コード例 #1
0
    def _create_border(self, geometry: HybridGeometry, width, append=None):
        altitude = (np.vstack(
            chain(*(mesh.tolist()
                    for mesh in geometry.faces)))[:, :, 2].max() + 1) / 1000
        geometry = self.buffered_bbox.intersection(geometry.geom)

        lines = tuple(
            chain(*(((geom.exterior,
                      *geom.interiors) if isinstance(geom, Polygon) else (
                          geom, ))
                    for geom in getattr(geometry, 'geoms', (geometry, )))))

        if not lines:
            return np.empty((0, 3, 3 + len(append)))

        lines = unary_union(lines).buffer(width,
                                          cap_style=CAP_STYLE.flat,
                                          join_style=JOIN_STYLE.mitre)

        vertices, faces = triangulate_polygon(lines)
        triangles = np.dstack(
            (vertices[faces], np.full(
                (faces.size, 1), fill_value=altitude).reshape((-1, 3, 1))))

        return self._append_to_vertices(triangles.astype(np.float32), append)
コード例 #2
0
    def create_full(cls, geom, vertices_offset, faces_offset):
        """
        Create by triangulating a polygon and adding the resulting facets to the total list.
        """
        if isinstance(geom, (LineString, MultiLineString, Point)):
            return HybridGeometry(geom, set()), np.empty((0, 2), dtype=np.int32), np.empty((0, 3), dtype=np.uint32)

        vertices = deque()
        faces = deque()
        faces_i = deque()
        for subgeom in assert_multipolygon(geom):
            new_vertices, new_faces = triangulate_polygon(subgeom)
            new_faces += vertices_offset
            vertices.append(new_vertices)
            faces.append(new_faces)
            faces_i.append(set(range(faces_offset, faces_offset+new_faces.shape[0])))
            vertices_offset += new_vertices.shape[0]
            faces_offset += new_faces.shape[0]

        if not vertices:
            return HybridGeometry(geom, set()), np.empty((0, 2), dtype=np.int32), np.empty((0, 3), dtype=np.uint32)

        vertices = np.vstack(vertices)
        faces = np.vstack(faces)

        return HybridGeometry(geom, tuple(faces_i)), vertices, faces
コード例 #3
0
ファイル: opengl.py プロジェクト: nomoketo/c3nav-new
    def _create_border(self, geometry: HybridGeometry, width, append=None):
        altitude = (np.vstack(chain(*(mesh.tolist() for mesh in geometry.faces)))[:, :, 2].max()+1)/1000
        geometry = self.buffered_bbox.intersection(geometry.geom)

        lines = tuple(chain(*(
            ((geom.exterior, *geom.interiors) if isinstance(geom, Polygon) else (geom,))
            for geom in getattr(geometry, 'geoms', (geometry,))
        )))

        if not lines:
            return np.empty((0, 3, 3+len(append)))

        lines = unary_union(lines).buffer(width, cap_style=CAP_STYLE.flat, join_style=JOIN_STYLE.mitre)

        vertices, faces = triangulate_polygon(lines)
        triangles = np.dstack((vertices[faces], np.full((faces.size, 1), fill_value=altitude).reshape((-1, 3, 1))))

        return self._append_to_vertices(triangles.astype(np.float32), append)