def onA(pressed): global text, shift, cursorPos, _cbAccept, _cbCancel if pressed: if mode == 0: if cy == 2 and cx == 0: shift += 1 if shift > 4: shift = 0 elif cy == 2 and cx == len(charMap[2]) - 1: # Backspace key if len(text) > 0: # text = text[:-1] if len(text) > cursorPos and cursorPos > 0: text = text[0:cursorPos - 1:] + text[cursorPos::] cursorPos -= 1 else: text = text[:-1] cursorPos -= 1 else: offset = shift * 3 if cursorPos >= len(text): cursorPos += 1 if charMap[cy + offset][cx] == "ENTER": text += "\n" else: text += charMap[cy + offset][cx] if shift == 1: shift = 0 _correctLocation() draw() if mode == 2: buttons.popMapping() _cbAccept(text)
def _onB(pressed): global _TEXT, _TEXT_ORIG, _CB_ACCEPT, _CB_CANCEL, _CURSOR_X, _CURSOR_Y, _MODE if pressed: if _MODE == 2: _MODE = 3 _draw() _buttons.popMapping() if _CB_CANCEL: _CB_CANCEL(_TEXT) else: _CB_ACCEPT(_TEXT_ORIG) else: if len(_TEXT) > 0: _TEXTPos = _calcPos() lenOfPrevLine = 0 if len(_TEXT.split("\n")) > 0 and _CURSOR_Y > 0: lenOfPrevLine = len(_TEXT.split("\n")[_CURSOR_Y - 1]) if len(_TEXT) > _TEXTPos and _TEXTPos > 0: _TEXT = _TEXT[0:_TEXTPos - 1:] + _TEXT[_TEXTPos::] _CURSOR_X -= 1 elif len(_TEXT) > 0: _TEXT = _TEXT[:-1] _CURSOR_X -= 1 if _CURSOR_X < 0: _CURSOR_X = lenOfPrevLine _CURSOR_Y -= 1 if _CURSOR_Y < 0: _CURSOR_Y = 0 _draw()
def _onA(pressed): global _TEXT, shift, _CURSOR_X, _CURSOR_Y, _XPOS, _MODE, _CB_ACCEPT, _CB_CANCEL if pressed: if _MODE == 0: _TEXTPos = _calcPos() if _TEXTPos >= len(_TEXT): _TEXT += _CHAR_MAP[_XPOS] else: _TEXT = _TEXT[:_TEXTPos] + _CHAR_MAP[_XPOS] + _TEXT[_TEXTPos:] _CURSOR_X += 1 _draw() if _MODE == 1: _TEXTPos = _calcPos() if _TEXTPos >= len(_TEXT): _TEXT += "\n" else: _TEXT = _TEXT[:_TEXTPos] + "\n" + _TEXT[_TEXTPos:] _CURSOR_X = 0 _CURSOR_Y += 1 _draw() if _MODE == 2: _MODE = 3 _draw() _buttons.popMapping() _CB_ACCEPT(_TEXT)
def onB(pressed): global text, originalText, _cbAccept, _cbCancel if pressed and mode == 2: buttons.popMapping() if _cbCancel: _cbCancel(text) else: _cbAccept(originalText)
def __onB(pressed): global text, originalText, _cbAccept, _cbCancel, active if pressed: buttons.popMapping() active = False if _cbCancel: _cbCancel(text) else: _cbAccept(originalText)
def __onA(pressed): global text, active if pressed: buttons.popMapping() active = False _cbAccept(text)