コード例 #1
0
ファイル: tier_test.py プロジェクト: MakersF/LoLScraper
 def setUp(self):
     if not self.api_key:
         with open(os.path.join(os.path.dirname(__file__), '../../api-key'),'rt') as f:
             self.api_key = f.read()[:36]
     baseriotapi.print_calls(False)
     baseriotapi.set_region('euw')
     baseriotapi.set_api_key(self.api_key)
コード例 #2
0
ファイル: riot.py プロジェクト: tberroa/quadrastats
def riot_request(region, args):
    # set region
    baseriotapi.set_region(region)

    # extract arguments
    request = args.get("request")
    key = args.get("key")
    match_id = args.get("match_id")
    summoner_id = args.get("summoner_id")
    summoner_ids = args.get("summoner_ids")

    # make request
    if request == 1:
        riot_response = baseriotapi.get_summoners_by_name(format_key(key))
    elif request == 2:
        riot_response = baseriotapi.get_match_list(summoner_id, 0, 0, 0, 0, 0, QUEUE, SEASON)
    elif request == 3:
        riot_response = baseriotapi.get_match(match_id)
    elif request == 4:
        riot_response = baseriotapi.get_leagues_by_summoner(summoner_ids)
    elif request == 5:
        riot_response = baseriotapi.get_ranked_stats(summoner_id, SEASON)
    elif request == 6:
        riot_response = baseriotapi.get_summoner_runes(summoner_id)
    else:
        riot_response = None

    # return response
    return riot_response
コード例 #3
0
ファイル: scrape.py プロジェクト: polyma/spectate-and-chill
def main():
    parser = argparse.ArgumentParser()
    parser.add_argument("-key",
                        type=str,
                        required=True,
                        help="API key to use for scraping")
    parser.add_argument("-region",
                        type=str,
                        required=True,
                        help="API region to use for scraping")
    parser.add_argument("-db",
                        type=str,
                        required=False,
                        help="Path to DB folder (default \"matches\")")
    parser.add_argument(
        "-chunk",
        type=int,
        required=False,
        help="Max number of matches per chunk file (default 50)")
    parser.add_argument("-ids",
                        type=str,
                        required=True,
                        help="Path to match id file")
    args = parser.parse_args()

    baseriotapi.set_region(args.region)
    baseriotapi.set_api_key(args.key)
    baseriotapi.set_rate_limit(1000, 10)
    baseriotapi.print_calls(True)
    baseriotapi.get_match = auto_retry(baseriotapi.get_match)

    db = args.db if args.db else "matches"
    chunk = args.chunk if args.chunk else 50

    scrape_matches(db, args.ids, chunk)
コード例 #4
0
 def setUp(self):
     if not self.api_key:
         with open(os.path.join(os.path.dirname(__file__), '../../api-key'),
                   'rt') as f:
             self.api_key = f.read()[:36]
     baseriotapi.print_calls(False)
     baseriotapi.set_region('euw')
     baseriotapi.set_api_key(self.api_key)
コード例 #5
0
def setup_riot_api(conf):
    cassioepia = conf['cassiopeia']
    baseriotapi.set_api_key(cassioepia['api_key'])
    baseriotapi.set_region(cassioepia['region'])

    limits = cassioepia.get('rate_limits', None)
    if limits is not None:
        if isinstance(limits[0], (list, tuple)):
            baseriotapi.set_rate_limits(*limits)
        else:
            baseriotapi.set_rate_limit(limits[0], limits[1])

    baseriotapi.print_calls(cassioepia.get('print_calls', False))
コード例 #6
0
def setup_riot_api(conf):
    cassioepia = conf['cassiopeia']
    baseriotapi.set_api_key(cassioepia['api_key'])
    baseriotapi.set_region(cassioepia['region'])

    limits = cassioepia.get('rate_limits', None)
    if limits is not None:
        if isinstance(limits[0], (list, tuple)):
            baseriotapi.set_rate_limits(*limits)
        else:
            baseriotapi.set_rate_limit(limits[0], limits[1])

    baseriotapi.print_calls(cassioepia.get('print_calls', False))
コード例 #7
0
ファイル: tier_test.py プロジェクト: MakersF/LoLScraper
 def test_update_participants_min_tier(self):
     match_file = os.path.join(os.path.dirname(__file__), 'match_string.json')
     with open(match_file, 'rt') as f:
         match_string = f.read()
     match = MatchDetail(json.loads(match_string))
     baseriotapi.set_region('na')
     result = TierSeed()
     min_tier = update_participants(result, match.participantIdentities, Tier.platinum)
     leagues = defaultdict(set)
     leagues[Tier.diamond] = {21589368}
     leagues[Tier.platinum] = {22668834, 41304754, 25957444, 30555923, 42652920, 507594, 22622940}
     for tier in Tier:
         self.assertEqual(leagues[tier], result[tier])
     self.assertEqual(min_tier, Tier.gold)
コード例 #8
0
def predict(summ_region, summ_name):
    # Set up libraries, load saved x
    x = np.load(open('tmp/trainedX_avg.npy', 'rb'))
    api.set_api_key(keys.riotapikey)
    api.set_region(summ_region)

