コード例 #1
0
ファイル: fuzion_server.py プロジェクト: TeamSWAP/swap
 def sendConnectRequest(self, sourceId, targetPort):
     """ Sends the connection request from sourceId to this node. """
     out = ByteStream()
     out.writeByte(P_CONNECT_REQUEST)
     out.writeString(sourceId)
     out.writeString(targetPort)
     self.send(out)
コード例 #2
0
    def thread():
        sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        try:
            sock.connect(PARSER_SERVER_ADDR)
        except:
            prnt("Failed to connect:")
            prnt(traceback.format_exc())
            wx.CallAfter(failureFunc)
            return

        stream = ByteStream()
        stream.writeByte(pkt.GET_KEY)
        stream.writeString(vanityKey)
        sock.send(stream.toString())

        data = sock.recv(1024)
        sock.close()

        stream = ByteStream(data)

        success = stream.readByte() == 1
        if success:
            key = stream.readString()
            wx.CallAfter(successFunc, key)
        else:
            wx.CallAfter(failureFunc)
コード例 #3
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
    def connect(self, targetId, targetPort):
        self.waitForNS()

        # Prevent connecting if there is already a outbound connection.
        if self.getConnection(targetId, targetPort, True):
            debug("Duplicate connection to %s:%s found." % (targetId, targetPort))
            # Yes, this may throw an error in the app, but they shouldn't
            # be creating duplicate connections anyway, so it doesn't matter.
            return None

        debug("Connecting to %s" % targetId)

        out = ByteStream()
        out.writeByte(P_CONNECT_REQUEST)
        out.writeString(targetId)
        out.writeString(targetPort)
        self.send(out)

        conn = NodeConnection(self, targetId, targetPort, True)
        conn.requestTime = time.time()
        self.connections.append(conn)

        while True:
            # Wait till connected.
            if conn.state == CS_CONNECTED or conn.state >= CS_FAILED_BASE:
                if conn.state == CS_FAILED_NO_NODE:
                    debug("Failed to connect: no such node")
                elif conn.state == CS_FAILED_REJECTED:
                    debug("Failed to connect: rejected")
                break
            time.sleep(0.1)

        return conn
コード例 #4
0
ファイル: raid.py プロジェクト: TeamSWAP/swap
    def thread():
        sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        try:
            sock.connect(PARSER_SERVER_ADDR)
        except:
            prnt("Failed to connect:")
            prnt(traceback.format_exc())
            wx.CallAfter(failureFunc)
            return

        stream = ByteStream()
        stream.writeByte(pkt.GET_KEY)
        stream.writeString(vanityKey)
        sock.send(stream.toString())

        data = sock.recv(1024)
        sock.close()

        stream = ByteStream(data)

        success = stream.readByte() == 1
        if success:
            key = stream.readString()
            wx.CallAfter(successFunc, key)
        else:
            wx.CallAfter(failureFunc)
コード例 #5
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
    def connect(self, targetId, targetPort):
        self.waitForNS()

        # Prevent connecting if there is already a outbound connection.
        if self.getConnection(targetId, targetPort, True):
            debug("Duplicate connection to %s:%s found."%(targetId, targetPort))
            # Yes, this may throw an error in the app, but they shouldn't
            # be creating duplicate connections anyway, so it doesn't matter.
            return None

        debug("Connecting to %s"%targetId)

        out = ByteStream()
        out.writeByte(P_CONNECT_REQUEST)
        out.writeString(targetId)
        out.writeString(targetPort)
        self.send(out)

        conn = NodeConnection(self, targetId, targetPort, True)
        conn.requestTime = time.time()
        self.connections.append(conn)

        while True:
            # Wait till connected.
            if conn.state == CS_CONNECTED or conn.state >= CS_FAILED_BASE:
                if conn.state == CS_FAILED_NO_NODE:
                    debug("Failed to connect: no such node")
                elif conn.state == CS_FAILED_REJECTED:
                    debug("Failed to connect: rejected")
                break
            time.sleep(0.1)

        return conn
コード例 #6
0
ファイル: fuzion_server.py プロジェクト: TeamSWAP/swap
    def run(self):
        global PUBLIC_IP_UPDATE_LAST
        self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
        self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
        self.sock.bind(('', REFLECTION_SERVER_PORT))

        debug("Reflection Server listening on %d"%REFLECTION_SERVER_PORT)

