コード例 #1
0
    def build_web(self):
        if not self._platforms.is_web_active():
            return

        project_dir = self._platforms.project_path()

        # store env for run
        cfg_obj = self._platforms.get_current_config()
        if cfg_obj.run_root_dir is not None:
            self.run_root = cfg_obj.run_root_dir
        else:
            self.run_root = project_dir

        if cfg_obj.sub_url is not None:
            self.sub_url = cfg_obj.sub_url
        else:
            self.sub_url = '/'

        output_dir = "publish"
        if self._is_debug_mode():
            output_dir = "runtime"
            if not self._web_advanced:
                return

        self.sub_url = '%s%s/html5/' % (self.sub_url, output_dir)

        f = open(os.path.join(project_dir, "project.json"))
        project_json = json.load(f)
        f.close()
        engine_dir = os.path.join(project_json["engineDir"])
        realEngineDir = os.path.normpath(os.path.join(project_dir, engine_dir))
        publish_dir = os.path.normpath(
            os.path.join(project_dir, output_dir, "html5"))

        # need to config in options of command
        buildOpt = {
            "outputFileName": "game.min.js",
            "debug": "true" if self._is_debug_mode() else "false",
            "compilationLevel": "advanced" if self._web_advanced else "simple",
            "sourceMapOpened": True if self._has_sourcemap else False
        }

        if os.path.exists(publish_dir) == False:
            os.makedirs(publish_dir)

        # generate build.xml
        build_web.gen_buildxml(project_dir, project_json, publish_dir,
                               buildOpt)

        outputJsPath = os.path.join(publish_dir, buildOpt["outputFileName"])
        if os.path.exists(outputJsPath) == True:
            os.remove(outputJsPath)

        # call closure compiler
        ant_root = cocos.check_environment_variable('ANT_ROOT')
        ant_path = os.path.join(ant_root, 'ant')
        self._run_cmd("%s -f %s" %
                      (ant_path, os.path.join(publish_dir, 'build.xml')))

        # handle sourceMap
        sourceMapPath = os.path.join(publish_dir, "sourcemap")
        if os.path.exists(sourceMapPath):
            smFile = open(sourceMapPath)
            try:
                smContent = smFile.read()
            finally:
                smFile.close()

            dir_to_replace = project_dir
            if cocos.os_is_win32():
                dir_to_replace = project_dir.replace('\\', '\\\\')
            smContent = smContent.replace(
                dir_to_replace, os.path.relpath(project_dir, publish_dir))
            smContent = smContent.replace(
                realEngineDir, os.path.relpath(realEngineDir, publish_dir))
            smContent = smContent.replace('\\\\', '/')
            smContent = smContent.replace('\\', '/')
            smFile = open(sourceMapPath, "w")
            smFile.write(smContent)
            smFile.close()

        # handle project.json
        del project_json["engineDir"]
        del project_json["modules"]
        del project_json["jsList"]
        project_json_output_file = open(
            os.path.join(publish_dir, "project.json"), "w")
        project_json_output_file.write(json.dumps(project_json))
        project_json_output_file.close()

        # handle index.html
        indexHtmlFile = open(os.path.join(project_dir, "index.html"))
        try:
            indexContent = indexHtmlFile.read()
        finally:
            indexHtmlFile.close()
        reg1 = re.compile(
            r'<script\s+src\s*=\s*("|\')[^"\']*CCBoot\.js("|\')\s*><\/script>')
        indexContent = reg1.sub("", indexContent)
        mainJs = project_json.get("main") or "main.js"
        indexContent = indexContent.replace(mainJs, buildOpt["outputFileName"])
        indexHtmlOutputFile = open(os.path.join(publish_dir, "index.html"),
                                   "w")
        indexHtmlOutputFile.write(indexContent)
        indexHtmlOutputFile.close()