    # TODO: Handle unicode characters in summoner names
    # Retrieve summoner
    summ_name_key = summ_name.lower().replace(' ', '')
    summ = api.get_summoners_by_name(summ_name)[summ_name_key]

    # Create template summoner w/ empty ratings
    db = Session()
    champ_dict = {}
    for champ in db.query(Champion):
        champ_dict[champ.champion_id] = 0

    # Fill in template summoner w/ specified summoner champion points
    masteries = api.get_champion_masteries(summ.id)
    for m in masteries:
        champ_dict[m.championId] = m.championPoints
    y_raw = [champ_dict[champ_id] for champ_id in sorted(champ_dict.keys())]

    # Normalize summoner champion points
    y_raw = np.asarray(y_raw)
    y_std = np.std(y_raw)
    y = y_raw / y_std

    # Train theta for user
    lamb = .1
    alpha = .0001
    iterations = 2000
    feature_count = len(x[0])
    init_theta = np.random.random_sample((1, feature_count))
    theta = train_theta(x, y, init_theta, lamb, alpha, iterations)

    # Create champ_id: champ_name dictionary
    champ_dict = []
    for champ in db.query(Champion):
        champ_dict.append((champ.champion_id, champ.champion_name))
    champ_dict = sorted(champ_dict, key=lambda x: x[0])

    # Make predictions and print formatted results
    h = np.dot(theta, x.T)
    champ_ids, champ_names = zip(*champ_dict)
    predictions = zip(champ_names, h[0])
    predictions = sorted(predictions, key=lambda x: x[1])
    return predictions
コード例 #9
0
 def test_update_participants_min_tier(self):
     match_file = os.path.join(os.path.dirname(__file__),
                               'match_string.json')
     with open(match_file, 'rt') as f:
         match_string = f.read()
     match = MatchDetail(json.loads(match_string))
     baseriotapi.set_region('na')
     result = TierSeed()
     min_tier = update_participants(result, match.participantIdentities,
                                    Tier.platinum)
     leagues = defaultdict(set)
     leagues[Tier.diamond] = {21589368}
     leagues[Tier.platinum] = {
         22668834, 41304754, 25957444, 30555923, 42652920, 507594, 22622940
     }
     for tier in Tier:
         self.assertEqual(leagues[tier], result[tier])
     self.assertEqual(min_tier, Tier.gold)
コード例 #10
0
def process_region(region):
    elastic = elasticsearch.Elasticsearch()
    baseriotapi.set_region(region)
    d = str(baseriotapi.get_challenger("RANKED_SOLO_5x5"))
    j = json.loads(d)
    wins, mostWins, lastWins, losses, mostLosses, lastLosses, count = 0, 0, 0, 0, 0, 0, 0
    userMostWins, userMostLosses = "", ""


    for entry in j['entries']:
        wins += int(entry['wins'])
        if int(entry['wins']) > mostWins:
            mostWins = int(entry['wins'])
            userMostWins = entry['playerOrTeamName']
        losses += int(entry['losses'])
        if int(entry['losses']) > mostLosses:
            mostLosses = int(entry['losses'])
            userMostLosses = entry['playerOrTeamName']
        count += 1

    try:
        avgWins = round(wins / count)
        lastWins = int(config.get(region, 'wins'))
        avgLosses = round(losses / count)
        lastLosses = int(config.get(region, 'losses'))
        config.set(region, 'wins', wins)
        config.set(region, 'losses', losses)
        config.set(region, 'avg_wins', avgWins)
        config.set(region, 'avg_losses', avgLosses)
        newWins = wins - lastWins
        newLosses = losses - lastLosses
        timestamp = datetime.utcnow()

        elastic.index(index='lol_challenger_solo_weekly', doc_type='weekly_played', body={"region": region, "wins": newWins,
                                                                                          "most_wins": mostWins, "user_most_wins": userMostWins,
                                                                                          "avg_wins": avgWins, "losses": newLosses,
                                                                                          "most_losses": mostLosses,
                                                                                          "user_most_losses": userMostLosses,
                                                                                          "avg_losses": avgLosses,
                                                                                          "timestamp": timestamp})