        refreshPublicIP()
        PUBLIC_IP_UPDATE_LAST = time.time()

        while True:
            r, w, e = select([self.sock], [self.sock], [], 0)
            if r:
                data, addr = self.sock.recvfrom(1024)
                ip = addr[0]
                port = addr[1]
                if ip == SERVER_GATEWAY_IP:
                    ip = SERVER_PUBLIC_IP

                out = ByteStream()
                out.writeString(ip)
                out.writeInt(port)
                self.sock.sendto(out.toString(), addr)

            now = time.time()
            if now - PUBLIC_IP_UPDATE_LAST > PUBLIC_IP_UPDATE_INTERVAL:
                PUBLIC_IP_UPDATE_LAST = now
                threading.Thread(target=refreshPublicIP).start()

            time.sleep(0.01)
        self.sock.close()
コード例 #7
0
ファイル: fuzion_server.py プロジェクト: TeamSWAP/swap
 def sendConnectSuccess(self, targetId, targetPort):
     """ Sends the connection success packet back to node. """
     out = ByteStream()
     out.writeByte(P_CONNECT_RESPONSE)
     out.writeString(targetId)
     out.writeString(targetPort)
     out.writeByte(ERR_NO_ERROR)
     self.send(out)
コード例 #8
0
ファイル: fuzion_server.py プロジェクト: TeamSWAP/swap
 def sendConnectFailed(self, targetId, targetPort, errorCode):
     """ Sends the connection failed packet back to node. """
     out = ByteStream()
     out.writeByte(P_CONNECT_RESPONSE)
     out.writeString(targetId)
     out.writeString(targetPort)
     out.writeByte(errorCode)
     self.send(out)
コード例 #9
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
    def send(self, data):
        if isinstance(data, ByteStream):
            data = data.toString()

        packet = ByteStream()
        packet.writeByte(P_DATA)
        packet.writeString(data)
        data = packet.toString()

        self._send(data)
        self.lastPacketSent = time.time()
コード例 #10
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
    def send(self, data):
        if isinstance(data, ByteStream):
            data = data.toString()

        packet = ByteStream()
        packet.writeByte(P_DATA)
        packet.writeString(data)
        data = packet.toString()

        self._send(data)
        self.lastPacketSent = time.time()
コード例 #11
0
    def thread():
        global currentKey, raidServer, raidClient

        net.node.waitForNS()

        # Connect to server...
        sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        sock.settimeout(5)
        try:
            sock.connect(PARSER_SERVER_ADDR)
        except:
            prnt("Failed to connect:")
            prnt(traceback.format_exc())
            wx.CallAfter(failureFunc, "connect_failed")
            return

        # Write data
        stream = ByteStream()
        stream.writeByte(pkt.JOIN_RAID)
        stream.writeByte(VERSION_INT)
        stream.writeString(key)
        stream.writeString(net.node.getId())
        sock.send(stream.toString())

        # Read data
        data = sock.recv(1024)
        stream = ByteStream(data)

        # Process data
        success = stream.readBoolean()
        if success:
            currentKey = key
            isHost = stream.readBoolean()
            serverNode = net.node.getId()
            if isHost:
                prnt("Raid: Joined raid, became host")
                raidServer = RaidServer(sock)
                raidServer.start()
            else:
                prnt("Raid: Joined raid, didn't become host")
                serverNode = stream.readString()
                sock.close()
            raidClient = RaidClient(serverNode, failureFunc, successFunc)
            raidClient.start()
        else:
            reason = stream.readString()
            wx.CallAfter(failureFunc, reason)
            sock.close()
コード例 #12
0
ファイル: raid.py プロジェクト: TeamSWAP/swap
    def thread():
        global currentKey, raidServer, raidClient

        net.node.waitForNS()

        # Connect to server...
        sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        sock.settimeout(5)
        try:
            sock.connect(PARSER_SERVER_ADDR)
        except:
            prnt("Failed to connect:")
            prnt(traceback.format_exc())
            wx.CallAfter(failureFunc, "connect_failed")
            return

        # Write data
        stream = ByteStream()
        stream.writeByte(pkt.JOIN_RAID)
        stream.writeByte(VERSION_INT)
        stream.writeString(key)
        stream.writeString(net.node.getId())
        sock.send(stream.toString())

