コード例 #1
0
ファイル: map32.py プロジェクト: Hatchet2k4/Winter
    def update(self):
        if self.serpent.stats.hp == 0 and not self.buildbrige:
            sound.playMusic("music/Existing.s3m")
            sound.achievement.Play()
            system.engine.addCaptions(Caption('Serpent defeated!'))
            savedata['finalbattledone'] = 'True'
            self.buildbrige = True
            self.time = 100  #wait 1 second before starting to build the bridge

        if self.buildbrige:
            if self.time == 0:
                self.time = 20
                l = ika.Map.FindLayerByName('B1.5')
                if self.row == 27:
                    ol = ika.Map.FindLayerByName('B2')
                    for y in range(27, 18, -1):  #haaaack
                        if y == 19 or y == 27:
                            obs = [0, 0, 0, 0, 0]
                        else:
                            obs = [1, 0, 0, 0, 1]
                        for x, o in enumerate(obs):
                            ika.Map.SetObs(x + 21, y, ol, o)

                for x in range(5):
                    ika.Map.SetTile(x + 21, self.row, l,
                                    icebridge[self.row][x])
                    if self.row > 19:
                        ika.Map.SetTile(x + 21, self.row - 1, l, temp[x])
                self.row -= 1
                if self.row < 19:
                    return True  #done
            else:
                self.time -= 1
コード例 #2
0
ファイル: map24.py プロジェクト: Hatchet2k4/Winter
 def update(self):
     if self.yeti.stats.hp == 0:
         e = ika.Entity(315, 320, 2, 'unityrune.ika-sprite')
         e.name = 'unityrune'
         system.engine.addEntity(UnityRune(e))
         sound.playMusic("music/lampoons.it")
         savedata.finalrune = 'True'
         system.engine.addCaptions(Caption('Rune Guardian defeated.'))
         return True
コード例 #3
0
ファイル: dynamite.py プロジェクト: Hatchet2k4/Winter
 def update(self):
     assert self.flagName not in self.__dict__, 'Already have this.  Why are we updating?'
     if self.touches(system.engine.player):
         setattr(savedata, self.flagName, 'True')
         system.engine.player.stats.tnt += 1
         system.engine.player.stats.totaltnt += 1
         system.engine.destroyEntity(self)
         system.engine.addCaptions(Caption('Got a stick of dynamite!'))
         automap.map.SetCollected('TNT')
コード例 #4
0
    def update(self):
        if self.touches(system.engine.player):
            system.engine.destroyEntity(self)
            captlist = []
            r = g = b = 255
            if self.element in ['Strength', 'Guard', 'Power']:
                if self.element == 'Strength':
                    system.engine.player.stats.strengthrunes += 1
                if self.element == 'Power':
                    system.engine.player.stats.powerrunes += 1
                if self.element == 'Guard':
                    system.engine.player.stats.guardrunes += 1
                captlist.append(
                    Caption('%s Rune collected!' % self.element,
                            y=160,
                            duration=400))

            else:
                r, g, b = colors[self.element]
                captlist.append(
                    Caption('You got the %s Rune!' % self.element,
                            y=160,
                            duration=400,
                            r=r,
                            g=g,
                            b=b))

            captlist.append(
                Caption('%s' % self.effect, y=170, duration=400, r=r, g=g,
                        b=b))
            captlist.append(
                Caption('%s' % self.effect2,
                        y=180,
                        duration=400,
                        r=r,
                        g=g,
                        b=b))

            system.engine.addCaptions(captlist)
            setattr(savedata, self.name, 'True')
            automap.map.SetCollected(self.element)
            self.apply()
コード例 #5
0
    def update(self):
        if self.yeti.stats.hp == 0:
            if 'windrune' not in savedata.__dict__:
                e = ika.Entity(304, 304, 2, 'windrune.ika-sprite')
                e.name = 'windrune'
                system.engine.addEntity(WindRune(e))
            else:
                setattr(savedata, 'windguard', 'True')
                system.engine.addCaptions(Caption('Rune Guardian defeated.'))

