コード例 #1
0
def update_screen(game_settings, screen, player_render, aliens, bullets,
                  play_button, stats, scoreboard):
    screen.fill(game_settings.background_color)
    for bullet in bullets.sprites():
        bullet.draw_bullet()
    player_render.blitme()
    aliens.draw(screen)
    scoreboard.show_score()
    if not stats.game_active:
        play_button.draw_button()
    pygame.display.flip()
コード例 #2
0
def update_screen(ai_settings, screen, ship, bullets, aliens, stats,
                  play_button, sb, bg):
    screen.fill(ai_settings.bg_color)
    bg.blitme()
    for bullet in bullets.sprites():
        bullet.draw_bullet()
    ship.blitme()
    aliens.draw(screen)
    sb.show_score()
    if not stats.game_active:
        play_button.draw_button()

    pygame.display.flip()
コード例 #3
0
def update_screen(set, screen, ship_1, bullets, aliens, stats, play_button,
                  sb):
    screen.fill(set.background_color)  # 更换屏幕颜色
    ship_1.create_ship()  # 不断的在新subface创建飞船
    # for alien in aliens.sprites():
    #     alien.create_alien()
    aliens.draw(screen)  # 因为对sprite函数的不了解,他默认调用的是类中的某个名字值,无他
    sb.show_score()
    for bullet in bullets.sprites():
        bullet.draw_bullet()
    check_aliens_bottom(screen, aliens, stats, bullets, ship_1, set, sb)
    if not stats.game_active:
        play_button.draw_button()
    pygame.display.flip()  # 刷新
コード例 #4
0
ファイル: game_function.py プロジェクト: namewang4/git
def update_screen(ai_setting, screen, ship, bullets, aliens, game_stats):
    """更新屏幕上的图片,并切换新屏幕,这里要用到三个参数"""
    #每次循环时都重绘屏幕
    screen.fill(ai_setting.bg_color)

    ship.blitme()

    for bullet in bullets.sprites():
        bullet.draw_bullet()

    aliens.draw(screen)
    """在屏幕上画出外星飞船群"""
    """更新飞船位置"""
    pygame.display.flip()
コード例 #5
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def update_screen(ai_settings, screen, ship, aliens, bullets, stats,
                  play_button, scoreboard):
    """Update images on the screen and flip to the new screen."""
    # Redraw the screen during each pass through the loop.
    screen.fill(ai_settings.bg_color)
    scoreboard.show_score()
    # Redraw all bullets behind ship and aliens.
    for bullet in bullets.sprites():
        bullet.draw_bullet()
    aliens.draw(screen)
    ship.blitme()

    # Draw the play button if the game is inactive.
    if not stats.game_active:
        play_button.draw_button()

    # Make the most recently drawn screen visible.
    pygame.display.flip()
コード例 #6
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def update_screen(settings, screen, ship, aliens, bullets, stats, play_button,
                  sb):
    '''更新屏幕图像、切换到新屏幕'''
    #每次更新重绘屏幕
    screen.fill(settings.bg_color)
    #绘制飞船
    ship.blitme()
    #绘制子弹
    for bullet in bullets:
        bullet.draw_bullet()
    #绘制外星人
    aliens.draw(screen)
    #显示记分牌
    sb.show_score()
    #如果游戏未开始或已结束,绘制按钮
    if not stats.game_active:
        play_button.draw_button()
    #最近绘制屏幕可见
    pygame.display.flip()
コード例 #7
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def update_screen(ai_setting, screen, ship, aliens, bullets, game_status,
                  play_button, scoreboard):
    """更新屏幕图像,并切换到新屏幕"""

    # 每次循环时都重绘屏幕
    screen.fill(ai_setting.bg_color)

    # 在飞船和外星人后面重绘所有子弹
    for bullet in bullets.sprites():
        bullet.draw_bullet()
    ship.blitme()

    # 对编组调用draw方法时,pygame自动绘制各个元素
    aliens.draw(screen)

    # 如果游戏未开启,则显示按钮
    if not game_status.game_active:
        play_button.draw_button()

    # 绘制记分牌
    scoreboard.draw_score_board()

    # 让最近绘制的屏幕可见,营造平滑移动的效果
    pygame.display.flip()
コード例 #8
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def update_screen(sett,window,ship,bullets):
    for bullet in bullets.sprites():
        bullet.draw_bullet()
    window.fill(sett.bg)
    ship.blitme()
    pygame.display.flip()