmail.value = "Send"
    button_style_default(buttonSendEmail)
    buttonSendEmail.bind('mouseout', mouse_out_send_email)
    buttonSendEmail.bind('mouseover', mouse_over_send_email)

    form <= buttonSendEmail
    panel <= form
コード例 #4
0
ファイル: sheetDialog.py プロジェクト: scj643/flasksOfFantasy
def featureEdit(feature: str) -> dialog.Dialog:
    d = dialog.Dialog(feature, ok_cancel=True, default_css=False)

    def toggleNumeric(event):
        if event.target.checked:
            del d.select("#value")[0].attrs["readonly"]
            del d.select("#abilityModCheck")[0].attrs["disabled"]
        else:
            d.select("#value")[0].attrs["readonly"] = ''
            d.select("#abilityModCheck")[0].attrs["disabled"] = ''
            d.select("#abilityModCheck")[0].checked = False
            d.select("#abilityModCheck")[0].dispatchEvent(
                window.Event.new("change"))

    def toggleAbility(event):
        for a in abilities:
            if event.target.checked:
                del d.select('#' + a + "RB")[0].attrs["disabled"]
            else:
                d.select('#' + a + "RB")[0].attrs["disabled"] = ''

        if True not in [
                r.checked for r in d.select("input[name=\"ability\"]")
        ]:
            d.select("#strengthRB")[0].checked = True

    d.panel <= html.LABEL("Feature Name:", For="name")
    d.panel <= html.INPUT(id="name", Class="dialogName")
    d.panel <= html.BR()
    d.panel <= html.LABEL("Feature Description:", For="desc")
    d.panel <= html.INPUT(id="description")
    d.panel <= html.BR()

    d.panel <= html.LABEL("Is Numeric?", For="numericCheck")
    numericCheck = html.INPUT(id="numericCheck", type="checkbox")
    numericCheck.bind("change", toggleNumeric)
    d.panel <= numericCheck
    d.panel <= html.LABEL("Modifies Ability Score?", For="abilityModCheck")
    abilityModCheck = html.INPUT(id="abilityModCheck",
                                 type="checkbox",
                                 disabled='')
    abilityModCheck.bind("change", toggleAbility)
    d.panel <= abilityModCheck
    d.panel <= html.BR()

    d.panel <= html.LABEL("Feature Value:", For="value")
    d.panel <= html.INPUT(id="value", Type="number", readonly='')
    d.panel <= html.BR()

    for a in abilities:
        d.panel <= html.INPUT(id=a + "RB",
                              name="ability",
                              value=a[:3],
                              type="radio",
                              disabled='')
        d.panel <= html.LABEL(a.capitalize(), For=a + "RB")
        d.panel <= html.BR()

    return d
コード例 #5
0
def show_values(event):
    N = document["input1"].value
    k = document["input2"].value
    select = document["select"]
    long_display = select.options[select.selectedIndex].value
    output = run(N, k, long_display)
    document['zone'].clear()
    document['zone'] <= (f"Value in N field: {input1}", html.BR(),
                         f"Value in k field: {input2}", html.BR(),
                         f"Selected long display option: {long_display}",
                         html.BR(), output)
コード例 #6
0
ファイル: sheetDialog.py プロジェクト: scj643/flasksOfFantasy
def skillEdit(skill: str) -> dialog.Dialog:
    d = dialog.Dialog(skill, ok_cancel=True, default_css=False)

    d.panel <= html.LABEL("Skill Name:", For="name")
    d.panel <= html.INPUT(id="name", Class="dialogName")
    d.panel <= html.BR()

    for a in abilities:
        d.panel <= html.INPUT(
            id=a + "RB", name="ability", value=a[:3], type="radio")
        d.panel <= html.LABEL(a.capitalize(), For=a + "RB")
        d.panel <= html.BR()

    return d
コード例 #7
0
ファイル: synch.py プロジェクト: fgtexpr/fgtexpr.github.io
    def draw_param_selector(self):
        # param_name, default_value pairs

        for param in self.params:
            inp = html.INPUT(type="text", name=param, value=self.params[param])
            self.inputs[param] = inp
            self.container <= html.BR()
            self.container <= param
            self.container <= html.BR()
            self.container <= inp
            self.container <= html.BR()