        # Read data
        data = sock.recv(1024)
        stream = ByteStream(data)

        # Process data
        success = stream.readBoolean()
        if success:
            currentKey = key
            isHost = stream.readBoolean()
            serverNode = net.node.getId()
            if isHost:
                prnt("Raid: Joined raid, became host")
                raidServer = RaidServer(sock)
                raidServer.start()
            else:
                prnt("Raid: Joined raid, didn't become host")
                serverNode = stream.readString()
                sock.close()
            raidClient = RaidClient(serverNode, failureFunc, successFunc)
            raidClient.start()
        else:
            reason = stream.readString()
            wx.CallAfter(failureFunc, reason)
            sock.close()
コード例 #13
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
 def sendTunnelInfo(self, targetId, targetPort, privIp, privPort, pubIp, pubPort):
     out = ByteStream()
     out.writeByte(P_TUNNEL_INFO)
     out.writeString(targetId)
     out.writeString(targetPort)
     out.writeString(privIp)
     out.writeInt(privPort)
     out.writeString(pubIp)
     out.writeInt(pubPort)
     self.send(out)
コード例 #14
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
 def sendTunnelInfo(self, targetId, targetPort, privIp, privPort, pubIp, pubPort):
     out = ByteStream()
     out.writeByte(P_TUNNEL_INFO)
     out.writeString(targetId)
     out.writeString(targetPort)
     out.writeString(privIp)
     out.writeInt(privPort)
     out.writeString(pubIp)
     out.writeInt(pubPort)
     self.send(out)
コード例 #15
0
ファイル: raid.py プロジェクト: TeamSWAP/swap
def getNewServerNode():
    global currentKey, raidServer

    # Connect to server...
    sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    try:
        sock.connect(PARSER_SERVER_ADDR)
    except:
        prnt("Failed to connect:")
        prnt(traceback.format_exc())
        return

    # Write data
    stream = ByteStream()
    stream.writeByte(pkt.JOIN_RAID)
    stream.writeByte(VERSION_INT)
    stream.writeString(currentKey)
    stream.writeString(net.node.getId())
    sock.send(stream.toString())

    # Read data
    data = sock.recv(1024)
    stream = ByteStream(data)

    # Process data
    success = stream.readBoolean()
    if success:
        isHost = stream.readBoolean()
        serverNode = net.node.getId()
        if isHost:
            prnt("Raid: Became host")
            raidServer = RaidServer(sock)
            raidServer.start()
        else:
            prnt("Raid: Didn't become host")
            serverNode = stream.readString()
            sock.close()
        return serverNode
    return None
コード例 #16
0
def getNewServerNode():
    global currentKey, raidServer

    # Connect to server...
    sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    try:
        sock.connect(PARSER_SERVER_ADDR)
    except:
        prnt("Failed to connect:")
        prnt(traceback.format_exc())
        return

    # Write data
    stream = ByteStream()
    stream.writeByte(pkt.JOIN_RAID)
    stream.writeByte(VERSION_INT)
    stream.writeString(currentKey)
    stream.writeString(net.node.getId())
    sock.send(stream.toString())

    # Read data
    data = sock.recv(1024)
    stream = ByteStream(data)

    # Process data
    success = stream.readBoolean()
    if success:
        isHost = stream.readBoolean()
        serverNode = net.node.getId()
        if isHost:
            prnt("Raid: Became host")
            raidServer = RaidServer(sock)
            raidServer.start()
        else:
            prnt("Raid: Didn't become host")
            serverNode = stream.readString()
            sock.close()
        return serverNode
    return None
コード例 #17
0
ファイル: fuzion_server.py プロジェクト: TeamSWAP/swap
    def handlePacket(self, data):
        packet = data.readByte()
        if packet == P_REGISTER:
            self.id = self.ns.pushNode(self)