            sound.playMusic('music/winter.ogg')
            return True
コード例 #6
0
ファイル: engine.py プロジェクト: Hatchet2k4/Winter
    def gameOver(self):
        c = Caption('G A M E   O V E R',
                    duration=1000000,
                    y=(ika.Video.yres - self.font.height) / 2)
        t = 80
        i = 0
        self.fields = []
        while True:
            i = min(i + 1, t)
            c.update()
            self.tick()
            self.draw()

            # darken the screen, draw the game over message:
            o = i * 255 / t
            ika.Video.DrawRect(0, 0, ika.Video.xres, ika.Video.yres,
                               ika.RGB(0, 0, 0, o), True)
            c.draw()

            ika.Video.ShowPage()
            ika.Delay(4)

            if i == t and (controls.attack() or controls.joy_attack()
                           or controls.ui_accept() or controls.ui_cancel()
                           or controls.cancel() or controls.joy_cancel()):
                break
コード例 #7
0
def AutoExec():
    engine.background = ika.Image('gfx/sky_bg.png')
    engine.bgThings.append(
        Clouds('gfx/sky_clouds.png',
               speed=(0.1, 0.025),
               tint=ika.RGB(255, 255, 255, 220)))
    engine.mapThings.append(
        ClippedClouds('stencils/green_00.ika-map.png',
                      'gfx/sky_shadows.png',
                      tint=ika.RGB(255, 5, 5, 255)))

    if 'firstconvo' in engine.saveData:
        engine.things.append(Caption("Anastasia's House", font=engine.font2))
コード例 #8
0
ファイル: saveloadmenu.py プロジェクト: Hatchet2k4/Winter
def saveMenu():
    title = gui.TextFrame(text='Save Game')
    title.Position = (16, 16)
    saves = readSaves()
    m = SaveLoadMenu(saves, saving=True)        
    if len(saves)==0:
        m.offset = 6 #hack to position cursor properly when no saves exist
    bg = ika.Image('gfx/mountains.png')
    
    def draw():
        #ika.Video.ClearScreen() # fix this
        ika.Video.TintBlit(bg, 0,0, ika.RGB(128, 128, 128, 255)) #fixed it!
        m.draw()
        title.draw()

    xi.effects.fadeIn(50, draw=draw)

    i = None
    while i is None:
        i = m.update()
        draw()
        ika.Video.ShowPage()

    if i is not Cancel:
        s = SaveGame.currentGame()
        if i is New:
            for j in range(100):
                try: 
                    f=file('saves/Save %i' % j, 'rt')                    
                    f.close()
                except IOError, e: #found a slot that doesn't exist. Bad hack!
                    ika.Log(str(e))
                    s.save('saves/Save %i' % j)
                    system.engine.addCaptions(Caption('Game saved.', duration=100))
                    break
        else:        
            filename=saves[i].fname
            s.save(filename)
            system.engine.addCaptions(Caption('Game saved.', duration=100))
コード例 #9
0
ファイル: green_03.py プロジェクト: Hatchet2k4/Fukyuuten
def AutoExec():
    engine.background = ika.Image('gfx/sky_bg.png')
    engine.bgThings.append(
        Clouds('gfx/sky_clouds.png',
               speed=(0.1, 0.025),
               tint=ika.RGB(255, 255, 255, 220)))
    engine.mapThings.append(
        ClippedClouds('stencils/green_03.ika-map.png',
                      'gfx/sky_shadows.png',
                      tint=ika.RGB(255, 5, 5, 255)))

    engine.things.append(Caption("Haven Town", font=engine.font2))

    if engine.player:
        engine.player.stats.hp = engine.player.stats.maxhp

    if 'rescued' not in engine.saveData:
        del ika.Map.entities["friedrich"]
コード例 #10
0
    def levelUp(self):
        #sound.achievement.Play()

        while self.stats.exp >= 100:
            self.stats.maxhp += ika.Random(14, 20)
            self.stats.maxmp += ika.Random(2, 5)

            statlist = []
            for n in range(8 + self.stats.level / 3):
                if not statlist:
                    statlist = ['att', 'mag', 'pres', 'mres']
                s = statlist[ika.Random(0, len(statlist))]