        butt = html.BUTTON("update simulation")
        butt.bind("click", self.change_params_callback)
        self.container <= butt
コード例 #8
0
    def show_base_scores(self):
        self.base_line_score_resume = {"perfect": 0, "almost": 0, "ko": 0}
        for v in self.base_line_scores.values():
            for k in self.base_line_score_resume:
                self.base_line_score_resume[k] += v[k]
        # print("show_base_scores")
        # print(self.base_line_scores)
        # print(self.base_line_score_resume)

        message = html.DIV()
        message <= html.DIV("Voici votre score de base :")
        message <= html.DIV(
            f"😁 (Parfait !!!) : {self.base_line_score_resume['perfect']}")
        message <= html.DIV(
            f"😊  (Presque !)  : {self.base_line_score_resume['almost']}")
        message <= html.DIV(
            f"😔  (À réviser)  : {self.base_line_score_resume['ko']}")

        message <= html.BR() + html.DIV(
            "Maintenant, le programme va vous soumettre des répliques dans un ordre "
            "aléatoire, en privilégiant celles posant difficultés.")

        button_contents = ["Ok, c'est parti !"]

        def callback(button_index):
            self.random_focus(0, None)

        document <= create_question_panel(message, button_contents, callback)
コード例 #9
0
def on_complete2(req):
    r_json = json.loads(req.text)  # converts to JSON
    r_json = r_json['values']  # extracts values
    r_json = r_json[0]  # get into the array
    # sheets API always sort by ROWS as the major dimension

    # ** prints stuff on screen **
    # index is based on column oreder
    document['levelname'] <= r_json[0] + ' ('
    gdbrowser_url = 'https://gdbrowser.com/' + r_json[4]
    document['levelname'] <= html.A(
        r_json[4], href=gdbrowser_url, target="_blank")
    document['levelname'] <= ')'
    document['levelcreator'] <= r_json[1]
    document['levelsong'] <= r_json[2]
    document['leveldiff'] <= r_json[3]
    if r_json[5] != "unrated":
        document['leveltier'] <= 'Tier ' + r_json[5] + ' (' + r_json[
            6] + ' corr to 2 d.p.)'
        # document['levelratings'] <= 'Submitted ratings:'
        # document['levelratings'] <= html.BR()
        i = 7
        try:
            while r_json[i] != '':
                levelratings = ''
                levelratings = ''.join([levelratings, '- Tier ', r_json[i]])
                i = i + 1
                levelratings = ''.join([levelratings, ' by ', r_json[i]])
                i = i + 1
                document['levelratings'] <= levelratings
                document['levelratings'] <= html.BR()
        except:
            pass
    else:
        document['leveltier'] <= 'Not rated with a tier (yet)'
コード例 #10
0
def classEdit() -> dialog.Dialog:
	d = dialog.Dialog("Class(es)", ok_cancel = True, default_css = False)
	def toggleLevels(event):
		if event.target.checked:
			del d.select("#levelList")[0].attrs["readonly"]
		else:
			d.select("#levelList")[0].attrs["readonly"] = ''
	
	d.panel <= html.P("Enter one or more classes and corresponding hit dice, separating multiple entries by a comma (,).")

	d.panel <= html.LABEL("Class List:", For = "classList")
	d.panel <= html.INPUT(id = "classList")

	d.panel <= html.P("For the hit dice, write each entry as the number of sides of the associated die (ex. \"6\" for a d6).")

	d.panel <= html.LABEL("Dice List:", For = "diceList")
	d.panel <= html.INPUT(id = "diceList")

	d.panel <= html.P("If you need to edit class levels, enter them here like the dice.")
	d.panel <= html.LABEL("Edit Level(s)?", For = "levelsCheck")
	levelsCheck = html.INPUT(id = "levelsCheck", type = "checkbox")
	levelsCheck.bind("change", toggleLevels)
	d.panel <= levelsCheck
	d.panel <= html.BR()

	d.panel <= html.LABEL("Level List:", For = "levelList")
	d.panel <= html.INPUT(id = "levelList", readonly = '')

