コード例 #1
0
def create_start_end_npc_planner(carla_map: carla.Map,
                                 start_loc: carla.Location,
                                 end_loc: carla.Location, speed: float,
                                 vehicle_pid_controller: VehiclePIDController):

    start_wp = carla_map.get_waypoint(start_loc)
    end_wp = carla_map.get_waypoint(end_loc)
    print(
        f"start road_id:{start_wp.road_id} land_id:{start_wp.lane_id}, end road_id:{end_wp.road_id}, land_id:{end_wp.lane_id}"
    )

    pairs = carla_map.get_topology()
    G = nx.Graph()
    G.add_edges_from([(pair[0].road_id, pair[1].road_id) for pair in pairs])
    path = nx.shortest_path(G, start_wp.road_id, end_wp.road_id)
    print(f"path={path}")

    INTERVAL = 1
    waypoints = find_waypoins(start_wp, path, INTERVAL, end_loc)
    route_line = LineString([(wp.transform.location.x, wp.transform.location.y)
                             for wp in waypoints])

    def fun(curr_loc: carla.Location):
        distance = route_line.project(Point(curr_loc.x, curr_loc.y))

        DELTA = 2
        next_point = route_line.interpolate(distance + DELTA)
        next_waypoint = carla_map.get_waypoint(
            carla.Location(next_point.x, next_point.y, 0))

        return vehicle_pid_controller.run_step(speed, next_waypoint.transform)

    return fun
コード例 #2
0
def map_dynamic_actor(actor: carla.Actor,
                      world_map: carla.Map) -> DynamicActor:
    location: carla.Location = actor.get_location()
    gnss: carla.GeoLocation = world_map.transform_to_geolocation(location)
    velocity: carla.Vector3D = actor.get_velocity()
    acceleration: carla.Vector3D = actor.get_acceleration()
    color: str = str(
        actor.attributes['color']) if 'color' in actor.attributes else None
    extent: carla.Vector3D = actor.bounding_box.extent

    transform: carla.Transform = carla.Transform(
        rotation=actor.get_transform().rotation)

    transformed_extent: Tuple[carla.Location, carla.Location, carla.Location,
                              carla.Location] = (
                                  transform.transform(
                                      carla.Location(+extent.x, +extent.y, 0)),
                                  transform.transform(
                                      carla.Location(+extent.x, -extent.y, 0)),
                                  transform.transform(
                                      carla.Location(-extent.x, -extent.y, 0)),
                                  transform.transform(
                                      carla.Location(-extent.x, +extent.y, 0)),
                              )

    bbox: Tuple[Point2D, Point2D, Point2D, Point2D] = cast(
        Tuple[Point2D, Point2D, Point2D, Point2D],
        tuple(
            map(
                lambda t: geoloc2point2d(
                    world_map.transform_to_geolocation(
                        carla.Vector3D(location.x + t.x, location.y + t.y,
                                       location.z))), transformed_extent)))

    return DynamicActor(
        id=actor.id,
        type=UncertainProperty(1., resolve_carla_type(actor.type_id)),
        type_id=actor.type_id,
        location=UncertainProperty(1.,
                                   Point3D(location.x, location.y,
                                           location.z)),
        gnss=UncertainProperty(
            1., Point3D(gnss.latitude, gnss.longitude, gnss.altitude)),
        dynamics=ActorDynamics(velocity=UncertainProperty(
            1., Point3D(velocity.x, velocity.y, velocity.z)),
                               acceleration=UncertainProperty(
                                   1.,
                                   Point3D(acceleration.x, acceleration.y,
                                           acceleration.z))),
        props=ActorProperties(color=UncertainProperty(1., color),
                              extent=UncertainProperty(
                                  1., Point3D(extent.x, extent.y, extent.z)),
                              bbox=UncertainProperty(1., bbox)))
コード例 #3
0
ファイル: utils.py プロジェクト: ayjchen1/pylot
def map_from_opendrive(opendrive: str, log_file_name: str = None):
    try:
        from carla import Map
    except ImportError:
        raise Exception('Error importing CARLA.')
    from pylot.map.hd_map import HDMap
    return HDMap(Map('map', opendrive), log_file_name)
コード例 #4
0
def get_vehicle_velocity_vector(vehicle: carla.Vehicle, map_vehicle: carla.Map,
                                velocity):
    """
    Function to return a velocity vector which points to the direction of the next waypoint.
    :param velocity: Desired vehicle velocity
    :param map_vehicle:  carla.Map
    :param vehicle: carla.Vehicle object
    :return: carla.Vector3D
    """

    # Getting current waypoint and next from vehicle
    current_wp = map_vehicle.get_waypoint(vehicle.get_location())
    next_wp = current_wp.next(1)[0]

    # Getting localization from the waypoints
    current_loc = get_localization_from_waypoint(current_wp)
    next_loc = get_localization_from_waypoint(next_wp)

    velocity_x = abs(next_loc.x - current_loc.x)
    velocity_y = abs(next_loc.y - current_loc.y)

    vector_vel0 = np.array([velocity_x, velocity_y, 0])
    vector_vel = (velocity / np.linalg.norm(vector_vel0)) * vector_vel0

    return carla.Vector3D(round(vector_vel[0], 3), round(vector_vel[1], 3), 0)
コード例 #5
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def draw_topology(
    carla_map: carla.Map
) -> None:
    '''
    Visualizes the waypoint topology of the provided Carla Map via matplotlib.
    