    except:
        traceback.print_exc()
コード例 #11
0
ファイル: views.py プロジェクト: DGoodstein/olsrunner
def generatecodes(request):
	#6365 is spring tournament ID
	baseriotapi.set_region("NA")
	weeks = 5
	gamesperweek = 12
	codecount = weeks * gamesperweek * 2
	codes = baseriotapi.create_tournament_codes(6365, count=codecount)
	i = 0
	weekcount = 0
	for week in Week.objects.all():
		savecode = TourneyCode()
		savecode.team1 =  week.L0game1t1
		savecode.team2 =  week.L0game1t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 0
		savecode.game = 1
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()
		savecode.team1 =  week.L0game1t1
		savecode.team2 =  week.L0game1t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 0
		savecode.game = 1
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L0game2t1
		savecode.team2 =  week.L0game2t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 0
		savecode.game = 2
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L0game2t1
		savecode.team2 =  week.L0game2t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 0
		savecode.game = 2
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L0game3t1
		savecode.team2 =  week.L0game3t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 0
		savecode.game = 3
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L0game3t1
		savecode.team2 =  week.L0game3t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 0
		savecode.game = 3
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L1game1t1
		savecode.team2 =  week.L1game1t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 1
		savecode.game = 1
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L1game1t1
		savecode.team2 =  week.L1game1t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 1
		savecode.game = 1
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L1game2t1
		savecode.team2 =  week.L1game2t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 1
		savecode.game = 2
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L1game2t1
		savecode.team2 =  week.L1game2t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 1
		savecode.game = 2
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L1game3t1
		savecode.team2 =  week.L1game3t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 1
		savecode.game = 3
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L1game3t1
		savecode.team2 =  week.L1game3t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 1
		savecode.game = 3
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L2game1t1
		savecode.team2 =  week.L2game1t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 2
		savecode.game = 1
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L2game1t1
		savecode.team2 =  week.L2game1t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 2
		savecode.game = 1
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L2game2t1
		savecode.team2 =  week.L2game2t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 2
		savecode.game = 2
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L2game2t1
		savecode.team2 =  week.L2game2t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 2
		savecode.game = 2
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L2game3t1
		savecode.team2 =  week.L2game3t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 2
		savecode.game = 3
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L2game3t1
		savecode.team2 =  week.L2game3t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 2
		savecode.game = 3
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L3game1t1
		savecode.team2 =  week.L3game1t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 3
		savecode.game = 1
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L3game1t1
		savecode.team2 =  week.L3game1t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 3
		savecode.game = 1
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L3game2t1
		savecode.team2 =  week.L3game2t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 3
		savecode.game = 2
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L3game2t1
		savecode.team2 =  week.L3game2t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 3
		savecode.game = 2
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L3game3t1
		savecode.team2 =  week.L3game3t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 3
		savecode.game = 3
		savecode.rift = 0
		savecode.save()
		i = i + 1
		savecode = TourneyCode()

		savecode.team1 =  week.L3game3t1
		savecode.team2 =  week.L3game3t2
		savecode.code = codes[i]
		savecode.week = weekcount
		savecode.league = 3
		savecode.game = 3
		savecode.rift = 1
		savecode.save()
		i = i + 1
		savecode = TourneyCode()
		weekcount = weekcount + 1
コード例 #12
0
ファイル: old_flask_app.py プロジェクト: kravhen/kravnexus
    app_id='d578fa0187',
    secret_token='e6f52c2d50feb7278e91aec9f516776db173c577',
)



# Set API key
# Lets cassi handle riot api rate limits. But does this work per instance of this app (if many ppl are using website at same time) or globally? is this the best place
# for this, or should this be under the relevant url routes?
riotapi.set_region('na')
riotapi.print_calls(True)
riotapi.set_api_key(API_KEY)
riotapi.set_rate_limits((9, 10), (480, 600))
riotapi.set_load_policy(LoadPolicy.lazy)

baseriotapi.set_region('na')
baseriotapi.print_calls(True)
baseriotapi.set_api_key(API_KEY)
baseriotapi.set_rate_limits((9, 10), (480, 600))


def auto_retry(api_call_method):
    """ A decorator to automatically retry 500s (Service Unavailable) and skip 400s (Bad Request) or 404 (Not Found). """
    def call_wrapper(*args, **kwargs):
        try:
            return api_call_method(*args, **kwargs)
        except APIError as error:
            # Try Again Once
            if error.error_code in [500]:
                try:
                    print("Got a 500, trying again...")