            out = ByteStream()
            out.writeByte(P_REGISTER)
            out.writeString(self.id)
            self.send(out)
        elif packet == P_CONNECT_REQUEST:
            # from source node
            targetId = data.readString()
            targetPort = data.readString()
            debug("%s: requesting connect to %s"%(self.id, targetId))
            self.ns.sendConnectRequest(self, targetId, targetPort)
        elif packet == P_CONNECT_RESPONSE:
            # from target nodef
            targetId = data.readString()
            targetPort = data.readString()
            accepted = data.readBoolean()
            debug("%s: response for %s=%s"%(self.id, targetId, repr(accepted)))
            if accepted:
                self.ns.sendConnectSuccess(self, targetId, targetPort)
            else:
                self.ns.sendConnectRejected(self, targetId, targetPort)
        elif packet == P_TUNNEL_INFO:
            targetId = data.readString()
            targetPort = data.readString()
            privIp = data.readString()
            privPort = data.readInt()
            pubIp = data.readString()
            pubPort = data.readInt()
            debug("%s: sending tunnel info to %s"%(self.id, targetId))
            self.ns.sendTunnelInfo(self, targetId, targetPort, privIp, privPort, pubIp, pubPort)
        elif packet == P_RELAY_PACKET:
            targetId = data.readString()
            targetPort = data.readString()
            data = data.readString()
            self.ns.sendRelayPacket(self, targetId, targetPort, data)
コード例 #18
0
ファイル: fuzion_server.py プロジェクト: TeamSWAP/swap
 def sendRelayPacket(self, targetId, targetPort, data):
     """ Sends tunnel info to a node. """
     out = ByteStream()
     out.writeByte(P_RELAY_PACKET)
     out.writeString(targetId)
     out.writeString(targetPort)
     out.writeString(data)
     self.send(out)
コード例 #19
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
    def sendRelay(self, targetId, targetPort, data, fromOutbound):
        # Loopback
        if self.id == targetId:
            # Send it to the opposite connection.
            conn = self.getConnection(targetId, targetPort, not fromOutbound)
            if conn:
                conn.injectRelayRead(data)
            else:
                debug("sendRelay: Loopback endpoint not found.")
            return

        if self.nodeState != NS_REGISTERED:
            debug("sendRelay: Node not registered. State is %d"%self.nodeState)
            return

        out = ByteStream()
        out.writeByte(P_RELAY_PACKET)
        out.writeString(targetId)
        out.writeString(targetPort)
        out.writeString(data)
        self.send(out)
コード例 #20
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
    def sendRelay(self, targetId, targetPort, data, fromOutbound):
        # Loopback
        if self.id == targetId:
            # Send it to the opposite connection.
            conn = self.getConnection(targetId, targetPort, not fromOutbound)
            if conn:
                conn.injectRelayRead(data)
            else:
                debug("sendRelay: Loopback endpoint not found.")
            return

        if self.nodeState != NS_REGISTERED:
            debug("sendRelay: Node not registered. State is %d" % self.nodeState)
            return

        out = ByteStream()
        out.writeByte(P_RELAY_PACKET)
        out.writeString(targetId)
        out.writeString(targetPort)
        out.writeString(data)
        self.send(out)
コード例 #21
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
    def updateNotConnected(self):
        if self.state == CS_TUNNELING:
            debug("Tunneling")
            self.tunnelTicks += 1

            # 0.2 x 20 = 4s for tunnel establishment
            if self.tunnelTicks == 21:
                # Switch to relay for now :(
                debug("Fallback to relay.")
                self.state = CS_CONNECTED
                self.relay = True
                if not self.outbound:
                    self.pushToPort()
                return

            mySyn = ByteStream()
            mySyn.writeByte(P_TUNNEL_SYN)
            mySyn.writeString(self.node.id)
            mySyn.writeString(self.targetPort)
            mySyn = mySyn.toString()

            myAck = ByteStream()
            myAck.writeByte(P_TUNNEL_ACK)
            myAck.writeString(self.node.id)
            myAck.writeString(self.targetPort)
            myAck = myAck.toString()

            theirSyn = ByteStream()
            theirSyn.writeByte(P_TUNNEL_SYN)
            theirSyn.writeString(self.targetId)
            theirSyn.writeString(self.targetPort)
            theirSyn = theirSyn.toString()

            theirAck = ByteStream()
            theirAck.writeByte(P_TUNNEL_ACK)
            theirAck.writeString(self.targetId)
            theirAck.writeString(self.targetPort)
            theirAck = theirAck.toString()

            while True:
                r, w, e = select([self.sock], [self.sock], [], 0)
                if r:
                    try:
                        data, addr = self.sock.recvfrom(4096)
                    except socket.error as e:
                        if e.errno == 10054:
                            # UDP returns a ECONNRESET for IMCP failures, ignore them
                            data = None
                    if data == theirSyn and not self.tunnelGotSyn:
                        self.tunnelGotSyn = True
                        debug("Got syn for tunnel.")
                    elif data == theirAck and self.tunnelGotSyn:
                        self.state = CS_CONNECTED