                setattr(self.stats, s, getattr(self.stats, s) + 1)

                statlist.remove(s)

            self.stats.level += 1
            self.stats.exp -= 100
            self.stats.exp = self.stats.exp * (self.exponent**(
                self.stats.level - 2)) / (self.exponent
                                          **(self.stats.level - 1))

        engine.things.append(Caption('Level %i!' % self.stats.level))
コード例 #11
0
def firstConvo():
    #if 'firstconvo' not in engine.saveData:
    if False:
        xwin = ika.Map.xwin
        ywin = ika.Map.ywin

        stone = ika.Entity(110, 60, 1, 'artifact.ika-sprite')

        fish = Fish(ika.Entity(110, 60, 2, 'fish.ika-sprite'))
        fish.ent.mapobs = fish.ent.entobs = fish.ent.isobs = False
        fish.ent.speed = 300
        engine.addEntity(fish)

        fried = Friedrich(ika.Entity(176, 60, 1, 'friedrich.ika-sprite'))
        fried.ent.speed = 120
        fried.ent.mapobs = fried.ent.entobs = fried.ent.isobs = False
        fried.anim = 'fly'
        engine.addEntity(fried)

        engine.player.stop()
        engine.saveData['firstconvo'] = True
        engine.beginCutScene()
        ana = engine.player.ent
        ana.specframe = 0

        engine.synchTime()
        text(
            "left", "anastasia3",
            "Pfft!  I can't believe I came away empty handed today!  If it wasn't for that flock of gulls I'd still have that seventy-pounder."
        )
        delay(33)
        ana.specframe = 24
        text("left", "anastasia3", "You hear me?!  Give me back my fish!")

        sound.fall.Play()
        delay(75)
        fish.x, fish.y, fish.layer = (110, -20, ana.layer + 1)
        fish.move(dir.DOWN, 200)

        tick()
        while fish.isMoving():
            tick()
            draw()

        engine.things.append(Quake(20))
        ana.specframe = 23

        apos = (ana.x, ana.y + 16 - ywin)

        text(apos, "anastasia2", "left", "Ouch!!!")
        delay(80)

        fried.x, fried.y = 176, 60
        fried.move(dir.DOWN, 70)
        delay(1)

        while fried.isMoving():
            delay(1)

        fpos = (160, fried.y + 24 - ywin)

        text(fpos, "Dropped something?")
        delay(100)
        text((ana.x - 8, ana.y + 24 - ywin), '...')
        delay(50)
        text((ana.x - 8, ana.y + 24 - ywin), 'Mmph..')
        ana.specframe = 1

        fish.move(dir.DOWN, 32)
        fried.move(dir.DOWN, 70)

        delay(1)
        while fried.isMoving():
            delay(1)

        ana.specframe = 3
        text("left", "anastasia3", "That thing is heavy.. ")
        text(
            "left", "anastasia",
            "Oh, Friedrich! Did you scare that fish out of the gulls? It's good to see you, it's been almost a week!"
        )
        text(
            "right", "friedrich",
            "Indeed! It has been quite some time.  Oh, but I've got some stories for you!"
        )
        text("left", "anastasia",
             "Yeah? Did you find any new treasure on that deserted island?")
        text(
            "right", "friedrich",
            "It was a very enlightening experience. I shall have to take you there someday.  We'll plan a trip!"
        )
        text("left", "anastasia", "Ooooh! Sounds like fun!")
        text(
            "right", "friedrich",
            "As a matter of fact, there is something I found that I'd like to show you at my shop. Swing by when you get a chance."
        )
        text("left", "anastasia",
             "Sure! I need to get this fish down to Yolander anyway.")
        text("right", "friedrich", "Oh do take your time, dear.")