	return d
コード例 #11
0
def share_code(ev):
    src = editor.getValue()
    if len(src) > 2048:
        d = dialog.InfoDialog("Copy url",
                              f"code length is {len(src)}, must be < 2048",
                              style={"zIndex": 10},
                              ok=True)
    else:
        href = window.location.href.rsplit("?", 1)[0]
        query = doc.query
        query["code"] = src
        url = f"{href}{query}"
        url = url.replace("(", "%28").replace(")", "%29")
        d = dialog.Dialog("Copy url")
        area = html.TEXTAREA(rows=0, cols=0)
        d.panel <= area
        area.value = url
        # copy to clipboard
        area.focus()
        area.select()
        doc.execCommand("copy")
        d.remove()
        d = dialog.Dialog("Copy url")
        d.panel <= html.DIV("url copied in the clipboard<br>Send it to share the code")
        buttons = html.DIV()
        ok = html.BUTTON("Ok")
        buttons <= html.DIV(ok, style={"text-align": "center"})
        d.panel <= html.BR() + buttons

        @bind(ok, "click")
        def click(evt):
            d.remove()
コード例 #12
0
    def setup(self, container):
        def _make_handler(building):
            def _handle(e):
                self.game.buildings[building].on_buy()

            return _handle

        self.divs = {}
        self.buybuttons = {}
        for key, value in self.game.buildings.items():
            self.divs[key] = []
            self.buybuttons[key] = []
            for ele in container.get(selector=".building-holder-holder"):
                if value.in_world(ele.parent.parent.id.split("_")[1]):
                    parent = html.DIV(
                        html.SPAN(value.name),
                        Class="building-holder building-holder_" + key)
                    div = html.SPAN("Loading...", Class="building-count")
                    parent <= div
                    desc = html.DIV(value.desc + "\n" + value.buy_desc,
                                    Class="building-desc")
                    button = html.BUTTON("Buy!", disabled=True)
                    self.buybuttons[key].append(button)
                    button.bind("click", _make_handler(key))
                    desc <= html.BR()
                    desc <= button
                    parent <= desc
                    self.divs[key].append(div)
                    ele <= parent
コード例 #13
0
def draw_guide():
    panel = document["main_panel"]
    guide = html.OBJECT(width="1000",
                        height="1000",
                        data="GeneXpressoUserGuide.pdf")

    download = html.A(
        '<img src="download_icon.jpg" height=20 width=20> Download User Guide',
        target="_blank")
    download.style.font = "16px verdana"
    download.style.color = "#303030"
    download.href = "GeneXpressoUserGuide.pdf"

    panel <= download
    panel <= html.BR()
    panel <= html.BR()
    panel <= guide
コード例 #14
0
ファイル: dev_env.py プロジェクト: vt100/brython
def draw_file_browser():
    filebrowser.clear()
    open_scripts.sort()
    filebrowser <= (html.SPAN(s) + html.BR() for s in open_scripts)
    for span in filebrowser.select("span"):
        span.bind("click", open_script)
        if span.text.strip() == current:
            span.style.backgroundColor = "#888"
コード例 #15
0
ファイル: sheet.py プロジェクト: desnotes/PyJS
def load(sheet_name=None):
    global current_cell_info, menu_file

    if sheet_name is None:
        sheet_name = 'New document'

    panel = document['panel']

    title = html.DIV(style=dict(width='auto'))
    title <= html.H2(sheet_name, id="sheet_name")

    panel <= title

    menu = ui.Menu()

    menu_file = menu.add('File')
    menu_file.add('New', None)
    menu_file.add('Open...', select_sheet)
    menu_file.add('Save as...', save_as)

    panel <= html.SPAN(menu)

    panel <= html.BR()
    cell_editor = html.INPUT(style=dict(width="200px"), Id="current")
    cell_editor.bind('click', enter_editor)
    cell_editor.bind('keydown', editor_keydown)
    cell_editor.bind('keyup', update_from_editor)
    panel <= cell_editor

    t = html.TABLE(Id="sheet_table")
    srow = -1
    rows, cols = 20, 20
    col_widths = [100 for i in range(rows)]