                        # Lock in the address
                        self.addr = addr
                        self.sock.connect(addr)

                        if not self.outbound:
                            self.pushToPort()

                        debug("Got ack. Tunnel established.")
                        break
                else:
                    break

            packetToSend = mySyn
            if self.tunnelGotSyn:
                self.sock.sendto(myAck, self.tunnelPrivAddr)
                self.sock.sendto(myAck, self.tunnelPubAddr)
                debug("Sending ack...")
            self.sock.sendto(mySyn, self.tunnelPrivAddr)
            self.sock.sendto(mySyn, self.tunnelPubAddr)
            debug("Sending syn...")

        if self.state != CS_CONNECTED and time.time() - self.acceptTime > 5:
            debug("Connect timed out. current=%d, accept=%d" % (time.time(), self.acceptTime))
            self.state = CS_FAILED_TIMED_OUT
            self.threadStopped.set()
            self.node.connectionDied(self)
コード例 #22
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
    def gotDataFromNodeServer(self, b):
        p = b.readByte()
        if p == P_REGISTER:
            with self.stateLock:
                self.id = b.readString()
            debug("Registered with node server, id is", self.id)
            self.updateNodeState(NS_REGISTERED)
        elif p == P_CONNECT_REQUEST:
            targetId = b.readString()
            targetPort = b.readString()
            port = self.getPort(targetPort)
            if port == None:
                debug("Rejecting unsilicited connection request from %s at port %s"%(targetId, targetPort))

                out = ByteStream()
                out.writeByte(P_CONNECT_RESPONSE)
                out.writeString(targetId)
                out.writeString(targetPort)
                out.writeBoolean(False)
                self.send(out)
            else:
                debug("Connection request from %s at port %s"%(targetId, targetPort))

                out = ByteStream()
                out.writeByte(P_CONNECT_RESPONSE)
                out.writeString(targetId)
                out.writeString(targetPort)
                out.writeBoolean(True)
                self.send(out)

                conn = NodeConnection(self, targetId, targetPort, False)
                conn.state = CS_ACCEPTED
                conn.start()
                self.connections.append(conn)
        elif p == P_CONNECT_RESPONSE:
            targetId = b.readString()
            targetPort = b.readString()
            errorCode = b.readByte()
            state = CS_ACCEPTED
            if errorCode == ERR_NO_NODE:
                state = CS_FAILED_NO_NODE
            elif errorCode == ERR_REJECTED:
                state = CS_FAILED_REJECTED

            self.updateConnectionState(targetId, targetPort, state, True)
            if state == CS_ACCEPTED:
                self.startConnection(targetId, targetPort, True)
            else:
                self.removeConnection(targetId, targetPort, True)
        elif p == P_TUNNEL_INFO:
            targetId = b.readString()
            targetPort = b.readString()
            privIp = b.readString()
            privPort = b.readInt()
            pubIp = b.readString()
            pubPort = b.readInt()

            conn = self.getConnection(targetId, targetPort)
            if conn != None:
                conn.gotTunnelInfo(privIp, privPort, pubIp, pubPort)
            else:
                debug("Got connection info for non existant connection to %s:%s"%(targetId, targetPort))
        elif p == P_RELAY_PACKET:
            targetId = b.readString()
            targetPort = b.readString()
            data = b.readString()

            conn = self.getConnection(targetId, targetPort)
            if conn:
                conn.injectRelayRead(data)
コード例 #23
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
    def updateNotConnected(self):
        if self.state == CS_TUNNELING:
            debug("Tunneling")
            self.tunnelTicks += 1

            # 0.2 x 20 = 4s for tunnel establishment
            if self.tunnelTicks == 21:
                # Switch to relay for now :(
                debug("Fallback to relay.")
                self.state = CS_CONNECTED
                self.relay = True
                if not self.outbound:
                    self.pushToPort()
                return

            mySyn = ByteStream()
            mySyn.writeByte(P_TUNNEL_SYN)
            mySyn.writeString(self.node.id)
            mySyn.writeString(self.targetPort)
            mySyn = mySyn.toString()

            myAck = ByteStream()
            myAck.writeByte(P_TUNNEL_ACK)
            myAck.writeString(self.node.id)
            myAck.writeString(self.targetPort)
            myAck = myAck.toString()