        engine.destroyEntity(fish)
        fried.move(dir.UP, 160)
        fried.anim = 'fly'

        tick()
        while fried.isMoving():
            tick()
            draw()

        engine.destroyEntity(fried)
        engine.endCutScene()
        engine.synchTime()
        engine.things.append(Caption("Anastasia's House", font=engine.font2))
コード例 #12
0
ファイル: main.py プロジェクト: spacemanidol/Image2Smiles
def main(args):
    print("Loading selfies")
    idx2selfies, selfies2idx = load_selfies(args.selfies_vocab)
    print("Selfies loaded.\nVocab size {}".format(len(idx2selfies)))
    print("Loading Model")
    if args.cuda:
        device = "cuda"
    else:
        device = "cpu"    
    device = torch.device(device)
    start_epoch =  1
    model = Caption(device)
    if args.cuda:
        pass #model = nn.DataParallel(model)
    if args.freeze_encoder:
        for param in model.encoder[0].parameters():
            param.requires_grad = False
    param_dicts = [{"params": [p for n, p in model.named_parameters() if p.requires_grad],"lr": args.lr,},]
    optimizer = torch.optim.AdamW(param_dicts, lr=args.lr, weight_decay=args.weight_decay)
    scheduler = torch.optim.lr_scheduler.StepLR(optimizer, args.lr_step_size)
    if args.load_model:
        checkpoint = torch.load(args.model_path)
        model = checkpoint
    
    print("Model has {} parameters".format(sum(p.numel() for p in model.parameters() if p.requires_grad)))
    model = model.to(device)
    criterion = torch.nn.CrossEntropyLoss()
    set_seed(args.seed)

    if args.do_train:
        print("Loading training data")
        wandb.init(project="MoleculeCaptioning")
        trainingData =  MoleculeCaption(args.train_data_dir, args.max_length)   #MoleculeCaption(args.training_data_dir, args.max_length)
        sampler = torch.utils.data.RandomSampler(trainingData)
        batch_sampler_train = torch.utils.data.BatchSampler(sampler, args.batch_size, drop_last=True)
        data_loader_train = DataLoader(trainingData, batch_sampler=batch_sampler_train, num_workers=args.num_workers)
        print("Training data loaded successfully it has {} samples".format(len(trainingData)))
        
    if args.do_eval:
        print("Loading eval data")
        evalData = MoleculeCaption(args.eval_data_dir, args.max_length, args.eval_data_size)   
        sampler = torch.utils.data.SequentialSampler(evalData)
        data_loader_eval = DataLoader(evalData, args.batch_size, sampler=sampler, drop_last=False, num_workers=args.num_workers)
        print("Eval data loaded successfully it has {} samples".format(len(evalData)))

    if args.do_train:
        for epoch in range(start_epoch, args.epochs):
            if args.do_eval:
                eval_loss = evaluate(model, criterion, data_loader_eval, device)
                print("Eval Loss at epoch {}:{}".format(epoch, eval_loss))
            save_model(model, optimizer, scheduler, epoch, args)
            print("Starting Training for epoch :{}".format(epoch))
            train_loss = train(args, model, criterion, data_loader_train,optimizer, device, epoch, args.clip_max_norm, scheduler, data_loader_eval)
            print("Epoch Loss:{}".format(train_loss))
            save_model(model, optimizer, scheduler, epoch, args)

    if args.do_eval:
        eval_loss = evaluate(model, criterion, data_loader_eval, device)
        save_model(model, optimizer, scheduler, 0, args)
        print("Eval Loss:{}".format(eval_loss))

    if args.do_predict:
        if args.predict_list != 'None':
            image_paths = load_image(args.predict_list)
            print("Predicting smiles for {} images".format(len(image_paths)))
            predict_images(args,image_paths, model, device, idx2selfies, selfies2idx)
        else:
            predict_image(args,model, device, idx2selfies, selfies2idx)
コード例 #13
0
ファイル: engine.py プロジェクト: Hatchet2k4/Winter
 def SaveState(self):
     s = SaveGame.currentGame()
     s.save('saves/quicksave')
     self.addCaptions(Caption('Quicksaved!'))
コード例 #14
0
    def levelUp(self):
        sound.achievement.Play()        

        while self.stats.exp >= self.stats.next:
            lev5 = int(self.stats.level / 5)
            