    line = html.TR()
    line <= html.TH()
    for i in range(cols):
        col_name = chr(65 + i)
        line <= html.TH(col_name, style={'min-width': '%spx' % col_widths[i]})
    t <= line

    for i in range(rows * cols):
        row, column = divmod(i, cols)
        if row > srow:
            line = html.TR()
            line <= html.TH(row + 1)
            t <= line
            srow = row
        cell = html.TD('',
                       id='c%s_%s' % (row, column),
                       style=dict(padding='2px'))
        cell.bind('click', select)
        cell.bind('dblclick', entry)
        cell.info = {'entry': ''}
        line <= cell

    panel <= html.DIV(t, style=dict(float='left'))
    mark_selected(t.get(selector='TD')[0])
コード例 #16
0
ファイル: editor.py プロジェクト: brython-dev/levraoueg
 def get_scripts(evt):
     scripts = evt.target.result
     if not scripts:
         dialog_window.panel <= "No file"
     else:
         scripts.sort()
         for script in scripts:
             script_elt = html.SPAN(script, style=script_style)
             dialog_window.panel <= script_elt + html.BR()
             script_elt.bind("click", open_script)
コード例 #17
0
    def __init__(self, title="", message=None, style={}, top=0, left=0):
        Dialog.__init__(self, title, style, top, left, ok_cancel=True)
        if message is not None:
            self.panel <= message
        self.entry = html.INPUT()
        self.panel <= html.BR() + self.entry
        self.entry.focus()

        self.entry.bind("keypress", self.callback)
        self.ok_button.bind("click", self.callback)
コード例 #18
0
ファイル: dev_env.py プロジェクト: vt100/brython
 def get_scripts(evt):
     res = evt.target.result
     if res:
         scripts.append(res.value.name)
         getattr(res, "continue")()
     else:
         scripts.sort()
         for script in scripts:
             dialog <= html.SPAN(script) + html.BR()
         for elt in dialog.childNodes:
             elt.bind("click", open_script)
コード例 #19
0
ファイル: editor.py プロジェクト: shalevy1/levraoueg
 def get_scripts(evt):
     res = evt.target.result
     if res:
         scripts.append(res.value.name)
         getattr(res, "continue")()
     else:
         scripts.sort()
         for script in scripts:
             script_elt = html.SPAN(script, style=script_style)
             dialog_window.panel <= script_elt + html.BR()
             script_elt.bind("click", open_script)
コード例 #20
0
ファイル: settings.py プロジェクト: keel1982/web_ctp
def get_ctp_all(ev):
    document['console'].clear()
    document['console'] <= "帐户信息获取成功..."
    cache['ctp'] = ev['data']
    if 'zmq' not in cache:
        for one in cache['ctp'].values():
            if 'zmqserver' in one and len(one['zmqserver'])>0:
                cache['zmq'] = one['zmqserver']
                break
    for acc,one in ev['data'].items():
        if one['usezmq']=='0':
            _text = "账号:%(userid)s 行情服务器:%(mdfront)s 交易服务器:%(tdfront)s 柜台ID:%(brokerid)s 订阅合约:%(instrument)s 自动交易服务器:%(zmqserver)s ○不使用"%one
        else:
            _text = "账号:%(userid)s 行情服务器:%(mdfront)s 交易服务器:%(tdfront)s 柜台ID:%(brokerid)s 订阅合约:%(instrument)s 自动交易服务器:%(zmqserver)s ●使用"%one
        _btn1 = html.BUTTON("更新",id=one['userid'])
        _btn1.bind('click',updatectp)
        _btn2 = html.BUTTON("删除",id=one['userid'])
        _btn2.bind('click',delctp)
        _div = html.DIV(id=one['userid'])
        _div <= _btn1+_btn2+_text+html.HR()
        document['ctp'] <= _div