            theirSyn = ByteStream()
            theirSyn.writeByte(P_TUNNEL_SYN)
            theirSyn.writeString(self.targetId)
            theirSyn.writeString(self.targetPort)
            theirSyn = theirSyn.toString()

            theirAck = ByteStream()
            theirAck.writeByte(P_TUNNEL_ACK)
            theirAck.writeString(self.targetId)
            theirAck.writeString(self.targetPort)
            theirAck = theirAck.toString()

            while True:
                r, w, e = select([self.sock], [self.sock], [], 0)
                if r:
                    try:
                        data, addr = self.sock.recvfrom(4096)
                    except socket.error as e:
                        if e.errno == 10054:
                            # UDP returns a ECONNRESET for IMCP failures, ignore them
                            data = None
                    if data == theirSyn and not self.tunnelGotSyn:
                        self.tunnelGotSyn = True
                        debug("Got syn for tunnel.")
                    elif data == theirAck and self.tunnelGotSyn:
                        self.state = CS_CONNECTED

                        # Lock in the address
                        self.addr = addr
                        self.sock.connect(addr)

                        if not self.outbound:
                            self.pushToPort()

                        debug("Got ack. Tunnel established.")
                        break
                else:
                    break

            packetToSend = mySyn
            if self.tunnelGotSyn:
                self.sock.sendto(myAck, self.tunnelPrivAddr)
                self.sock.sendto(myAck, self.tunnelPubAddr)
                debug("Sending ack...")
            self.sock.sendto(mySyn, self.tunnelPrivAddr)
            self.sock.sendto(mySyn, self.tunnelPubAddr)
            debug("Sending syn...")

        if self.state != CS_CONNECTED and time.time() - self.acceptTime > 5:
            debug("Connect timed out. current=%d, accept=%d"%(time.time(), self.acceptTime))
            self.state = CS_FAILED_TIMED_OUT
            self.threadStopped.set()
            self.node.connectionDied(self)
コード例 #24
0
ファイル: fuzion.py プロジェクト: TeamSWAP/swap
    def gotDataFromNodeServer(self, b):
        p = b.readByte()
        if p == P_REGISTER:
            with self.stateLock:
                self.id = b.readString()
            debug("Registered with node server, id is", self.id)
            self.updateNodeState(NS_REGISTERED)
        elif p == P_CONNECT_REQUEST:
            targetId = b.readString()
            targetPort = b.readString()
            port = self.getPort(targetPort)
            if port == None:
                debug("Rejecting unsilicited connection request from %s at port %s" % (targetId, targetPort))

                out = ByteStream()
                out.writeByte(P_CONNECT_RESPONSE)
                out.writeString(targetId)
                out.writeString(targetPort)
                out.writeBoolean(False)
                self.send(out)
            else:
                debug("Connection request from %s at port %s" % (targetId, targetPort))

                out = ByteStream()
                out.writeByte(P_CONNECT_RESPONSE)
                out.writeString(targetId)
                out.writeString(targetPort)
                out.writeBoolean(True)
                self.send(out)

                conn = NodeConnection(self, targetId, targetPort, False)
                conn.state = CS_ACCEPTED
                conn.start()
                self.connections.append(conn)
        elif p == P_CONNECT_RESPONSE:
            targetId = b.readString()
            targetPort = b.readString()
            errorCode = b.readByte()
            state = CS_ACCEPTED
            if errorCode == ERR_NO_NODE:
                state = CS_FAILED_NO_NODE
            elif errorCode == ERR_REJECTED:
                state = CS_FAILED_REJECTED

            self.updateConnectionState(targetId, targetPort, state, True)
            if state == CS_ACCEPTED:
                self.startConnection(targetId, targetPort, True)
            else:
                self.removeConnection(targetId, targetPort, True)
        elif p == P_TUNNEL_INFO:
            targetId = b.readString()
            targetPort = b.readString()
            privIp = b.readString()
            privPort = b.readInt()
            pubIp = b.readString()
            pubPort = b.readInt()

            conn = self.getConnection(targetId, targetPort)
            if conn != None:
                conn.gotTunnelInfo(privIp, privPort, pubIp, pubPort)
            else:
                debug("Got connection info for non existant connection to %s:%s" % (targetId, targetPort))
        elif p == P_RELAY_PACKET:
            targetId = b.readString()
            targetPort = b.readString()
            data = b.readString()

            conn = self.getConnection(targetId, targetPort)
            if conn:
                conn.injectRelayRead(data)