def __init__(self, isRed, first='offense', second='defense', rest='offense'): AgentFactory.__init__(self, isRed) self.isRed = isRed self.agents = [first, second] self.rest = rest self.iModel = inferenceModule()
def __init__(self, isRed, first="offense", second="defense", rest="offense"): AgentFactory.__init__(self, isRed) # self.agents = [first, second] # -- change to all offensive agents since I haven't worked on the defensive yet self.agents = ["offense", "offense"] self.rest = rest self.isRed = isRed
def __init__(self, isRed, first='offense', second='defense', rest='offense'): AgentFactory.__init__(self, isRed) self.agents = [first, second] self.rest = rest
def __init__(self, isRed, first='offense', second='defense', rest='offense', **args): AgentFactory.__init__(self, isRed) self.agents = [first, second] self.rest = rest self.debug = int(args['debug']) if args.has_key('debug') else 0 self.maxPlys = int(args['maxPlys']) if args.has_key('maxPlys') else -1 self.maxTime = float(args['maxTime']) if args.has_key('maxTime') else 0.9 self.lastMoveCount = int(args['lastMoveCount']) if args.has_key('lastMoveCount') else 5 self.nonIterative = args.has_key('nonIterative') self.epsilon = args['epsilon'] if args.has_key('epsilon') else 0.0 self.gamma = args['gamma'] if args.has_key('gamma') else 0.0 self.alpha = args['alpha'] if args.has_key('alpha') else 0.0
def __init__(self, isRed, **kwArgs): AgentFactory.__init__(self, isRed) print "factory __init__ called" #for emergency timeout prevention self.totalRuntime = 0 self.nRuntimeSamples = 0 self.emergencyScale = 1 self.args = kwArgs self.agents = {} #this lists which MSBAgentRoles we'll assign to new agents self.availableRoles = util.Queue() if not self.args["offenseOnly"]: self.availableRoles.push(MSBDefensiveAgentRole) self.availableRoles.push(MSBOffensiveAgentRole) self.initializeForNewGame()
def __init__(self, isRed, first='offense', second='defense', third='offense', rest='offense', **args): AgentFactory.__init__(self, isRed) self.agents = [first, second, third] self.rest = rest self.debug = int(args['debug']) if args.has_key('debug') else 0 self.maxPlys = int(args['maxPlys']) if args.has_key('maxPlys') else -1 self.maxTime = float( args['maxTime']) if args.has_key('maxTime') else 0.9 self.lastMoveCount = int( args['lastMoveCount']) if args.has_key('lastMoveCount') else 5 self.nonIterative = args.has_key('nonIterative') self.epsilon = args['epsilon'] if args.has_key('epsilon') else 0.0 self.gamma = args['gamma'] if args.has_key('gamma') else 0.0 self.alpha = args['alpha'] if args.has_key('alpha') else 0.0
def __init__(self, **args): AgentFactory.__init__(self, **args) self.offense = False
def __init__(self, isRed, first='offense', second='defense', third='offense', rest='offense', **args): AgentFactory.__init__(self, isRed) self.agents = [first, second, third] self.rest = rest
def __init__(self, isRed, first='goal', second='goal', third='goal', rest='offense', **args): AgentFactory.__init__(self, isRed) self.agents = [first, second, third] self.teamData = TeamData()
def __init__(self, **args): AgentFactory.__init__(self, **args)
def __init__(self, **args): AgentFactory.__init__(self, **args) self.inferenceModule = InferenceModule()
def __init__(self, isRed): AgentFactory.__init__(self, isRed) self.agentList = ['attacker', 'defender']
def __init__(self, isRed, alpha=0.1, epsilon=0.9): AgentFactory.__init__(self, isRed) self.alpha = alpha self.epsilon = epsilon
def __init__(self, isRed): AgentFactory.__init__(self, isRed) self.agentsCreated = 0
def __init__(self, isRed, first="offense", second="defense", third="offense", rest="offense", **args): AgentFactory.__init__(self, isRed) self.agents = [first, second, third] self.rest = rest
def __init__(self, isRed, first='offense', second='defense', rest='offense'): AgentFactory.__init__(self, isRed) self.agentIndex = 0 self.numAgents = 0 # need to change self.agents = {} self.queue = [first, second]
def __init__(self, isRed): AgentFactory.__init__(self, isRed) self.agents = ['upAgent', 'downAgent']
def __init__(self, isRed): AgentFactory.__init__(self, isRed)
def __init__(self, isRed, first='offense', second='offense', rest='offense'): AgentFactory.__init__(self, isRed) self.agents = [first, second] self.rest = rest