    newer = html.DIV()
    nmd = html.INPUT(id="mdfront")
    nmd.value=""
    newer<= nmd+"行情前置服务器(mdfront)"+html.BR()
    nmd = html.INPUT(id="tdfront")
    nmd.value=""
    newer<= nmd+"交易前置服务器(tdfront)"+html.BR()
    nmd = html.INPUT(id="brokerid")
    nmd.value=""
    newer<= nmd+"柜台ID"+html.BR()
    nmd = html.INPUT(id="userid")
    nmd.value=""
    newer<= nmd+"账号"+html.BR()
    nmd = html.INPUT(id="password")
    nmd.value=""
    newer<= nmd+"密码"+html.BR()
    nmd = html.INPUT(id="instrument")
    nmd.value=""
    newer<= nmd+"订阅合约(多个合约中间用+分隔,使用主力合约加=,如IF=)"+html.BR()
    nmd = html.INPUT(id="usezmq")
    nmd.value="0"
    newer<= nmd+"使用自动交易信号(0:不使用 1:使用)"+html.BR()
    nmd = html.INPUT(id="zmqserver")
    nmd.value=cache.get('zmqserver','')
    newer<= nmd+"自动交易服务器地址"+html.BR()
    nbtn = html.BUTTON("添加",id="new")
    nbtn.bind('click',addnew)
    newer<= nbtn
    document['ctp'] <= newer
コード例 #21
0
ファイル: sheetDialog.py プロジェクト: scj643/flasksOfFantasy
def wheightEdit(heightData, weightData) -> dialog.Dialog:
    d = dialog.Dialog("Edit Weight/Height", ok_cancel=True, default_css=False)

    def setMeasure(event):
        for r in d.select("input[name=\"measure\"]"):
            if r.checked:
                measure = r.value
                break

        if measure == "height":
            dataDict = heightData
        else:
            dataDict = weightData

        d.select("#measure")[0].value = dataDict["measure"]
        d.select("#unit")[0].value = dataDict["unit"]

    heightRadio = html.INPUT(id="editHeight",
                             type="radio",
                             name="measure",
                             value="height")
    heightRadio.bind("change", setMeasure)
    d.panel <= heightRadio
    d.panel <= html.LABEL("Height", For="editHeight")

    weightRadio = html.INPUT(id="editWeight",
                             type="radio",
                             name="measure",
                             value="weight")
    weightRadio.bind("change", setMeasure)
    d.panel <= weightRadio
    d.panel <= html.LABEL("Weight", For="editWeight")
    d.panel <= html.BR()

    d.panel <= html.LABEL("Measure:", For="measure")
    d.panel <= html.INPUT(id="measure", type="number", min=0, step=0.01)
    d.panel <= html.BR()
    d.panel <= html.LABEL("Unit:", For="unit")
    d.panel <= html.INPUT(id="unit")

    return d
コード例 #22
0
def levelSet() -> dialog.Dialog:
	d = dialog.Dialog("Set Character Level", ok_cancel = True, default_css = False)

	d.panel <= html.LABEL("Enter your new Character Level (1 -> 20):", For = "newCharLevel")
	d.panel <= html.INPUT(id = "newCharLevel", type = "number", min = 1, max = 20)
	d.panel <= html.BR()

	d.panel <= html.B(
		"Please note that changing your level will set your experience to the minimum required to match."
	)

	return d
コード例 #23
0
def draw_home():
    panel = document["main_panel"]

    panel <= "Use GeneXpresso search and analysis tools to analyze differences in gene expressions"\
        " between DNA microarray datasets.  Refer to the User Guide for detailed instructions,"\
        " and feel free to contact us at [email protected] if you have any questions or feedback."
    panel <= html.BR()
    panel <= html.BR()

    draw_home1()
    draw_home2()
    draw_home_samples('', '')
    draw_home_title_description()
    draw_home3()

    panel <= html.BR()
    p = html.P("Powered by ")
    p.style.textAlign = "left"
    p.style.fontSize = "small"
    p.style.font = "12px verdana"
    panel <= p
    panel <= html.IMG(src="gcp.png", width="150")
コード例 #24
0
    def show_final_evaluation_message(self):
        message = html.DIV()
        message <= html.DIV("On y est presque !")
        message <= html.BR()
        message <= html.DIV(
            "La dernière étape reprend le texte dans l'ordre pour remettre les choses en place "
            "et évaluer la progression.")