            #every 5 levels, increase potential hp gain
            hpup = ika.Random(2, 4 + lev5) + (lev5*2)
            mpup = ika.Random(1, 4 + lev5) + lev5
            
            self.stats.maxhp += hpup
            self.stats.maxmp += mpup

            statlist = ['att', 'mag', 'pres']
            
            statsup = {'att':0, 'mag':0, 'pres':0}
            statnames = {'att':'Attack', 'mag':'Magic', 'pres':'Defense'}
            
            statpoints = 1 
            if lev5>0: statpoints+=ika.Random(0, lev5+1) #every 5 levels, potentially gain another stat point           
            
            for n in range(statpoints):
                #random chance of any stat increase. 
                s = statlist[ika.Random(0,len(statlist))] 
                self.stats[s]+= 1
                statsup[s]+=1
            
            self.stats.level += 1

            self.stats.maxhp = min(self.stats.maxhp, 285)
            self.stats.maxmp = min(self.stats.maxmp, 285)
            self.stats.exp -= self.stats.next
            self.stats.next = self.stats.level * (self.stats.level + 1) * 5

        d = 300
        starty=165

        shade=100
        red=250
        green=200
        blue=30
        appendlist=[]        
        
        appendlist.append(Caption('Level %i!' % self.stats.level, y=starty, duration=d, r=red,g=green,b=blue))
        if self.stats.maxhp==285:
            appendlist.append(Caption('HP Maxed!', y=starty+10, duration=d,  r=red,g=green,b=blue))
        else:
            appendlist.append(Caption('HP +%i' % hpup, y=starty+10, duration=d,  r=red,g=green,b=blue))
        if self.stats.maxmp==285:
            appendlist.append(Caption('MP Maxed!', y=starty+10, duration=d,  r=red,g=green,b=blue))
        else:    
            appendlist.append(Caption('MP +%i' % mpup, y=starty+20, duration=d,  r=red,g=green,b=blue))
            
        i=0
        numlines=3
        bgw = gui.default_font.StringWidth('Level %i!' % self.stats.level)              
        for s in statlist:
            if statsup[s]:
                appendlist.append(Caption(statnames[s] +' +%i' % statsup[s], y=starty+30 + (10*i), duration=d, r=red,g=green,b=blue))
                bgw = max(gui.default_font.StringWidth(statnames[s] +' +%i' % statsup[s]), bgw)
                numlines+=1
                i+=1

        bgw+=8
        bgh = (numlines)*10 + 6
        bgx = 160-(bgw/2)
        bgy = starty-4                
        #appendlist = [BGRect(bgx,bgy,bgw,bgh, duration=d)]+appendlist
        system.engine.addCaptions(appendlist)                        
        
        appendlist = []        
        line1=line2=''        
        if self.stats.level in [SLASH_LEVEL, BACK_LEVEL, THRUST_LEVEL]:      
            if self.stats.level == SLASH_LEVEL: 
                line1= 'Slash skill learned!'
                line2= 'Press attack twice to combo.'
            elif self.stats.level == BACK_LEVEL: 
                line1= 'Backdash skill learned!'
                line2= 'Press opposite direction after attacking.'
            elif self.stats.level == THRUST_LEVEL: 
                line1= 'Thrust skill learned!'
                line2= 'Attack again a moment after a slash.'                                        
            appendlist.append(Caption(line1, y=starty, duration=d, r=red,g=green,b=blue))
            appendlist.append(Caption(line2, y=starty+10, duration=d, r=red,g=green,b=blue))            
            
            bgw = gui.default_font.StringWidth(line2) + 8
            bgh = 21 + 4
            bgx = 160-(bgw/2)
            #bgy = starty-2                
            #appendlist = [BGRect(bgx,bgy,bgw,bgh, delay=d+150, duration=d)]+appendlist
            system.engine.addCaptions(appendlist)    
コード例 #15
0
 def update(self):
     if self.yeti.stats.hp == 0:
         sound.playMusic("music/wind.ogg")
         savedata.waterguard = 'True'
         system.engine.addCaptions(Caption('Rune Guardian defeated.'))
         return True