        # copy res dir
        dst_dir = os.path.join(publish_dir, 'res')
        src_dir = os.path.join(project_dir, 'res')
        if os.path.exists(dst_dir):
            shutil.rmtree(dst_dir)
        shutil.copytree(src_dir, dst_dir)
コード例 #2
0
    def build_web(self):
        if not self._platforms.is_web_active():
            return

        project_dir = self._platforms.project_path()

        # store env for run
        cfg_obj = self._platforms.get_current_config()
        if cfg_obj.run_root_dir is not None:
            self.run_root = cfg_obj.run_root_dir
        else:
            self.run_root = project_dir

        if cfg_obj.sub_url is not None:
            self.sub_url = cfg_obj.sub_url
        else:
            self.sub_url = '/'

        if self._is_debug_mode():
            return
        else:
            self.sub_url = '%spublish/html5/' % self.sub_url

        f = open(os.path.join(project_dir, "project.json"))
        project_json = json.load(f)
        f.close()
        engine_dir = os.path.join(project_json["engineDir"])
        realEngineDir = os.path.normpath(os.path.join(project_dir, engine_dir))
        publish_dir = os.path.normpath(os.path.join(project_dir, "publish", "html5"))

        # need to config in options of command
        buildOpt = {
                "outputFileName" : "game.min.js",
                #"compilationLevel" : "simple",
                "compilationLevel" : "advanced",
                "sourceMapOpened" : True if self._has_sourcemap else False
                }

        if os.path.exists(publish_dir) == False:
            os.makedirs(publish_dir)

        # generate build.xml
        build_web.gen_buildxml(project_dir, project_json, publish_dir, buildOpt)

        outputJsPath = os.path.join(publish_dir, buildOpt["outputFileName"])
        if os.path.exists(outputJsPath) == True:
            os.remove(outputJsPath)


        # call closure compiler
        ant_root = cocos.check_environment_variable('ANT_ROOT')
        ant_path = os.path.join(ant_root, 'ant')
        self._run_cmd("%s -f %s" % (ant_path, os.path.join(publish_dir, 'build.xml')))

        # handle sourceMap
        sourceMapPath = os.path.join(publish_dir, "sourcemap")
        if os.path.exists(sourceMapPath):
            smFile = open(sourceMapPath)
            try:
                smContent = smFile.read()
            finally:
                smFile.close()

            dir_to_replace = project_dir
            if cocos.os_is_win32():
                dir_to_replace = project_dir.replace('\\', '\\\\')
            smContent = smContent.replace(dir_to_replace, os.path.relpath(project_dir, publish_dir))
            smContent = smContent.replace(realEngineDir, os.path.relpath(realEngineDir, publish_dir))
            smContent = smContent.replace('\\\\', '/')
            smContent = smContent.replace('\\', '/')
            smFile = open(sourceMapPath, "w")
            smFile.write(smContent)
            smFile.close()

        # handle project.json
        del project_json["engineDir"]
        del project_json["modules"]
        del project_json["jsList"]
        project_json_output_file = open(os.path.join(publish_dir, "project.json"), "w")
        project_json_output_file.write(json.dumps(project_json))
        project_json_output_file.close()

        # handle index.html
        indexHtmlFile = open(os.path.join(project_dir, "index.html"))
        try:
            indexContent = indexHtmlFile.read()
        finally:
            indexHtmlFile.close()
        reg1 = re.compile(r'<script\s+src\s*=\s*("|\')[^"\']*CCBoot\.js("|\')\s*><\/script>')
        indexContent = reg1.sub("", indexContent)
        mainJs = project_json.get("main") or "main.js"
        indexContent = indexContent.replace(mainJs, buildOpt["outputFileName"])
        indexHtmlOutputFile = open(os.path.join(publish_dir, "index.html"), "w")
        indexHtmlOutputFile.write(indexContent)
        indexHtmlOutputFile.close()
        
        # copy res dir
        dst_dir = os.path.join(publish_dir, 'res')
        src_dir = os.path.join(project_dir, 'res')
        if os.path.exists(dst_dir):
            shutil.rmtree(dst_dir)
        shutil.copytree(src_dir, dst_dir)