        button_contents = ["Allons-y ! [Alonzo]"]

        def callback(button_index):
            self.final_evaluation()

        document <= create_question_panel(message, button_contents, callback)
コード例 #25
0
def spellTableCreate() -> dialog.Dialog:
	d = dialog.Dialog("Create Spell Table", ok_cancel = True, default_css = False)
	d.panel <= html.P("Select an ability to be the source of magical power:")
	for a in ("intelligence", "wisdom", "charisma"):
		d.panel <= html.INPUT(
			id = a + "`spellTableAbilityRadio", name = "ability", value = a,
			type = "radio"
		)
		d.panel <= html.LABEL(a.capitalize(), For = a + "`spellTableAbilityRadio")
		d.panel <= html.BR()
	
	d.panel <= html.P("Select a class that does not yet have a spell table:")

	return d
コード例 #26
0
def checking_chat():
    global chat_rec
    global chat
    global check
    if "chat" not in storage:
        return False
    else:
        if check is False:
            chat_rec = storage['chat']
            chat_rec = json.loads(chat_rec)
            chat = chat_rec
            for x in chat_rec:
                doc['controle'] <= html.B(x[0]) + " : " + x[1] + html.BR()
            check = True
コード例 #27
0
ファイル: ending.py プロジェクト: fekga/DynamicEntropy
def trigger_ending_scene():
    content = create_front_blank_page("THE END")  # already added to html

    # content <= html.IFRAME(width="100%",height="100%",src="http://www.youtube.com/embed/5CdoyqsNdaE?&autoplay=1")
    content <= html.IMG(
        src="images/tenor.gif", width=498, alt="Finally awake...")

    # content <= html.DIV("End of Dynamic Entropy " + document['version'].text)
    #
    # img = html.IMG(src="images/dynamic_entropy_xkcd.png")
    # img_link = html.A(href="https://xkcd.com/2318/", target="_blank")
    # img_link <= img
    # content <= img_link
    content <= html.BR()
    content <= "Hey, you! You're finally awake."
    content <= html.BR()
    content <= "You were trying to cross the border, right? Walked right into that imperial ambush, same as us."
    content <= html.BR()
    content <= "To be continued..."
    content <= html.BR()

    btn = html.BUTTON("Thanks for playing")
    btn.bind("click", lambda e, content=content: remove_front_page(content))
    content <= btn
コード例 #28
0
def alerts(event):
    response = False
    name = ''

    window.alert('Isso é um alerta!!')

    while not (response and name):
        name = window.prompt('Digite seu nome')
        msg = 'Seu nome é vazio. Vamos refazer a operação'
        if name:
            msg = 'Esse é mesmo o seu nome?'

        response = window.confirm(msg)

    document.select_one('.body_b') <= html.H1(f'Olar {name}')
    document.select_one('.body_b') <= html.BR()
コード例 #29
0
ファイル: HTMLTestRunner.py プロジェクト: zenUnicorn/brython
    def addSubTest(self, test, subtest, err):
        TestResult.addSubTest(self, test, subtest, err)
        # special case, don't use ident()
        cell2 = (test._testMethodName + html.BR() +
            str(subtest._subDescription()))

        row = html.TR([html.TD(test.__class__.__name__),
            html.TD(cell2),
            html.TD(test.lineno, Class="number"),
            html.TD(round(1000*(time.time() - test.startTime)),
                Class="number")], Class="method")

        row <= html.TD('ok', colspan=2, Class="report_cell")
        # reset startTime
        test.startTime = time.time()
        document['report'] <= row
コード例 #30
0
 def create_root(self):
     root = html.DIV()
     root <= html.DIV(
         html.B(
             f"Replicator - Un Ennemi du peuple ({version})")) + html.BR()
     table = html.TABLE()
     table <= html.TR(
         html.TD("1. Sélectionner le personnage", Id="char_sel_panel_title")
         + html.TD("2. Sélectionner la scène", Id="scene_sel_panel_title"))
     table <= html.TR(
         html.TD(self.create_character_selection_panel(),
                 Id="char_sel_panel_td") + html.
         TD(self.create_scene_selection_panel(), Id="scene_sel_panel_td"))
     root <= table
     root <= html.HR()
     root <= html.DIV("3. Jouer", Id="start_game_panel_title")
     root <= html.DIV(self.create_start_game_panel(), Id="start_game_panel")
     return root