    Parameters
    ----------
    carla_map : carla.Map
        The Carla Map in which to plot the connected waypoint topology.
    '''
    G = networkx.Graph()
    topology = carla_map.get_topology()
    G.add_edges_from(topology)
    pos = {}

    for node in topology:
        if node[0] not in pos:
            pos[node[0]] = (
                node[0].transform.location.x,
                node[0].transform.location.y
            )

        if node[1] not in pos:
            pos[node[1]] = (
                node[1].transform.location.x,
                node[1].transform.location.y
            )
    
    M = G.number_of_edges()
    edge_colors = range(2, M + 2)
    
    nodes = networkx.draw_networkx_nodes(
        G,
        pos,
        node_size=0.4,
        node_color='blue'
    )
    edges = networkx.draw_networkx_edges(
        G,
        pos,
        node_size=0.2,
        arrowstyle='->',
        arrowsize=10,
        edge_color=edge_colors,
        edge_cmap=plt.cm.Blues,
        width=2
    )
    
    ax = plt.gca()
    ax.set_axis_off()
    plt.show()
コード例 #6
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ファイル: env.py プロジェクト: zijianzhang/min-carla-env
    def simple_loc_reward(self, map: carla.Map, location: carla.Location):
        """Calculates simple reward for given location."""
        # calc closest drivable point distance
        reward = 0.0
        wp = map.get_waypoint(location, carla.LaneType.Driving)
        wp_location = wp.transform.location
        dist = self.__euclid_dist(wp_location, location)
        if dist < 0.5 and dist > -0.5:
            reward += 0.5
        else:
            reward -= np.exp(dist)

        return reward
コード例 #7
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def random_spawn_point(
        world_map: carla.Map,
        different_from: carla.Location = None) -> carla.Transform:
    """Returns a random spawning location.
        :param world_map: a carla.Map instance obtained by calling world.get_map()
        :param different_from: ensures that the location of the random spawn point is different from the one specified here.
        :return: a carla.Transform instance.
    """
    available_spawn_points = world_map.get_spawn_points()

    if different_from is not None:
        while True:
            spawn_point = random.choice(available_spawn_points)

            if spawn_point.location != different_from:
                return spawn_point
    else:
        return random.choice(available_spawn_points)
コード例 #8
0
ファイル: graphics.py プロジェクト: saurabhjha1/oatomobile
def draw_settings(
    carla_map: carla.Map,  # pylint: disable=no-member
    pixels_per_meter: int = 5,
    scale: float = 1.0,
    margin: int = 150,
) -> Tuple[float, pygame.Surface]:
    """Calculates the `PyGame` surfaces settings.

  Args:
    carla_map: The `CARLA` town map.
    pixels_per_meter: The number of pixels rendered per meter.
    scale: The scaling factor of the rendered map.
    margin: The number of pixels used for margin.

  Returns:
    offset: The world offset.
    surface: The empty `PyGame` surface.
  """
    # The graph representing the CARLA map.
    waypoints = carla_map.generate_waypoints(1)

    # Calculate the width of the surface.
    max_x = max(
        waypoints,
        key=lambda x: x.transform.location.x,
    ).transform.location.x + margin
    max_y = max(
        waypoints,
        key=lambda x: x.transform.location.y,
    ).transform.location.y + margin
    min_x = min(
        waypoints,
        key=lambda x: x.transform.location.x,
    ).transform.location.x - margin
    min_y = min(
        waypoints,
        key=lambda x: x.transform.location.y,
    ).transform.location.y - margin
    world_offset = (min_x, min_y)
    width = max(max_x - min_x, max_y - min_y)
    width_in_pixels = int(pixels_per_meter * width)

    return world_offset, pygame.Surface((width_in_pixels, width_in_pixels))  # pylint: disable=too-many-function-args
コード例 #9
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def generate_opendrive_content_hash(map: carla.Map) -> str:
    opendrive_content = map.to_opendrive()
    hash_func = hashlib.sha1()
    hash_func.update(opendrive_content.encode("UTF-8"))
    opendrive_hash = str(hash_func.hexdigest())
    return opendrive_hash